5 Key Features in Blender 2.82 that Boost Your Creation Productivity
Update Alert! Blender 2.82 is Released!
New features include improvements in various aspects, from sculpting to texturing. Also, the support of RTX on rendering and USD on pipeline are going to boost your productivity to the next level! Here are the details for the 5 groundbreaking new features, and what they mean to CG artists.
- New Fluids Simulation System
Blender is a popular open-sourced software for production and animation artists, but not a perfect choice for hardcore simulations. The new fluids simulation system - Mantaflow - is going to change that.
Mantaflow is the new physically-based fluid simulation framework in Blender for gas (smoke & fire) and liquid simulations. It completely replaces the existing fluid simulation systems and changes the way you work with fluids.
- Cloth Simulation
In cloth simulation, internal air pressure and internal cloth springs are both supported now, which means simulating balloons, cushions and soft bodies will be much easier. What’s more, it is likely that future releases will enable Blender artists to do fully procedural workflow like Houdini.
(Left: Internal air pressure; Right: Internal cloth springs)
- UDIM Support
The UDIM UV layout format was initiated by Weta Digital to handle the high-resolution textures more efficiently. Now it is widely used in the VFX pipelines.
The new support for UDIM in Blender facilitates assets exchanging with applications like Substance Painter, Maya and Houdini. Moreover, UDIM is implemented across all of the key toolsets, which means to display UDIMs in the Image and UV Editors, to paint onto UDIMs in the Image Editor and 3D viewport, and to render scenes that use them in both Cycles and Eevee, are now possible.
- Pixar USD Export
Blender now supports exporting files in Pixar’s open-source Universal Scene Description format.
(Image via Google)
Universal Scene Description (USD) files can contain complex layering, overriding, and references to other files. Blender’s USD Exporter takes a much simpler approach. When exporting, all visible, supported objects in the scene are exported, optionally limited by their selection state. Blender does not (yet) support exporting invisible objects, USD layers, variants, skeletal animation, etc.
- Cycles Improvements
The updated Blender now supports custom render passes, adding in the Shader AOVs (Arbitrary Output Variables) panes in the view layer settings, with a name and data type. The output of any component of a shader graph will be shown in the custom render passes. That helps artists to debug shading problems in a scene.
For artists who work in production, another change to Cycles in Blender 2.82 is supporting the AI-accelerated Denoiser from OptiX, from NVIDIA RTX graphics cards.
(Image via blendernation.com)
As the leading to reduce your rendering time. Welcome to get a $25 free trial.
For more update details, please check the Release Notes by Blender:
‘Ne Zha’ and ‘Upin & Ipin’ Officially in Running for 2020 Oscar Nomination!
Congratulations to the 32 animated features in running for 2020 Oscar nomination. Two of them have chosen Fox Renderfarm’s , they are, Ne Zha, produced by Chengdu Coco Cartoon and Beijing Enlight Media Co., Ltd; and Ipin & Upin: The Lone Gibbon Kris (short for Upin & Ipin), produced by Les' Copaque Production Sdn. Bhd. Besides, another Chinese animated feature White Snake produced by Light Chaser Animation Studios is also listed.
(From left to right: Ne Zha; Ipin & Upin; White Snake)
Both Nezha and Upin & Ipin have made massive box office success in their home country. As of October 2019, Nezha and Upin & Ipin rank respectively as the top and 2nd highest-grossing animated film in their local box offices of all time. Besides their commercial success and popularity within the local markets, being listed in the Animated Feature race in the Oscars demonstrates that their extraordinary stories and productions resonate with people from all walks of life regardless of age, race, and culture.
Fox Renderfarm is wholeheartedly happy for our customers’ breakthroughs and their recognition among the world stage. And as a world-leading services, is our endless pursuit. Because nothing is more delightful than seeing the progress and thriving of the whole community. And we are sincerely looking forward to more cooperation around the world!
Congratulations to all the contenders! The full list of the 32 animated features is attached below, check out to see the animated movies you can’t miss this year.
Wednesday, October 16, 2019 - 10:00
32 ANIMATED FEATURES SUBMITTED FOR 2019 OSCAR® RACE
Thirty-two features have been submitted for consideration in the Animated Feature Film category for the 92nd Academy Awards®.
