CGTrader CG Wildlife Challenge’s Blockbuster Launch
As the pioneer of world’s , Fox Renderfarm sponsors so many world-class CG challenges.
After 3D SciFi Challenge, CG Flora Fauna Challenge, CG Game Characters Challenge and First Model Challenge, Fox Renderfarm sponsors the Fifth CGTrader CG challenge - CG Wildlife Challenge.
Nature is our home that all the things can’t live without. We are familiar with nature. Inspired by nature, CGTrader launched a new CG challenge themed “wildlife”. You can find the inspiration from animals, plants and environment. Choose the one that fits you best, put your ideas to the 3D, render them and create a memorable and worthy winner!
There will be 3 winner categories for CG Wildlife Challenge: Best Animal Category, Best Plant Category, Best Nature Environment Category. Awards will be given for the best 3D CG Model or the visualization uploaded during the challenge period. CGTrader are teaming up with Fox Renderfarm (Rendering fees), Exlevel (GrowFX Licenses), 3DCoat (Professional Licenses), Video Copilot (3D Shader Bundles), Dosch Design (Tree Libraries) and CGCookie (Memberships) to bring you the prizes worth fighting for!
For more information: https://www.cgtrader.com/challenges/cg-wildlife-challenge
CGTrader 2016 First Model Challenge Exclusively Sponsored by RAYVISION
How is year 2015 for you? Did you drift with the current, or work hard? Did you idle away your time, or make every minute count? Whatever, the bell of the New year 2016 started to ring. Fox Renderfarm took the chance to sponsor the CGTrader’s first challenge “First Model Challenge” exclusively.
Everyone remenbers their unforgettable “first”... It's just like the first kiss, first ride on your bike, or when you first started walking ... Well, CGTrader launched a new challenge so that you can call back your sweet memory of “first”. Upload your first model on CGTrader and have a chance to win 500 Hours of Free Rendering from
There will be 1 individual winner for the CG First Model Challenge. Award will be given for the best 3D CG model or visualization uploaded during the challenge period. It is 500 hours of rendering (worth $666 render fee) by Fox Renderfarm.
The challenge will run for the full January and the deadline is Feb 1st. Let’s take up the challenge!
For more information: https://www.cgtrader.com/challenges/first-model-challenge
RAYVISION Sponsors Evermotion Challenge 2015
Evermotion launched a remarkable architectural renderings challenge “Evermotion Challenge 2015” . Fox Renderfarm is the only one domestic render farm to sponsor this challenge.
Evermotion was founded in 1998 and now its portal is one of the biggest over the CG world. Since the beginning Evermotion has earned a stable position in the global CG market and thousands of customers. Evermotion concentrates CG fans from all over the world. It provides a platform for CG fans to share experience and plenty of 3D models and texturing to download. Evermotion creates and develops products that help CG artists with their 3D visualizations by speeding up their workflow and increasing their quality of output.
This challenge lasts from November 17th to January 26th. The participants should submit at least 5 WIP (Work In Progress) renders in their forum thread before the deadline, including concept sketch or reference photo, modeling, texturing, lighting and rendering, post effects and composting. The jury is composed of authorities in CG industry. They are Spanish super realism CG artist Alex Roman, Official V-Ray Instructor Ciro Sannino, Evermotion founder PENdzel – Krzysztof M. Kundzicz, and Evermotion CG artists Jakub Dabrowski, Barbara Witkowska, Michal Horba.
The theme of this challenge is about “LOFT”. First adopters of LOFT style were usually poor artists occupying abandoned factories in industrial quarters. Now LOFT tends to be a new trend over the world. Evermotion seizes this opportunity to launch the challenge, encourages the participants to unleash their imagination and design their own perfect loft!
Join Evermotion Challenge 2015 now!
Are You Ready for New CG Game Character Challenge?
As the pioneer of the world's premier self service cloud render farm , Rayvision has made a significant impact on the CG industry. Rayvision not only provides cloud computing service for rendering in various industries, but also sponsors many international CG challenges and events. The CG challenges launched by CGTrader are the most successful of our sponsored challenges, such as 3D CG Sci-Fi Challenge, 3D CG Flora and Fauna Challenge.
