Blender vs Maya vs Cinema 4D, Which One Is The Best 3D Software?

Blender vs Maya vs Cinema 4D, which one is the best 3D Software

Blender vs Maya vs Cinema 4D, which one is the best 3D software for animation? As the leading render farm in the CG industry, Fox Renderfarm will answer this question in a personal opinions. As we know, Blender, Maya and Cinema 4D, all are 3D production software, and they can all make 3D animation. The concept of 3D animation is actually very wide, and the movement of 3D objects can be called 3D animation. Therefore, this software should be distinguished according to their areas of expertise, and cannot be generalized.

Maya

Maya can also be said to be a resource integration platform, which is mainly used in the production of film and television animation and the integration of related resources. Maya's 3D animation, modeling, simulation, and rendering modules provide a powerful integrated toolset. Can be used for animation, environment, motion graphics, virtual reality, and character creation. We can see the figure of Maya in the major movie screens.

Cinema 4D

C4D, full name Cinema 4D. One of the major features of C4D is the integrated package. Using these packages can quickly produce good quality effects and animations. Relatively speaking, novices are relatively easy to get started with C4D. C4D can be seamlessly connected with AE(After Effects), and C4D scenes can be directly imported into AE, so C4D is still very popular in the production of short films and film packaging.

Blender

Blender is a free and open-source, cross-platform, all-round 3D animation production software, providing a series of animated short film production solutions from modeling, animation, materials, rendering, to audio processing, video editing and so on. Blender has a variety of user interfaces that are easy to use in different tasks, with built-in advanced video solutions such as green screen keying, camera backtracking, mask processing, and post node synthesis. There are also built-in cartoon strokes (FreeStyle) and GPU-based Cycles renderer. Python is a built-in script that supports multiple third-party renderers. It is favored by the majority of graphics enthusiasts in short videos and game production.

All in all, the three software cannot be compared without any restrictions. Each of them has its strengths. It depends on which area you want to develop and then choose the best software tool from them.

Welcome to join us

render farm free trial

Recommended reading


How to Render High-quality Images in Blender

2020-03-09


How to render large scenes with Redshift in Cinema 4D

2019-10-15


Arnold\ V-Ray\ Octane\ Conora\ RedShift, Which Is The Best 3D Renderer?

2019-04-15


Why V-Ray Render is Black in SketchUp And How To Fix it?

2019-05-07


How to Reduce Noise in Corona Renderer - Corona Denoising (2022 Updated)

2019-05-15


How the Redshift Proxy Renders the Subdivision

2018-12-28


What is the difference between pre-rendering and real-time rendering?

2020-09-08


Blender vs Maya vs Cinema 4D, Which One Is The Best 3D Software?

