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    NEWS CENTER

    'Attack on Titan' in a Bottle: An Interview with Maxim Titov (Gindo70)

    'Attack on Titan' in a Bottle: An Interview with Maxim Titov (Gindo70)

    2024-02-19

    CG Challenges

    Fox Renderfarm Interview

    Maxim Titov (Gindo70), the first-place winner of the November "World in a Bottle" CGandWe Challenge, has astounded the digital art community with his impressive talent and creativity. Drawing inspiration from a pivotal scene in Attack on Titan's finale, Maxim's artwork captivates viewers with its visual homage. Delving into the thematic complexities of the anime series, Maxim skillfully portrays the juxtaposition of hope and tragedy. As the industry's top cloud rendering service provider and leading render farm, Fox Renderfarm is honored to interview Maxim. Lets dive in as Maxim shares his artistic process behind this amazing work.Fox Renderfarm: Hi Maxim! Thank you so much for accepting our interview! Please introduce yourself to our readers.Maxim: Hi, thank you for having me. My name is Maxim Titov, online most people know me as Gindo70. Im a hobby 3D and 2D Artist from Germany.Fox Renderfarm: Congratulations on winning 1st place in the November "World in a Bottle" CGandWe Challenge! How do you feel about it?Maxim: Great! Ive been taking part in the CGandWe challenges for a long time. I didn't make something every month, but I had quite a few submissions and this is the first one winning 1st place. I was very happy when I found out that I had won.Fox Renderfarm: How has the anime "Attack on Titan" influenced your artwork and what elements have you specifically drawn inspiration from?Maxim: The inside of the Bottle is visually inspired by a very important scene in the show's finale. I think anyone who watched "Attack on Titan" is gonna recognize the scene with the red scarf and the bird.Thematically, "Attack on Titan" is never black and white. There is hope in the darkest moments and tragedy in the most peaceful moments. I liked that theme, so I tried to capture it. The Wold in the Bottle is a quiet refuge in the dead outside world, but there are hints in the picture that it was once a place for two, and only one is left.Attack on Titan © Hajime IsayamaFox Renderfarm: What symbolism is intended by the action of the tree breaking open the bottle in your work?Maxim: It is meant to represent hope. No matter how dark the world outside gets, there are islands of hope that always find a way to break through to the outside. At first, I had planned to have more broken bottles in the background to make the world special, as if it were the only one left. But when I added the depth of field to make it look like a zoomed-in camera, the background became so blurry that I scrapped that idea. Some remnants of this plan can still be seen in the wireframe.Bottle Breakdown © Maxim TitovFox Renderfarm: Before diving into the visual design, how much planning and pre-production work do you typically do?Maxim: I usually take two or three days just for planning. Looking around on Pinterest or just thinking about it before going to sleep helps me visualize what I want to do. It was at that phase when I saw the final part of "Attack on Titan".Additionally, I started to research potential new techniques I could or want to incorporate. Fox Renderfarm: Could you please tell us about your pipeline for this work? And how long did it take you?Maxim: Now that I know what I want to do, I'm collecting reference images for everything I need. Pictures of bottles, anime-style landscapes, lake houses, and specifically for this case, frames from the scene that inspired me. At this point, I usually have a very clear idea of the scene I want to make in my head. In Blender, I start modeling the most central object(s), in this case, the bottle and the tree, and position it with the camera until I find something that matches my idea. Then, I create the shaders for the first objects, block out the rest of the scene, and set up the lighting.From here I work my way from large to small. I start with the grass field, move on to the house, and end with details like the character's clothes and the little leaves in the wind. Of course, not everything fits on the first try. It helps to ask someone for feedback and get several opinions. For example, the house was initially a stone house with a tiled roof and it was a friends feedback that made me change it to a wooden hut, giving it a much more cozy look.Now I iterate anything I don't like. At this point, it is important to realize what is it that I have to do in Blender such as the pose of the character and what can I simply fix in the post. There are many examples, but the most obvious is probably the hair. I was not satisfied with the way it looked and I could have gone into the Blender Hair Systems and kept iterating. Or just draw it on top. Hair Breakdown © Maxim TitovOnce I am happy with the render, I turn to Photoshop. I fixed the small problems that I didn't want to do in Blender, such as adjusting the colors, contrast, etc. to make it pop. It took me two weeks to create the piece, and I put some hours into it on some evenings. I believe it is important to take longer breaks if possible, and to look at it with a fresh mindset. So overall I worked about 20 hours on it.Fox Renderfarm: Can you describe the technical process you used to create the color and lighting effects within the scene?Maxim: The star of the process is the Shader to RGB node in Cycles. Just a simple node setup creates a powerful toon shader. It creates those nice hard shadows and vivid colors we know from more traditional animations. I used it for almost everything that was inside the bottle.Node Setup © Maxim TitovAdding a normal map and displacement textures allows it to effortlessly recreate any object you need in this style. Like I did for the logs of the cabin for example.Node Setup © Maxim TitovLog © Maxim TitovOr add a texture into the color of the diffuse to create patterns on the object, like I did for the skirt. Skirt © Maxim TitovA very important step to make the lighting of the scene stand out is to add glare and adjust the contrast. Im pretty sure, I could reach a very similar result with the blender compositor and the EEVEE bloom, but I am used to Photoshop so I do that there.For the Glare, I create two black and white copies of the image and layer it on top with color burn as the blend mode. This brings up the highlights of the render. I blur both copies with different strengths and screen them on top of the render to achieve the glare. The opacity of the blurred layers controls the glare strength.Fox Renderfarm: Are there any challenges that you encountered during the process of creation, such as the rendering speed? If so, how did you overcome them?Maxim: Yes, by far the biggest challenge was the ground plane on which the bottle rests. Since I was working with EEVEE to achieve the somewhat painterly look inside the bottle, I couldn't use displacement maps. EEVEE just doesn't support that yet. I knew from the beginning that this would be a problem, and my first plan was to render everything outside the world separately in Cycles. But combining the two scenes took more work than I thought. Especially because of the reflections.Luckily, I came across a YouTube video by CBaileyFilm that shows how to use displacement maps with the array modifier to achieve the same effect as in Cycles, saving me the trouble of separating the scene and merging the two scenes in post-production. It was much more computationally intensive but doable. I can't wait for the next big update of EEVEE when this problem will finally be solved.Fox Renderfarm: Are there any moments you enjoyed during the creation process? And what was the most memorable?Maxim: The most memorable for me is always the final day of the project. When the vision from the very start finally becomes real. I enjoy most of the creation process. What I enjoyed most this time was playing around with the color pallet. As the inside of the bottle is not Photoreal, many different color combinations seemed to work, giving the scene a colder, more autumny look. Ultimately, I went for a green summer look, but it was fun to go through the options.Fox Renderfarm: Can you describe the most rewarding project youve worked on so far?Maxim: My most rewarding (3D) project was probably the starting soon screen I animated for a Twitch streamer. I was very ambitious when I tackled the project and put a lot of effort into it. I was very relieved when I actually managed to deliver the promised result, and it was great to not only receive his gratitude but also the appreciation of the chatters when they saw it for the first time.Fox Renderfarm: Any artists or works that have influenced your style and approach?Maxim: Two artists changed my approach to art. First Thomas du Crest. He does magnificent-looking concept art with a mix of 3D and 2D techniques. His creation process opened my eyes to the fact that it doesn't just have to be one or the other. It might sound obvious, but nothing stops me from using some of my drawing strengths in my renders. Conversely, I've started using Blender to help with perspective and compositions during drawing. This has significantly improved my results in both fields. Snowstorm © Thomas du CrestThe second artist is Maxim Garipov, he makes YouTube videos (Channel: sketching in blender) and I really like his workflow. I have already learned a lot, but there is still a great deal I can learn from him.Guardian At The Gate © Maxim GaripovFox Renderfarm: Have you tried Fox Renderfarms services before? If so, how do you feel about Fox Renderfarms cloud rendering services? Maxim: I have not used them before. But with the voucher I won, I will certainly try it out.Fox Renderfarm: Do you have any ongoing projects or future plans at the moment?Maxim: There is the next CGandWE Monthly Challenge that I have started working on. I also wanted to remake one of my older pieces with my newly learned skills. Although I haven't decided which one yet.Maxims Social Media:Instagram: https://www.instagram.com/gindo70_ins/


    Who Won the Kaizen's Salvaged Space Challenge?

    Who Won the Kaizen's Salvaged Space Challenge?

    2024-01-29

    CG Challenges

    3D Art Competitions

    After 2 weeks of intense battle, the winners of the 3D competition organized by the Kaizen community with the theme of Salvaged Space are finally out! As the leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm was honored to sponsor this amazing 3D challenge along with other two sponsors and witnessed the birth of many impressive creations!Check out the Live Art Critique of Salvaged Space Challenge here:Congratulations to all the winners! Let's look forward to the next 3D challenge and if you want to follow Kaizen's competition, you can access the Discord.