The submitted features, listed in alphabetical order, are:
- “The Addams Family”
- “The Angry Birds Movie 2”
- “Another Day of Life”
- “Buñuel in the Labyrinth of the Turtles”
- “Children of the Sea”
- “Dilili in Paris”
- “Frozen II”
- “Genndy Tartakovsky’s ‘Primal’ – Tales of Savagery”
- “How to Train Your Dragon: The Hidden World”
- “I Lost My Body”
- “The Last Fiction”
- “The Lego Movie 2: The Second Part”
- “Marona’s Fantastic Tale”
- “Missing Link”
- “Ne Zha”
- “Okko’s Inn”
- “The Secret Life of Pets 2”
- “Spies in Disguise”
- “The Swallows of Kabul”
- “This Magnificent Cake!”
- “The Tower”
- “Toy Story 4”
- “Upin & Ipin: The Lone Gibbon Kris”
- “Weathering with You”
- “White Snake”
Cloud Render Farm Company’s Introduction Video
Recently, Fox Renderfarm, a leading service provider, has published its company introduction video, here is the video,
Fox Renderfarm is Rayvision’s overseas service. It is one of the leading cloud render farms in the industry. Since 2009, Fox Renderfarm has earned a good reputation for its quality performance, strict security protection great customer service and flexible pricing scheme.
Fox Renderfarm, your powerful with 24 Hours support, OSCAR service team, massive render nodes, and Hollywood security. Their experienced technical team has already supported hundreds of projects around the world.
Fox Renderfarm has an outstanding team with over 20 years of CG production experience. Team members are from Disney, Lucasfilm, Dream works, Sony, etc. With professional services and industry-leading innovations, they serve leading special effects companies and animation studios from over 50 countries, including two Oscar winners.
In 2015, Fox Renderfarm has formed a global strategic partnership with Aliyun (Alibaba Cloud Computing) to provide global visual cloud computing services. Welcome to try our platform and enjoy our services.
Which One Is The Best Cloud Render Farm?
Online Render Farm
There are a lot of .
Fox Renderfarm, your powerful with 24 Hours support, OSCAR service team, massive render nodes, and Hollywood security.
Their experienced technical team has already supported hundreds of projects around the world.
Fox Renderfarm has an outstanding team with over 20 years of CG production experience. Team members are from Disney, Lucasfilm, Dream works, Sony, etc. With professional services and industry-leading innovations, they serve leading special effects companies and animation studios from over 50 countries, including two Oscar winners. In 2015, Fox Renderfarm has formed a global strategic partnership with Aliyun (Alibaba Cloud Computing) to provide global visual cloud computing services.
Powerful & Secure Render Farm Service
Fox Renderfarm is Rayvision’s overseas service. It is one of the leading cloud render farms in the industry.
Since 2009, Fox Renderfarm has earned a good reputation for its quality performance, strict security protection great customer service and flexible pricing scheme.
Customized Rendering Solution
Advantage of cloud render farm
The Best Powerful Cloud Render Farm Service
Powerful for Project Submission
No software installation needed, freely submit a project at any time, anywhere.
Available to use on Windows, Mac, and Linux.
The rendering service availability is up to 99.99%.
Refers to MPAA security standards.
Possesses a massive SSD storage system to solve the I/O bottleneck.
Supported Software & Plugins
Fox Renderfarm supports most of the mainstream CG software and plugins.
Dedicated Service Team
Fox Renderfarm's professional and dedicated customer service & technical support team are waiting for you!
Fox Renderfarm is Absolutely Secure& Confidential for Customers
Parts of projects rendered with Fox Renderfarm
Well, you might still wonder if their platform is really the , then just have a free trial, you will know the answer right away.
An Amazing Dragon Ball 3D Animation Project Supported By Fox Renderfarm
A group of international CG artists, who are also the fans of Dragon Ball, one of the most successful manga and anime series of all time, decided to make a project about the anime on their free time.
The nonprofit project, Dragon Ball Z Legacy, supported by , is going to be a 3D animation video clip featuring some of the best manga and animated moments. They said, if this project earns money, all the money will be donated to an international association for children with cancer.
Fox Renderfarm has been committed to supporting public welfare project, such as the Dragon Ball Z Legacy. While supporting more CG artists, we hope to make more contributions to society.
The characters of Dragon Ball Z Legacy
You can check the and know more about the characters.
It is our honor to have an interview with the team leader, Olivier Schmitt. Moreover, Olivier shares us with the making of the project and production experience.
Here's the interview between Fox RenderFarm and Olivier Schmitt.
Fox Renderfarm: Could you please introduce yourself?
Olivier Schmitt: Hello, I'm Olivier Schmitt, I'm French, I'm a CG artist for 12 years, I've studied 3D animation in Paris for 4 years, at Lisaa and Les Gobelins. I work in China in Beijing for 3 years, as a CG artist supervisor.
