news center

NEWS CENTER

'Descendants: The Rise of Red' Gets Official Trailer 

'Descendants: The Rise of Red' Gets Official Trailer 

2024-05-28

Trending

Trailer

Descendants: The Rise of Red, the latest spinoff and fourth installment of the musical fantasy franchise "Descendants," is coming to Disney+ this July 12th. Directed by Jennifer Phang from a screenplay by Dan Frey and Russell Sommer, it stars Brandy, Rita Ora, Kylie Cantrall, Malia Baker, China Anne McClain, Jeremy Swift, Dara Reneé, Ruby Rose Turner, Morgan Dudley, Paolo Montalban, Melanie Paxson, Leonardo Nam, Joshua Colley, and Peder Lindell.Image from Disney"Former Villain Kid Uma, now headmaster of Auradon Prep, extends an invite to the school to another VK Red, the rebellious daughter of the Queen of Hearts from Wonderland. After the Queen of Hearts incites a coup against Auradon, Red must team up with Cinderellas perfectionist daughter Chloe and travel back in time to try to undo the traumatic event that set Reds mother down her villainous path," read the official synopsis.The Rise of Red will showcase seven new original songs and reprise the hit "What's My Name" from "Descendants 2".Check out the official trailer:Source: DisneyIf you're interested in animation and visual effects, you might want to check out Fox Renderfarm - the leading cloud rendering services provider and render farm in the CG industry. Fox Renderfarm has provided cloud rendering services to countless visual effects and animation studios, allowing them to get the best quality results in the shortest time. A $25 free trial is available to let you speed up the rendering of your 3D projects.


Autodesk Arnold 7.3.2.0 Update: Enhancements and Improvements

Autodesk Arnold 7.3.2.0 Update: Enhancements and Improvements

2024-05-27

Top News

3D Tool

Version 7.3.2.0 of Arnold, the industry-standard renderer, has just been released and is a major update. Tone mapping in toon, better volume denoising, support for global light sampling, increased OSL compatibility, and an update to OpenVDB 11 are just a few of the new innovations included in this release.1. Toon Tone-Mapping EnhancementImage from AutodeskArnold presents a fascinating update to the toon tone-mapping feature in this edition. The fine-tuning possibilities available within the toon shader will be appreciated by artists working on styled animations or comic-style renderings. In particular, tone-mapping's color and saturation can be adjusted, giving you greater artistic freedom and enabling toon shading to be seamlessly included in your creations.2. Better Volume DenoisingImage from AutodeskIn Arnold 7.3.2.0, denoising volumes now yield better results. The denoiser retains more features thanks to modifications in the computation of volume albedo. Furthermore, there are fewer ringing effects when objects are seen against a background. Some of the denoising artifacts seen in low-AA renders have also been addressed with a new N_denoise AOV.3. Many-Lights Support for Light LinkingCurrently, each set of lights connected to a shape receives a single global light sample. For scenes with light linkage, this improvement can greatly increase rendering performance. Using Global Light Sampling, for instance, results in twice as fast rendering of the ALab scene.4. Improved Standard Hair Rendering on GPUImage from AutodeskThe extra_depth argument is now supported by the GPU renderer. This allows blonde or brightly colored hair to be accurately rendered without increasing the GI_specular_depth.5. Improved Volume Albedo AOVImage from AutodeskVolume denoising is improved by the more physically-based volume albedo values. For compositing, any LPE AOV that uses volume albedo is also more beneficial. You can set the new global option legacy_volume_albedo to true to enable backward compatibility.6. Baking Subdivided and Displaced Geometry with KickRender-time subdivision and displacement can be used to bake polygon mesh geometry, and kick -bakegeo -resave can be used to save the geometry to a file.Source: Autodesk Inc.As a leading cloud rendering service provider and render farm, Fox Renderfarm also supports autodesk. Fox Renderfarm is now offering a free $25 trial to all new registrants, so let's start rendering!


Behind the Scenes: Framestore’s Dino-Mite VFX for 'Prehistoric Planet'

Behind the Scenes: Framestore’s Dino-Mite VFX for 'Prehistoric Planet'

2024-05-24

Trending

VFX

Have you ever wondered how the dinosaurs in "Prehistoric Planet" on Apple TV+ appear to be so lifelike? Now that the secret is known, Framestore's masters of VFX deserve all the credit. We know we're in for a treat since these are the same people who delivered us the jaw-dropping VFX in "Avengers: Endgame."Image from FramestoreThey've created an eye-catching prehistoric feast under the direction of the talented team of filmmakers Andy Jones and Adam Valdez, working together with MPC. To ensure that every Pterosaur flap and T-Rex scream was accurate, they thoroughly researched the most recent findings in the dinosaur study rather than winging it.Image from FramestoreAn inside look at the most anticipated show 66 million years in the making is provided by the VFX breakdown. It offers a glimpse into the laborious process of reviving these extinct creatures. We are discussing the finer points here, such as the feathers, scales, and modes of movement of these organisms in their prehistoric habitat.Image from FramestoreEveryone at Framestore strived for authenticity rather than merely being stylish. And they certainly struck the mark. "Prehistoric Planet" is a visual symphony created by their art and science fusion, a dance of pixels and paleontology.For those who enjoy visual effects, dinosaurs, or simply fantastic narratives, you should definitely check out Framestore's analysis. It's a celebration of the art that roars back to life from the past, not just a peek at how the magic is created.Source: FramestoreIf you're interested in animation and visual effects, you might want to check out Fox Renderfarm - the leading cloud rendering services provider and render farm in the CG industry. Fox Renderfarm has provided cloud rendering services to countless visual effects and animation studios, allowing them to get the best quality results in the shortest time. A $25 free trial is available to let you speed up the rendering of your 3D projects.