    フラクタルオレンジ、「Into the Future」3D チャレンジで優勝!ハイスピードな世界でロボットの見事な表現

    フラクタルオレンジ、「Into the Future」3D チャレンジで優勝!ハイスピードな世界でロボットの見事な表現

    2024-01-24

    CG Challenges

    Fox Renderfarm Interview

    ハンナ・ローガリング(Hanna Loegering)として知られるフラクタルオレンジ(Fractal Orange)は、polygoniq の3Dチャレンジ「Into the Future」で見事に優勝しました!めまぐるしく変化する未来の世界における孤独なロボットの見事な描写で1位を獲得した。受賞作品は、CG タイムラプスを巧みに利用して、物語の痛ましさを強調しています。ハンナさん、おめでとうございます!業界トップのクラウドレンダリングサービスプロバイダーであり、レンダーファームでもあるFox Renderfarmは、コンテストのスポンサーとなり、ハンナさんにインタビューできたことを光栄に思っています。インタビューで、技術的に印象的なアートワークを作り上げるハンナさんの創造的な旅を探ってみましょう!Fox Renderfarm: ハンナさん、こんにちは!インタビューを受けていただき、誠にありがとうございます! 読者の皆様に自己紹介をお願いできますか?ハンナさん: インタビューしていただきありがとうございます。ハンナです。 2015 年以来、クリエイティブ業界で活動しており、好きなことを仕事にできてとても幸運です。コンピュータの前から離れると、スイングダンスを楽しんだり、聖書の勉強をしたり、サイス(Scythe) やトワイライト インペリウム(Twilight Imperium)などの複雑なボードゲームを友人や家族とプレイしたりしています。Fox Renderfarm: Polygoniqの3Dチャレンジ「Into the Future」で一位おめでとうございます!いかがですか?ハンナさん: ありがとうございます! 一位をいただけて光栄です。 いつも自分の作品を向上させるため努力しています。クレヨンを握っていただけだったら自分が、受賞ある今の私に成長するのを見るのは素晴らしいです。これからも続けていきたいと思っています。のようなコンテストが大好きです。同じテーマに対するさまざまなクリエイターのコンセプト、テクニック、芸術的スタイルを見ることはとてもインスピレーションを受けることができます。優勝作品 "Missing"© フラクタルオレンジFox Renderfarm: フラクタルオレンジ(Fractal Orange)を始めたきっかけを紹介していただけますか?名前にはどんな意味が込められていますか?ハンナさん: 大学卒業後、セレンディピタス・フィルムズ(Serendipitous Films)で働くために、テキサス州フォートワース(Fort Worth)という素晴らしい町に引っ越しました。セットで一緒に働いた多くのフリーランサーからフリーランスのアイデアを教えてもらいました。家族と一緒に暮らすために故郷のND州に戻ることに決めましたが、リモートのフリーランサーとして働くことでそれが可能になりました。キャッチーな名前が欲しかったので、適切な意味を持つ興味深い言葉を見つけるまで、2 つの異なる単語を組み合わせて見ました。「フラクタル」という言葉は、After Effects で常にフラクタルベースのエフェクトを使用しており、Blender でプロシージャルな素材を作成する際にもフラクタルノイズが必要となることが多いため、気に入っていました。また、フリーランスになっており、強烈で冒険心に満ちた機会を捉えるための決断を示す色として「オレンジ」を選びました。AIRER © フラクタルオレンジFox Renderfarm: 『Missing』のインスピレーションについて教えていただけますか?アイデアはどのようにして思いついたのですか?ハンナさん: どこから来たのかわかりません。 たぶん、雪と寒さが迫っていることに悲しみを感じていたから、ロボットも悲しんでしまったのだろう。pwnisher のレンダーチャレンジに参加したことがあり、1年前に『Moving Meditations Challenge』で5位に入賞したアナ(Anna)に圧倒された。素晴らしいタイムラプスを作り、私もそのテクニックを学びたいと思いました。ポリゴンのチャレンジにより、ついに試す機会が得られました。Moving Meditations Challenge © Annaダイナミックマシン - ガレージスタイル © フラクタルオレンジマイ・フレンド・ベア - ボス戦 © フラクタルオレンジFox Renderfarm: パイプラインについても教えていただけますか? また、どれくらいかかりましたか?ハンナさん: 時間を記録しませんでした (すべきだったかもしれないが)。 推測ではおおよそ 50 時間かかりました。 月の前半にアイデアを思いつきましたが、締め切りの 1 週間前まで作業できませんでした。 最終的なレンダリングは合計 4 時間 (各パスで 2 時間) かかりました。時間があまりなかったので、Kitbash 3D、Pollygonic、Mixamo のアセットを使用しました。 また、素晴らしいゴミモデル専門的に提供する Trash Kit も購入しました。Blender、After Effects、Auditionを使用しました。 また、Adobe Firefly を使用して少年のポスターイメージを生成し、Photoshop で修正しました。Fox Renderfarm: ロボットと背景のコントラストを作り出すために、どのようにタイムラプスを使ったのか教えていただけますか? ハンナさん: ロボットとタイムラプスの人々の動きには明らかに対照があります。 一時的には不自然です。 人々が速く動いているか、ロボットがゆっくりと動いているかのどちらかですが、ロボットに蹴った缶は、リアルタイムであるかのように転がります。それがアニメーションの素晴らしいところです。物理法則を打ち破れます!人々は、ロボットに孤独感を表示するためにタイムラプスされました。 悲しい小さなロボットを気にかけることなく、世界は忙しく動き続けています。Missing © フラクタルオレンジ Fox Renderfarm: 背景の人々を部分的に透明にしようと思ったのはなぜですか? また、このテクスチャをどのように作りましたか?ハンナさん: ロボットはショットの主役なので、群衆が気を取られることを避けたかったです。 最初はシャッタースピードを下げてモーションブラーを増やす試みをしましたが、それでもあまりにも目立ちました。アニメーションを 2 回レンダリングしました。1 回は群衆を含めて、もう 1 回は群衆を含まないものです。 一つに合成したら、群衆を部分的に透明にしました。 したがって、タイムラプスは物理的に正確ではありませんが、ストーリーをより良く伝えるのに役立つと思います。Fox Renderfarm: 色、素材、照明の設定などを通じて、全体の雰囲気をどのように実現しましたか?ハンナさん: それは難しいです。 プロセス全体を通して、いつもストーリーについて考え、より明確にするために、すべてのステップを微調整しました。サイバーパンク都市の雰囲気により、ライトの配置をもう少し自由にできるようになりました。 浮いているだけのポイントとスポットライトがいくつかありますが、ネオンサインや他の光源がたくさんありますので、その点を活用することができました。また、ポストで色調補正やエフェクトも少し行いました。Fox Renderfarm: 制作過程で直面した課題はありましたか?もしあれば、どのように克服しましたか?ハンナさん: 3D での作業で好きな部分の 1 つは、ライトとマテリアルを使用してシーンを設定し、すべてをブロックすることです。キャラクターアニメーションの方が難しいのですが、この作品ではロボットが歩くという要素がストーリーの一部として必要でした。 歩くサイクルを作るのが苦手なため、ロボットの足をけがさせることにしました。 この方法では、歩行が対称的かつ正確である必要はありません。 骨折しているので、歩くのが少しぎくしゃくするかもしれません。 また、『Star Wars Jedi: Fallen Order』の BD-1 が足をけがしたまま歩くシーンの優れたリファレンスも見つけました。BD-1, Star Wars Jedi Fallen Order © Respawn EntertainmentFox Renderfarm: 制作過程で楽しかった瞬間はありますか? そして、最も思い出に残ったことは何ですか?ハンナさん: パイプラインの中でいくつかの瞬間を楽しんでいました。 正しい方向に進んでいることを確認するために、何度もテスト レンダリング (静止画またはシーケンス全体) を行いました。短い時間で全体がうまくまとまっているのを見るのは本当に嬉しかったです。お気に入りの部分の 1 つは、缶をアニメーション化することでした。 手作業でアニメーションを作成し、Z 軸にわずかなノイズモディファイアを使用して、ゴツゴツとした舗装を転がっているように見せました。そのような物理ベースの小さなアニメーションを作るのが好きです。 とにかく、転がるようにシミュレーションするのはとても手間がかかるため、私にとってはあまりにも難しいものでした。サウンドデザインも楽しかったです。 音楽トラックをテストしていたとき、思わず大声で笑ってしまいました。 トラックの 1 つはとても憂鬱なほどドラマチックで、ロボットがメFox Renderfarm: 好きな作品やアーティストはいますか?ハンナさん: 素晴らしいアニメーションや作品がたくさんありるので、難しいです。 すぐに思い浮かぶのは、映画『スパイダーバース』や『アルケイン』シリーズです。 コンセプトアーティストのセルジオ・カスタネダの作品も大好きです。スパイダーマン:アクロス・ザ・スパイダーバース © Marvelアルケイン © Riot GamesConcept Artist Sergio Castaneda's ArtstationFox Renderfarm: Fox Renderfarm のクラウド レンダリング サービスを試したことがありますか? もしそうなら、どう思いますか?ハンナさん: Fox Renderfarm やその他のレンダリング サービスを使用したことがありません。 かなり優れた GPU を頼りにしていますが、長尺のアニメーションを作るようになれば、パイプライン内でレンダーファーム サービスがより重要になる可能性があります。ハンナさん、インタビューへのご参加、ありがとうございました!素晴らしい作品を作り続け、ご活躍を心からお祈りしています!ハンナのソーシャルメディア:ウェブサイト: https://www.fractalorange.com/インスタグラム: https://www.instagram.com/fractal_orange/アートステーション: https://fractalorange.artstation.com/ヴィメオ:https://vimeo.com/fractalorangeリンクトイン:https://www.linkedin.com/in/hanna-loegering/