Fox Renderfarm: When did you begin to like Dragon Ball? And which is your favorite character?
Olivier Schmitt: I started to watch Dragon ball in 1989 when I was 8 years old. I don’t have a favorite character, each one is special and has its own specificity, for example, I like Goku when he arrived late and came to save his friends, I like Krillin when he fight with Cell for saving a mother with her daughter, or when he uses the Kienzan. Vegeta he sacrificed his life to try to kill Buu, etc..
Fox RenderFarm: Does Dragon Ball have any impact on your life and career?
Olivier Schmitt: Yes, Dragon Ball influenced me a lot. When I was a young student I drew Dragon Ball many times, step by step I tried to improve my level and push me always to be better. And I think that helped me to take the decision to start art school and do 3D animation and be here now.
Fox RenderFarm: What’s your original intention of creating the team project?
Olivier Schmitt: The original intention of me and my team, is to create a very beautiful 3D animation of Dragon Ball Z. To take big pleasure to create this Fan video, and give pleasure to the peoples who will watch it.
Fox RenderFarm: What is the story of the team project? And what do you want to express through the work? 30 Dragon Ball characters are selected, any reasons why you choose them in your work?
Olivier Schmitt: The story is to recreate between on 3 and 4 minutes a video clip with many of the best moments of the Dbz action. The thing we want to express is to have chills to do this job and give chills to the audience who will watch the video. The 30 characters selected, are all characters who have influenced the most the story of Dragon Ball Z.
The concept of Dragon Ball Z Legacy
Fox RenderFarm: As for the character modeling design, will you innovate or restore the original version?
Olivier Schmitt: For the characters, we keep the original design version with some small changes.
The character designs of Dragon Ball Z Legacy
Fox RenderFarm: Any software and plugins you use for the project?
Olivier Schmitt: For do this project we use much software: the base is Maya, and we use, Zbrush, Wrap 3, Photoshop, Substance designer, Mari, V-ray for the renders, Houdini, Nuke, Premiere, After effect.
Fox RenderFarm: Artists who are also Dragon Ball fans, how did you call them together? How many team members now? Could you introduce a bit about your team members?
Olivier Schmitt: Yes, all the artists who work on this project are all Fan of DBZ, I think we need it because it’s a big work and long project, needs to be a passion. There are around 60 artists, some of whom work to ILM or MPC, and some other big studios.
Here’s a credit work of the peoples work on the project:
Gonza Estay: Polunga, Fat Buu
David Ruiz: Gohan ss2, Perfect Cell, Goku
Lim Philippe: goten
Jose Roa: Majin buu
Emilio Jose Dominguez Calvo: C18
Sarah Clippe Petruzzi: Trunks
Luís Figueiredo: concept character
Narupiti Harunsong: concept city war
Romain Caudron: Nappa
Melvin Okoronkwo: Krillin
Jose Carrasco: Freezer V3
André de Souza: Kid buu
Gael Roulin: concept character
Anthony Amorose: concept character
Frankino Lupo: TD hair
Laurent Merceau: Rigging
Olivier Schmitt : Director
Fox RenderFarm: Your team members come from all over the world, so how do you communicate during the creation? Any difficulties? How to solve it?
Olivier Schmitt: I created a secret Facebook group and I included step by step all the artists who want to join the project. This is more easy to show where I wish the project takes direction and can communicate all together. And if I need to say some specific things to an artist I communicate with Facebook messenger, or by email. In fact the master word is "patience". Because all of us we do this project on us spend time, during the day we all have our jobs which take a long time of our day, and when we back home sometimes we are tired of being front a computer again. And I really understand about this, so we work all on our own speed, and can take time. But for now, we not really meet difficulty, because we are professional and we know in advance what kind of problems we will meet and we try to fix them before is coming.
Fox RenderFarm: Have you received any favorable comments or suggestions after posting your works on the Internet?
Olivier Schmitt: Yes, I posted some images of the characters on Facebook and generally more than 3/4 of peoples like what we did, and we already got an interview on a French website of 3D animation and we received a favorable reception, and even after that we had some artists join the project after reading the article.
Fox RenderFarm: When is the work expected to be completed? Do you plan to create a longer video or film in the future?
Olivier Schmitt: I hope we finish this video in around 18 months, but is not guaranteed, it will depend on each artist the time he will devote to this project. Yes, I love very much Dragon ball, and my big dream is to create 4 movies for the cinema on 3D animation. When the project is done I hope to have the opportunity the show the video to Toei animation and we can talk about this project and have the license to create it.