Sony Pictures Drops Official Trailer for 'Harold and the Purple Crayon'

Sony Pictures Drops Official Trailer for 'Harold and the Purple Crayon'

2024-05-24

Top News

Trailer

Adapted from Crockett Johnson's 1995 children's book of the same name, Harold and the Purple Crayon, the live-action comedy film is coming to theaters this August 2 by Sony Pictures. It's directed by Carlos Saldanha, screenplay by David Guion & Michael Handelman, and produced by John Davis, starring Zachary Levi, Lil Rel Howery, Benjamin Bottani, Jemaine Clement, Tanya Reynolds, Alfred Molina, and Zooey Deschanel.Image from Sony PicturesIt is actually a sequel to the original story that follows the grown-up Harold. In the book, Harold has a purple crayon that can bring anything he draws to life, and using the crayon, he and his friends go into the real world. But in the real world, that magic crayon could lead to trouble when it falls into the wrong hands.Check out the official trailer here:Source: Sony Pictures EntertainmentIf you're interested in animation and visual effects, you might want to check out Fox Renderfarm - the leading cloud rendering services provider and render farm in the CG industry. Fox Renderfarm has provided cloud rendering services to countless visual effects and animation studios, allowing them to get the best quality results in the shortest time. A $25 free trial is available to let you speed up the rendering of your 3D projects.


Fox Renderfarm New CG Challenge: FGT3D The Ruins Challenge

Fox Renderfarm New CG Challenge: FGT3D The Ruins Challenge

2024-05-22

Trending

3D Art Competitions

As the leading cloud rendering services provider and render farm in the CG industry, Fox Renderfarm announces our New 3D challenge, The Ruins Challenge! There are great prizes thanks to our sponsors, and the top three winners in each of the professional and student categories will be rewarded. The contest is free for everyone to join and practice skills.Theme: The RuinsRuins are remnants of the past, symbols of decay and abandonment, yet they may also hold traces of life. We invite you to explore the concept of ruins and interpret the theme in your unique way.In this challenge, you have the freedom to create. Your inspiration can come from medieval buildings, castles, cities, jungles, or even spaceship wreckage. We also encourage you to infuse the creations with the emotions and stories that lie behind the ruins.Deadline: July 20 (UTC+8)Rules:Your entry must relate to the challenges theme (we strongly encourage you to set your imagination free).Your entry must be a 3D-rendered image. Video, 2D, or concept art is not accepted.The entry can be created by one artist or a group.You can only submit 1 final render for this challenge.Theres no limitation on styles and the choices of software and plugins.Minimal use of third-party assets is allowed, as long as they are not the main focus of your scene (third-party textures and materials are not included in this rule and can be used freely).Feel free to enhance your rendering.We do not accept award-winning entries from other 3D challenges.Images that depict hate, racism, sexism or other discriminatory factors are not allowed.How to submit: Use this submission form to submit your entry.For more information, click here to learn more. We look forward to seeing your submissions!


The Magical World of Oz Awaits: 'Wicked' Soars into Theaters Soon

The Magical World of Oz Awaits: 'Wicked' Soars into Theaters Soon

2024-05-21

Trending

Trailer

Get ready for a spellbinding experience as Universal Pictures' newest motion picture masterpiece, "Wicked," brings the fantastical realm of Oz to life like no before. This is more than simply a film; it's an enthralling encounter that will carry you away on a broomstick journey of passion, strength, and amazing sights.A Tale of Two WitchesImage from Universal PicturesThe hidden history of two well-known charactersElphaba, who will eventually become the Wicked Witch of the West, and Glinda, the Good Witchlays the foundation of "Wicked." Their journey is one of camaraderie, rivalry, and the intricate dynamics that determine their fates, as portrayed by the extraordinarily gifted Cynthia Erivo and Ariana Grande, respectively.A Cast That Dazzles Image from Universal PicturesA fantastic ensemble cast, including the incomparable Michelle Yeoh, the endearing Jonathan Bailey, the dynamic Ethan Slater, the alluring Marissa Bode, and the ever-adaptable Jeff Goldblum, join Erivo and Grande. The intensity that each actor contributes to the role shines through in the film, bringing the land of Oz to life like never before.Image from Universal Pictures"Wicked" shows us that all stories have two sides and challenge our preconceptions. It's a tale of injustice, self-realization, and the essence of wickedness. It becomes clear to us when Elphaba stands up for justice that even people who are deemed "wicked" have unique tales to share."Wicked" is more than just a movie; it's an immersive experience that will enthrall and inspire people when it opens on November 27, 2024. Get ready to be carried away to a world where magic exists, where witches abound, and where morality becomes a blur in the most amazing ways.Source: Universal PicturesIf you're interested in animation and visual effects, you might want to check out Fox Renderfarm - the leading cloud rendering services provider and render farm in the CG industry. Fox Renderfarm has provided cloud rendering services to countless visual effects and animation studios, allowing them to get the best quality results in the shortest time. A $25 free trial is available to let you speed up the rendering of your 3D projects.


Return to Middle-earth: "The Lord of the Rings: The Rings of Power" Season 2

Return to Middle-earth: "The Lord of the Rings: The Rings of Power" Season 2

2024-05-20

Trending

Trailer

Fans of Middle-earth, the wait is almost over! On August 29, 2024, "The Lord of the Rings: The Rings of Power," the much-awaited Season 2 will debut on television. The epic series returns to Prime Video with more adventures, deeper lore, and the promise of even more magnificent moments following its enthralling first season.Star-Studded Cast Returns to Middle-earthImage from Prime VideoReturning to her role as the fiery and determined Galadriel, Morfydd Clark is part of the ensemble cast that brought J.R.R. Tolkien's world to life. Robert Aramayo, who plays the sage Elrond, and Charlie Vickers, who plays the mysterious and seductive Sauron, accompany her. Owain Arthur as Prince Durin IV, Ismael Cruz Córdova as Arondir, and Maxim Baldry as Isildur are among the other gifted members of the cast. There will be new faces as well, broadening the cast of colorful characters that live in this mythical world.The Shadow of Sauron RisesImage from Prime VideoThe second season is expected to go further into the darkness that is engulfing Middle-earth. The stakes are higher now that Sauron's identity has been made public as he starts to foment division and play the forces that be in order to obtain the Rings of Power. Even as Sauron's power grows, the valiant heroes of Middle-earth must band together to resist the evil that is sweeping the world.Counting DownGet ready to be transported back to the enchanted realm of Middle-earth. The second season of "The Lord of the Rings: The Rings of Power" is a cinematic adventure that is sure to enthrall viewers everywhere, not just on television. So put August 29, 2024, in your calendars and come along for the experience of a lifetime with us.Source: Prime VideoIf you're interested in animation and visual effects, you might want to check out Fox Renderfarm - the leading cloud rendering services provider and render farm in the CG industry. Fox Renderfarm has provided cloud rendering services to countless visual effects and animation studios, allowing them to get the best quality results in the shortest time. A $25 free trial is available to let you speed up the rendering of your 3D projects.