    Art Unleashed: The Creative World of Deepak Jain

    Art Unleashed: The Creative World of Deepak Jain

    2024-01-22

    Trending

    Fox Renderfarm Interview

    Discover the journey of Deepak Jain, a Creative Director at Brick Visual in Budapest, who has been in the 3D industry for over 16 years. He recently won second place in the professional category of the FGT3D New Adventure Challenge, a competition hosted by Fox Renderfarm, a leading cloud rendering services provider and render farm in the industry. Starting as a 3D automobile designer, he later transitioned to the world of architectural visualization. Despite his years in the field, he still feels the same enthusiasm he had during childhood sketching when he creates new artwork. In his free time, he crafts conceptual images and weaves stories that resonate with viewers.Join us in exploring the unique qualities that distinguish Deepak from the rest and uncover his impact on the 3D industry.Fox Renderfarm: Hi Deepak Jain! Thank you so much for accepting our interview! Could you please introduce yourself to our readers?Deepak Jain: Hello! I'm Deepak Jain, born and brought up in India. With 16 years of industry experience, I currently working as a Creative Director at Brick Visual in Budapest. My journey began with a childhood passion for drawings and toon comics, evolving into a fulfilling career in the 3D industry.Starting as a meticulous 3D automobile designer, I later embraced the captivating world of architectural visualization. Despite the years in this field, sitting in front of my computer with a new artwork still fills me with the same enthusiasm I had during childhood sketching.In my free time, I craft conceptual images, weaving stories that resonate with viewers. Beyond my professional pursuits, I find joy in immersing myself in the world of Mortal Kombat a game that can captivate me for an entire day!Fox Renderfarm: Congratulations on winning second place in the FGT3D New Adventure Challenge, professional category! How do you feel about it?Deepak Jain: What a thrilling moment it was to receive the email from Fox Renderfarm announcing my second-place win in the professional category! Another prestigious feather added to my hat, leaving me both excited and pleasantly shocked.Fox Renderfarm: Could you give us a brief overview of the project that you brought to the FGT3D New Adventure Challenge?An Unforgettable Adventure © Deepak JainDeepak Jain: The topic "New Adventure" challenge was brilliantly creative. Underwater diving had always been a dream, a desire to explore the underwater life and unearth its hidden treasures. When I finally had the chance to dive, it became an unforgettable adventure. Capturing and sharing that real-time experience in this challenge was my way of reliving that mesmerizing journey.Fox Renderfarm: What inspired you to participate in the FGT3D New Adventure Challenge, and how did you come up with the idea for your winning entry?Deepak Jain: Fox Renderfarm's challenges are among my top favorites. Fox Renderfarm is a big name in the domain and consistently brings forth unique, creative topics. I would like to tell the readers that winning the Fox Renderfarm Explorer Challenge with 1st place was a proud moment for me. My entry for this challenge was inspired by the same passion I have explained before.Hard Time © Deepak Jain | 1st Place of Professional Category in Fox Renderfarm Explorer ChallengeFox Renderfarm: The scene you created is full of vibrant colors and intricate details. How did you go about creating the textures and lighting for the scene, and what was your creative process like? Quick Sketch © Deepak JainDeepak Jain: In my artistic process, storytelling is key. Before diving into any artwork, I delve deep into brainstorming concepts and ideas. The image should naturally narrate its own story, so I begin with crafting that tale in my mind. Gathering references for mood and color palette follows suit, solidifying the vision. A quick basic sketch helps capture the essence of my initial idea, ensuring I encapsulate the concept.The foundation takes shape with basic modeling and arrangement of elements, setting the scene's composition. Exploring various camera angles is pivotalI meticulously sift through options to lock down the most compelling camera angles. Texturing and lighting step in, guided by the pre-selected references, setting the mood and tone.Refinement is where the magic happensadding props, detailing objects, and enriching with vegetationall intricately woven into the scene. Testing the render at lower resolutions is a strategic move to conserve time before committing to the final high-resolution rendering, often left overnight.Post-production is the final touch, adding that last dash of finesse to elevate the renders. This meticulous process culminates in a visual narrative that speaks volumes on its own.Creative and Production Process © Deepak JainGreyscale & Wire Render © Deepak JainFox Renderfarm: Underwater scenes often require attention to small details. Were there specific tools or features in your chosen rendering software that proved particularly useful in adding fine details to elements like coral textures and fish scales?Deepak Jain: I crafted this image using a blend of tools3ds Max, iToo Forest Pack, V-Ray, and Photoshop. Employing iToo Forest Pack Pro, I scattered fishes and petite plants, while personally modeling and painting textures, even crafting displacement maps for the vibrant coral reefs.Fox Renderfarm: The coral reef and fish in the scene contribute to its vibrant and dynamic nature. Could you discuss the techniques you employed to portray the diversity and movement of marine life in a way that feels natural and immersive? Color Palette and Lighting Mood Board from GoogleDeepak Jain: Texturing and color themes, guided by carefully chosen color palettes, are pivotal in achieving a harmonious balance of hues for small objects and props. Embracing the principles of color theoryexploring primary, secondary, and tertiary colorscan effortlessly enhance your creative process. A quick Google search on color theory will unveil a wealth of insights to elevate your design aesthetic.Fox Renderfarm: How long did it take you to complete this piece from concept to final render, and which part was the most time-consuming? Why?Deepak Jain: The most time-consuming aspect? Undoubtedly, conceptualizing a story that truly embodies the challenge themeNew Adventure. Navigating through intricate details and texturing proved a bit tricky. Interestingly, time seemed to fade away during the creative process. I don't tackle images in one continuous flow; instead, I embrace a bit-by-bit approach. If the mood isn't right, I step back. Working with a free mind brings me joy, allowing the creation of storytelling images that resonate with happiness.Fox Renderfarm: The underwater scene you've described is vivid and detailed. Can you elaborate on the specific challenges you faced in creating the realistic effects of crystal-clear water and the interplay of sunlight in a 3D environment?Work breakdown © Deepak JainDeepak Jain: Implementing volumetric lighting, rich reflections for water, and intricate fog effects within a 3D environment demands significant time, particularly during rendering. Creating these effects inevitably skyrockets rendering times and can be cumbersome during testing. Yet, achieving exceptional results necessitates patience, unwavering motivation, and a focus on the ultimate, breathtaking outcome.Fox Renderfarm: Are there any moments you enjoyed during the creation process? And what was the most memorable?Deepak Jain: The journey of detailing and texturing in this artwork was initially challenging, but once I captured the essence, it became a love affair. I recall a moment when I devoted an entire night, continuously refining the scene. The enthusiasm and dedication fueled me till the early hours, marking a memorable creative spree.During the creation of this scene, my 6-year-old son wandered near my workstation. He found a yellow fish captivating and named it 'Cukkoo'! His little moments of joy make this project even more special for me.Fox Renderfarm: Are there any hidden details or Easter eggs in 'An Unforgettable Adventure' that viewers might not notice at first glance?Deepak Jain: The true treasure of this artwork lies in its hidden emotions, woven into the image.Fox Renderfarm: Have you had any experience with Fox Renderfarm's cloud rendering services in the past? If you have, what is your opinion of our cloud rendering offerings? Deepak Jain: I haven't had the chance to experience Fox Renderfarm's service yet, but I'm definitely looking forward to trying out your cloud rendering soon!Fox Renderfarm: Do you have any ongoing projects or future plans at the moment?Deepak Jain: Absolutely! I'm currently immersed in creating another conceptual artwork, filled with excitement and enthusiasm. I can't wait to share it with you and the readers soon. As I mentioned before, crafting these storytelling images during my free time is a continuous and joyful endeavor for me. Fox Renderfarm: Finally, what advice would you give to aspiring 3D artists? Are there any key lessons or insights that you have learned along your journey?Deepak Jain: An artist's true power lies in talent, creativity, and passionnot in software. With a keen visual sense and imagination, any 3D tool becomes a canvas for incredible art. In the world of 3D, hard work and dedication are the keys to success; there are no shortcuts. This industry fuels dreams, allowing artists to express emotions and imagination globally. For veterans, perpetual learning and networking are vital for long-term success. Keep creating and connectingit's the artist's journey to flourish.Thanks again to Deepak Jain for accepting our interview! Wishing new heights in your professional career!Deepak Jains social media:Instagram: https://www.instagram.com/deepakjain3d/Behance: https://www.behance.net/deepakjain0757LinkedIn: https://www.linkedin.com/in/deepak-jain-7a306786/?originalSubdomain=huFacebook: https://www.facebook.com/profile.php?id=100002118716224