There is an exciting news that CGTrader launched their third challenge, CG Game Character Challenge. There's a visible trend in CG industry - it seems that CG enthusiasts are crazy about game-ready model challenges. That's why CGTrader decided to cheer them up before the beginning of autumn by launching CG Game Character challenge.
It is a fantastic challenge that can not be missed by CG enthusiasts! The partcipants will have a chance to win amazing prizes from the sponsors:
Render fee Rayvision, Substance Live, Substance Painter or Substance Designer licenses by Allegorithmic, Memberships by CG Cookie, Single licenses by Topogun, store credits by Daz3D, Weekly rentals of a GPU server by Ultrarender and additional prizes by CGTrader.
Use your imagination to design your favourite game character model. Generate your original ideas and put them into the 3D model and render, add as much quality as possible. Hope you can win the marvelous prizes!
For more information: https://www.cgtrader.com/challenges/cg-game-character-challenge
CGVray Contest Sponsored by FoxRenderfarm Begins Now
The 3D contest hosted by CGVray is finally kicked off, and is glad to be one of the sponsors. We have noticed that there are already artworks submitted, come on and win the massive prizes now.
The Purpose of the Event
Aims to highlight the ability of CGI artists to achieve an impactful final image.
Call for submission: 14th Feb – 14th March
Internal review: 15th March – 18th March
Judging: 19th March – 24th March
Nominees Announced: 26th March
Winners Announced: 1st April The General Rules
All those artists who wish to present their works can participant freely.
Participants will be able to use any software and any render engine.
Two projects will be accepted per contestant, i.e. you will have to submit 2 images per project, the render raw and the final render of each one. Images must be 1920 x 1080 pixels and not more than 2 megabytes.
The total amount of the prizes for the different winners and participants are about $15,000.
The Winner: About $7,000 in vouchers and licenses of sponsoring products.
2nd: About $4,200 in vouchers and licenses of sponsoring products.
3rd: About $2,750 in vouchers and licenses of sponsoring products.
For the rest of participants will be raffled vouchers and licenses for About $1,000
Note: offers $1,000 rendering credits for this 3D contest.
Sounds very attractive, right? Come on to submit your work and learn more details about CGVray 3D contest here.
FoxRenderfarm Cooperates with WeeklyCGChallenge Now
We are honorable to announce that is cooperating with weeklycgchallenge.com and be one of the sponsors for this great event now.
What is WeeklyCGChallenge?
WeeklyCGChallenge is an awesome event held every 2 weeks (revised lately because of the massive votes by weeklycgchallenge Facebook fans) with a specific topic, every CG artist can join it by submitting your own CG artwork (2D & 3D are both available) during this period. After submission, a jury will select the three best entries for every challenge.
Note: Traditional art is not allowed in this event.
What You Will Get from WeeklyCGChallenge?
First of all, there are a lot of different prizes you can choose, such as the rendering credits, textures.com credits, 3d models etc., please check the full prizes here. Secondly, you will be one of the members in the Hall of Fame as the winner, this is a great honor for CG artists who did great in those competitions, your artwork would be viewed by many other CG artists and you would be known by them which makes you famous in this industry, it will definitely benefit both your skills and career.
Thirdly, you could make a lot of friends there since many CG artists submit artwork and offer reasonable comments & criticize on WeeklyCGChallenge’s Facebook group.
The Team Behind WeeklyCGChallenge
Zacharias Reinhardt is the man who founded weeklycgchallenge.com, he is an awesome 3d artist and also a Certified Blender Trainer. Along with another four talented 3d artists: Rico Cilliers, Cedric van der Kelen, Julien Kaspar and Lukas Walzer, they formed the jury team behind Weekly CG Challenge. And with the professional jury team, they could ensure the competition to be justice and fair.
OK, after learnt so many details about WeeklyCGChalleng and its advantages, it’s your time to decide and join this great event, come on and win the amazing prizes now!
