3ds Max Tutorials: Semi-realistic 3D Game Scene Interior Production Sharing (2)

3ds-Max-Tutorials-Semi-realistic-3D-Game-Scene-Interior-Production-Sharing

Fox Renderfarm, as the best Maya render farm in the CG industry, the tutorial we shared for you this time is from the 3D artist Thepoly, on how to use 3ds Max and Maya and other software to make a semi-realistic 3D game scene interior production process.

Taking the wooden table as an example below, first of all, we must determine the material to be sculpted and then look for the reference picture corresponding to it. Because the wood in the scene is too old, you need to find some pictures of old wood when looking for reference pictures, for example,

3ds Max Tutorials Semi-realistic 3D Game Scene Interior Production Sharing

The carving process needs to be combined with actual life, so as to achieve a more realistic effect. In this scene, the wooden table is a bit decayed, so the edge of the table will not be made into a hard and sharp right-angle structure, so you can use a brush to make the right-angle part of the edge more smooth when carving. Reflect the texture to be expressed. Coupled with appropriate deformation, it can more vividly increase the visual impact (the modified place is slightly adjusted with the Move brush).

3ds-Max-Tutorials-Semi-realistic-3D-Game-Scene-Interior-Production-Sharing

The wood in the scene has to make a sense of oldness, so cracks are a good way to show that the objects are worn out, and reference pictures are also needed at this time. For example, the cracks on the window plate can be carved according to the cracks in the reference picture. This can reflect the material better, more realistically, and faster.

3ds-Max-Tutorials-Semi-realistic-3D-Game-Scene-Interior-Production-Sharing

The final high poly showed as below:

3ds Max Tutorials Semi-realistic 3D Game Scene Interior Production Sharing

Low polygon model and baking

The final low-poly model uses ZBrush to complete the reduction and then imports into Maya to make the final low-poly model. This can get the low polygon model faster, but the wiring will be less neat. Note that near 90-degree angles, it is necessary to distinguish between smooth groups and split UVs.

3ds Max Tutorials Semi-realistic 3D Game Scene Interior Production Sharing

3ds Max Tutorials Semi-realistic 3D Game Scene Interior Production Sharing

The final baking used Marmoset Toolbag 3.

Material production

After baking all normals and IDs, import Substance Painter to make materials. It is worth noting that the normals baked in Marmoset Toolbag 3 and Maya use OpenGL mode in Substance Painter, and the normals baked in 3ds Max use DirectX mode. After successful import, the remaining textures are baked in the texture set-baking model texture.

Wall material basic process

First, we make the intrinsic color of the material. The intrinsic color layer can add filters to increase details.

3ds Max Tutorials Semi-realistic 3D Game Scene Interior Production Sharing

To add dark colors, use the Dirt generator. Add a drawing layer to repair some unsatisfactory areas. Add bright colors and color changes to create a rough effect of wall corruption. Here mainly relies on hand-drawn layers to modify. Continue to add color changes and roughness changes. Try to get as close to the real effect as possible.

Finally, you can add an adjustment layer to increase the brightness. The material made in Substance Painter should be led to Marmoset Toolbag 3, which will be a little lower than the brightness seen in Substance Painter. The wall material is finished.

3ds Max Tutorials Semi-realistic 3D Game Scene Interior Production Sharing

The furniture in the scene is gray and dark because of the old feeling. The damage and abrasion are to reflect the original color of the wood, so the saturation of the color will be higher than the color of the surface.

3ds Max Tutorials Semi-realistic 3D Game Scene Interior Production Sharing

3. Rendering

Before finally importing into Marmoset Toolbag 3, the lights must be set before rendering. Establishes the main light, and the auxiliary light supplements the light source to maintain the brightness of the picture. And to turn on high DPI and oversampling, turn on GI global illumination and AO environment occlusion.

The final effect showed as below:

3ds Max Tutorials Semi-realistic 3D Game Scene Interior Production Sharing

Fox Renderfarm hopes this learning and sharing can help you. If you want to know more about 3D art, rendering and events, you can follow us. As the industry's leading cloud rendering service provider, Fox Renderfarm have continued to bring the latest and most up-to-date news of the 3D industry. Thanks for reading!