    A Chat with Lee Dodd, Whose Work Features the Look and Feel of Pixar Animation

    A Chat with Lee Dodd, Whose Work Features the Look and Feel of Pixar Animation

    2024-01-15

    CG Challenges

    Fox Renderfarm Interview

    Presenting Lee Dodd, a talented Irish artist who is leading the way in 3D art. Most notably, he won first place in the professional category of the FGT3D New Adventure Challenge for his excellent work "Small World, Big Adventure." A respectful congratulations is in order! Fox Renderfarm, a renowned render farm and provider of cloud rendering services, was proud to host this competition and interact with Lee Dodd.Come along for this fascinating interview as we examine Lee Dodd's artistic development and learn what makes him unique.Fox Renderfarm: Hi Lee Dodd! Thank you so much for accepting our interview! Could you please introduce yourself to our readers?© Lee DoddLee Dodd: Hello everyone! I'm Lee, and I'm absolutely delighted to have this opportunity to connect with you all. My passion for 3D modeling and rendering sparked during my college years while pursuing Interior Architecture. It was there that I first delved into the fascinating world of 3D visualization, primarily focusing on crafting renders of interior spaces and architectural designs. I then decided to refine my 3D rendering abilities and try different styles such as the one I entered into the FGT3D New Adventure Challenge.Fox Renderfarm: Congratulations on winning first place in the FGT3D New Adventure Challenge, professional category! How do you feel about it?Lee Dodd: Thank you very much! Winning first place in the competition was an incredible honor and a deeply humbling experience for me. When I initially submitted my artwork for the competition. I never anticipated receiving such acknowledgment, let alone securing the top spot. It was a fantastic opportunity to challenge myself and explore new dimensions within the realm of 3D modeling and rendering. Each participant brought exceptional talent to the table, making the victory even more meaningful and inspiring.Fox Renderfarm: Could you give us a brief overview of the project that you brought to the FGT3D New Adventure Challenge?Lee Dodd: Absolutely! The artwork I entered depicts a small boy who has been shrunk down to a size where a typical garden could be perceived as a tropical jungle or forest. I aimed to include various natural elements in the scene, such as leaves, plants, water, and insects. That's why the small river is framed by grass and plants in both the foreground and background. To draw the viewer's attention to the main character, I decided to incorporate a small lantern as the primary source of illumination.Small World, Big Adventure © Lee DoddFox Renderfarm: What inspired you to participate in the FGT3D New Adventure Challenge, and how did you come up with the idea for your winning entry?Lee Dodd: When the competition was announced, I was delving deeper into natural modeling, particularly focusing on trees, plants, etc., to incorporate natural elements into my workplace renders for interior designs. I knew that whatever render I created would involve these elements. That's when I decided to make them the focal point of the artwork. What better way to emphasize these elements than to portray the character as if he were shrunken down to their size? The scene's composition drew inspiration from the fantastic animation movies of recent times, aiming for a distinct "Pixar" feel.Fox Renderfarm: The scene you created is full of greens and vibrant colors. How did you create the textures for the scene, and what was your creative process like?Composition Creation Process © Lee DoddLee Dodd: The majority of the textures in the scene were created entirely using Blender's built-in material node trees and UV unwrapping. However, for more complex materials like the "leaf boat," real-world pictures were used, edited in Photoshop, and then integrated into Blender's node tree. Sub-surface scattering played a significant role in enhancing various aspects of this scene.Fox Renderfarm: Lighting plays a crucial role in setting the mood of a scene. How did you approach lighting in your 3D environment, and what considerations did you take into account to enhance the overall atmosphere?Lee Dodd: I couldn't agree more on the importance of lighting in any scene. I understood that lighting would play a crucial role in guiding the viewer's focus. My intention was to illuminate the scene warmly while diffusing the light throughout the background. To achieve this effect, I incorporated a minimal amount of atmospheric volume into the scene, which significantly contributed to my desired outcome.Fox Renderfarm: What innovative techniques or technologies did you employ in this project that set it apart from others?Lee Dodd: Perhaps not considered innovative now, but it was my first time utilizing Blender's geometry nodes system to scatter elements like the grass around the scene. I was also pleased with the composition of my scene. Initially, I had positioned numerous trees in the background. However, I ultimately opted for framing the ladybird in a negative space, which significantly enhanced the overall look and feel of the scene.Fox Renderfarm: Could you share the duration it took to bring this piece from concept to its final rendered form and highlight which aspect of the process consumed the most time? What contributed to this time investment?Lee Dodd: In total, I dedicated approximately 10-12 hours to create the scene, spread out over 3 days. Most of the time was spent on modeling and composing the scene's layout, which required the most effort. As previously mentioned, it was my first experience in modeling natural elements and utilizing the new geometry nodes system. Consequently, there was a learning curve at the beginning of this project.Fox Renderfarm: What were the most significant creative challenges you faced in this project, and how did you overcome them? © Pixar Animation StudiosLee Dodd: Achieving my desired "Animation Movie" look and feel was definitely a challenge as it was unlike anything I had attempted before. Luckily I have seen my fair share of Pixar and other studios' movies which definitely helped in that aspect. Fox Renderfarm: Are there any moments you enjoyed during the creation process? And what was the most memorable?Composition Stage © Lee DoddLee Dodd: Be it a professional project or a hobby, my favorite phase is witnessing the final render gradually taking shape on the screen after I hit the render button. Alongside this, I really enjoy the composition stage, where each individually modeled piece is placed within the scene. It almost feels like solving a puzzle.Fox Renderfarm: Are there any hidden details or Easter eggs in "Small World, Big Adventure" that viewers might not notice at first glance?Lee Dodd: Unfortunately in this artwork, there isn't. I truly wish I could say there were. Usually, I would include a small detail as an Easter Egg, solely for myself or my friends and family.Fox Renderfarm: Have you had any experience with Fox Renderfarm's cloud rendering services in the past? If you have, what is your opinion of our cloud rendering offerings?Lee Dodd: Yes I have. I have used the service both in my profession and for projects I do as a hobby. I think the service is great! Especially when I get over-ambitious with a scene and my computer just can't handle it. Fox Renderfarm: Do you have any ongoing projects or future plans at the moment?Lee Dodd: At the moment, I am in the process of moving to another country, so my 3D artworks haven't been receiving the usual amount of time and attention. I'm still actively working with 3D in my profession as an Interior Architect, but on the hobby side, my involvement has slowed down. I hope that I'll soon have the opportunity to resume creating scenes again.Fox Renderfarm: Finally, what advice would you give to aspiring 3D artists? Are there any key lessons or insights that you have learned along your journey?Lee Dodd: The times when I enjoy making 3D art the most are when I'm learning a new technique or creating a scene purely for the fun of it. For instance, this artwork was created while I was in the process of learning how to model natural elements, aiming to explore something unrelated to architecture and venture into a different creative direction. So, I would suggest that if you want to learn how to create 3D art, find something you want to model, whether it's a car or a house or anything, and start by watching tutorials on how they are made. The techniques you learn there can be adapted, changed, and applied to anything you want to create.Thanks again to Lee Dodd for accepting our interview! Wishing new heights in your professional career!Lee Dodd's social media:Instagram Design Account: https://www.instagram.com/leed94_design/


