Blender, Keyshot And Modo Will All Support RTX-based Rendering
Last week, SIGGRAPH 2019 was successfully finished. At this SIGGRAPH, the high-tech displays are still amazing. As the leading , and one of Nvidia's partners, we are happy to know that several DCC applications, like Modo, Keyshot, and Blender, are announced to support Nvidia’s new RTX GPUs on hardware-accelerated ray tracing.
What is RTX and is it supported by other applications?
First announced last March, RTX is Nvidia’s implementation of DXR, and a new ray tracing extension for DirectX 12. Current RTX GPUs—GeForce RTX consumer graphics, Quadro RTX workstation graphics, and Titan RTX all have dedicated RT hardware cores for ray tracing calculations.
These core software accesses were implemented through the ray tracing architecture provided by Nvidia Optix and announced for free commercial use in 2017. The rendering engine that now supports RTX includes Clarisse iFX, which is mainly for window preview.
For final quality output, Arnold GPU, OctaneRender, Redshift, and Unreal Engine have alpha or beta implementations, the latter being primarily hybrid rasterization/ray tracing renderers.
In Substance Painter and Substance Designer, RTX ray tracing is also used for texture baking.
The Keyshot program will support RTX in the 9th version released this fall. The general function is that if the software detects a compatible GPU in the user system, a new button will appear on the Keyshot ribbon interface to enable GPU rendering. Otherwise, The scene will be rendered normally on the CPU.
In modo, the situation is more complicated, because Foundry's 3D software already has a GPU rendering engine, which is similar to AMD's Radeon Prorender. In the current form, the prorender is primarily used as an interactive preview during asset development, while modo's original CPU renderer is used for the final quality output.
Foundry's new RTX-based path tracking renderer seems to be a replacement for Reyes-based CPU renderers. Currently Foundry has not specified which version of modo will be available in the new RTX rendering engine, although "in the coming months" plans to release access versions to subscribers in advance.
There are also two rendering engines for Blender, although they have all been accelerated by the GPU.
This time, the RTX integration is for the old Cycles engine, which has used Nvidia's CUDA API for GPU rendering - users without Nvidia cards use OpenCL and CPU rendering instead of the new OpenGL-based Eeve engine introduced in Blender 2.80.
Like Keyshot, RTX support is switchable, users can select optix, cuda or opencl or pure CPU rendering via the checkbox in Blender's preferences.
In the benchmarks posted on the Blender Developers blog, when running under OptiX, Cycles renders about twice as fast as the same Nvidia GPU when running under CUDA on the Nvidia GPU. The source code for the new implementation is public, but considering that Blender 2.80 has just been released, it may take some time for the RTX to be officially built.
Made By You, Blender 2.80 Officially Released
After four years of development, the Blender 2.80 version was officially released! Blender is an open source, cross-platform, all-round 3D animation software that provides a range of animated short film production solutions from modeling, animation, materials, rendering, to audio processing, and video editing. Blender 2.80, this version update brings a lot of new features, a redesigned user interface, a new physics-based real-time rendering engine Eevee (which can be used as the final rendering output, or as a real-time rendering engine for views) and more.
Blender 2.8, made by you, a brand new start
Blender 2.80 has reworked the user interface to make the interface more concise and consistent, making it easier for users to use tools, joysticks and more. Blender redesigned a new black theme and modern icons to focus on your artistic creation. The icon can also be controlled by the theme to make it easier to visualize the icon under a variety of themes.
The workspace gives you quick access to things like sculpting, texture drawing or motion tracking. Click on the tabs at the top of the window to change the usage, or customize your workspace to make your work more efficient.
Clip coloring workspace
The 2.80 version has a more advanced 3D view display capability, and the display mode is more diverse and free. The new Workbench rendering engine makes it easier for you to get the job done.
Alpha Studio Random Cavity Shadow
Alpha Wire Random
Alpha Lookdev Texturing
Real-time rendering engine Eevee
Eevee has many advanced features such as volumetric fog, screen space refraction, subsurface reflections, soft and contact shadows, depth of field, camera motion blur and glow.
Eevee's material nodes are the same as Cycles, so it's easy to render existing scenes. For Cycles users, Eevee can also be used as a live preview.
The 2.80 version greatly enhances 2D rendering capabilities. The new Grease Pencil interface is more friendly to 2D artists, and you can have both 2D and 3D production capabilities to make your creations easier.
Grease Pencil is more than just a drawing tool, it is highly integrated with existing object selection, editing, management and linking tools, and has powerful deformers and brush tools.
Normalized hair BSDF Rendering physics-based hair is easier, eliminating the need to set up complex shader networks.
Subdivision and micro replacement
Cryptomatte This function saves the inconvenience of setting the object object and the object material ID for the later stage. You only need to check this before rendering, and then select the desired selection in the post-synthesis.
Random walk subsurface scattering
For more information and downloads, please visit https://www.blender.org/
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Let's Take A Look At Blender's Growth In 25 Years!
