3ds Max Tutorials: How to Set A Realistic Interior Lighting

3ds-Max-Tutorial-How-To-Set-A-Realistic-Interior-Lighting

This article is a 3ds Max tutorial about how to set a realistic interior lighting shared by the powerful but affordable 3ds Max render farm, Fox Renderfarm. We hope that can help you with 3ds Max learning. For interior designers, to make a good work rendering includes many aspects, such as modeling, color matching, lighting atmosphere, composition angle, and so on. In this 3ds Max tutorial, I will discuss with you the lighting layout of the 3ds Max scene. Taking the bedroom space as an example, there is a set of small principles on how to arrange the lights, that is, the order of placing the lights: ambient light → main light source → supplementary light.

This time I will show you the lighting layout process of the Bedroom. This kind of effect is different from the general rendering. It is based on the demonstration of hotel space lighting technology. The purpose is to let everyone know more about the backlighting indoor space and indoor lighting design. Let's take a look at a few photos first, you can watch and observe at the same time,

3ds Max Tutorial How to Set A Realistic Interior Lighting

The above figures have one thing in common, that is, the lighting atmosphere is relatively strong, and the key places are particularly bright, such as pillows, decorations, and dining tables, from which conclusions are drawn. Taking commercial pictures as an example, you don't need to blindly follow the trend to make photo grades. What you want to do is to combine realism and art.

The following uses a set of models as examples. The first step is to add a VRaySky to add ambient light. The rendering setup parameters are shown in the figure, the settings of the image sampler and color map. Adaptive DMC → Mitchell-Netravali → Type: Exponential.

3ds Max Tutorial How to Set A Realistic Interior Lighting

Then open Indirect illumination and check on, set Irradiance map and Light cache, the parameters are as follows,

3ds Max Tutorial How to Set A Realistic Interior Lighting

Test rendering,

3ds Max Tutorial How to Set A Realistic Interior Lighting

It looks very dark right now, yes, only by reducing the darkness of the space can the light atmosphere be shown! So I decided to increase some ambient light, it can be imagined that there is no feeling of turning on the lights during the day.

Two VR surface lights are added, the indoor VR lights are to strengthen the effect of the skylight on the interior,

3ds Max Tutorial How to Set A Realistic Interior Lighting

Lighting parameter value,

3ds Max Tutorial How to Set A Realistic Interior Lighting

Rendering test results:

3ds Max Tutorial How to Set A Realistic Interior Lighting

Although it will not be so dark in reality when the lights are not turned on, the lights cannot be so bright in the 3D software, which will dilute the performance of indoor lights.

In the second step, the ceiling hidden lights are lit according to the area of the square light troughs on the ceiling. Such ceilings are more common. If you find it troublesome, you can look for some plugins to make.

3ds Max Tutorial How to Set A Realistic Interior Lighting

In order to save time and have a contrast effect, you can choose the area rendering test to see,

3ds Max Tutorial How to Set A Realistic Interior Lighting

After placing the ceiling wall lamp, you can see the effect of the background wall around the top, which is the effect of the hidden lamp.

3ds Max Tutorial How to Set A Realistic Interior Lighting

The third step is to add the lights of the bedside table lamp and place a VR ball lamp inside the lampshade of the table lamp.

3ds Max Tutorial How to Set A Realistic Interior Lighting

The fourth step is to make the effect of the tube-shaped lamp, and the brightness of the key positions is improved. This makes the space more important.

The fifth step is to add fill light.

3ds Max Tutorial How to Set A Realistic Interior Lighting

Test to see the effect after fill light, it can be clearly seen that the side of the bed and the ground are not too dark. Finally, all the lights have been arranged. You can also add a light to decorate. At this time, you can choose a smaller IES optical domain network to place the decorations on the bed. This can not only improve the details, but also enrich the shadows on the bed, and finally the post-production effect. (The previously adjusted parameters have not been changed. The parameters can be adjusted higher when the final picture is produced, so the effect is even better.)