    Call for Submissions! Kaizen's Salvaged Space Challenge

    Call for Submissions! Kaizen's Salvaged Space Challenge

    2024-01-12

    Trending

    3D Art Competitions

    The Discord channel, Kaizen's Blender Dojo, officially launched the January 3D Challenge, Salvaged Space Challenge!Salvaged Space Challenge Rules:Task: Enhance a provided .blend file(download in the Discord) with textures, and lighting, and focus on post-processing. No camera or aspect ratio changes are allowed. The camera object is locked so you can't move or change it. You can replace the character in the scene with your own, using the provided posed rig. Adding in your own unique character to tell a story is a huge plus and will ensure a higher chance of you winning.Submissions: One artwork per participant. Submit final artwork in 16:9 landscape, min resolution 1920x1080. Post in submissions channel(in Discord). No WIPs.Dates: Challenge ends on the 25th of January.Tools: Any tools are allowed, but fully AI-generated artworks are not eligible.Proof of Work: Include a clay-render and a screenshot of the compositor. Bonus points if you only use Blender for everything, including compositing.Salvaged Space Challenge @ KaizenTutorialsFox Renderfarm, as the leading cloud rendering service provider and render farm in the CG industry, continued to sponsor Kaizen's challenge with our render coupons, and we are looking forward to seeing your amazing submission in the future.For more information about the challenge please check out or join the Discord.KaizenTutorials' YouTube: https://www.youtube.com/@KaizenTutorials/


    Christmas Reverie, Featured Artwork for December FGT Art 2023

    Christmas Reverie, Featured Artwork for December FGT Art 2023

    2024-01-11

    Top News

    3D Art Competitions

    In the final month of 2023, Fox Renderfarm's FGT Art campaign revealed the last featured artwork: "Christmas Reverie," a special Xmas animation created by Kay John Yim.Christmas Reverie, Final Animation Still © Kay John Yim"In a distant realm, a Corinthian dome stands as the ethereal sanctuary for an annual spectacle, where a burgeoning branch gracefully emerges each year, bathed in golden flames that bestow upon it the luminance of a radiant Christmas tree," by John.Check out here how John made this amazing animation:In the brand new 2024, Fox Renderfarm, the industry's leading cloud rendering service provider and render farm, will continue to conduct a wide variety of activities to promote the CG community. Remember to follow us to get the latest news.


    In the Artist's Studio: Felipe Ribeiro's Creative Journey Unveiled

    In the Artist's Studio: Felipe Ribeiro's Creative Journey Unveiled

    2024-01-08

    Trending

    3D Art Competitions

    Introducing Felipe Ribeiro, a remarkable Brazilian artist who has been causing an uproar in the 3D art scene. His outstanding artwork "Unknown World" has recently brought him acclaim as he placed second in the FGT3D New Adventure Challenge. Best wishes! It was an honor for Fox Renderfarm, the leading render farm and cloud rendering service provider in the business, to organize this competition and interact with Felipe Ribeiro.Come along for the ride as we explore this gifted artist's world in further detail and learn what makes him unique in this interview.Fox Renderfarm: Hi Felipe Ribeiro! Thank you so much for accepting our interview! Could you please introduce yourself to our readers?© Felipe RibeiroFelipe Ribeiro: Hi everyone! My name is Luis Felipe, Im 18 years old and Im from Brazil. Fox Renderfarm: Congratulations on winning second place in the FGT3D New Adventure Challenge, student category! How do you feel about it?Felipe Ribeiro: Thank you so much! Its just amazing. When I woke up and saw a notification of the email congratulating me on winning the challenge I was like: "What??" because I wasnt expecting this. I screamed a lot haha, I ran to tell my mother and my friends who accompanied me throughout the creation process.Fox Renderfarm: Could you give us a quick rundown of the project you presented during the FGT3D New Adventure Challenge?Unknown World © Felipe RibeiroFelipe Ribeiro: This project is about a child embarking on an adventure using her imagination, discovering a fantastic unknown world. Fantasy worlds may not be real, but you can reach them through your imagination.Fox Renderfarm: How did you conceive the concept that eventually became the winning submission? Felipe Ribeiro: The thing is that this is actually only one frame of a video that Ive created with my niece. The video, which has not yet been released, is a fake commercial for Faber-Castell called "Unleash your creativity" and its about a child having an adventure through her imagination and experiencing fantastic things. When we grow up, we usually forget the magic and fantasy and start to worry about many adult things, causing our creativity to be repressed. We should just unleash our creativity, and live life with more magic and less stress.Fox Renderfarm: How did you go about creating the textures and atmosphere for the scene, and what was your creative process like?Felipe Ribeiro: I was aiming to create some floating islands which I think are pretty beautiful and I went straight to Avatar looking for references. As you may imagine, my main reference was Avatar. This specific image led me to create my scene with lots of clouds and haze because I like volumetric scenes:Avatar Hallelujah Mountains © Lightstorm EntertainmentThe islands were created procedurally using SideFX Houdini and everything was rendered using Redshift. Some Rebelway tutorials on YouTube and my friends from HOUDINI BR community helped me with this. After that, I composited everything inside After Effects.CG Breakdown © Felipe RibeiroCG Breakdown © Felipe RibeiroCG Breakdown © Felipe RibeiroCG Breakdown © Felipe RibeiroCG Breakdown © Felipe RibeiroConcept art by my niece © Felipe RibeiroAlternative landscape I was working on © Felipe RibeiroFox Renderfarm: Achieving vibrant and lifelike colors in a landscape is a notable aspect of your rendering. Can you delve into the techniques you employed to enhance color saturation and realism, especially considering the fantastical nature of the scene?Felipe Ribeiro: I love colorful renders and intense lighting. I think here one of the main things was the lighting. I definitely love the sunset, the golden hour. The golden hour and plants make the perfect combination because, at this time of the day, the leaves of plants and trees shine. Also, the color grading and finally adding the sun flare in comp was like the icing on the cake, creating an intense, cinematic, and colorful sunset scene.Fox Renderfarm: Lighting is often crucial in conveying mood and depth. How did you approach the lighting design to create a sense of realism and wonder in the floating island landscape, and were there specific challenges in illuminating both the figure and the surrounding environment?Felipe Ribeiro: As I said, I love sunset and golden hour. Every day I have to stop what Im doing and run outside to watch the sunset and take some photos. When creating this scene I knew this should be at sunset because I dont think that any other time of day would produce a better result. It was a little bit difficult to insert my niece into the scene because I filmed her in the midday sun, but after the comp and adjusting the color, I think it ended up working out.Fox Renderfarm: Could you share the duration it took to bring this piece from concept to its final rendered form and highlight which aspect of the process consumed the most time? What contributed to this time investment?Felipe Ribeiro: I think it took 3 days to develop these islands and landscapes, to populate the scene with trees (around 2,000,000) and lots of plants, and 2 hours to render. Probably the most time-consuming was the islands and landscapes. Took time to set it up and I tried lots of versions until I felt comfortable with the version that made it to the final version.Fox Renderfarm: The overall effect of the image is described as one of beauty and wonder. Were there specific artistic influences or inspirations that guided your creative choices in achieving this desired emotional impact, and how did you want the viewer to experience the sense of beauty and wonder in your creation?Felipe Ribeiro: Avatar. I think we all remember Avatar when it comes to floating islands. I wanted the viewer to feel tiny in front of a huge fantastic world, to feel like they were discovering something completely new and ready to embark on an adventure, just like the character.Fox Renderfarm: Can you share a bit about your favorite projects or pieces you've worked on, and what made them particularly enjoyable or fulfilling for you?Felipe Ribeiro: I have three that are very important for me. 1. Doctor Who Epidemic Title SequenceA fan title sequence of my favorite series that remained on paper for a long time, but I finally finished it in 2023. I really like the visuals of it and it became one of my favorite projects.Doctor Who Epidemic | Title Sequence © Felipe Ribeiro2. G-SHOCK ExplorationI make some VFX, but what I most like to do is motion design. 3D motion is one of my biggest passions. I made this project to explore my animation skills and develop my lighting and texture skills.This motion design project was done in Cinema 4D + Redshift and rendered with Fox Renderfarm.© Felipe Ribeiro3. Unleash Your CreativityI love commercials. Definitely love it. Those are well-produced commercials, with good cinematography and good CGI. My favorites are Cristiano Ronaldo x Binance: The NFT Collection and Pepsi® TomaEssa both produced by SAUVAGE.TV, and Victoria "Nuestra Tierra". I wanted to produce my commercial combining both good cinematography and good CGI.This commercial, by the way, was already finished, but I believe this narrative has so much potential that I decided not to post it. Instead, I'm re-recording it and working on new improved visuals. In a few weeks, Ill unleash it haha.Here you have some frames of what Ive already shot for the new version of "Unleash Your Creativity". This fake commercial is divided into two parts. The first is recorded with my niece in a set that I built and the second part is when she turns her drawings into reality using the imagination, one of them being a fantastic unknown world.© Felipe RibeiroFox Renderfarm: Are there specific cultural or natural elements that consistently inspire your work? How do these influences manifest in your creations?Felipe Ribeiro: I love being Brazilian, I love Brazil and even though I don't add any Brazilian reference in my work, I always like to point out that I'm from Brazil to everyone so that they can know we can also produce good things. I think Brazil's visibility in the 3D, VFX, and motion design industry is growing every day and I want to be part of this movement. Thats one of the things that inspires me to keep creating.Fox Renderfarm: Have you had any experience with Fox Renderfarm's cloud rendering services in the past? If you have, what is your opinion of our cloud rendering offerings? Felipe Ribeiro: I havent. Therefore, after receiving the credits from the prize I used it a lot to render some projects, which helped me because it would take days to render on my machine, but this time was reduced to minutes and I was able to finish my project in less time. It's always a pain to have to wait a long time for rendering and Fox Rendefarm helped me with this.Fox Renderfarm: If you could collaborate with any artist, who would it be and why? What kind of project would you envision working on together?Felipe Ribeiro: I cant tell an artist, but Im a fan of Tendril. I would love to collaborate with them on a 3D motion project. Or produce a commercial with SAUVAGE.TV.Fox Renderfarm: Finally, what advice would you give to aspiring 3D artists? Are there any key lessons or insights that you have learned along your journey?Felipe Ribeiro: Always be looking to improve. Don't worry if people criticize what you do. If this is what you love, just go for it. And if you think your renders are bad, don't worry, just keep creating and trying to improve. I used to hate everything I made and thought I would never improve and now I'm giving an interview to Fox Renderfarm about my art. Its just wonderful.Thanks again to Felipe Ribeiro for accepting our interview! Wishing new heights in your professional career!!Felipe Ribeiros social media:Behance: www.behance.net/onvfxInstagram: www.instagram.com/on_vfxYouTube: www.youtube.com/onvfxTwitter: www.twitter.com/on_vfx