Fox RenderFarm: Any interesting stories happened during your project making?
Olivier Schmitt: In fact for this project I communicate a lot with all the artists, some of them every day, but I never meet them in real, some I don’t know how they look like, maybe I can cross them on the street, and don’t know them, whom I talk with every day. And this project allowed me to get in touch with many talented artists and I'm very proud of this.
Fox RenderFarm: Have you heard of Fox Renderfarm before? Where and how? Have you used our service before? How do you like it?
Olivier Schmitt: I heard Fox RenderFarm from Linkedin, and I get touch with Anthony who works on your company. It’s the first time I work with a I created by myself in the company. And the first time I use Fox Renderfarm, I find it’s so easy to use, have a tutorial which explains very clearly step by step how to use it, so is very easy.
Fox RenderFarm: Any other things you want to share with the audience from the CG industry or CG enthusiasts?
Olivier Schmitt: Yes, as I said we do this project for us because we love Dragon Ball, and we want to share with peoples this project, we really want people to take big pleasure to watch it. And we all agree that if this project brings any money, all of this money will be given to an international association for kids who have cancer. We wish that all the children of the world could have the chance like us when we were young to get up in the morning in a good mood because you knew that you would see one or two episodes of Dragon Ball on television. For my part, during the summer holidays with my cousins we woke up every morning before 9 a.m. to watch Dragon Ball, and it was magical :). And finally, I wish to say if any artist loves dragon ball like us and wish to participate in this project he is welcome to contact me. They can contact me on the Facebook page: https://www.facebook.com/dbzLegacyTeam
What's more, Olivier Schmitt also share the steps for how they made Goku for the project of Dragon Ball Z Legacy. Here we can see how Goku cone into being. 1. Firstly, Luis Figueiredo make a concept, and he designed an amazing Goku:
- When the concept was done, David Ruiz make a sculpture on Zbrush of Goku and he gave this very fast and good:
After from this sculpt who was on very high polygon around 6 million polygons we applied on him a base mesh of around 5000 polygons for be on low poly and include rigging, for put the low resolution to the high we used Wrap3:
And to create the textures we use Substance painter:
And we can extract this differents map:
This different maps we apply them on the ALshader on Maya on the Hypershade:
- For finally have this result on low poly:
And from here we can apply the Rigging, we use Advanced skeleton as a base Rigging we optimize for this project:
For the cloth we use almost the same way, we go to substance painter to do the texture and extract these maps:
And have this result:
Finally, we have the Goku with the cloth:
We all expect that Dragon Ball Legacy will be an amazing 3D animation video, especially for the Dragon Ball fans.
Pumpkin Pie Recipe to Create Spooky Animation
It is our style to talk about the ‘sweet-n-popular’ animation characters’ production stories, and you would assume we do the same thing all the time…hmm…I guess you are right! But in this spooky season and especially spooky day like today-Halloween! I know, right? We would like to shy away from the classic Mickey Mouse, Scooby Doo and Looney Tunes, to explore some dark minds instead! It is definitely our favorite day when girls and boys dress up with pumpkin heads, fake skulls, ghostly sheets, and Batman capes asking for candy. If there’s any holiday inspires the artists, it’s Halloween!
Usually, animations and cartoons are geared towards younger audiences and depict a fluffy, light-hearted version of the world we live in. That makes the movie created by worldwide famous studios, like Disney and Pixar, a magical escape for kids of all ages. Anywhere you go you will find people that like the characters and stories found in movies that created by them. Some of these animations come with darker elements stirring just below the surface: death, darkness and evil lurking in your favorite characters and moments. We rummaged through the vast cinematic history and picked a few to show you first.
Fans love to rewatch these movies every year around Halloween, and Disney still plays them on its channel to this day. (Woo. It’s on live now, check it out)
In a world of modern technology, we've gotten used to most effects being done with CGI technology or motion capture. But back in the 1990s, on a film set with a very small budget, things had to be done differently. The small budget was a huge obstacle throughout filming. From special effects to the number of takes they could afford, to the number of people they had on set - everything had to be planned meticulously. Dunham remembers how they made it seem like more monsters were roaming around Halloweentown than were actually present.
"We had just enough extras, and we would double up and change costumes and make it look like there were more and different people and that sort of thing," Duhman told.
If you're wondering where Halloweentown was filmed, it wasn't just on a Disney lot. In fact, the real world town of St. Helen's, Oregon is where it all began. The cast and crew absolutely loved it there, because it really felt like stepping into another world. Kimberly J. Brown-who plays Marnie remembers it fondly to this day, saying,
"It was the perfect location, with a town square and everything."