FoxRenderfarm Sponsored Evermotion Challenge 2015 Result Announced
Evermotion had a remarkable architectural renderings challenge “Evermotion Challenge 2015”
Evermotion is in the market from 1998 and now its portal is one of the biggest in the CG world. Evermotion earned the stable position in the CG world with thousands of customers. Evermotion creates and develops products that help CG artists with their 3D visualizations by speeding up their workflow and increasing their quality of output.
in the industry. Since the foundation in 2009. With Quality, good reputation, great customer service and flexible pricing scheme Rayvision Gained hundred thousand users globally. Fox Renderfarm serves leading special effects companies and animation studios from over 50 countries, including two Oscar winners. Recently Fox Renderfarm formed a global strategic partnership with Aliyun and it will help and great impact in the global visual cloud computing services.
The challenge time frame was November 17th to January 26th. The Requirement was participants should submit at least 5 WIP (Work in Progress) renders in their forum thread before the deadline, including concept sketch or reference photo, modeling, texturing, lighting and rendering, post effects and compositing. The jury members were the best authorities in CG industry.
The theme for the challenge was LOFT and now LOFT is the new trend worldwide. Participants really appreciated Evermotion for this challenging opportunity and in return participants unleashed their imagination in a perfect way and designed their own perfect lot!
The Fox Renderfarm sponsored Evermotion challenge judging panel was consisting of 5 members who are well recognized in the CG field.
Alex Roman (CG Artist), Ciro Sannino (Official V-Ray Instructor), Jakub Dabrowski, Michał Horba, Barbara Witkowska (Evermotion CG Artists) they selected the three main Prizes and three awards.
Let's find out who's got the most attention of jury panel!
1st place - Robert Filipowicz
Michał Horba’s comment from the jury panel about this work is “I liked your work very much so there was no hesitation to give it max points”
2nd place - Elena Valeria Nedelcu
Kuba Dąbrowski from judging panel mentioned about this work is “Very solid work, good lighting, many details, great quality.”
3rd place - Yarko Kushta
Ciro Sannino added the comment for the work Is “Very realistic result. Light is fantastic and I really appreciated the artist in person present in a shot. I liked the idea to tell a story”
Let's have a look who's got the most attention of jury for awards
1st Award - Lucia Frascerra
Alex Roman said about this work is “From the accurate use of one-point perspective (superb) to the amazing attention to detail...
2nd award - Peter Sivi
Kuba Dąbrowski mentioned this art as “Good composition, fine details, funny cat. “Bravo!”
3rd Award - Artur Saljukov
Barbara Witkowska added her words to this pictures “Dramatic lighting combined with a great composition caches viewer's eye right from the very first glimpse. It gracefully invites into the place that probably belongs to some kind of a music connoisseur”
After the prize announcement Filipowicz the first prize, holder commented on the result page that he was surprised when he looked at the competition results. "I would like to congratulate all the participants who have brought their projects to an end. There have been created lots of truly amazing pieces of art! Thus, I really appreciate it that my work has been recognized and chosen by the jury. I would like to thank Barbara Witkowska, Michał Horba and Kuba Dąbrowski for such big words. Thanks to everyone who has supported me with their opinions. It gave me a kick to complete this project. It was pleasure to participate in this competition!
We Fox Renderfarm congratulating all the winners !! keep up the amazing work
RAYVISION Sponsors 3D CG Sci-Fi Challenge for Aspiring Graphic Designers
Shenzhen, China– When it comes to cloud rendering services, Rayvision has made a marked impact in the IT industry. In addition to being a pioneer of self-service , Fox Renderfarm became one of the pivotal sponsors, in the exciting 3D CG Sci-Fi Challenge for talented graphic designers.
At a recent conference, a spokesperson for Fox Renderfarm said, “We believe that the best way to grow and develop is to help instill fresh new talent and ideas in a positive direction. We have always been adamant supporters of promoting new talent. As sponsors for the 3D CG Sci-Fi Challenge this year, we are proud to help talented graphic designers exhibit their futuristic visions and dreams on a greater and more realistic scale.”