3ds Max Tutorial How to Set A Realistic Interior Lighting

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How to Make A Stylized Gun with 3ds Max
How to Make A Stylized Gun with 3ds Max
Fox Renderfarm, the best cloud rendering service provider in the CG industry, this time brings you a sharing from 3d artist CGW on how to use 3ds Max to make a stylized gun, I hope it is helpful for beginners of 3ds Max.In this 3ds Max tutorial, CGW will show how to use 3ds Max to make a stylized gun, and in this process, it will show the main production process and some points that need attention in the production, and explain in detail some model making basic knowledge. There are not too many plug-ins used in the production. The concept of this stylized gun comes from a concept map of a game on the Internet.!How to Make A Stylized Gun with 3ds Max-4!How to Make A Stylized Gun with 3ds Max-27!How to Make A Stylized Gun with 3ds Max-7 ModelingFirst, we used very simple boxes and shapes based on the concept map and built all the structures by pushing and pulling. These are all based on reference diagrams and do not require much additional thinking. The important thing to pay attention to in production is the proportion, so we spent a lot of time adjusting to ensure the accuracy of the model. Finally, we copied a model as a backup to facilitate the later production of high-poly models.!How to Make A Stylized Gun with 3ds Max-23There are many points to pay attention to when making high-polygon models. Especially for beginners, you must first understand Mesh Manipulation and ensure that the mesh is correct to make the correct effect, such as the size of the chamfer.!How to Make A Stylized Gun with 3ds Max-15When making a curved surface, please try to keep the quadrilateral lines evenly distributed. The surface of the quadrilateral is relatively smooth. Triangular and multi-sided surfaces are likely to cause unevenness.!How to Make A Stylized Gun with 3ds Max-13In the chamfering or turning point, avoid the appearance of the surface above the quadrilateral. If so, please try to place it in a flat place, otherwise, it will cause unevenness in the turning area.!How to Make A Stylized Gun with 3ds Max-18Where there is an interface, try to ensure the loop of the line as much as possible to facilitate chamfering or adding lines during subsequent adjustments.!How to Make A Stylized Gun with 3ds Max-10Be sure to avoid that all the lines cannot be at one point. You can use the method on the right to make it, and it will be more convenient in post-production.!How to Make A Stylized Gun with 3ds Max-28For partial chamfering, in order not to affect other places, you can separately cut the part and add the thread separately and adjust it separately.!How to Make A Stylized Gun with 3ds Max-25When making some shapes with multiple blocks, try to use multiple models to stitch together instead of directly squeezing and stretching on one model. Combining models can save time and make it more convenient in the later UV and texturing stages. Real things are mostly made up of combinations.!How to Make A Stylized Gun with 3ds Max-19If it is troublesome to make certain structures, you can consider using other methods instead. For example, some screws and spiral gaps, etc. (the production of high polygons is ultimately for baking textures, not for final use).!How to Make A Stylized Gun with 3ds Max-21!How to Make A Stylized Gun with 3ds Max-20When making some curved surfaces, hollow out on the basis of keeping the curved surface smooth, and as much as possible to ensure that the surface of the model after the hollowing out will not be deformed.!How to Make A Stylized Gun with 3ds Max-26When making some very small bumps with high models, some vertical lines are best to make them inclined planes, while some low-poly models do not need to be made at all. As you can see, the vertical surface is tilted on the left so that the baked result will be more obvious. The error demonstration is on the left.!How to Make A Stylized Gun with 3ds Max-22Here are some line references for every one!How to Make A Stylized Gun with 3ds Max-12!How to Make A Stylized Gun with 3ds Max-17!How to Make A Stylized Gun with 3ds Max-16!How to Make A Stylized Gun with 3ds Max-24Finally, we completed the production of the overall model and modified all the details of the model. This part is where the most time is spent.The completion of the high polygon is as shown below.!How to Make A Stylized Gun with 3ds Max-14 UVSMatch the low polygons and high polygons copied before, so that the arc surface maintains a large number of line segments to have a perfect smooth effect, and ensure that the baked texture does not appear obvious wavy lines. The lines of the plane structure need to use as few lines as possible and keep them average.!How to Make A Stylized Gun with 3ds Max-3When the UV is unfolded, if there is a right or acute angle, please try to disconnect them. In small areas, too many lines will also affect the flatness of the surface. Especially when placing UVS, try to place them reasonably to avoid the waste of ID. It should be noted that some shared and symmetrical models should not overlap before baking.!How to Make A Stylized Gun with 3ds Max-5When dealing with UVID and distinguishing smooth groups, remember: UV must be disconnected where hard edges are maintained, and smooth groups (soft and hard edges) are divided according to UV.!How to Make A Stylized Gun with 3ds Max-3!How to Make A Stylized Gun with 3ds Max-8!How to Make A Stylized Gun with 3ds Max-6 BakingBaking can be done in many ways (plug-ins, software), and they all have different advantages. You can choose your favourite software for baking. After baking the UVS, I adjusted the texture and gave another material to part of the handle based on the concept map. The west is the final result.!How to Make A Stylized Gun with 3ds Max-9!How to Make A Stylized Gun with 3ds Max-4!How to Make A Stylized Gun with 3ds Max-7Fox Renderfarm hopes it will be of some help to you to make stylized in 3ds Max. As you know, Fox Renderfarm is a TPN-accredited cloud render farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!