Director Duwayne Dunham loved the location because of how easy it was to film in. He called it, "basically an abandoned town" that was an "ideal place" for the film. Dunham also fell in love with the color scheme of St.Helens, and admits they got lucky, seeing as how the film budget was so small.
One of the most iconic characters from Halloweentown is definitely Benny-the skeleton taxi driver. He is one of the first monsters that Marnie, Dylan, and Sofie meet in Halloweentown, and he is a recurring character throughout the franchise. Kimberly J. Brown revealed that he was actually a robot.
"The actor dubbed his lines after filming, so we actually worked with a robot," Brown recalls, "I’ll always remember the ‘errr err’ sound it made." Knowing this detail makes it even funnier looking back on their scenes together. Marnie and her siblings always look pretty confused when they're with Benny-- now we know why, haha.
- Toy Story
On the surface, you might be asking what’s scary about an animation about toys? Well, Toy Story is the foundation on which Pixar was built, with a rich history of memorable characters, hilarious scenes and emotional moments. As wholesome and endearing as the franchise is, the film also has disturbing characters and “cover your eyes” scenes that certainly give young children nightmares.
Even though Toy Story 3 takes this spot, the original Toy Story got some serious consideration due to the sadistic, evil character of Sid and his terrifying toy abominations. That sociopath kid set the table for bleak elements to pop up in the series.
2010’s Toy Story 3 finds Woody, Buzz and the rest of our favorite toys fighting to stay together. The infamous incinerator scene at the end of the film, shocked viewers in just how horrifying and brutal it was. Kids and adults got teary-eyed seeing these classic characters that we’ve all come to love, almost meet a fiery end. If that wasn’t traumatic enough, the new toys at the prison-like Sunnyside Daycare, headed by the twisted Lots-O’-Huggin’ Bear, are straight out of a horror film. Big Baby and the cymbals monkey are just plain freaky.
Parents were a little taken aback when they saw how much graphic violence and how many intense scenes were found in this 2012 Pixar film. The medieval story about a young princess named Merida who uses a spell to transform her mother into a bear was a commercial and box-office hit. Positioned as a Disney princess story, the filmmakers played around with the storytelling, incorporating adult themes of betrayal, selfishness, and redemption. They also added a good amount of the supernatural and darker elements, primarily found in the Scottish Highlands.
The main source of fright for kids 5 and under, comes in the form of the massive scary bear with a taste for human flesh. Mor’du is the “villain” of the film, as he was once a prince who let his dark desire of power overtake him, leaving him as the monstrous bear.
Taking a page out of past Disney films like Sleepy Hollow, the animators used a dark color palette, utilizing dark heavy shadows each time Merida left the safe world of the castle and stepped into the mystical woods. In a majority of Disney animated films, the woods are a setting where good and dark magic resides, which is true with Brave as well.
A great scary movie has the power to stick in audiences’ mind for a while, distracting your work and normal life. But are all the scary movies scared you？I doubt that, otherwise there wouldn’t be tons of unknown scary movies and article with the content of” “Why Today's Horror Films Are Just Not Scary Anymore”. Fear and unease are emotions which can be used to help further your story. But the juxtaposition of familiar and unfamiliar, or friendly and unfriendly, makes us feel uneasy sometimes and not raise awareness among the audiences.
Pumpkin Pie Recipe to Create Spooky Animation
Let’s break down what makes something scary so that you can better use them in your own work. And that’s the pumpkin pie we delivered for you today.
Level 1: The Uncanny Valley
If you’ve been around the computer graphics industry, you will be very familiar with this phenomenon. Simply put, the uncanny valley is:
“A computer-generated figure or humanoid robot bearing a near-identical resemblance to a human being arouses a sense of unease or revulsion in the person viewing it.”
Remember Tintin? Spielberg was hoping to make him a global household name in The Adventures of Tintin: Secret of the Unicorn. But the phrase of “uncanny valley” cropped up a lot in early reviews of the movie. As New York magazine put it:
"Tintin looks simultaneously too human and not human at all, his face weirdly fetal, his eyes glassy and vacant instead of bursting with animated life."
Usually, the uncanny valley is a problem for artists, but we can use it to our advantage when intentionally creating creepy art. In the real world, this mechanism has helped humans to avoid diseased creatures and to pair up with more genetically healthy partners.
The core principle here is to create an object or scene that is really close to something that is thought of as good but add some subtle attribute that contradicts that feeling.
Level 2: Surprise!