The best, visionary proposals of the competition will receive some notable prizes. These include a $250 render fee for the first place winners, $150 for the first runner up and finally, a render fee of $100 for the second runner up. Along with sponsors DreamWorks, American Industrial Light and Magic, SKG and various other animation companies from all over the world, provides talented individuals the chance to explore and grow in CG.
The 3D Sci-Fi Challenge focuses on honing and testing the skills of talented individuals who have the capabilities to envision an “alternative” universe with respect to a dystopian or utopian future. This challenge will run from February 20th to April 17th, 2015 and is open to everyone, including teams, and talented graphic designers from all over the world. Each participant has the freedom to upload more than one entry model and stand a chance of qualifying for the portfolio category if they upload more than eight models.
“We suggest that everyone try their skills by participating in this grand event!” added the spokesperson. The CGTrader Staff, will judge each entry on quality, innovation and presentation.
About the Company
Shenzhen Rayvision Inc. is an internet technology company that specializes in research into cluster rendering and parallel computing technology, providing computing services for . It is the pioneer of ‘self service could rendering’. Renderbus, its brand, was the first company in China to offer a cloud-rendering platform.
For the purpose of providing consistent service for CG studios in the world, Rayvision launched a family brand, “Fox Renderfarm”, globally, based on Renderbus(its domestic brand) and Fox RenderFarm (its overseas brand), in 2014. Rayvision promises to provide global users with more excellent, stable and consistent .
3D Sci-Fi Challenge
Tell us what you see when you lift the veil and peek into the dystopian or utopian future worlds. What is your idea of alternative universe and highly altered state of existence? Are there beings out there? What do they look like? What do they do and how do they live? When you step into those parallel planets, does your heart stop due to their colorful beauty or overwhelming fear? Can we take a space lift to travel there? Let the current of questions take you to unimagined places and thrill you with implausible adventures and stories. Ignite the future with a spark of untamed imagination.
We have run a similar challenge last year and have been taken aback by the creativity and effort that went into modeling spaceships, characters, buildings, vehicles, guns and all kinds of concept 3D models that intensified the experience of visiting future worlds. In fact, it's rather addictive, so here we are again, asking you to pull the big guns and show us some back to the future stuff that would make this challenge a roaring adventure.
The best visionary proposals will receive awesome prizes: Substance Indie Packs and Substance Painter / Substance Designer licenses by Allegorithmic, interviews in the magazine by .
##Awards & Prizes
There are two categories of awards in this challenge. Each of them will have one winner and two runner-ups.
Best 3D CG Sci-Fi Challenge Model and Best Portfolio
For the 1st place winners
Substance Indie Pack by Allegorithmic Maxwell Render Suite Node Lock license by Next Limit interview in the magazine by 3D Artist Online 1 Year Professional level Clara.io accounts by Clara.io $250 render fee by Fox Renderfarm $100 store credits by Daz3D 150 credits by CGTrader Promotional features by CGTrader
For the 1st runner-ups
Substance Painter or Substance Designer license by Allegorithmic Learning Edition license by Next Limit
1 Year Professional level Clara.io accounts by Clara.io $150 render fee by Fox Renderfarm $50 store credits by Daz3D 100 credits by CGTrader Promotional features by CGTrader
For the 2nd runner-ups
Substance Painter or Substance Designer license by Allegorithmic 1 Year Professional level Clara.io accounts by Clara.io $100 render fee by Fox Renderfarm $25 store credits by Daz3D 50 credits by CGTrader Promotional features by CGTrader
Terms & Conditions Things you must know
3D CG Sci-Fi Challenge will run from the 20th of February, 2015, to the 17th of April, 2015. When uploading your entry be sure to check "sci-fi-challenge" to get your model tagged and counted to the challenge. Cool renderings are optional but we will definitely consider this when judging.
Things you should know
Designs uploaded to the gallery are not treated as valid entries. Upon joining this challenge, you agree that your rendering scene might be used by sponsors for marketing (non-commercial!) purposes. You can have as much entry models as you want. By uploading more than 8 entry models you are eligible to enter the Portfolio category too. The challenge is open to everyone, including teams, legal entities and people from all over the world. Participating in the challenge and uploading 3D models to CGTrader platform is free of charge. All the entries must be original and not derivable. Employees and relatives of CGTrader and sponsor teams are not allowed to participate in this challenge. Any existing taxes or duties must be paid by the winner. CGTrader is not responsible for any illegal actions taken by the prize winners. We are independent sheriffs of this challenge, so stick to the rules and don't do anything stupid. Got some questions? Have suggestions? Check for FAQ or drop us a line at firstname.lastname@example.org.
