How to Render High-quality Images in Blender

2020-03-09

Blender render farm

In this article, the best CPU & GPU cloud render farm service provider, Fox Renderfarm, will tell you how to render high-quality images in blender.With the development of computer technology, Blender has been widely used in the field of graphic design, so that ordinary people also have the opportunity to come into contact with Computer Graphics technology referred to as "CG technology". Computer Graphic Image is also computer 3D animation technology, referred to as "CGI". Whether it is "Toy Story", "The Lion King" or "1917", the success of these world-class blockbusters can not be separated from the establishment of models in 3D software, and then to visual effects, post-production software composition, Editing, and more.!how to render high-quality images in blender - 1Image via blendercn.org As a new star in 3D software, blender integrates modeling, sculpting, binding, particles, animation, etc., and is a software that supports commercial creation for free forever. So how do we use blender to output high-quality images?Blender has 2 renderers that can convert a 3D scene into a 2D image.- Eevee is a physics-based real-time renderer.- Cycles is a physically-based ray-tracing renderer.Use plugins to add more third-party rendering engines. Each renderer has its own rendering settings to control rendering quality and performance. And the rendering effect is determined by the camera, lighting,and materials, which also determine the quality of the output images.!how to render high-quality images in blenderImage via blendercn.orgHere is the Cycles renderer that comes with Blender as an example. As a GPU-based rendering engine, rendering effects have become more and more mature, and its speed is much faster than the CPU renderer. So where does it affect the output image quality? SamplingThe sampling method determines how the light is calculated. The light is emitted from the camera into the scene and bounces back and forth until they find a light source, such as a light object, a glowing object, or the ambient background light. Number of light path traces for a single pixel in the final render. The more samples there are, the less noise there will be in the result and the more accurate it will be. Path trackingThe rendering attribute is the amount of light emitted from the camera to each pixel. The view attribute is used for scene rendering in the view. A value of 32 means that each pixel will be tracked by 32 rays.) NoiseNoise in the image will greatly affect the image quality because 32 beams of light per pixel are not enough to produce a high-quality image (To reduce the noise by 50%, double the number of lights, so the rendering time will also double, depending on the computer configuration to set the value, at least 1024 if you want a better effect. Rendering propertiesThe rendering properties greatly affect the rendering quality, try to adjust to the maximum value that the view can reach, and adjust the view back to 32 to maximize the quality. Optical Path Length It refers to the value of the number of bounces to track the path of each beam. The difference between 0 and the maximum will be very large. Camera PropertiesCamera size: It needs a proper ratio and size, and the focal length needs to be adjusted according to the content of the image. The appropriate size can display the details of the Depth of field.Depth of field: The choice of lens will affect the depth of field details. The depth of field determines how far away the object will be displayed clearly.Aperture radius: determines how far the object in the radius is clear, and it will become blurredFocus: Focus needs to be adjusted. Set important objects in the image as axes and adjust the appropriate aperture radius to show the correct object to the viewer.If you want to improve the quality of the images, you can try some of the suggestions above. Improving the quality of images is not something that can be improved by reading an article. Continuous learning and practice is the best way.Cycles is undoubtedly a young renderer. Blender is also constantly improving some of the features of Cycles, and it has a lot of room for development in the future. As a TPN-accredited render farm, Fox Renderfarm supports most mainstream 3D software, renderers, and plugins, including Blender, 3ds Max, Maya, Cinema 4D, Clarisse, and more. So if you want to use a renderer other than cycles, you can also consider Fox Renderfarm, which is undoubtedly a powerful, fast and safe render farm. It can easily help you render high-quality images in Blender. Recently Fox Renderfarm has initiated a program called Evergreen Program especially for new users. Accomplish your first top-up and you could get a free render coupon and even a Gold Membership for three months. The more you recharge, the more you save.!Two Important Things Zync Render Users Need to Know 9*New User: User registered in 2022 who is ready to accomplish the first top-up.Plus the $25 free trial for new users, it is really worth trying to see if Fox Renderfarm is the right choice for you.


Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes

2022-05-16

Blender

Today, as the leading cloud rendering service provider, Fox Renderfarm is going to share a simple cel shading tutorial for cartoon in Blender and a way to give the cartoon border. The basic cel shading for cartoon effect is very simple in Blender and can be solved with just a few clicks. Even if you are not very skilled in Blender, you can do it after reading this article. Part 1. Material of Cel Shading for CartoonFirst, create a material sphere for your model, delete the Principled BSDF shader and leave the Material Output undeleted.!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 1Next, create 3 nodes: Diffuse BSDF, Shader-RGB, ColorRamp, connect the nodes as shown on the diagram and change the RGB type of ColorRamp to Constant.!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 2 Press the plus sign to add a color transition block, each small grid represents a color and the color can be changed at the bottom.!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 3Next, just adjust the color you want.!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 4!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 5 Part 2. Cartoon StrokeFirst, add another material sphere to the previous one, change the shader to Emission, turn on Backface Culling, change the color to black and the Shadow Mode to none.!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 6Next, add a solidification modifier, change the material offset to 1, check the flip in the normal direction and adjust the thickness to achieve the stroke effect.!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 7 In fact, there are other ways to achieve the cartoon triple rendering effect in Blender, here we have introduced 2 easier and quicker ways to achieve it, you guys just go and have fun!!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 8!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 9!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 10The above is cel shading tutorial for cartoon in Blender brought to you by Fox Renderfarm. We hope you can learn something from it. Fox Renderfarm is an excellent CPU&GPU cloud render farm, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users.