Silence is Survival: "A Quiet Place: Day One" Set to Thrill Audiences in 2024

Silence is Survival: "A Quiet Place: Day One" Set to Thrill Audiences in 2024

2024-05-17

Trending

Trailer

As "A Quiet Place: Day One" gets ready to open in theaters on June 28, 2024, the quiet will return. This critically acclaimed "A Quiet Place" prequel will reveal the beginnings of a world in which sound portends disaster and silence means surviving.The Beginning of the EndImage from Paramount PicturesImagine New York City, the world's loudest city, being abruptly thrown into a silent apocalypse. We are transported back to the terrifying early stages of the alien invasion in "A Quiet Place: Day One." The movie deviates from the well-known Abbott family tale and presents us to fresh people surviving the horrifying events of the first day of the invasion.Image from Paramount PicturesThe protagonists have to quickly adjust to a new reality where making noise can be their final mistake as anarchy breaks out. The movie aims to investigate the extent of human tenacity and the innate desire to shield close ones from an imperceptible and noiseless danger.A Story of SurvivalImage from Paramount PicturesThe story centers on the experience of the day the world became silent, providing a novel interpretation of the circumstances leading up to humanity's silent struggle for existence. "A Quiet Place: Day One" is a gripping tale of creatures that hunt by sound, filled with intense tension and profound emotion. It also serves as a powerful example of the human spirit's unwavering resolve to endure in the face of insurmountable adversity.Image from Paramount PicturesPrepare for the QuietMore than just a prequel, "A Quiet Place: Day One" takes you to the source of the quiet and terror that began it all. The excitement is growing for what promises to be a gripping cinematic experience as the days before its premiere draw near.Source: Paramount PicturesIf you're interested in animation and visual effects, you might want to check out Fox Renderfarm - the leading cloud rendering services provider and render farm in the CG industry. Fox Renderfarm has provided cloud rendering services to countless visual effects and animation studios, allowing them to get the best quality results in the shortest time. A $25 free trial is available to let you speed up the rendering of your 3D projects.