Judging The judging of the challenge will be performed by CGTrader staff. Winners will be chosen following the requirements below:
Best 3D CG Sci-Fi Challenge Model
Quality of the 3D CG Sci-Fi model Uniqueness, innovation, and general achievement in design of the 3D Sci-Fi model Clear and attractive presentation on CGTrader.com
Best 3D CG Sci-Fi Challenge Portfolio
Quality of the 3D Sci-Fi portfolio Uniqueness, innovation, and general achievement in design of the 3D Sci-Fi portfolio Clear and attractive presentation on CGTrader.com
Frequently Asked Questions
Do I need to upload files or only images of my 3D design? You need to upload files and images of your 3D design in order to participate in the challenge.
I don't want to put my entry model for sale. Do you have any suggestions? Does earning money from your digital files sounds like a bad idea? Just try to put higher price on it, let's say 300 USD.
I don't want to loose copyrights on my model after it is sold. There are General, Editorial and Custom licenses for you to choose under which you want to operate. Individuals or companies which bought your model can't use it for commercial purposes if it hasn't been changed. So no worries - you won't loose the copyright.
How can I participate in the challenge? Design awesome 3D model for 3D CG Sci-Fi Challenge and upload it to CGTrader.
What if I put the required tag on my already published 3D model on CGTrader - do you treat it as a valid entry? No. Only 3D models uploaded in the period from the 20th of February to the 17th of April 2015 will be treated as valid entries.
Do free 3D models participate in the challenge? Yes, absolutely. Sharing artwork is always appreciated in the community.
Can I enter with 3D models which participated in other challenges elsewhere? Yes. There are no restrictions on publishing and selling your models elsewhere.
Do price tags play any importance when entries are being judged? No. But do not forget that the prices are always judged by the customers.
I want to participate in the challenge so I am going to delete my already uploaded models and upload them again to meet the "publishing period" requirement. Can I do that? No. We are tracking every deleted and uploaded model, so it is useless to drive-through our requirements of the challenge.
More information on CGTrader：http://www.cgtrader.com/challenges/3d-sci-fi-challenge
Interview With Brian Beaudry, The 1st Winner In Renderosity 2018 Animation Holiday Contest
Glad to have an interview with Brian Beaudry, the 1st place winner in Renderosity 2018 Animation Holiday Contest, here is the detail we want to share for everyone, to know more about a good animation hobbyist.
Fox Renderfarm: Hi Brian, congratulation to win the 1st place! Would you please give a brief introduction about yourself?
Brian Beaudry: Yes，my name is Brian Beaudry and I am honored to have won the Renderosity 2018 Animation Holiday Contest. I am a full-time Musician and work in many local bands and nursing homes entertaining people of all ages. Before music, I worked as an Airbrush Artist painting T-shirts, murals, and paintings. I started working in computer art and animation as a hobby about 20 years ago.
Fox Renderfarm: Wow, very interesting experience. So how did you make the decision to step into the animation industry?
Brian Beaudry: Being an Artist is relaxing and a very fulfilling hobby. I started working in still 3d pictures and worked my way into animations. Being able to bring my characters to life on screen in the comfort of my own home is Amazing. I have learned to work with many 3d software packages.
Fox Renderfarm: That’s awesome! Did you still remember your first work, how does it look like? Brian Beaudry: My first programs were Bryce and Ray Dream 3d back in 1996. I was working as an Airbrush artist at the time and made some simple still shots for a Cd cover I was working on at the time. Many years passed and about 9 years ago I started back at 3d artwork on the computer.
Fox Renderfarm: I see, so how did you know the Renderosity's contest?
