‘Avengers: Endgame’ Beats ‘Avatar’ In Global Box Office!

Avengers-Endgame-beats-Avatar-in-global-box-office

The global box office champion throne has finally changed hands after ten years! Kevin Feige, Chairman of Marvel Film, announced at the San Diego International Comic-Con (SDCC) on July 21st that the Avengers: Endgame's global box office has passed Avatar. The highest global box office record of 2.789 billion US dollars in film history created by James Cameron’s sci-fi film was broken. The Avengers: Endgame glory reached the top of the global film history box office championship.

In the first round of the ‘Avatar' show in 2009, the global box office score was 2.749 billion US dollars. In August 2010, ‘Avatar' re-released, increasing the global box office total to 2.789 billion US dollars.

Avengers-Endgame-beats-Avatar-in-global-box-office

‘Avengers: Endgame' has been madly sucking money from all over the world since the release on April 24, and has successively updated the record of the major box office. The film began its second round of global re-released from June 28th. The re-released version added special eggs at the end of the film, attracting the attention of a large number of fans. With the power of re-released, the ‘Avengers: Endgame’ finally to break record of ‘Avatar’and become the new champion of the box office.

Avengers-Endgame-beats-Avatar-in-global-box-office

At the same time, Disney's new live-action version of ‘Lion King’ was finally released in North America this week, the premiere reached 78.5 million US dollars at the box office, beats the ‘Spider-Man: Far From Home’, which co-produced by Sony and Marvel, reached the top of the box office list champion in North America Friday.

According to industry forecasts, with the release of North America, the global box office of ‘ Lion King’ will break through 300 million US dollars this week, will pass the highest box office record of Disney's ‘Beauty and the Beast'.

In any case, it seems that ‘Avengers: Endgaem’ has surpassed ‘Avatar’ to become the box office champion of the film history, and its position in the short term is solid.