Exploring the Success behind Brooklyn Digital Foundry’s Viz Pro of the Year

Exploring the Success behind Brooklyn Digital Foundry’s Viz Pro of the Year

2024-05-16

Trending

Fox Renderfarm Interview

Brooklyn Digital Foundry is a full-service creative agency renowned for its cutting-edge work spanning across a wide range of industries. Their exceptional talent and innovative approach have recently earned them the title of "Viz Pro of the Year" at the highly acclaimed CGarchitect 3D Awards with their work "Williamsburg Condominiums". Fox Renderfarm as the industry's top cloud rendering service provider and leading render farm is honored to interview John Szot, who is one of the founding partners and creative directors at Brooklyn Digital Foundry. Lets uncover the secrets behind their success through this in-depth interview.Fox Renderfarm: Hi John! Thank you so much for accepting our interview! Could you please introduce your team to our readers?John: I am one of the founding partners and creative directors at Brooklyn Digital Foundry, which is a full-service creative agency. We work on various projects in various industries doing interactive architectural visualization, product visualization, video production, communications consulting, and campaign management. We have a team of 11 people, half of whom work on our computer graphics-oriented projects. We worked with fashion houses, architects, real estate developers, and non-profit institutions. Fox Renderfarm: Congratulations on winning the CGarchitect 3D Awards "Viz Pro of the Year" category! How does your team feel about it?John: Were stoked! We had the good fortune of winning a CG award in 2012, and CGarchitect has provided a tremendous amount of inspiration throughout the years for our studio. Many of the newest things going on in visualization are happening in real time on that platform. You have access to a lot of very talented people who are deeply dedicated to what they do. To be recognized within that forum is a tremendous honor.Fox Renderfarm: What significance does the name "Brooklyn Digital Foundry" hold, and how does it represent the essence of your work in digital visualization?John: The name of the studio comes from a deep-seated interest in the palpable quality of digital media. It's always been our belief that digital media has a timber and a texture of its own which doesn't necessarily fit into words. We attempted to communicate our commitment to that idea through this name which is also meant to locate us in a very specific place. We believe that our physical surroundings play a significant role in shaping creative output. Brooklyn, where the founding partners, including myself, were deeply inspired to establish the company and pursue a distinct aesthetic vision, holds a special place in our hearts. Since then, our company has grown to many more people and we have a much more diverse set of voices.Brooklyn SolarWorks © Brooklyn Digital FoundryFox Renderfarm: Could you give us a brief overview of your work "Williamsburg Condominiums" and the inspiration behind it? John: Much of our inspiration comes from the conversations we have with our clients. Our job is to absorb and understand our client's values and then project them into the media that we produce, so in a certain sense we have to be transparent. We spend a lot of time trying to understand where our client is coming from in order to make sure that the work we produce feels authentic. The client, in this case, came to us with the need to sell real estate. The building is located in a very inspiring place in New York City, so we want to showcase the beauty of the city as an important offering that comes along with the ownership of the building featured in the image. Our first move was to grant both subjects equal prominence within the image frame so that it is as much about the beauty of the New York City skyline as it is about the beauty of the building.Williamsburg Condominiums © Brooklyn Digital FoundryFox Renderfarm: What were the key design elements in your project, and how did they contribute to the overall aesthetic?John: I'd say the key design elements in this project are the compositional nature of the subject, and finding a way to harmonize that with other elements in the frame so that the subject feels like a part of its environment, which is very important from an architectural point of view. Yet at the same time, has the clear individuality that we need to bestow on our subject so that the material can do its job as part of a sales pitch. Thats essentially the fundamentals that we adhere to to maintain the authenticity of our work.Fox Renderfarm: Can you tell us about the pipeline of your work?John: It is a common practice in architectural visualization for many professionals to start with a model, often created in Rhino or occasionally in 3D Studio Max. In this case, we were provided with a Revit model to work on. The typical workflow involves transferring the model to 3D Studio Max for applying materials and performing lighting studies using V-Ray. Lighting is usually prioritized at the beginning to establish the overall space in the image, followed by the application of materials. This is mainly because it's much more challenging to establish a sense of space through materials than it is with light. That is usually the proper hierarchical approach to maintain a powerful composition in the final product. Once we are done with rendering the necessary passes in V-Ray, we bring those into After Effects and balance them out properly, doing the necessary color correction. There might be some work in Photoshop if there are post-production effects that we need, but we try very hard to do everything on camera because we get the most accurate lighting effects through this technique. Painterly type effects lead to a painterly type of interpretation, and in most cases, we're going for something that has the correct perspectival math and light balance that mimics physical reality.Fox Renderfarm: During the process of creation, were there any instances that brought joy? Additionally, which experience stands out as the most unforgettable?John: I'll mention something in the larger picture that I believe any CG artist can resonate with. That is the moment in which the information that comes out of the rendering engine finally gets put together in the post-production stage. You're then given the opportunity to hone those layers of information to bring the stimulated material reality into sharp focus. That moment which happens pretty much on every project is very special from my point of view because its the culmination of many small and complicated steps. The satisfaction that comes from that moment when you finally can collect the data and bring it into focus is sacred to me.Fox Renderfarm: How has your approach to architectural visualization evolved over the years?John: One of the things that has been a huge game changer is the quality of the professionals on our team. We have built our team very slowly over many years, by now the people that I work with have been working with us for many additional years. Their skills and dedication to the job continue to be the cornerstone of how we move forward. It's also that curiosity and dedication they bring to the table that essentially catalyzes the evolution of our craft in-house, so they deserve a ton of credit for making sure that the studio stays healthy and continues to evolve technically and creatively. Our work goes from rather punky attempts at telling a story to some of the most vivid examples of CG artistry that I can think of. I am regularly humbled by their ability to push that envelope with every project. Every time we complete a project I noticed a new level of nuance and commitment to developing a higher degree of fidelity and palpability to our work. I'm looking forward to the future, especially with some of the recent algorithmic tools that can produce high-fidelity material on such a rapid basis, I can't wait to see where our team takes that. Fannie Mae HQ © Brooklyn Digital FoundryFox Renderfarm: How does your team stay updated with the latest tools and technologies in the CG industry?John: CGarchitect has played a big role in that! But spending time online and interacting with other professionals is pretty critical. A little conversation at the corner of the industry could shed light on what were doing. I know that the team that I work with spends an enormous amount of time thinking about the technology outside of the deadlines that we have in the studio. As a result, when we do find ourselves on deadlines, we usually have several fresh ideas that might change the project in a way that makes it unexpectedly rich. How do they do that? I think it just comes from their innate tenacity and enthusiasm for the technology. I think you really have to possess that if you're going to compete in CG visualization.Fox Renderfarm: Have you ever used the render farm services offered by Fox Renderfarm? If yes, what are your thoughts on Fox Renderfarm's cloud rendering offerings? John: We are familiar with your company! Winning this award has helped us learn more about the services that your company offers. Sadly we have not worked with your company before, but this is the perfect opportunity to do so. We are on deadline at the moment so a render farm plays a critical role in making sure that deadlines are met. There have been times in the past when we have gone to third-party services to provide the necessary computing power to meet a deadline. Now that we are in touch with Fox Renderfarm, I look forward to seeing how your services assist us and turn our projects to the next level.Fox Renderfarm: What advice would your team give to aspiring professionals in the CG field?John: When we we started the business, architects were just getting familiar with computers and the idea that somebody would make a video to promote an architectural idea was a rather farfetched notion. We began making videos about architecture in 1999 when we had our first major architectural video commission. Although it wasn't a huge commission in the larger scheme, but it marked a pivotal moment as it was our first engagement with a client for video production services. The collaboration led to the creation of our very first viral architectural video. After that video, we launched our studios production unit, and we found ourselves getting a lot of work after that. That wouldn't have happened if we hadn't been experimenting with technology before meeting this client. Our approach enabled us to be prepared to offer the services our clients sought when opportunities arose. So my advice to people getting started in the visualization industry is to identify what excites you about technology and allow your creativity to drive exploration and utilization of these tools. Avoid letting concerns about marketability dictate your experimentation; instead, focus on honing a clear vision with the tools at your disposal, as market success will naturally follow.Thanks again to John for accepting our interview! Wishing new heights in your professional career!Brooklyn Digital Foundrys social media:Website: https://brooklynfoundry.com/Facebook: https://www.facebook.com/brooklyndigitalfoundryTwitter: https://twitter.com/brooklynfoundryInstagram: https://www.instagram.com/brooklynfoundry/Dribble: https://dribbble.com/brooklynfoundryLinkedin: https://www.linkedin.com/company/brooklyn-foundry