Brian Beaudry: In 2011 I entered my first Renderosity animation contest after finding the forum page and discovering the contest. That year I took 3rd place. I entered the next 2 years taking 2nd and then finally 1st place. During my first years of the contest, I used Vue for my Animations and put the frames together in After Effects. I found Vue to be very slow for rendering and did not enter again until this year. I changed my Animation program to Iclone 7 which handles pbr rendering and improved my rendering speeds by leaps and bounds. Over the years since my last contest I learned many new tricks which helped make the Movie I made this year that won the contest. I designed the main character in Zbrush and textured him in Substance painter. I have collected some great motion captures over the years and assigned them to my character in Iclone.
Fox Renderfarm: Sounds great! You really love animation, you worth to have the prizes. Can you show us your work that won the place in this contest?
Brian Beaudry: I have uploaded a copy of my movie.
Fox Renderfarm: Good for you! Therefore, what inspired you to come out the idea of making this work? Also, what software, renderers, plugins you used in this work?
Brian Beaudry: The contest theme was the ghosts of Christmas past. My idea was to bring life to an old room using magic. My main character is the Armored Knight. The Idea was the magical Christmas Fairies would bring the old room back to life. The Fairies would come down the chimney and everything they passed would be restored. There were old lights being turned on, the once warm fireplace being re-lit, and of course the suit of armor coming to life. I also wrote the song for this animation called “Christmas Fairies” using a Yamaha Mx-61 keyboard and Sonar recording program.
Fox Renderfarm: Fantastic idea! Did you use Fox Renderfarm service previously? If yes, would you share your ideas about us?
Brian Beaudry: I have never used Fox Renderfarm, but now having some credits I look Forward to using it to help me in future projects.
Fox Renderfarm: Thanks, hope our render farm can satisfy you. Anything else you would like to add or say?
Brian Beaudry: I hope in the near future to start work on some videos for some of my original music. Thank you for your time and I hope you enjoy my Movie ”Ghosts of Christmas Past”.
https://www.youtube.com/watch?v=jV0xxDGHLZY this is my animation on youtube.
www.roadtripniagara.com -my music website
Cuteness Overload! Interview With The Champion Of The CG Boost Cute Warrior Challenge
On July 3, 2019, the CG Boost Cute Warrior Challenge, which sponsored by Fox Renderfarm, announced the final list of winners. There were 128 accepted submissions and so many cute, funny and also weird characters for the Cute Warrior Challenge. Congratulations to 11 entries with the most votes by the jury. Fox Renderfarm also had an interview with the Champion, Kenji Aito, a funny and creative CG artist.
First place: Teddy The Halberdier Bear by Kenji Aito
What the jury says:
Chris Plush: Extremely well executed idea in all aspects. Great armor and weapon design, and awesome attention to detail especially on the fur being worn down in some areas.
Aidy Burrows: Nice clear and readable character! Liking the semi-realistic super clean rendering style too. Nice design on the armor – holes for the ears for example and subtle but effective details!
Gregory Smith: This is a great entry; it hits the topic perfectly, and the technical execution is excellent. The presentation is clear and readable, whilst the attention to detail gives it that extra visual interest.
Ebrahim Umar-Khitab: The accuracy of that grim expression has done me in! Great work.
Lukas Walzer: This piece stands out as being technically incredibly well done. Modeling, fur, texturing and posing are top-notch!
Marius Iatan: his little guy checks all the boxes, down to the pin that holds the bandage. Has the right attitude, too. Very nice character!
Julien Kaspar: There clearly has been a lot of focus on polishing the character itself. This is the one I found myself looking at the most, looking at the details as well as the broader decisions of for the character model. Also, really great grooming and materials throughout!
Zacharias Reinhardt: This plushy character has probably the best technical execution I saw in this challenge. From the great looking metal, the perfect looking fur with the worn out spots, down to all the fine details, everything very well executed. A good dynamic pose and a proper lighting shows the character in fully glory. The only thing I wished here, would have been to see this little guy in an environment with a bit more storytelling context.
Here’s the interview between Fox Renderfarm and Kenji Aito.
Fox Renderfarm: Hi Kenji Aito, would you please give a brief introduction about yourself?