    Winter Wonderland Art Challenge Winners Announced!

    Winter Wonderland Art Challenge Winners Announced!

    2024-01-05

    CG Challenges

    3D Art Competitions

    The Winter Wonderland Art Challenge, which is organized by Jesse on his Discord channel - Kaizen's Blender Dojo, has received many excellent works through intense competition, and finally the winners were announced. Congratulations to all the winners! Fox Renderfarm, as the leading cloud rendering service provider and render farm in the CG industry, was honored to sponsor this challenge.Jesse did a live critique on his YouTube channel and you can see all the entries here:Winners AnnouncedFirst Place: Kv3D© Kv3D (https://kv3design.com/)Second Place: Hhkkh© Hhkkh (https://www.artstation.com/artwork/w0YgrO)Third Place: Treycochran3D© Treycochran3DAll amazing and beautiful artworks! If you want to get the information of the next 3D challenge, you can join the Discord.


    Interview with Panim, the Visionary 3D Artist Discovered in the polygoniq "Into the Future" Challenge

    Interview with Panim, the Visionary 3D Artist Discovered in the polygoniq "Into the Future" Challenge

    2023-12-27

    Trending

    Fox Renderfarm Interview

    Panim, a 2D and 3D artist, emerged as the 3rd place winner in the polygoniq "Into the Future" challenge. His ability to breathe life into digital landscapes and characters has garnered praise and admiration from peers and enthusiasts alike. Congratulations to Panim! Fox Renderfarm as the industry's top cloud rendering service provider and render farm, was honored to sponsor this contest and interview Panim.Lets explore the behind-the-scenes of Panim's amazing work through this interview.After Everything © PanimFox Renderfarm: Hi Panim! Thank you so much for accepting our interview! Could you please introduce yourself to our readers?Panim: Hey Fox Renderfarm Team, and Hi to everyone who reads this!Im Panim, at this moment, I am a 2D and 3D Artist both as a hobby and as a job.My history is kind of weird because at first I never looked at the 3D world as something I would like to do. Long story short, I was studying computing during university, but I had many issues with the teachers there, that the only answer for me was leaving it. I had a semester doing nothing, and suddenly someone told me about studying 3D, so I joined it and here I am loving this world!Ive been making art since 2017, which is when I started learning about 3D, then in 2019, I finished my studies and started looking for jobs. Since then, I've been studying 3D art by myself.Im looking forward to becoming much better. Due to that, I feel that I know very little about the 3D world, even with all the time I've spent learning.Fox Renderfarm: Congratulations on winning third place in the polygoniq 3D challenge "Into the Future"! How do you feel about it?Panim: Thank you, I feel very happy about it, the environment where we all participated was very nice and it was the first time that I applied to a challenge in the 3D environment, feels amazing!Fox Renderfarm: Can you tell us about the inspirations behind your work "After Everything"? How did you come up with this idea?Panim: Well, at first, what came to my mind was the film, Wall-E, that's where all this started. I actually watched it two times, looking for the environment and more ideas, but as you saw in the video I submitted for the challenge, it was very different from Wall-E.Wall-E © Walt Disney PicturesAfter reading the challenge deadlines to submit, I saw that the day after the deadline would be October 31st, which is Trick or Treat day, so, everything came to that.As you can see, the environment and the pumpkin characters are pretty spooky.I also tried to mix the robot's life with the environment itself, such as receiving metal pieces instead of candies.Screenshot of "After Everything" © PanimScreenshot of "After Everything" © PanimAt first, I thought about making him run away, because the scene was scary and all that, but then it was changed to a very happy ending.Screenshot of "After Everything" © PanimScreenshot of "After Everything" © PanimFox Renderfarm: What do you hope the viewers will take away from watching this video, and what message or feeling do you want to leave them with?Panim: Being able to give life to a robot, and feel somewhat connected to it, even little things such as being around a neighborhood asking or giving candies to people, making them happy, and feeling good about it while being fun at the same time.Fox Renderfarm: Could you please tell us about your pipeline for this work? And how long did it take you? (It would be nice if you could add some pictures of your pipeline!)Panim: Well, everything from start to finish took me 18 very long days, so I started October 12th, with the story script.Im bad at drawing, so what I did was to collect ideas, after making the script I developed the scene scheme, camera angles, times, what would move, and how it would move in an excel sheet. Then, when that info was ready, I started to work with the robot itself. As I noted before, animations that it needed to do, such as walking normally, slowly, quickly, jumping, being scared, etc.Story Script © PanimAfter that was done, I started working on the environment, which I did twice, since the first time I didn't like it at all.For the second time, I used many more images as references of how I would like it to be, and started from there until it was finished.Then I moved to illumination and gave volume to the scene.After everything was done, the moment of rendering came, which took around 48 hours, this was a stressful moment, since there was not much time left, and so many things happened at that moment. For example, I used volumetric fog in every shoot, but when I saw the render, there was a lot of flickering, and I learned that there was something with the blender denoiser (no temporal denoiser yet).So, I had to remove the volumetric fog and tried to solve it with the mist pass, which I didn't like, but that was the answer. (However, I plan to finish it in the future, with everything being fixed, I really liked this work, as it became very personal to me).After the renders were done, I started to work in After Effects and DaVinci Resolve, to fix some issues or add effects.Then, I used Premiere Pro for video and sound compositing.Video and Sound © PanimThen the rendering, where I saw so many little details that likely wouldn't be noticeable for everyone but for me, I had to fix them. ( And I know many are noticeable, but there are things that I learned at the end with no time to fix)Last render time in my zone (I had to leave that day for a meeting)Render Time © PanimFox Renderfarm: Can you tell us the significance of including the pumpkin figures? Why did you choose this particular object?Panim: For me, it was something that came to my mind instantly, after thinking about trick or treat, I remember people going around with little pumpkin boxes with candies inside, so I tried to show it as something bad at first ( for the robot ), but then it turned into something that would make it happy!Screenshot of "After Everything" © PanimFox Renderfarm: The music in this video played a crucial role in setting the tone and atmosphere. How did you decide on the soundtrack, and what impact were you aiming for?Panim: Im not the best at sound design, but I sure tried! At first, the tone it gave was dramatic and dark, where the robot and the viewers would feel a little bit scared walking alone in that place, the moment the second pumpkin appeared I thought about making it feel magical because the robot would receive what he likes the most, metal candies!And at the end when the robot walks away, I wanted to provide a feeling of peace, that nothing bad has happened while being there, and that he could walk back to his home, feeling safe.Fox Renderfarm: How did you use colors, materials, and lighting setup to achieve the atmosphere in your work?Panim: The main feeling I wanted to give was fear, so I used dimmer lights in everything except the robot, which is the main character. So, the illumination was very limited there, as you can see when the colors started to show up in the scenes, everything else became a bit brighter. When comparing the first shot where the robot appeared to the last shot of the video, the difference in lighting is noticeable, giving a different feeling in both situations but in the same setting!Beginning Lighting © PanimEnding Lighting © PanimFox Renderfarm: The editing and pacing of the video are seamless, creating a sense of narrative and progression. How did you approach the editing process to achieve this effect?Panim: I learned that everything should be done in the script first before anything else, that way you can achieve what you like. Now if something better comes to our mind during the progress, I believe we can stop for a moment, and rebuild certain things to become better! (I had that situation 6 times in the process)Fox Renderfarm: Are there any challenges that you encountered during the process of creation? If so, how did you overcome them?Panim: For sure! I had so many issues with the animation of the robot, such as trying to mix and sync the animation to the environment. For example, while the robot was walking, I had to match the steps with the ground that had some high and low levels. How could I solve it? Well, keep trying, looking for solutions online, and applying what I've learned before.I had optimization problems too, which I could solve using camera culling when switching from high to low-resolution objects.The most stressful challenge I had was at the end with the volumetric fog issue, this one I couldn't solve at all, but I could find a temporal solution which was using the mist pass in shots where the flickering was very noticeable. In some shots that were not that noticeable, I used another denoiser in post-production that could solve the issue, which looked good!I had another issue with the robot textures, when I tried to use keys in the little box that opens in its body, the texture started flickering massively. However it was only noticeable in the submission, but not as it was before. So, I was told that this issue was due to the way it was textured probably and thats something I didn't know.Fox Renderfarm: Are there any moments you enjoyed during the creation process? And what was the most memorable?Panim: I enjoyed it from beginning to finish with every issue that happened, because from them I learned a lot, including from other artists in the polygoniq challenge! I pushed myself to achieve everything that was written in the script on time, even if it was at the last moment.Where I had the most fun was making the robot animations and thinking about how would they look in the scene, for example, while he was jumping and dancing.Robot Animations © PanimThe most memorable moment was when I could finally submit the video for everyone to watch, and receiving the cool feedbacks from everyone ( I even had issues on vimeo, since I didn't activate an option, so some people couldn't watch the video (first time using vimeo) )Fox Renderfarm: Have you tried or heard about Fox Renderfarms services before? If so, how do you feel about Fox Renderfarms cloud rendering services? Panim: I have during work when we were looking for cloud rendering due to time needs, Fox Renderfarm was one of the options. However, we have never used it yet.Fox Renderfarm: Do you have any ongoing projects or future plans at the moment?Panim: Yes, at this moment I plan to finish everything that is on my hand (my job), after that, I will start to clean up "After Everything", then collect the jobs that Ive done and share this material online. Ive had many issues with my social media accounts before, such as forgetting my passwords, getting hacked, and all that stuff, but now Im building these things again, with more security. So, the plan is to start again!Im also planning on creating another short in the future, surely better with everything Ive learned on this journey!Screenshot of After Everything © PanimFox Renderfarm: Finally, what advice would you give to aspiring 3D art freelancers? Are there any key lessons or insights that you have learned along your journey?Panim: I know its hard to start, develop, and become recognizable so that people can contact you for jobs/collaborations, but everyone and everything is like that at first, the only way is to continue doing what you like. Things come, just have patience, practice, become better every time you can, and dont lose passion for what you do.Im still in that process, its hard, but surely its possible.I appreciate you all for reaching this point, and big thanks to Fox Renderfarm for this interview and interest in what I did for the challenge! Thanks to the sound creators that I gave credit to at the end of the video, and thanks to polygoniq too! It couldn't be possible without them!These are my socials, you can follow for more upcoming art!Panims social media:Instagram: https://www.instagram.com/panim_official/Twitter: https://twitter.com/Panim_officialThanks again to Panim for accepting our interview! Wishing new heights in your professional career!!


