3ds Max Tutorial: Car Modeling
Hi everyone, this sharing is organized by Fox Renderfarm, the powerful but affordable 3ds max render farm. For many people who are new to 3ds Max, the process of learning 3ds Max modeling is a very complicated process. For example, some models need to be split before production, and these need to have a certain understanding of the car. Hope this sharing, from 3d artist Yeenwen Qian, will help you learn the process and steps of learning car modeling at 3ds Max.
Final rendering effect
When making car models or other realistic models, accurate and detailed reference materials are very important.
Then I found a set of very beautiful 1930s car references on the Internet. The purpose of this project is to create an exact replica of the model, so I chose one of my favorite cars to make and added some of my own things on this basis.
The first step of the model is to make the main part of the car. The shape is started from a BOX, and then the Urbosmooth modifier is added to modify the shape accurately. Next, add details, such as the gap at the body connection.
While modeling, an unusual method was used to obtain model details, such as textures and other things on the hood.
The body details used a VRay Displacement Mod and a displacement map. This combination is very useful and fast to create delicate model details.
The same method was used to make the details of the tire.
The models of other parts are made in the traditional way of polygons. 3ds Max makes this hard-edged model very useful.
After the overall production is completed, we can add subdivisions and special details to the model. The degree of subdivision can be adjusted according to the size of the model. After adding the details, we get a complete vehicle model.
At first, I just wanted to make a beautiful car, but I felt that it would be better to add a background to highlight the vehicle. After considering it, I decided to make a retro street and add some houses and other furnishings, which were made of polygons.
The texture of the car is made with 2 kinds of VRay materials. And the texture of the scene, including sidewalks, walls, doors, roads, uses some textures downloaded from the Internet. In order to show the dilapidation of the old house, A Vraymtl and a small reflection were also used to simulate the wet effect after rain except for the wood.
Rendering is also applicable to VRay. And there is only one local lighting in the scene and an HDRI texture for lighting and reflection. The rendering tests are as follows.
Layered during rendering, one is the background and the other is the car. Then import Photoshop to adjust the effect, adding some depth of field and shabby effects to make the street look more realistic.
Then adjust the brightness, contrast, intensity, and saturation values. The final effect is out!
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