Kenji Aito: Hi, I'm Kenji from Japan (but I'm from France originally). I started to study CG seriously one year ago during my spare time with Blender, that I fell in love with. I still have much to learn and I think it is necessary to keep learning forever in CG (because software evolution is FAST! and so much more accessible than 10 years ago!) Now I wish I can work in the CG industry and well. I'm potentially open to opportunities! Meanwhile, I will keep improving both the technical and artistic sides of CG!
Fox Renderfarm: What inspired you to come out the idea of making the work "Teddy The Halberdier Bear"?
Kenji Aito: Well.. all right... First I was re-watching from scratch Game of Thrones... preparing myself for the LAST season. So, I could see all those nice armors, helmets.. pike axes.. halberd... Then the CGBoost challenge "cute warrior" came up and I was not even sure I will try something (I also join the challenge just before this one but ended up 4th). I gave some consideration to it and... I just thought "Halberdier bear"; sounds funny... and that was it! I was on! Honestly, I was not even sure I will have time to finish my artwork!
Fox Renderfarm: How long did it take you to finish the work? And which part took the most time? Why?
Kenji Aito: Approximately half a day to a day... but it's hard to keep count. Since I have a job I can only work on CG at night, and as I said, I was watching Game of Thrones too! So I think I worked 1.5 hours per day on average, for a bunch of days. The part that took the most time is certainly the fur... I was really not sure what kind of fur will look cool. And since I wanted to be sure, I was doing test renders often... Also, I did not optimize the particles systems at first, so my GPU was too short on memory, and I was rendering on the CPU. So the whole tweaking process took time. As the armor it was fast: for example, the weapon was modeled in 15 min, and shading took something like 20 min.
Fox Renderfarm: What software, renderers, plugins did you use in this work?
Kenji Aito: Blender 3D as my main 3D package! The character was modeling with Blender sculpting mode.. retopology with Instant Meshes! Cycles as render. Everything was made without plugins in Blender actually. But for the armor shaders, I used Substance Painter.
Fox Renderfarm: The jury praises your "awesome attention to detail" in this work, how did you deal with the details?
Kenji Aito: With love! Always... I think I'm addicted to details. Maybe it's a good thing, but it could be a bad thing too... because when I focus too many details I might forget the "big picture", such as storytelling, the overall balance of shapes and color, proportions... Though, I always try to start with simple shapes down to smaller ones... My workflow is very iterative, and feels like going through the history of CGs: decades ago everything was made a few polys but people were already trying to make attractive shapes, profiles, and silhouettes. Then, as software and hardware got better, the same base ideas with more details came to life. The only issue is that it's time-consuming, so you'd better find a "smart/lazy" workflow to quickly add all those yummy details. But also, one must be careful not to saturate with extra small details, otherwise, the audience will be lost. And that, I have to work on it... I guess.
Fox Renderfarm: What has satisfied you most about this work?
Kenji Aito: Well, it was my first 3D character! so I was happy with the result. I don't think I have many skills for characters design... because I should learn to sketch/draw properly for that, study anatomy and all that... But anyway, I think I was happy with the workflow because even though it was my first character, I did not have to check online what to do... It was only me, my Blender and my Pureref (to organize my references)
Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?
Kenji Aito: Honestly, not really. And I was happy about that. Everything went smooth and only the tweaking of the fur was time-consuming. I should have probably tweaked all that in a separated scene with less fur and smaller geometry.
Fox Renderfarm: Did you use Fox Renderfarm service previously? If yes, would you share your ideas about us?
Kenji Aito: No! not yet. But I was thinking about turntables renders in the near future. For my next personal project, I want to make very photorealistic stuff... and a turntable with Cycles would be great. I know, everyone will say " why not EEVEE?!" but well, I want to try your services and I do love raytracing!!