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How to Make A Stylized Gun with 3ds Max
How to Make A Stylized Gun with 3ds Max
Fox Renderfarm, the best cloud rendering service provider in the CG industry, this time brings you a sharing from 3d artist CGW on how to use 3ds Max to make a stylized gun, I hope it is helpful for beginners of 3ds Max.In this 3ds Max tutorial, CGW will show how to use 3ds Max to make a stylized gun, and in this process, it will show the main production process and some points that need attention in the production, and explain in detail some model making basic knowledge. There are not too many plug-ins used in the production. The concept of this stylized gun comes from a concept map of a game on the Internet.!How to Make A Stylized Gun with 3ds Max-4!How to Make A Stylized Gun with 3ds Max-27!How to Make A Stylized Gun with 3ds Max-7 ModelingFirst, we used very simple boxes and shapes based on the concept map and built all the structures by pushing and pulling. These are all based on reference diagrams and do not require much additional thinking. The important thing to pay attention to in production is the proportion, so we spent a lot of time adjusting to ensure the accuracy of the model. Finally, we copied a model as a backup to facilitate the later production of high-poly models.!How to Make A Stylized Gun with 3ds Max-23There are many points to pay attention to when making high-polygon models. Especially for beginners, you must first understand Mesh Manipulation and ensure that the mesh is correct to make the correct effect, such as the size of the chamfer.!How to Make A Stylized Gun with 3ds Max-15When making a curved surface, please try to keep the quadrilateral lines evenly distributed. The surface of the quadrilateral is relatively smooth. Triangular and multi-sided surfaces are likely to cause unevenness.!How to Make A Stylized Gun with 3ds Max-13In the chamfering or turning point, avoid the appearance of the surface above the quadrilateral. If so, please try to place it in a flat place, otherwise, it will cause unevenness in the turning area.!How to Make A Stylized Gun with 3ds Max-18Where there is an interface, try to ensure the loop of the line as much as possible to facilitate chamfering or adding lines during subsequent adjustments.!How to Make A Stylized Gun with 3ds Max-10Be sure to avoid that all the lines cannot be at one point. You can use the method on the right to make it, and it will be more convenient in post-production.!How to Make A Stylized Gun with 3ds Max-28For partial chamfering, in order not to affect other places, you can separately cut the part and add the thread separately and adjust it separately.!How to Make A Stylized Gun with 3ds Max-25When making some shapes with multiple blocks, try to use multiple models to stitch together instead of directly squeezing and stretching on one model. Combining models can save time and make it more convenient in the later UV and texturing stages. Real things are mostly made up of combinations.!How to Make A Stylized Gun with 3ds Max-19If it is troublesome to make certain structures, you can consider using other methods instead. For example, some screws and spiral gaps, etc. (the production of high polygons is ultimately for baking textures, not for final use).!How to Make A Stylized Gun with 3ds Max-21!How to Make A Stylized Gun with 3ds Max-20When making some curved surfaces, hollow out on the basis of keeping the curved surface smooth, and as much as possible to ensure that the surface of the model after the hollowing out will not be deformed.!How to Make A Stylized Gun with 3ds Max-26When making some very small bumps with high models, some vertical lines are best to make them inclined planes, while some low-poly models do not need to be made at all. As you can see, the vertical surface is tilted on the left so that the baked result will be more obvious. The error demonstration is on the left.!How to Make A Stylized Gun with 3ds Max-22Here are some line references for every one!How to Make A Stylized Gun with 3ds Max-12!How to Make A Stylized Gun with 3ds Max-17!How to Make A Stylized Gun with 3ds Max-16!How to Make A Stylized Gun with 3ds Max-24Finally, we completed the production of the overall model and modified all the details of the model. This part is where the most time is spent.The completion of the high polygon is as shown below.!How to Make A Stylized Gun with 3ds Max-14 UVSMatch the low polygons and high polygons copied before, so that the arc surface maintains a large number of line segments to have a perfect smooth effect, and ensure that the baked