A common trope of the horror movie genre is the jump scare. It’s simply something unexpected that happens quite suddenly. It’s hard to put a jump scare into a still image, but it’s possible if you put the devil in the details. Perhaps make the scary element a bit harder to spot, so that the viewer gets a nice shock when they do find it.
Level 3: Creepy, Eerie, and Spooky
When something is creepy, it gives you a strong sense of unease. It’s similar to the uncanny valley in that something is not right, but this time there is a sense of real physical danger. It’s your brain telling you to get out of there now before something bad happens.
There is nothing inherently dangerous about a skull. They sit in science classrooms all the time and have not suddenly attacked any students yet. So why would it be spooky to find one in the woods or in an abandoned house? It’s because the skull is no longer in a safe context.
We know the skull is not going to do anything to us on its own, but it implies that something around might cause us to become like the unfortunate owner.
Level 4: Downright Terror
The very height of terror is knowing for a fact that you are in danger, and you need to get away right now. It’s all fun and games until some terrorist threatens to cut off your kneecaps.
Putting your relatable characters in real danger will make the viewers feel danger as well. It’s one way to get them intensely engaged in your story.
“Very intense movies do increase heart rate, and if you have coronary heart disease, (they) can increase chest pain and blood pressure”
Level 5: Putting it all together
For maximum effect, layer these together! In order to convey the feeling of horror, remember that you need to first give enough visual information. Without any detail or a compelling and relatable story, your viewer will feel disconnected from the artwork and not give it a second thought.
Have You Made Any Halloween Render This Year?
You can create a serious spooky character to TRICK us or an even more spooky one to TREAT us!
Three winners will be selected to give out our prices-rendering credits! (As always, haha) Oh no, I just figured we can call it pumpkin credits this time. Your artwork will be shown on our "Fox's Got Talent! Gallery" and shared on our social media platform as well as our newsletter. You will also get an interview opportunity to talk and share your artwork with all Fox Renderfarm users.
The first price: $200 Rendering Credits
The second price: $100 Rendering Credits
The third price: $50 Rendering Credits
December 20th, 2018
We'll announce the winner on Christmas Eve! All entries will be judged by Oscar-level trained 3D artists.
Happy Halloween and enjoy that Candy Corn!
The Rendering Speed Will Be Affected By These Factors
For 3D software, rendering speed will be affected by many factors when it comes to animation, such as followings,
- Hardware configuration.
The rendering speed of a high-performance computer will be much faster than the lower one. It is generally recommended that if you are working on 3D software, your computer is high-configured in CPU, Motherboard, Memory, Storage, etc., or you can use a , like Fox Renderfarm, it is fired up thousands of rendering nodes, easy to use in an affordable price.
- Software parameter settings.
Different software, there will be differences in the parameter settings affecting speed. Common 3D software are such as 3ds Max, Maya, Cinema 4d, Houdini, Clarisse, etc.. Take 3ds Max for example, settings of model, material, lighting, render etc., will affect rendering speed. In V-Ray tab of 3ds Max Render Setup, settings of Image Sampler (Antialiasing), Image Filter, Raytracing, VRayMtl, etc. will affect rendering speed. See the parameters in the panel shown below will directly affect the rendering speed.
3D software using different renderers will directly reflect the difference of rendering time. Common renderers including Arnold, RedShift, V-ray, Corona, Renderman, Octane, etc., each renderer is used in different way by 3D softwares. For example, the use of Octane for Cinema 4D, which is currently the most commonly used GPU renderer for C4D, because the GPU rendering engine is faster in many cases and allows for extremely interactive preview. So it is very popular right now.
Briefly, in the Octane renderer, the settings will directly affect the rendering speed. If you want to speed up the rendering time, check the “Adaptive sampling”, the rendering speed will be much faster, but the effect will not be the same. Depends on the effect you want, you need to adjust the settings and test it.
The Best Cloud Rendering Service Provider
You may be always confused which can support the best cloud rendering services for you or your company? Let me introduce Fox Renderfarm to you.
As the leading cloud rendering service provider in the CG industry, Fox Renderfarm has earned a good reputation for its quality performance, strict security protection, great customer service, and flexible pricing scheme. Now, we here to show part of the reviews from Fox Renderfarm’s customers and partners. We hope the reviews from others can help you to choose the best service provider for yourself.
“The animation was a challenge because we had to animate about 120 shots mixing styles. We had to invest a lot of effort in this area in order to take forward the project.Another challenge I would like to highlight is the making of a realistic talking cat. Everything required the highest quality to make this character credible. The cat was the most complicated character of this episode and we are very proud of the result.”Spanish animation studio Blow Studio.