Capturing Eternal Memories: The Creative Inspirations of Digital Artist Liad

Capturing Eternal Memories: The Creative Inspirations of Digital Artist Liad

2024-05-15

Trending

Fox Renderfarm Interview

In the world of CG art, there are individuals who not only create stunning visuals but also weave compelling narratives through their work. Liad Damhuis, a 28-year-old digital artist from The Netherlands, is one such individual. Liad's artistic journey began at a young age, her love for movies and games, and the way they conveyed stories through various artistic mediums, ignited a spark within her. Recently, Liad's talent and hard work were recognized as she clinched 3rd place in Bad Normals' Worlds Inside Glass Challenge.In an exclusive interview with Fox Renderfarm, the industry's top cloud rendering and leading render farm service provider, Liad shares her insights, experiences, and the driving force behind her creative endeavors. Join us as we delve into the mind of this remarkable artist, unraveling the stories and inspirations that fuel her imaginative creations.Fox Renderfarm: Hi Liad! Thank you so much for accepting our interview! Please introduce yourself to our readers.Liad: My name is Liad Damhuis, I am a 28-year-old digital artist from The Netherlands. Ive been drawing forever, and my teachers and peers always describe me as the "artist kid". Growing up I loved movies and games. I loved how they could tell stories through cinematography, music, and world-building. This inspired me to go and draw digitally to become a concept artist, however, after I graduated I ended up pursuing a career as a 3D artist, and 3 years later I am also looking into graphic design jobs. In general, I love being creative, it's my passion.Fox Renderfarm: Congratulations on winning 3rd place in Bad Normals's Worlds Inside Glass Challenge! How do you feel about it?Liad: Thank you! Honestly, it was quite a surprise because there were some really good artworks and it was my first time participating in a challenge by Bad Normals so I had no idea what to expect. I totally forgot the top 5 could even win prizes because I was more focused on whether I could make an image that could convey the story I came up with, and if others could see it too. But winning the plugin and credits for render farm definitely motivated me to create more projects. Fox Renderfarm: How did you capture and recreate the spirit and memories of loved ones in designing the 3D visuals for Memorby?Liad: Once I came up with this idea of a deceased loved one I wrote down everything that I could think of in such a scenario. How do people grieve, what do they keep from this person, and what memories are their favorites. Specifically, the last thing that inspired me to make a personalized heaven orb. I thought of what type of person or people we see and what's their relationship. I picked a hobby or personality that was easy to show visually in both the background and inside the orb. Someone who loves painting might leave behind artwork to show in the background... but I wouldn't necessarily know what his or her forever home would be within that interest. So I picked hiking, the outdoors. I could reflect it in the orb with a bit of nature and the typical a-frame house, the books in the background, the pictures, and the hiking boots. I broke it apart just a little by adding in a baby Yoda too.Background Objects © LiadFox Renderfarm: In this artwork, the scene in the light ball looks very vivid, does a real memory of yours inspire it?Liad: It wasn't necessarily inspired by something I've experienced myself. The idea came to be after brainstorming about many different ideas and I got hyped about this one once I asked myself questions about how it'll work, what we see, and what can I do with it. But I do believe it reflects the way I personally think about memories and death. I do not believe in an afterlife or a place you'd go to, which is kind of a scary thought. What is nothingness then? People like to think that this person is in a better place, people spread ashes in places that remind them of that person. So I do find it a nice thought that your loved one could be somewhere where they'll be happy forever. I know that my dad would like a little house by the lake in Sweden, reading books and tinkering in his car. I know that I'd love to have an endless flower field with a small beach, feeling the soft sand between my toes and when the sun is a little too hot I can get in to cool down, or below a big tree and hear the leaves in the wind. I sometimes wish I could make the memories of my grandparents into a video so I won't forget their likes and dislikes, their quirks, and the sound of their voices. So I can imagine that a Memorby can be something extra to remember your loved one and feel as if they're truly in their forever happiness.Fox Renderfarm: Could you please tell us about your pipeline for this work? And how long did it take you?Liad: Certainly! It started with a mind map to generate as many ideas as possible. At first, I was skeptical about joining because I wasn't too excited about the first ideas like a season change portal or global warming inside an orb. I felt that I couldn't do much with storytelling in the details. I almost did a Black Mirror type of Tamagotchi idea where some rich kid doesn't realize, or maybe does, that the person living inside the orb house is a real person stuck in there. But because it wasn't an animation project, I struggled with showing this idea.Mind Map © LiadShifting gears, I considered a narrative where a less privileged child glimpses a life of luxury or experiences the harsh reality of war. I thought of him seeing his killed parents but felt it was too much and maybe becoming political. So it turned into a woman losing her fiance due to a war. I started making the scene, knowing I wanted a dresser with candles in the back, a picture, and maybe a TV on a news channel. Then I added in some details to really make it feel like home and all. Let's say this woman sends memories to this company to make the orb 2 weeks after he passed away... it might take another 2 or maybe a month to make and ship it, "why would a news channel still cover the incident?" I almost ended up putting bandaids on that plot hole when I thought... "why does it matter how he died? Why not focus on the memory?" That's when I changed his interest to the outdoors and also picked the right house inside the orb and made a whole package design for the object. Framing © LiadI made a quick house to put inside the orb 3 times. The first one was too sci-fi, it would take away the attention, and people would question the reason why it looked like that inside this story... when I made the second one it still felt sci-fi which was ok because the orb itself was a sci-fi idea.. yet the house felt more realistic. But when I got the idea for an outdoor personality I knew an A-frame would fit the narrative more. I couldn't tell you the exact hours because I was working on it on and off. Let's say an average of 5 hours per day for 2 weeks.House Design © LiadFox Renderfarm: There are many details in this scene, how did you decide which elements were important and needed to be highlighted?Liad: To really narrow down again after all those ideas and details, it's about a woman who bought a Memorby of her deceased lover. Ok, and this Memorby shows what about this person? He loved the outdoors, so anything else could be distracting. As I said before, I first wanted to explain the cause of death and then decided to focus instead on this memory. You know he's dead because of the pictures in the back, the candles, the flowers, the cards, the woman crying and her kissing the orb. Her relationship with his personality, his memory, is more important than what killed him. I added a baby Yoda in his hiking boot too just to kind of break up all the elements talking about his love for the outdoors. He has more interests than that obviously. I gave the woman a ring too so it's more believable that they were in a relationship than it is some random guy or perhaps a friend or brother. A ring, a kiss, those memories, pictures together, those are the storytelling ingredients you need to explain their relationship.Memorby Product © LiadBackground Details © LiadFox Renderfarm: The female character in the image conveys strong emotions, how did you capture and render these expressions?Liad: The company I've worked for used Character Creator 4, and just before I got laid off in December I downloaded their default character in case I need a character or a base very quickly when I don't have time to make something from scratch. These characters come with blend shapes and they were perfect to use with motion capture. Unfortunately, I don't have a suit myself, so I had to manually set the values of the blend shapes. Plus I added some red on the base color texture around the eyes, nose, maybe cheeks a bit, and the eyeballs. And I've also lowered the roughness there to give the impression of crying.Character Creation © LiadFox Renderfarm: What were the biggest technical challenges you faced while working on this project, and how did you overcome them?Liad: The biggest technical challenges... I actually didn't struggle a lot with this. It took me some time to get the woman in the right pose and also make her sit as the horizon wouldn't work if she was standing, but overall I didn't struggle technically. I think because my idea didn't come across things I've never done before, or because it wasn't an animation.Fox Renderfarm: Are there any moments you enjoyed during the creation process? And what was the most memorable?Liad: Actually it was the moment I went from "meh, not sure if I'm excited to spend 2 weeks on this challenge for just a season change" to "...o my god, someone's dead, you give them an eternal home, and I'm going present it like an actual product from a company with package design and all, that's a pretty cool idea?!" It was the hype I got from ideas that popped up, and as I tried to plot hole-proof them I only got more excited if I knew a way to dodge it.Fox Renderfarm: How do you envision the role of art in providing comfort to individuals, as demonstrated by Memorby's slogan "Their Spark In Your Darkness"?Liad: That's an interesting question, I got inspired by this Facebook graveyard thing and AI. I wouldn't be surprised if this would ever be a thing though. If you think about it... you can give AI a prompt and pretend to be a certain person. How to behave, what they like, to their little quirks. It can create real-life pictures of humans even when they don't exist, and this time you'd have an entire album of your person. If you want them to talk, send in a voice memo and you'll hear them talk or sing whatever. Next time AI could learn their movements from videos, make a 3D avatar... and voila, the environment is just 3D. Maybe there are a few interactive points, and you can have this very product in real life. Maybe even very comforting, the idea that this person didn't just disappear but is eternally home.In general, I think lots of people would like to keep a visual memory of someone, whether it is a picture, something they owned, or even ashes made into an art piece. It sounds weird but I do get it. My mom is getting a tattoo for my late grandmother even though I never expected her to, it just changed things. I personally love looking at old pictures of family members that even go back generations who were lucky to be wealthy enough to have them made. Wondering what their lives were around my age, and how they expected their futures to be. When looking at my childhood pictures I see all the people that cared for me when I was just existing and not knowing anything. So to me, visuals are very important.Fox Renderfarm: Have you tried or heard about Fox Renderfarms services before? What is your impression of our cloud rendering services?Liad: I've heard of render farms before, just not specifically the one from Fox Renderfarm. I think it could be very useful to render faster if you don't have the specs or to keep working on your PC while the render farm is in the process of rendering. I've actually bought a new laptop recently which can do quite some rendering, but I'll definitely use my coupon for upcoming projects. I want to challenge myself by doing lots more in 3D and then utilize a render farm for it.Fox Renderfarm: What did you learn from this project and how will it impact your future 3D art creations?Liad: I've learned to really prioritize. Give yourself time to come up with an idea and work it out in a block or in a sketch, write down what you need at a minimum to get this done. Only when the bigger elements are done, you can dive into details. Just in case you run out of time to do these details... At least the bigger picture is there. Liads Social Media:Instagram: https://www.instagram.com/bulletproof_eggs/YouTube: https://www.youtube.com/@BulletproofEggs28Blender Library credits:Rug: "Persian Carpet by BlenderKit Community"Table lamp: "Table Lamp by MNDV"One of the flowers: "Flower Jug-02 by Jhon Maycon" but changed the color and vaseProduct box: "Paper box template by Vilém Duha" but own made Memorby textureSketchfab assets:Yoda plush: "Baby Yoda Plush by Nom" Hiking boot: "Hiking Boots LOWPOLY by EFX"Other assets were self-made, either from scratch or from older projects. Exception for 2 or 3 landscaping assets of which unfortunately I dont have the credits as theyve been made/downloaded by ex-colleagues in the past and Ive saved them for future purposes. So I cant verify the original artist.