texture does not appear obvious wavy lines. The lines of the plane structure need to use as few lines as possible and keep them average.!How to Make A Stylized Gun with 3ds Max-3When the UV is unfolded, if there is a right or acute angle, please try to disconnect them. In small areas, too many lines will also affect the flatness of the surface. Especially when placing UVS, try to place them reasonably to avoid the waste of ID. It should be noted that some shared and symmetrical models should not overlap before baking.!How to Make A Stylized Gun with 3ds Max-5When dealing with UVID and distinguishing smooth groups, remember: UV must be disconnected where hard edges are maintained, and smooth groups (soft and hard edges) are divided according to UV.!How to Make A Stylized Gun with 3ds Max-3!How to Make A Stylized Gun with 3ds Max-8!How to Make A Stylized Gun with 3ds Max-6 BakingBaking can be done in many ways (plug-ins, software), and they all have different advantages. You can choose your favourite software for baking. After baking the UVS, I adjusted the texture and gave another material to part of the handle based on the concept map. The west is the final result.!How to Make A Stylized Gun with 3ds Max-9!How to Make A Stylized Gun with 3ds Max-4!How to Make A Stylized Gun with 3ds Max-7Fox Renderfarm hopes it will be of some help to you to make stylized in 3ds Max. As you know, Fox Renderfarm is a TPN-accredited cloud render farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!
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3ds Max Modeling Tutorial: Hard Surface Modeling (3)
3ds Max Modeling Tutorial: Hard Surface Modeling (3)
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3ds Max Modeling Tutorial: Hard Surface Modeling (2)
3ds Max Modeling Tutorial: Hard Surface Modeling (2)
According to the principle mentioned above, the closer the line is, the harder the structure.!3D Tutorials Hard Surface Modeling Diamond structureThe diamond structure is a very important and practical technique in modeling.!3D Tutorials Hard Surface ModelingThe shield model and the top six lines finally converge on the bottom corner. Because the upper part of the shield is a relatively wide structure, we need more faces to form its structure. But the bottom corner is a very small structure, and we don't need so many faces. This wiring will make the bottom surface look very crowded, wasting a lot of surfaces, and it is also very inconvenient for subsequent modifications. So, how should we optimize the lines here? This requires the so-called diamond structure.!3D Tutorials Hard Surface ModelingAfter the modification, the upper part of the model still has six faces, but at the bottom corners, there is only one face. Such lines are evenly distributed on the model. By using the diamond structure many times, the number of faces can be gradually reduced, and the wiring of the model can be more optimized.At the same time, the diamond structure can not only play the role of lowering the surface, but also can play the role of raising the surface. If we look at the wiring in reverse, it actually starts from the bottom side and gradually increases the number of sides to the top six sides. We must flexibly use the positive and negative effects of the diamond structure according to the different situations of the model. SemicircleSometimes the model may need to have some very regular structures. For example, this model has a semicircular structure on top and bottom. The best choice is to use some basic shapes to make it. The cylindrical shape is probably used the most.!3D Tutorials Hard Surface ModelingFirst create a cylinder and adjust the size of the lower cylinder. The parameters here are set as integers as much as possible to facilitate the matching of the size of the lower cylinder. At the same time, it needs to reduce the number of segments of the cylinder, so there is no need for so many segments, leaving 12 segments.!3D Tutorials Hard Surface ModelingDelete the unused half of the surface and extrude the structure below; create a new cylinder, reuse the shape again, adjust the parameters of the bottom cylinder, and pay attention to matching the size of the structure above.!3D Tutorials Hard Surface ModelingThen we can select all the lines at the break and use the stitching tool to connect the two structures. The last is some follow-up work, cleaning up the number of faces and so on.!3D Tutorials Hard Surface ModelingNow follow the best CPU&GPU render farm to the next part: 3ds Max Modeling Tutorial: Hard Surface Modeling (3)").
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