Upin＆Ipin: Keris Siamang Tunggal
Les’Copaque Production Sdn. Bhd
The technical team of Les’ Copaque Production greatly praises the high-quality rendering service. They said: "We are very satisfied with Fox Renderfarm’s 24/7 real-time technical support, reliable download and upload speed, the user friendly webpage interface, and very simple desktop client app for our alternative option. For example, we have some frames that took 3 days to render locally, and after we submitted to Fox Renderfarm’s platform, it was completed in 2 hours, which greatly saved our time and budget. More importantly, the reliable and quality rendering also guarantees the quality of this film."
Katapix Media:Carlos Duque
"One of our biggest concerns was render time, since we are a small company and we knew this was going to be super render intensive, so we looked for a reliable render service, tried a bunch, and ended up picking Fox Renderfarm, because their price/benefit are more important, their staff was there for us 24/7 not via email or forums, we actually had direct contact with our account manager and a group of TD’s willing to help us regardless of the hour. It was an overall great experience to work with them and we still use Fox Renderfarm as our sole render solution."
The director Bobby bala
Fox Renderfarm has provided rendering power with significantly discounted rate for this film which is over 40,000 frames. Bobby mentioned in the interview that "Fox Renderfarm was critical to the success and completion of our film 'The Shipment'. Their customer service was excellent and their render system was very reliable and user friendly. After many unsuccessful experiences with other rendering services, we were grateful to find Fox which surpassed our expectations. Without their affordable rendering options, we would not have been able to complete our independent sci-fi film which has recently been chosen as an official selection at the prestigious Tribeca Film Festival in New York."
Laurent Witz, filmmaker of short films.
"As a small studio of 3D animation film in France, we need a lot of computing power to show our originality. This requires a great number of computers than those used in the studio. Computer rendering cannot be finished without external support. Finally, we find RAYVISION."
Howard Lovecraft 3
"Sean Patrick O'Reilly said that Fox Renderfarm's flexible nodes arrangement, cost-effective product, and 24/7 online customer service perfectly complement the infrastructures and facilitate independent studios' production process, like us . It is reported that the film "Panda vs Aliens", directed by Sean Animation Studio founder Sean Patrick O'Reilly and directed by Stan Lee and Gill Champion, is now in production and is expected to be released in China in 2019. Sean Patrick O'Reilly said that he hopes to work with more Chinese production companies to provide more high-quality works for the audience."
"As the special effects producer of 'Shadow', PIXOMONDO made great efforts and constantly modified and communicated in the production process to achieve the final result. Fox Renderfarm, which provides support for 'Shadow', also provides powerful technical support for the perfect visual rendering of the film."
Boonie Bears: Blast into the Past
"There are also rendering machines in the company. Before the scene is rendered, the technicians will avoid the repeated submission and rendering invalidation by splitting and assembling the rendering task. When the internal can't meet a large number of rendering requirements, some parts of the rendering task will be submitted to Fox Renderfarm, maximizing the use of rendering resources to ensure completion in the cycle. Fox Renderfarm can provide a large number of rendering clusters, allocate nodes at any time, and provide timely technical support to complete project rendering on time." Production director Qiang Wang commented."
"We're thrilled to partner with the Fox Renderfarm team! It’s great to see that Clarisse is now part of their offer. Fox RenderFarm is a very serious company owning a large number of render nodes. It gives our customers a lot a flexibility as Fox RenderFarm provides them with a quick and easy access to a huge rendering power!"