Blender, an open-source 3D animation software, is 25 years old. Fox Renderfarm is the world's leading visual cloud rendering, supporting a variety of CG software and plug-ins, including Blender. Fox Renderfarm is here to present a birthday greeting to Blender. At the same time, it is also hard to talk to all CG artists and TD’s who have spent time and energy on this open source software! Let's take a look at Blender's growth in 25 years! 1993 On the Christmas holiday of 1993, Ton Roosendaal began researching Blender software based on his original design. 1994 On January 2, 1994, the first Blender version based on the subdivision window system was officially launched. The system was restored from an old backup of Ton's SGI Indigo2 workstation and is now marked as Blender's official birthday. It took them 15 months to use the software as an internal authoring tool for the NeoGeo animation studio in the Netherlands. Until January 1, 1998, Blender was released online as SGI free software. 2002 In the early 21st century after the Internet bubble burst, Blender released versions of Linux and Windows under the GNU General Public License (GPL), which was free for the industry from October 13, 2002, to the present. Now Blender is run by the Blender Foundation, a Dutch charity that supports and promotes projects on Blender.org. Its mission is to build a free, completely open source 3D creation pipeline for artists and small teams. Although Blender is already a very good open source software, hundreds of technicians from all over the world are constantly developing and enriching its features. Currently, Blender supports the entire 3D animated short film production solution, which provides modelling, rigging, animation, simulation, rendering, compositing and motion tracking, as well as video editing and game creation. The power of Blender 2.7 Blender supports cross-platform work and works well on Linux, Windows, and Macintosh computers. Blender is an open source project licensed under the GNU GPL. All code is written in C, C++ and Python, and its interface uses OpenGL to provide a consistent experience. Blender is well-suited to the needs of individuals and small studios that benefit from the unified pipeline and responsive development. 1. Cycles rendering engine Cycles are Blender's built-in unbiased path tracker engine that delivers realistic rendering. Live viewport preview CPU and GPU rendering PBR shader and HDR lighting support VR rendering support 2. Animation and rigging Blender has high-quality rigging and animation tools. Currently, Blender is used in numerous short films, commercials, TV series and feature films. Envelope, character bone rigging and automatic skinning B-spline interpolation bone Curve editor and animated photo table Customize bone shapes for quick input Sound synchronization 3. Story Art (Drawing 2D) Drawing directly in the 3D viewport makes sense, providing a free workflow for storyboarders and 2D artists. Combine 2D and 3D in the viewport Onion skin full animation support Strokes and filled layers and colours Engraving brush strokes and parent pens into 3D objects 4. Tracker Blender includes production-ready cameras and object tracking, allowing artists to import raw material, track footage, mask areas and watch camera movements in 3D scenes. Automatic and manual tracking Powerful camera reconstruction Preview your tracking footage and 3D scenes in real time Support for plane tracking and tripod solver 5. Python Blender has a flexible Python control interface that can adjust layout, colour, size and even fonts. The community uses hundreds of add-ons. Custom interface layout and colour Hi-res / Retina screen support Create your own tools and add-ons Draw an OpenGL viewport Connect using Blender's Render API In addition to the key rendering denoising tools, the Blender 2.7 version includes many tools for full pipelines. For example, a strong simulation foundation, including industry standard libraries such as Bullet and MagnaFlow, and even basic video editing tools. Blender 2.8 Beta five highlights Version 2.80 is now in beta and may be released in February or March. The new beta also includes a new 2D animation mode that can be drawn directly into a 3D animation environment and is more consistent and easy to use. 1.User interface Blender 2.8 version of the user interface and user experience will be more smooth and fit than the previous version, through the workspace, you can quickly start using sculpting, texture drawing or motion tracking tasks. Can be customized according to their own needs, improve work efficiency. 2. EEVEE A new physics-based real-time renderer that acts as both a final frame renderer and a real-time viewport engine that drives Blender to create assets with advanced features such as volume, screen space reflection and refraction, and subsurfaces. Scatter, soft and touch shadows, depth of field, camera motion blur and bloom. 3. Viewport The new modern 3D viewport, the workbench engine provides flexible display of work scenes. EEVEE powers the viewport for interactive modelling and painting using PBR materials. (Blender's minimum graphics requirements have been added to OpenGL Core 3.3) 4. 2D animation The 2.8 version of the 2D drawing function has been greatly improved. The new Grease Pencil creates a more user-friendly interface for 2D artists while maintaining the benefits of a complete 3D suite. The grease pencil has changed from a stroke to a real Blender object, and the brushes and tools have been greatly improved. 5. Cycle The new principle volume and hair shader, bevel and ambient occlusion shaders now fully support the industry standard Cryptomatte, which combines CPU and GPU for rendering, random walk subsurface scattering and more. The 2.8 version is still in the testing phase, and more complete features are coming online, let’s looking forward to it! Render Farm give the best wishes to Blender again.