Dressing the Digital World: The New Marvelous Designer 2024

Dressing the Digital World: The New Marvelous Designer 2024

2024-05-14

Trending

3D Tool

With the introduction of Marvelous Designer 2024, Marvelous Designer, who has long been at the forefront of digital apparel design, cemented their leadership in the field. The most recent version adds a number of elements to the fashion designer's arsenal that are not only enhancements but game-changing innovations.Harnessing the Power of WindImage from Marvelous DesignerThe incorporation of Multiple Wind Controllers in fabric simulations brings them to life. Now that intricate wind scenarios can be created, clothing can flutter and flow with a level of realism never before possible for designers.Capture the MomentImage from Marvelous DesignerIt's now easier than ever to showcase your designs in motion with the new Video Capture tool. Take direct videos of animations from the 3D window and publish your dynamic works online.Soft Body Simulation: The Touch of RealismImage from Marvelous DesignerThe Soft Body Simulation by Marvelous Designer opens up new possibilities for how clothing and body interact. The flexibility of the skin now influences how clothes hang and move, providing a previously unachievable level of realism.Seamless Avatar IntegrationImage from Marvelous DesignerFor those who deal with custom models, the Auto Convert to Avatar tool is revolutionary. Every avatar you bring into Marvelous Designer is prepared for action thanks to this tool, which expedites the process.EveryWear: The Future of Digital GarmentsImage from Marvelous DesignerThe EveryWear toolset is a throwback to a time when fashion transcends the material world. Its purpose is to optimize clothing for digital environments, so your creations will be prepared for the metaverse, the next big thing in fashion.LiveSync with Unreal EngineImage from Marvelous DesignerMarvelous Designer LiveSync for Unreal Engine is evidence of the program's dedication to usability and integration. This live link allows for a smooth transition to Unreal Editor by bridging the gap between design and deployment.Puckering: The Devils in the DetailsImage from Marvelous DesignerLastly, the ability to produce puckering enables designers to incorporate the crucial tiny wrinkles that lend authenticity and character to ensembles.After being released on February 29, 2024, Marvelous Designer 2024 is obviously a leap into the future of digital fashion creation rather than merely a step in the right direction.As a leading cloud rendering and render farm service provider in the CG industry, Fox Renderfarm is now offering a free $25 trial to all new registrants, so let's start rendering!Source: CLO Virtual Fashion