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3ds Max Modeling Tutorial: Hard Surface Modeling (3)
3ds Max Modeling Tutorial: Hard Surface Modeling (3)
For example, if we want to make such a more complicated robot model, what should we do? StructureBuild a rough head model structure, paying attention to the overall proportional structure. First of all, don't rush to make a detailed structure, we must first build the overall outline of the model.!3D Tutorials Hard Surface ModelingIn this way, the key structure of the model is roughly constructed, without worrying about the details of the model, just the simplest geometry. For this model, it is a symmetrical structure, so we only need to make half of the head, and then copy the other half with symmetry. After ensuring that the proportional relationship is basically accurate, we can move on to the next step. DetailsRefine the preliminary model, and further make the topological structure, pay attention to the quasi-structure line with uniform and appropriate wiring. The next step is to add details, follow the reference to make some lines of the concave and convex structure of the model, this step needs to be as accurate as possible. The surface and line parts need to be as reasonable as possible,More subdivision is needed for smooth areas, less subdivision for flat areas, and the curvature of the model is adjusted.Finally, the topological structure of the model is made. The following is to make the topological structure of the model.!3D Tutorials Hard Surface ModelingFor this model, it is more complicated, and the key consideration is the red shell part. Although the other parts look complicated, they are actually composed of relatively simple small parts, which are easier to handle.!3D Tutorials Hard Surface ModelingContinue to add details and deal with parts of the hard surface model. Since there are many problems will be encountered at this stage, adjustments and changes are required.!3D Tutorials Hard Surface ModelingTips: During this process, we can press the Q key to quickly open and close the subdivision surface to check the effect of the model.After that is the production of eye sockets, ears and other structures. These are not difficult, but require patience and time. Finally, some small parts will be added to perfect some deficiencies.!3D Tutorials Hard Surface Modeling!3D Tutorials Hard Surface ModelingNow the model is basically completed.!3D Tutorials Hard Surface ModelingFox Renderfarm hopes it will be of some help to you. As you know, Fox Renderfarm is an excellent cloud render farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!
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2020-10-10
3ds Max Modeling Tutorial: Hard Surface Modeling (2)
3ds Max Modeling Tutorial: Hard Surface Modeling (2)
According to the principle mentioned above, the closer the line is, the harder the structure.!3D Tutorials Hard Surface Modeling Diamond structureThe diamond structure is a very important and practical technique in modeling.!3D Tutorials Hard Surface ModelingThe shield model and the top six lines finally converge on the bottom corner. Because the upper part of the shield is a relatively wide structure, we need more faces to form its structure. But the bottom corner is a very small structure, and we don't need so many faces. This wiring will make the bottom surface look very crowded, wasting a lot of surfaces, and it is also very inconvenient for subsequent modifications. So, how should we optimize the lines here? This requires the so-called diamond structure.!3D Tutorials Hard Surface ModelingAfter the modification, the upper part of the model still has six faces, but at the bottom corners, there is only one face. Such lines are evenly distributed on the model. By using the diamond structure many times, the number of faces can be gradually reduced, and the wiring of the model can be more optimized.At the same time, the diamond structure can not only play the role of lowering the surface, but also can play the role of raising the surface. If we look at the wiring in reverse, it actually starts from the bottom side and gradually increases the number of sides to the top six sides. We must flexibly use the positive and negative effects of the diamond structure according to the different situations of the model. SemicircleSometimes the model may need to have some very regular structures. For example, this model has a semicircular structure on top and bottom. The best choice is to use some basic shapes to make it. The cylindrical shape is probably used the most.!3D Tutorials Hard Surface ModelingFirst create a cylinder and adjust the size of the lower cylinder. The parameters here are set as integers as much as possible to facilitate the matching of the size of the lower cylinder. At the same time, it needs to reduce the number of segments of the cylinder, so there is no need for so many segments, leaving 12 segments.!3D Tutorials Hard Surface ModelingDelete the unused half of the surface and extrude the structure below; create a new cylinder, reuse the shape again, adjust the parameters of the bottom cylinder, and pay attention to matching the size of the structure above.!3D Tutorials Hard Surface ModelingThen we can select all the lines at the break and use the stitching tool to connect the two structures. The last is some follow-up work, cleaning up the number of faces and so on.!3D Tutorials Hard Surface ModelingNow follow the best CPU&GPU render farm to the next part: 3ds Max Modeling Tutorial: Hard Surface Modeling (3)").
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