    FGT3D Pumpkin Mage Challenge Winners Announced!

    FGT3D Pumpkin Mage Challenge Winners Announced!

    2023-12-22

    CG Challenges

    3D Art Competitions

    In a riot of pumpkins, magic, and phantoms, an exceedingly talented array of artists rose to the FGT3D Pumpkin Mage Challenge - a Halloween-themed CG contest hosted by Fox Renderfarm from Sep. 20 to Dec. 4. Their digital masterpieces breathlessly merge the macabre with the aesthetically mesmerizing, building a whimsical world of the Pumpkin Mage for us.After the selection by our juries, we are now pleased to announce the winners of FGT3D Pumpkin Mage Challenge! 3 Professional artworks and 3 Student artworks were picked and awarded. Congrats to all the winners!The prizes are provided by our awesome sponsors, including The Gnomon Workshop, Graswald, E-on software, C4Dzone, CGboost, Evermotion, RenderHub, Raysync, Rizom-Lab, iCube R&D Group, 3DModels, InstaLOD, Style3D and more. Special thanks to them! They are all the best in their fields, and we recommend everyone their services/products.Thanks to every artist for participating in FGT3D Challenge. Hope to see more stunning 3D works in the next contest. Join our Discord community. Stay tuned!Winners AnnouncedProfessional Category1st Place: "Shooter" by Ako GhadermarziTITLE: ShooterCAPTION: On Halloween night, the "Pumpkin Shooter" with a lazy pumpkin head and a unique gun protected the town from spooky creatures with enchanted pumpkin seeds. The town's residents slept soundly, Knowing they were safe.WHAT OUR JURY SAYS:Serhii Antropov: This is a very nicely done picture with good colors and an interesting character in action.Miho Aoki: This is very dynamic, intense and scary! The image looks like it's captured a moment of the pumpkin in action. Colors, lighting and texture are well done, too.Tom Grimes: Not sure why a mage needs a gun, but the drama and action of this image made it my first choice!Izzy Kalli: Ako's submission is an excellent demonstration of skill, with a notable depth of field that effectively accentuates the sinister expression on the pumpkin. The inclusion of fire emanating from the pumpkin's eyes and head adds a captivating touch to the overall composition.2nd Place: "Tales of Uncle Pumpkin" by Andrey OliverTITLE: Tales of Uncle PumpkinCAPTION: Uncle Pumpkin is a wizard gardener, and this year, he received a new visitor - his little nephew! He wasted no time in showcasing his magic and sorcery. Uncle Pumpkin has the most beautiful plants in the region and can't wait for his nephew to grow up, and become both his apprentice and best friend.WHAT OUR JURY SAYS:Frank WANG Yefeng: I think achieving success in this competition hinges on a well-executed character design. For the first price, I appreciate Andreys distinctive character design which makes the image look lively. The cinematic composition adds an imaginative layer to the narrative in the image. The placement of props around the character enhances the richness of the overall composition. The practical lighting effects, especially the clever use of pumpkin eyes and candles, are commendable choices. Additionally, the volume light from the moon shines into the scene through the window, adding a touch of enchantment to the overall picture.Samuel Winter: I love the overall style of this, its very unified, as in nothing seems out of place. The colour palette is wonderful, it fits the style really well and ties the scene together. The lighting does a great job of conveying warmth, and is utilised in such a way, as to pick out the details of our main subjects, especially as its contrasted with the colder tones of the background. Great stuff!Izzy Kalli: I appreciate the cohesive visual style of this artwork by Andrey. The clean and stylized aesthetic is maintained consistently, featuring vibrant textures and impressive modeling skills. Noteworthy details, such as the volumetrics enhancing the rim lighting or the attention to hair/fur on the clothing, highlight Andrey's keen creative attention to detail.Serhii Antropov: I love this cartoon style that makes this work stand out from the rest.Miho Aoki: The room looks like a secret basement room, with vines adding to the magical and mysterious feeling. The glowing lighting and the colors contributed to the mood of the image. I noticed the inside of the character's dress emits a glow, too. That's a cool detail!3rd Place: "Spooky Pumpkin" by Joonho BangTITLE: Spooky PumpkinCAPTION: Ready for Halloween?WHAT OUR JURY SAYS:Samuel Winter: The minimal nature of the background works really well here, as it helps draw the eye to the details of the main subject and foreground elements. The material choices for the main character are nice, and offer a stark contrast against the luminant cauldron fumes.Frank WANG Yefeng: Again, I really like this distinctive character design. The seamless interaction and movement between the character and the foreground objects are remarkably convincing. The skilful depiction of the magical fume spilling out of the container showcases the author's exceptional rendering skills. Furthermore, the captivating color scheme employed in the image contributes to its overall fantastical atmosphere.Student Category1st Place: "The GrimPkin Mage" by Arnel AñanaTITLE: The GrimPkin MageCAPTION: The Grim Pumpkin, the undead who became immortal.WHAT OUR JURY SAYS:Tom Grimes: Excellent detail, composition, and lighting, with the "no humans" sign a nice touch!Izzy Kalli: Arnel's submission clinches the top spot in my view, with a decent composition. Considerations for improvement could involve adjusting the focal length or bringing the pumpkin mage closer for enhanced prominence. Exploring textures in more detail and incorporating rim lighting could further enhance the overall effect. Nevertheless, it stands as a robust submission in the student category.Samuel Winter: It's all about the character in this piece for me, a good amount of effort has gone into the flourishes on the clothing.Serhii Antropov: Good job with the character concept and I love the little details in the scene.2nd Place: "Mortal Grin" by Elena KiselevaTITLE: Mortal GrinCAPTION: In the spooky moonlight, get ready for a scary surprise on your way home. Watch out for its creepy stare in the dark night!WHAT OUR JURY SAYS:Miho Aoki: The image has a great atmosphere and lighting. The warm orange lights in the background make the cool color fog and glow of the pumpkin look more mysterious and eerie by contrast.Frank WANG Yefeng: This artwork excels in its composition, color palette, material and texture utilization, and rendering techniques. The artist adeptly places the pumpkin head at the visual focal point, and at the same time demonstrating a keen sense of balance with the environment. The execution is of consistently high quality across all aspects.Samuel Winter: I like the composition here. The contrast between the lighting in the subject, the environment, and sky works really well. The environment has good details, and the volumetrics in the pumpkin eyes is a nice touch.Izzy Kalli: Elena's submission is quite appealing, with the pumpkin harmonizing well with the backdrop of dead trees. The unconventional use of blue emanating from within, instead of the traditional orange, adds a distinctive touch. Overall, it's a pleasing submission and a commendable job.3rd Place: "The Halloween House" by Ethan Romano, Clément Montbarbon, Pauline Mercat, Maxence ParlatiTITLE: The Halloween HouseCAPTION: It's Halloween! And this night the dead are waking up and taking control of the world! That's what happened to this pumpkin farmer who got revived in front of his house! Unfortunately, his 3 dogs got also reincarnated as murlocks that's why the skeleton is now getting attacked!WHAT OUR JURY SAYS:Frank WANG Yefeng: I selected this artwork as the third-place winner because of its use of a variety of richly rendered elements in the composition. It is evident that the artist invested considerable effort in crafting the elaborate costumes and props for the characters. Additionally, the inclusion of the flaming particle element at the bottom of the image adds a dynamic dimension to the overall composition.Miho Aoki: It looks like a scene from a strange story: a skeleton with a pumpkin head is attacked by fish-like water monsters. The pumpkin head looks as if it's caught off-guard, and more water monsters are coming out to attack the pumpkin. A cart loaded with harvested pumpkins is on the left, which probably belongs to the pumpkin character. The image makes me keep observing the details. While many aspects of this image, including the image composition, are not perfect, I'm struck by the unique idea and the details the artist created for this scene.Serhii Antropov: Overall a well done scene with interesting characters.Izzy Kalli: Ethan's submission stands out with added character and elements in the scene. Despite this, it lacks a clear focal point, with attention drawn to the pumpkin house rather than the mage. The narrative involving the fish biting the skeleton bones of the pumpkin mage's arm adds an interesting touch. Improving the composition to center more on the mage could enhance the overall impact, but nonetheless, it remains a great submission.As the leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm has always been committed to the CG community. Our FGT3D competition will continue next year and it's a challenge we are looking forward to your participation!