Exploring Innovation in UV Mapping: An Interview with Rizom-Lab

Exploring Innovation in UV Mapping: An Interview with Rizom-Lab

2024-05-13

Trending

Fox Renderfarm Interview

Rémi Arquier founded Unfold3D in 2003, a pioneer in commercial UV mapping technology. In 2016, he launched Rizom-Lab and the RizomUV product line, focusing on speed and ease of use. The team's goal is to create the perfect UV mapping toolset through collaboration with clients and users. Rizom-Lab offers 2 standalone applications which are RizomUV Virtual Spaces and RizomUV Real Spaces, and integrative solution RizomUV C++ Library for software companies. Fox Renderfarm, as the industry's top cloud rendering and render farm service provider, is honored to interview the Rizom-Lab team. Join us in this interview to learn more about Rizom-Lab and its innovative products.Fox Renderfarm: Hey guys! Can you give our users an overview of Rizom-Labs products and key features?Rémi: At Rizom-Lab, we specialize in developing cutting-edge software solutions for 3D mapping and unwrapping. Our flagship product is RizomUV, a powerful set of tools designed to streamline the UV mapping process for 3D artists. © Rizom-LabKey features include:Efficient UV Unwrapping: RizomUV offers advanced algorithms for efficient and accurate UV unwrapping, allowing artists to easily attain UVs with minimal distortion, very quickly.Optimized Packing: RizomUV includes tools for optimizing UV space, ensuring efficient use of texture space, and organizing islands where the artist needs them.Collaboration and Compatibility: We understand the importance of collaboration in creative projects. RizomUV supports various file formats (USD, FBX, OBJ, etc), enhancing compatibility in a workflow, and facilitating smooth collaboration among team members.Real-Time Visualisation: Users can visualize their UV maps in multiple ways, making it easier to identify and address any issues during the mapping process.Automatic unwrapping: A semi and fully-automatic tool to generate seams, unwrap, and pack in a single click.© Rizom-LabRizomUV comes in two flavors, so to speak, Virtual Spaces and Real Space. Virtual Spaces is aimed at people who are creating 3D objects that will end up in a virtual environment, think game engines, and rendering. Real Space, on the other hand, is for people who want to bring their 3D objects or UV templates into the real world. Good examples of this would be printing or laser cutting. As you can imagine, this requires real-world coordinates and accurate size, which is why Real Space has a 1:1 scale relationship between 3D and UV space.Fox Renderfarm: How does Rizom-Lab differentiate itself from competitors in the UV mapping software market, and what makes it a preferred choice for 3D artists and well-known studios?Samuel: I think we distinguish ourselves through a combination of our softwares advanced features, and a commitment to providing solutions that meet the evolving needs of not only established 3D artists and studios but also those that are just starting their journey. One area we are particularly proud of is our indie pricing. We have always tried to be fair in this regard, and refrain from putting up barriers to people that are just starting out, or trying to learn. This is demonstrated beautifully by our free licenses for students.As for what makes RizomUV a preferred choice? Put simply, Id say its performance and speed, facilitated by tools that are both powerful and accessible, that artists actually need.Fox Renderfarm: RizomUV is known for its ultra-fast processing speed. Could you elaborate on the technology or innovations that enable this remarkable speed, and how it enhances the workflow of 3D professionals?Rémi: Absolutely! The exceptional speed of RizomUV is primarily due to 3 key factors: First, our algorithms. We've continually refined key algorithms, including Unfold, Optimise, Pack, and Auto Seams, to enhance speed, quality, and versatility. We have been working on these advanced subjects since 2004, with our earlier versions even integrated into the most renowned DCCs (Digital Content Creation tools). Today, we offer even more advanced capabilities in our standalone version, and we are still working on them for the next versions.© Rizom-LabSecondly, the UI design is crucial. We tailored RizomUV specifically for UV mapping, making it more than just an add-on or subset feature of a DCC toolset. It's a dedicated solution for UV mapping, and its specialization is evident upon first use. This is achieved by seamlessly integrating both 3D and UV space, optimizing the transition of geometry from 3D to UV. A key example is how isolating an island in the 3D view automatically isolates it in the UV view, and vice versa. This simple detail, among many others, sets us apart.Lastly, the feature set significantly contributes to the efficiency of our software. While automatic features provide rapid results, crafting high-quality UVs, particularly for gaming applications, requires pixel-perfect precision and effortless control over coordinates. This often necessitates manual intervention. In this context, RizomUV is comparable to Illustrator, but for UV mapping. It features an extensive range of tools for alignment, flipping, fitting, and distribution, all meticulously tailored for UV mapping requirements. Beyond this, we offer unique and visually stunning real-time tools to visualize and select elements according to their texel density, orientation, distortion, and more.The combination of these technologies and optimizations not only makes RizomUV one of the fastest UV mapping solutions on the market but also significantly enhances the overall workflow for 3D professionals. Artists can accomplish more in less time, iterate quickly on their designs, and maintain a smooth and productive creative process from start to finish.Fox Renderfarm: Can you tell us about any recent developments or updates in the software that users in the 3D industry should be excited about?Samuel: I cant say too much before the release as things are still changing, but what I can say is that one big feature is going to make a lot of game artists very happy. We are developing a set of tools in an area that is completely new to RizomUV, and will definitely make the application more complete. I can also tell you, that the look and feel of the application is shifting too. This is in order to facilitate a better user experience and to give us a solid foundation to add feature additions, without RizomUV becoming cluttered. Its very exciting stuff!© Rizom-LabFox Renderfarm: How do you manage digital marketing and communication strategies to reach your audience and maintain a vibrant community?Samuel: When it comes to letting people know a new RizomUV release is out, or we have a sale in progress, social media and publishing campaigns are invaluable in this regard. But when it comes to communicating something about the software itself, Im a big believer in the visual approach. This is why we are building up a library of tutorial videos and playlists. It is much easier for someone to understand an abstract concept if they can see it being played out, as opposed to a wall of text. We also speak to our users directly through our support system, and through our Discord server which is a really great place to speak, share work, images, and videos, and generally help each other out. It feels very natural and informal.Fox Renderfarm: Rizom-Lab places a strong emphasis on its relationship with the community. Can you share some insights into the kind of feedback received from the community, and how this relationship influenced the ongoing development and improvement of the software?Samuel: Speaking to our users, Discord community, and studio artists is invaluable, and dare I say, crucial. We learn a lot about what artists need, and inversely what they dont. They also give us good lessons in broad generalized psychology. I know that may sound strange, but when you have lots of people asking the same questions about a tool, or its expected behaviour, it really helps us shine a light on something we may not have considered.We also have a BETA Team that is entirely comprised of community members. This ranges from studio artists, educators, developers, and 3D generalists. They get access to new releases first and help us tweak things and squash bugs before wider releases. They are a fantastic and enthusiastic bunch! Fox Renderfarm: Lastly, can you share the future plans and upcoming initiatives?Rémi: Yes, I can. We are currently reworking our website, in an effort to make things flow better and generally be more user-friendly. Its also getting an upgraded look, so it will be easier on the eye. We are also putting a lot of consideration and thought into the automatic tools in RizomUV. Not only do we want them to be better, but also more understandable from a user perspective. In a more general sense, we are adopting a less is more philosophy with RizomUV. We want to strip out the unnecessary while streamlining and optimizing what is needed for a more concise, and faster user experience.© Rizom-LabRizom-Labs Social Media:Website: https://www.rizom-lab.com/Discord: https://discord.com/invite/UjsFx7YFacebook: https://www.facebook.com/groups/rizomUV/Twitter: https://twitter.com/rizomuvInstagram: https://www.instagram.com/rizom_uv/YouTube: https://www.youtube.com/@RizomUV