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Virtual Production:Past, Present, and Future(3)
Virtual Production:Past, Present, and Future(3)
The Evolution of Virtual Production Virtual production applied in the industry in early times with less coverage. In the early 1990s, Hollywood used virtual production to make dynamic storyboards, which is the current Previz. 360 degree super static instant short technique used in The Matrix Titanic was released in the United States on December 19, 1997, followed by Matrix in 1999, Matrix 2 and Matrix 3 in 2003, and Transformers 1 in 2007 and its sequels. These films had made a good application and promotion of virtual production, especially the use of Motion Capture and Motion Control. Combination of motion capture and real-time rendering Virtual production is well known to the audience after the release of Avatar in 2009. On December 16, 2009, Avatar and its Pandora brought the audience a beautiful feeling, making the virtual production familiar to the public. The director can directly see the compositing scenes instead of the traditional green screen in the monitor, which makes it refreshing. Avatar takes virtual production to the mainstream When the whole movie is shot on a green or blue background, there are more than 2000 scenes need to have post-production, including editing, VFX, sound and others; and the staff needs to match the shots one by one according to the script description. Hence, demands have driven the development of technology. After Avatar was completed, virtual production was integrated into a commercial module. The Outlook of Virtual Production Although there are many technical problems that need to be improved for virtual production, the development trend has been established and will be prosperous with the rising trend of the global box office. The live version of The Lion King fully uses virtual production The driving effect of Hollywood VFX films has made more and more directors and filmmakers recognize and contact this field, and use this new technology in their creation. A material library for virtual production is needed in the near future. Cultural and historical monuments, natural sceneries, and others have already become frequent visitors to the movie screen. However, all cinematography must go to the site at a high cost. The schedule of the actors is also difficult to coordinate. Real-time compositing scenes in the monitor Virtual production can solve the problem and reduce production costs. For example, when shooting the Colosseum in ancient Rome by virtual production, the actors perform in the virtual shed, directly utilizing the scene of the beast in the material library for cinematography. Movies are the art of creation. Using photos as a background can not meet the need for cinematography technology. A three-dimensional model needs to be built with real textures. Light simulation, such as early morning, dusk, or noon effect, can also be performed as needed. Then put them into the model library, transfer to the virtual production system according to the needs of creation, and let the camera flexibly choose the required angle to shoot according to the needs of the script. The establishment of the material library is a huge digital project, which not only includes all kinds of materials but also enables clear retrieval and calling. This project requires continuous investment and construction. We can build a framework through special groups, formulate technical standards, and incorporate the conformity into the database. We can also commercialize it for a fee to make this material library enter a healthy development track and grow slowly. Only green screen props are needed to simulate the interaction with the virtual scenes In the future, more and more traditional studios will be transformed into virtual studios. Within the scope of human control, 24 hours of cinematography can be provided and will not delay due to any weather. Here is a common sense of virtual production. The scenes built by traditional studios are fixed. The replacement of reality scenes takes one day or a few days, but that of the virtual scene only takes a few minutes. In the performance area, the modules can be assembled outside the venue in advance in the studio. The production of Disney's Mandalorian brings virtual production into the LED era The actor's schedule is very tight. Any accident, such as illness, injury, and so on, will disrupt the normal cinematography plan. The virtual production will make the scenes in the script in advance, and quickly call different scenes according to changes, coordinating the process of the crew to make filming more humane and more efficient. Virtual production has a very good prospect. The continuous improvement of virtual production builds a proper platform to improve the quality of filming. Creativity can be presented in a better way, bringing audiences a better viewing experience.
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2020-06-09
Virtual Production:Past, Present, and Future(2)
Virtual Production:Past, Present, and Future(2)
The Birth of Virtual Production From the perspective of time and popularity of the application, the application of TV should be earlier than that of movies. In 1978, Eugene L. proposed the concept of "Electronic Studio Setting", pointing out that future programming can be completed in an empty studio with only personnel and cameras, and the sets and props are automatically produced by electronic systems. Virtual studio technology widely used by current mainstream TV media After 1992, virtual studio technology realized. As a new technology, the virtual studio became a hotspot in TV studio technology. At the IBC exhibition in 1994, the virtual studio technology debuted in various TV broadcasts. Virtual background can be changed with the lens in the virtual studio The Virtual Studio System (VSS) is a new TV program production system that has emerged in recent years with the rapid development of computer technology and chroma key. F1 program presents a demonstration effect through virtual scenes and props In the VSS, the position and scenes of the cinematography are transmitted to the virtual system in real-time. The green screen (or blue screen) is cleared by chroma key to replace the pre-made virtual three-dimensional space model. Then the host or actor of the picture emerges with the three-dimensional virtual scene into a new picture. Finally, the compositing video can be displayed on the TV in real-time. Using virtual studio technology for remote virtual dialogue Actually, the virtual scene does not exist in reality, but the technology that seamlessly integrates with the real shot characters makes the virtual studio a reality. The world's first reality show using virtual production
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2020-06-08
Virtual Production:Past, Present, and Future(1)
Virtual Production:Past, Present, and Future(1)
This sharing is collected by the TPN-Accredited cloud render farm, Fox Renderfarm. We hope that can help you in learning knowledge in Film and TV production. Virtual Production is an emerging film and TV production system, including a variety of computer-aided film production methods designed to enhance innovation and time-saving. With the help of real-time software such as Unreal Engine, traditional linear processes can be transformed into parallel processes, blurring the boundaries between pre-production, production, and post-production, making the entire process more fluid and collaborative. Virtual production in real-time LED video wall Since Avatar released in 2009, virtual production emerged as a new field from the digital revolution of the film industry, bringing a new perspective to viewers and professionals. The virtual production of Avatar The large-scale use of green screen(or blue screen) filmmaking has made it more and more important for directors to see the real-time composition of performance and virtual space. As directors could implement instant guidance on live shooting by virtual production, the technology is gradually applied to production. Real-time combination in the green screen The Definition of Virtual Production Let’s describe virtual production simply. When the actor performs in front of the green screen (or blue screen), the screen is directly replaced by the virtual scene made in advance. Then the director’s monitor is presented with scenes in real-time composition which can only see in the late stage of the production process. This is called virtual production. Virtual production sets and motion capture environments The History of Virtual Production The development of virtual production is inseparable from the progress of computer technology. In the 1940s and 1950s, computers were in the mainframe stage. In the 1960s and 1970s, they gradually transformed into small computers. Owing to the limitations of the hardware, software, and talent base, virtual production carried forward slowly during this period. IBM-PC launched by IBM Microsoft was founded in 1975, and later developed the Windows operating system; Apple was established in 1976, using Apple's own System x.xx/Mac OS operating system; in 1981, IBM introduced IBM-PC, which greatly simplified the hardware architecture and oriented ordinary people. Because the development of the operating system is still in the DOS stage at this time, the speed of popularization is still very slow. Spielberg on the monitor to view the virtual production effect of Number One Player In 1982, SGI was established in the United States. Jurassic Park, Titanic, Toy Story, The Lord of the Rings, and others are all having a close connection with it. The Lord of the Rings set & VFX compositing In 1995, SGI acquired Alias Wavefront, which is the predecessor of MAYA software. In 1991, Microsoft introduced the Windows 3.0 multi-language version of the operating system. A few years later, Win95 was launched, realizing a real graphical operating interface. Hence, the development of computers entered the fast lane.
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2020-06-05
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