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Behind Alita: Battle Angel, How To Make Alita Birth
From 20 years ago, RMS Titanic, to 10 years ago, Avatar, to now, Alita: Battle Angel, which will be released, James Cameron, a decade-old sword, always surprises the audience.In fact, before the release of Avatar in 2009, James Cameron had completed the screenplay of Alita: Battle Angel, but due to the high heat of Avatar, he had to plan a sequel, so the Alita: Battle Angel project was put on hold for a while.Alita: Battle Angel is a 2019 American cyberpunk action film based on Yukito Kishiro's manga series Gunnm, written by James Cameron, directed by Robert Rodriguez, a special sci-fi blockbuster produced by Weta Digital, will be released in China on February 22. As the first Hollywood blockbuster after the Chinese New Year, it has already revealed the full potential of explosions. I believe that many card god powders are already ready to wear.The film tells about the development of science and technology after the collapse of the 26th century civilization. Human beings and mechanical reformers coexist. The weak meat is the only survival rule of the Iron and Steel City. Dr Dyson Ido is a famous reformer doctor in Steel City. He found a semi-mechanical girl's body in the garbage dump. After saving it, she named her Alita. Although Alita lost her life and lost her memory, with the help of Dr Dyson Ido and her friend Hugo, she gradually adapted to new life and street sin. By chance, Alita found himself with amazing fighting talent and was destined to be born for the battle. An epic adventure that uncovers the mystery of his own life and breaks the old order of the universe begins.In order to restore the essence of the original comic book Gunnm, in addition to showing the cool "mechanical beauty", the film also retains the characteristics of Alita as a second-dimensional character. Weta Digital uses the new 3D shooting technology "Performance Capture" to make the full CG character Alita photo-realistic and frame the real character without any disobedience. Weta Digital special effects staff told you that the visual effects in the film have been further upgraded compared to movies such as Avatar and Rise of the Planet of the Apes. The VFX Supervisor also said that Alita is the most challenging digital role ever created by Weta Digital.New performance capture technologyHow to present Alita in a real scene, James Cameron and Weta Digital Studio can be said to be painstaking. When filmed, James Cameron revolutionized the motion capture technology created in Avatar with a new “performance capture” technology – a shooting technique that can simultaneously record body movements in addition to facial expressions. In the steel city built in 1:1 real scene, a large number of cameras photographed her face and body markers against Rosa Salazar. The system will depict the markers in three dimensions and generate a set of skeletons in the CG model. Collecting the most realistic power and action data from her body to drive the CG model performance.Rosa Salazar's performance was completely transformed into Alita, and each scar, wrinkle, and every micro-expression were strikingly consistent, achieving a mirror-like magical effect. James Cameron said: "What we are pursuing is to let the audience see the characters in the close-up is real."Alita's big eyes and delicate skinPreviously, Weta Digital had done the trick of The Lord Of The Rings, Caesar of Rise of the Planet of the Apes, and Alita's expression was the most difficult and finest. A pair of big eyes were made with 50,000 pixels, and Alita's iris used 9 million pixels. The production team spent a year to create and four months to perfect. For the first time, Eric Saindon and the team simulated the fibers of the baby's eyes. The close-up lens of the eye was not made with traditional dynamic maps, but completely created the entire eye structure including the iris.The skin of Alita's face is also one of the challenges. To create a real face, you need to understand the "deep deconstruction" of the face. In the process, the team step by step created the head, chin, muscles and the appropriate facial epidermis, which is the fat tissue above the muscles, and then the real "skin layer." The finalization of more than 2,500 facial expressions makes up the various expressions of Alita, thus achieving the perfect integration.47 hairs, 2700 partsTo achieve Alita's unparalleled true texture, the team created 47 hair styles for eyebrows including eyebrows and eyelashes, with more than 132,000 hairs, 2000 eyebrows, 480 eyelashes on her head, face There is nearly 500,000 "peach fluff" on the ear, which is extraordinarily soft under the light. Engineers have implemented a new pore growth technique in which fluff is implanted in every pore of Alita to make the skin more delicate and firmer, and the face is more realistic.The audience can only see the mechanical body of the metal on the screen. In fact, Alita is a simulation doll made of more than 8,000 pieces. The "mechanical skeleton" inside her body is composed of 5,000 parts of different sizes. When watching the movie, I found that all the parts of Alita were moving. When she raised her arm, the following parts followed. At the same time, the production team also designed 71 digital special effects costumes for Alita, a total of 125 different wearing methods. The Berserker's body is assembled using 2700 parts, all of which move at high speed with each movement of the character.Nearly 500 million hours of renderingThe film's Steel City takes a live-action shot in Austin, Texas, covering an area of 96,000 square feet. This huge city, built on the upper slant, requires a huge amount of computation during the rendering process. So the production team used a relatively new technology - the "OSM" caching system. First, use 1 to 20 very simple buildings as the city structure, then add "pipes" and other details to it. With the "OSM" caching system, you only need to cache once to put the buildings in different buildings. The final rendering reduces memory runs, saving time and resources.Alita: Battle Angel Every scene takes 100 hours to render, with a total rendering of 400-500 million hours (500 frames per frame), which is 3 times that of Avatar. At Weta Digital, there are 800 staff members and 30,000 computers working together. When the weather is cold, you can even see the heat in the studio building coming out, because the computers are hot!Currently, Alita: Battle Angel has been released besides China for many days, and the word of mouth has continued to sell. The Audience Score of Rotten Tomatoes has reached 93%. The media and industry insiders in North America also highly praised the film.
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