Key Words

search
3D Art Competitions|3D Tool|Trailer|Fox Renderfarm Promotion|Cloud Rendering Farm|Annecy Festival|MILESTONES|Fox Renderfarm|Desktop Client|Blender|Bollywood films|Hum3D Contest|NVIDIA|Silkroad Digital Vision|Malaysian Animated Films|Indiajoy|Architectural Visualization|CGarchitect Architectural 3Dawards|Best cloud rendering services|Render cloud|VFX|Upin & Ipin|Green Book|Fox Renderfarm Interview|Mission Mangal|Kre8tif!|Fox Renderfarm Mini Program|CG|CG Tech Summit Malaysia|film works|cloud rendering|Golden Horse Award|Shadow|SIGGRAPH Asia 2018|Morrigan Flebotte|VWArtclub Annual *Contest|Asswad Mouhamad|animation works|IMax Studio|Boonie Bears|Renderosity|Gary S. Kennedy|Evermotion Challenge 2018|Brian Beaudry|Bobby Bala|Mohit Sanchaniya|Katapix Media|Flying Car Productions|Razer|The Shipment|FoxRenderfarm|CG Tech Summit|Alpacalypse Productions|halloween|Hum3d Survial Car Challenge|Federico Ciuffolini|Ralf Sczepan|Iavor Trifonov|Clarisse|CGTS Malaysia|Isotropix|C4D|Tomasz Bednarz|V-Ray|Cinema 4D|MAXON|siggraph caf|Evermotion challenge 2017|CGTrader Space Competition|film of the year|Le Anh Nhan|Planet Unknown|Fox Renderfarm 2017 Achievements|CSFF|Julio Soto|boar 2017|Deep|SIGGRAPH Asia 2017|Chris Sun|Glass Cage|Making Life of Bri' n Chris|anthem studios|The Rookies|Peter Draper|Makuta VFX|Baahubali 2|CG Competition|enchantedmob|CG Studios|Academy Awards|CGVray|weeklycgchallenge|SketchUp|siggraph 2017|Chris Buchal|SIGGRAPH Asia|LightWave|Indigo Renderer|Rafael Chies|V-Ray RT|CPU Rendering|NVIDIA Iray|Chaos Group|OctaneRender|Redshift|STAR CORE|CICAF|VR|Mr. Hublot|Ribbit|GPU Rendering|Linux|Monkey Island|LuxRender|HPC|Render Farm|Life of Bri|WORLD LAB|Michael Wakelam|3D Rendering|Online Render Farm|Alibaba|Baahubali|VAX|Malaysia|2015 Hangzhou Computing Conference|Oscar|SIGGRAPH|CGTrader|Kunming Asia Animation Exhibition|Evermotion|RenderMan|

Categories


Fox Renderfarm News

Fox Renderfarm Projects

Fox Renderfarm Lectures

CG Challenges

Top News

Blog

Fox News

Fox Talk

Trending

Recent News List


'Descendants: The Rise of Red' Gets Official Trailer 

'Descendants: The Rise of Red' Gets Official Trailer 

2024-05-28

Autodesk Arnold 7.3.2.0 Update: Enhancements and Improvements

Autodesk Arnold 7.3.2.0 Update: Enhancements and Improvements

2024-05-27

Sony Pictures Drops Official Trailer for 'Harold and the Purple Crayon'

Sony Pictures Drops Official Trailer for 'Harold and the Purple Crayon'

2024-05-24

Behind the Scenes: Framestore’s Dino-Mite VFX for 'Prehistoric Planet'

Behind the Scenes: Framestore’s Dino-Mite VFX for 'Prehistoric Planet'

2024-05-24

Fox Renderfarm New CG Challenge: FGT3D The Ruins Challenge

Fox Renderfarm New CG Challenge: FGT3D The Ruins Challenge

2024-05-22

The Magical World of Oz Awaits: 'Wicked' Soars into Theaters Soon

The Magical World of Oz Awaits: 'Wicked' Soars into Theaters Soon

2024-05-21

Return to Middle-earth: "The Lord of the Rings: The Rings of Power" Season 2

Return to Middle-earth: "The Lord of the Rings: The Rings of Power" Season 2

2024-05-20

Silence is Survival: "A Quiet Place: Day One" Set to Thrill Audiences in 2024

Silence is Survival: "A Quiet Place: Day One" Set to Thrill Audiences in 2024

2024-05-17

Exploring the Success behind Brooklyn Digital Foundry’s Viz Pro of the Year

Exploring the Success behind Brooklyn Digital Foundry’s Viz Pro of the Year

2024-05-16

Partners

Medias

VARIETYBIDNESSETCAnimationMagazineAnnecyFestivalArtstationAWNChaosgroupSiggraphBeinewsCGArchitectCGsocietyCgtraderEvermotionRenderosityTheRookiesVfxv
  • Foxrenderfarm

    Powerful Render Farm Service

  • TPN
  • TPN

    Business Consulting

    Global Agent Contact:Gordon Shaw

    Email: gordon@foxrenderfarm.com

    Marketing Contact: Rachel Chen

    Email: rachel@foxrenderfarm.com

    Connect with Us

Fackbook Customer Reviews