2020-01-16


Partners

Interested

How to Import Sequence Maps in Maya
How to Import Sequence Maps in Maya
How to import sequence maps in maya? When the camera is projected, the projected video is converted to a sequence map. Now the best CPU&GPU cloud rendering service provider, Fox Renderfarm, will talk about how Maya adds sequence maps and their points of attention. 01. Identify the texture mapGo to the Material Editor and give a texture file "masterLayer.0001.exr" file on the Color. Here, why not identify the sequence map. (Note: The Property Editor window in the Maya Hypershade is incomplete.)Two solutions:The first method: display the property editor, check Use Image Sequence. Identify the sequence map.The second method: in the Direct Property Editor window, change "masterLayer.0001.exr" to "masterLayer.<f>.exr" (in English input mode)Note: If your sequence format is: "masterLayer.1.exr;masterLayer.2.exr;......;masterLayer.10.exr;" This mode, you can use the second method directly. Checking the “Use Image Sequence” option is still not recognized. 02. Window display modeAfter the map is identified, pressing the 6 buttons in the window still does not display. Because Maya displays the window, they clicked on the Maya default material display. (use default material) Solution: Remove the default material display mode and press the 6 key.We hope this will give you some inspiration and help to import sequence map in Maya. Fox Renderfarm is an excellent cloud render farm for Maya, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users.
More
2019-01-30
The Usage of Maya 2018 Attribute Spread Sheet
The Usage of Maya 2018 Attribute Spread Sheet
Prior to the Maya 2016, it is automatically created a layer selection (Create Layer Override) when opening or closing object properties in bulk. But since Maya added the Render Setup layering settings, the automatic creation of layer selection features has disappeared for the layered approach of older versions of Legacy Render Layers. This is confuse many people who don't know the existence of the Create Override for Selected feature. Today, the best cloud rendering service provider, Fox Renderfarm, will tell you that if the automatic layer selection disappears, how to use the Attribute Spread Sheet tool. For example, I want to make a layer selection of the object's Primary Visibility property. Step 1: Select the object you want to make the layer selection and open Maya's Attribute Spread Sheet tool. Step 2: Select the Primary Visibility property in the Attribute Spread Sheet. Step 3: Click Layer - Create Override for Selected in the upper menu bar. Step 4: Change on to 0 (off). Step 5: Check the Primary Visibility under the Object Properties and you will find that it made the layer selection automatically. However, the best CPU&GPU render farm, Fox Renderfarm want to note that, in fact, the previous version of this feature is also available, but the Maya automatically created the layer selection in the previous version, and now you need to manually click it.
More
2018-12-25
Maya Tutorial: How to Make An Axe (2)
Maya Tutorial: How to Make An Axe (2)
In this part, the best CPU&GPU render farm, Fox Renderfarm continues to tell you how to make an axe.- Maya Tutorial: How to Make An Axe (1)")When I feel that there is no problem with the overall shape, I can start the middle mold of the detailed blade part. Continue to refine the three structural parts that were just split.We have refined the structure of the three parts. At this point, the basic shape of the entire model has basically reached the structure in the concept map.!Maya Tutorial How to Make An Axe!Maya Tutorial How to Make An Axe!Maya Tutorial How to Make An Axe!Maya Tutorial How to Make An AxeIf these details are attached to the basic structure, if it is not easy to make in Maya, you can use the advantages of ZBrush's rapid sculpting for quick sculpting.!Maya Tutorial How to Make An Axe!Maya Tutorial How to Make An AxeThis stage is just a transitional model, there is no need to sense volume or sculpt, like some smaller details, I just quickly generated the basic shape attached to the details on the whole.These are very time-consuming if they are directly modelled in Maya or 3ds Max, so what we need is to use the advantages of each software to quickly achieve the final effect. The software used is not important, the effect is the final.The specific operation is also very simple:- Masking- If the generated thickness is too thick, adjust the thickness and generate again- Separation model- Then adjust the shape according to the original painting.!Maya Tutorial How to Make An AxeWe need to take the topologies of the models planned in ZBrush into low-polygon models and import them into Maya for further mid-model refinement. Finally, some detailed models such as nails and ropes are put on, and then the models are merged, and the preparatory work is done for the model carving. At the edge, I deliberately added some notches and bumps to make this axe look like it is often used.!Maya Tutorial How to Make An Axe SummaryWhen making this model, there are more cumbersome parts. Don't be afraid. Just break the 2D concept map into many small parts, and then distinguish the priority and make it step by step according to the previous plan.Then sculpt some worn details to the model in ZBrush. Then you can go to ZBrush to carve some broken details. In this process, you need to pay attention to the overall structure and don't make too much detail. Do it first, then do it again, otherwise, the model will look too trivial.!Maya Tutorial How to Make An AxeThere are no details everywhere because they will distract the viewer. We only need to have relatively large damage in the distant view, middle-level details in the mid-range, and close-range views to see the texture of the details, and all the things can be combined to form a very beautiful model.When making a model, you will need to make the main character first, and then other accessories. The overall model's picture needs to be coordinated, instead of focusing all the energy on a broken sculpture. We need to use damage and details to set off the subject, not to make those details too attractive.!Maya Tutorial How to Make An Axe!Maya Tutorial How to Make An AxeBy now you should know how to make an axe in Maya. We hope you can learn something from it. Fox Renderfarm is an excellent cloud rendering service provider, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users.
More
2021-04-01
  • Foxrenderfarm

    Powerful Render Farm Service

  • TPN

    Business Consulting

    Global Agent Contact:Gordon Shaw

    Email: gordon@foxrenderfarm.com

    Marketing Contact: Rachel Chen

    Email: rachel@foxrenderfarm.com

    Connect with Us

Fackbook Customer Reviews