Fox Renderfarm: How long have you been in the CG industry? Do you have any recommendable learning methods to improve professional skills？
Kenji Aito: Well, I'm not a professional but I wish to become one! and make my living with it! Learning methods: well, Blender is awesome and the community is top notch. so many resources are free and of quality... I was really surprised. There are some people making real art with Blender and I think it's great to learn from them. Also, it's always good to look at more classic art: I am very interested into painting theory.. lightning... and all those things that bring life to a piece of paper (or screen!). So I recommend to everyone not to just focus on the theory of 3D, but also go out and learn about art in general: "how to make a good composition" "the art of color matching" and so on... It takes time but I think it's worth it. If I can become a CG professional I will definitely find the time to study all that and I hope I can show it makes a real difference.
Fox Renderfarm: Anything else you would like to share with CG enthusiasts?
Kenji Aito: Contact me if you want to work with me :) My motivation is burning! Now that I start to have some tools at my disposal and know how to use them... I have so many ideas I don't know where to start!!!
You can visit Kenji Aito’s Artstation here. (https://www.artstation.com/kenji-art )
To see more entries of Cute Warrior Challenge, please check here. (https://cgboost.com/cute-warrior-challenge-winners/?tdsourcetag=s_pcqq_aiomsg)
Three D Guns 2 Competition Winners Announcement!
On June 12, 2019, Hum3D’s “Three D Guns 2” Competition, which also sponsored by the leading render farm service provider - Fox Renderfarm, announced the final list of winners. All the works in this competition are gun-themed 3D artworks. The competition attracted a large number of game artists, character designers, and weapon fans. Fox Renderfarm was honorable to be one of the judges, and had the chance to choose a work for the special prize - Fox Renderfarm Team Choice. All the entries are creative and pluralistic, congratulations to everyone. Here are the excellent award-winning works. First place: Porcelain 1911 by Yi Sun What the jury says: Jeremie Noguer: “Original idea and flawless execution”. Yurii Lebediev: “I love it! When I look at this render I remember feeling when I held porcelain mini figurines of animals of my granny. This is so nice and so good done!” Zacharias Reinhardt: “What a combination! Combining a hard and deadly weapon with something filigree as porcelain. The shape and materials with all the painted details, totally sells it”. Dominik Capodieci: “Interesting idea and nice shading and lighting”. Tom Grimes: “I have a soft-spot for juxtapositions, putting two things together that would never normally be found together. A porcelain gun! With beautiful patterning just like on the fine China that only gets used on Sundays. Almost surreal!” Remi Arquier: “I love the concept and the detailing – a lot of work went into taking this outside the box”. Second place: Under Cover Paranoia by Nicolas Berger
What the jury says: Yurii Lebediev: “Absolutely unique ‘gun’! Very nice render! Enormous attention to details!” Zacharias Reinhardt: “This is probably the most disgusting weapon I have ever seen, but that is what it makes so great! The weapon design is great (in a weird way) and looks like it is straight out of an alien movie. The image is technically well executed and I especially like all the tiny realistic details. Now I know hat will haunt me in my nightmares ;)” Remi Arquier: “You don’t see much Cronenberg fan art these days, and this one stood out in concept and execution”. Third place: The Stopper by Kimmo Kaunela
What the jury says: Arseniy Korablev (Teya Conceptor): “My favorite artwork in the competition. This nomination is needed at least to highlight such authors. Beautiful colors, interesting weapon. I want to pick up it and run with it :) The only thing that bothers me is a slightly blurry render, possibly due to DOF, antialiasing or image interpolation settings”. Jeremie Noguer: “The slight stylization works well, lighting and environment are on point”. Deuce Bennett: “I’m a sucker for post-apocalyptic, kitbash, and steampunk. This weapon tells me a story, and I love it”. Special prize from Fox Renderfarm: Decimator MK1 by Malchus
What Fox Renderfarm says: “Great lighting, overall atmosphere is good, warm and cool colors contrast highlights the theme, so that viewers would instantly focus on the main object at first glance. The gun is perfectly blended into the picture, but still manages to stand out. Model, texture and lighting, overall is perfect”. Congratulations to all the award-winning artists and Fox Renderfarm hope to help more 3D artists to create their masterpieces. To check out all of the fantastic winning entries, as well as some special Team Choice mentions, visit Hum3D's blog post here. https://hum3d.com/blog/3d-guns-winners/
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