    Spotlight on Prince Eagle: A Conversation with the Community Pick of polygoniq's 3D Challenge “Into the Future”

    Spotlight on Prince Eagle: A Conversation with the Community Pick of polygoniq's 3D Challenge “Into the Future”

    2023-12-13

    Trending

    Fox Renderfarm Interview

    Meet Prince Eagle, a talented artist based in Germany who has been making waves in the 3D art community. Recently, he has gained recognition for his exceptional artwork "Curious BD-Final" by being selected as the community pick in the polygoniq 3D challenge "Into the Future". Congratulations! Fox Renderfarm as the industry's top cloud rendering service provider and render farm, was honored to sponsor this contest and interview Prince Eagle.Join us in this interview as we delve deeper into the world of this talented artist and discover what makes him stand out.Fox Renderfarm: Hi Prince Eagle! Thank you so much for accepting our interview! Could you please introduce yourself to our readers?Prince Eagle: Hey! I am glad to be here. My artist name is Prince Eagle, I am 25 years old and currently based in Germany. I am about to finish my studies and hope to get more involved in 3D.Fox Renderfarm: Congratulations on winning the community pick in the polygoniqs challenge "Into the Future"! How do you feel about it?Prince Eagle: I am honored that the community loved it so much! So thanks to everyone who voted! I wanted to participate and did not plan to win anything. I just found this robot so adorable (I even made 3 more versions just for fun).Curious BD-Final, Community pick of Into the Future © Prince EagleWatch Your Step © Prince EagleStarry Night © Prince EagleFox Renderfarm: What was the inspiration behind creating this miniature robot in a natural setting? Is there a background story for this robot?Prince Eagle: As people have guessed already, this robot is indeed inspired by BD-1, a robot from the Star Wars universe. As I am a big Star Wars fan and loved this little bot in the game (Jedi: Fallen Order) so much, I wanted to recreate its energy within an image. The robot is really curious, so I thought it might inspect each new object it encounters. Here it found a new type of flower.BD-1 from Star Wars Jedi: Fallen Order © Respawn EntertainmentFox Renderfarm: The robot is depicted observing a flower. What is the significance of this interaction in your piece? What message are you conveying about the relationship between technology and nature? Prince Eagle: Technology, as it stands, lacks its own mind and relies on the data we feed it to make sense of the world around us. To me, the true pinnacle of self-aware tech is when it starts getting curious on its own, building its own database without us having to hold its hand every step of the way. The Moon © Prince EagleFox Renderfarm: Why did you choose to make the background blurry and have the focus solely on the robot?Prince Eagle: There are two reasons. The first one is that I was too lazy to create a background so I took an image and I had to blur it so it fits the scene. The second one is that I want the viewer to focus on what I want him/her to focus on, which is the interaction between a robot and nature.Fox Renderfarm: Could you please tell us about your pipeline for this work? And how long did it take you? Prince Eagle: When I first saw the announcement for the challenge I was sketching some ideas on what the robot should do. I wanted to animate him, but I have limited time to render since I need my laptop to work. I focused on one scene from my sketches and started posing the robot. I added the flower field with GeoScatter and Botaniq and put this one flower in the hand (or foot?) of the robot. Added the background and played with the lighting. Afterward, I used Photoshop to make some areas pop more.All in all, I think it took me 4-5 hours (including render time) to finish this project.Fox Renderfarm: What were the main technical challenges you faced during the creation of your work and how did you overcome them? Were there any technologies that played a crucial part in bringing your vision to life?Prince Eagle: As mentioned before I wanted to animate this little guy, but I needed my laptop to work on my studies. A render farm would have been useful, but since I was happy with just a still image I decided to go that route. In terms of technologies that helped me, there is of course my laptop with a Nvidia 3060 along with Optix to speed up the viewport. If you want to count Photoshop as a technology Id add this too.Fox Renderfarm: Are there any moments you enjoyed during the creation process? And what was the most memorable?Prince Eagle: Coming up with the idea was honestly the best. Taking a pen and paper and just letting your imagination flow is pure fun and I can lose track of time. The second best was giving final touches in Photoshop to give life to an image.Fox Renderfarm: Is there anything you learned from this project that you can share with us?Prince Eagle: Not particularly, but I can only recommend the readers to join challenges left and right. The time pressure and the fact that your work will be seen by others and judged can be intimidating at first, but highly rewarding (whether you win or lose). Either way, you will gain experience, get feedback, and maybe even win prizes. Zen Garden © Prince EagleFox Renderfarm: Any favorite works in the past that you can share with us?Prince Eagle: There are too many to be honest. One that always brings a smile to my face is a video called Cop and Climb. I am planning on continuing this series eventually with more stupid scenes.Cop and Climb © Prince EagleFox Renderfarm: Have you tried Fox Renderfarms cloud rendering services before? If so, how do you feel about Fox Renderfarms cloud rendering services? Prince Eagle: Yes! In fact, I did use it this year for the pwnisher challenge and was amazed by how quickly things worked out. Of course, I needed to get used to packing my scene correctly and checking compatibilities with add-ons, but the support team worked quickly and was nice and helpful.Fox Renderfarm: Do you have any ongoing projects or future plans at the moment?Prince Eagle: I have many plans including continuing my YouTube channel for tutorials etc., but for now I need to finish my thesis (which should be done by February). After that, I can and will focus on bigger projects.Buddha © Prince EagleThanks again to Prince Eagle for accepting our interview! Wishing new heights in your professional career!Prince Eagles social media:Website: https://ogprinceeagle.wixsite.com/prince-eagleInstagram: https://www.instagram.com/prince.eagle.style/YouTube: https://www.youtube.com/@PrinceEagleFacebook: https://www.facebook.com/PrinceEagleStyle


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