Blender, Keyshot And Modo Will All Support RTX-based Rendering

2019-08-05

SIGGRAPH

Last week, SIGGRAPH 2019 was successfully finished. At this SIGGRAPH, the high-tech displays are still amazing. As the leading cloud rendering service provider, Fox Renderfarm supports both GPU and CPU, as one of the well-known GPU render farms, and one of Nvidia's partners, we are happy to know that several DCC applications, like Modo, Keyshot, and Blender, are announced to support Nvidia’s new RTX GPUs on hardware-accelerated ray tracing. What is RTX? Is it Supported by Other Applications?First announced last March, RTX is Nvidia’s implementation of DXR, and a new ray tracing extension for DirectX 12. Current RTX GPUs—GeForce RTX consumer graphics, Quadro RTX workstation graphics, and Titan RTX all have dedicated RT hardware cores for ray tracing calculations.These core software accesses were implemented through the ray tracing architecture provided by Nvidia Optix and announced for free commercial use in 2017. The rendering engine that now supports RTX includes Clarisse iFX, which is mainly for window preview.For final quality output, Arnold GPU, OctaneRender, Redshift, and Unreal Engine have alpha or beta implementations, the latter being primarily hybrid rasterization/ray tracing renderers.In Substance Painter and Substance Designer, RTX ray tracing is also used for texture baking. KeyshotThe Keyshot program will support RTX in the 9th version released this fall. The general function is that if the software detects a compatible GPU in the user system, a new button will appear on the Keyshot ribbon interface to enable GPU rendering. Otherwise, The scene will be rendered normally on the CPU. ModoIn modo, the situation is more complicated, because Foundry's 3D software already has a GPU rendering engine, which is similar to AMD's Radeon Prorender. In the current form, the prorender is primarily used as an interactive preview during asset development, while modo's original CPU renderer is used for the final quality output.Foundry's new RTX-based path tracking renderer seems to be a replacement for Reyes-based CPU renderers. Currently Foundry has not specified which version of modo will be available in the new RTX rendering engine, although "in the coming months" plans to release access versions to subscribers in advance. BlenderThere are also two rendering engines for Blender, although they have all been accelerated by the GPU.This time, the RTX integration is for the old Cycles engine, which has used Nvidia's CUDA API for GPU rendering - users without Nvidia cards use OpenCL and CPU rendering instead of the new OpenGL-based Eeve engine introduced in Blender 2.80.Like Keyshot, RTX support is switchable, users can select optix, cuda or opencl or pure CPU rendering via the checkbox in Blender's preferences.In the benchmarks posted on the Blender Developers blog, when running under OptiX, Cycles renders about twice as fast as the same Nvidia GPU when running under CUDA on the Nvidia GPU. The source code for the new implementation is public, but considering that Blender 2.80 has just been released, it may take some time for the RTX to be officially built. ConclusionWe hope you can learn something from this article. If you need a rendering service, why not try us at Fox Renderfarm, we have been the leading cloud rendering services provider in the industry for many years. Don't understand why you need a render farm? Then why not learn about what is a render farm? Fox Renderfarm continues to bring news of modelling with various 3D software, so feel free to follow us!


Create a Cute 3D Cat with Blender and Substance Painter

2022-05-10

Blender

Part 1. Preliminary Idea!Create a cute cat with Blender and Substance Painter 2This is the sketch he drew in the early stage. He is not used to spending too much time on the plan drawing. The author just uses it to determine "what to draw" and the general framework. As for "how to draw", it is directly implemented in 3D software. Now, the basic elements have been determined: the main object is a cat flying in the sky with the help of a jet. This is an adventurous little guy. It looks ahead with firm eyes and uses the map to guide it to its destination.He wanted to add some anthropomorphic features to this 3D cat, so the milk tea around its neck and the goggles it was wearing were decided early on. He also wanted to add other interesting critters to the picture. At first, the author wanted some birds, and later changed to snack fishes spilling out of his bags (oh poor little kitty).!Create a cute cat with Blender and Substance Painter 3The author searched on major graphic websites and collected references that may be used. He used the powerful reference graphics software PureRef to organize and use the reference graphics. The observation of the reference graphics ran through the entire process.First of all, sculpting. Blender's sculpting is really good, and is even more convenient than ZBrush when facing such less complex tasks. With the help of dynamic topology and mesh reconstruction, he can quickly sculpt the desired shape.Body sculpture!Create a cute cat with Blender and Substance Painter 4Facial details!Create a cute cat with Blender and Substance Painter 5In addition to the 3D cat’s body, the author made other models using PolyMesh. The main production process is to add Instance, Subdivision and Bevel to the opposite side. Modifiers allow us to build shapes very quickly and easily while allowing us to control the model and further refine it.!Create a cute cat with Blender and Substance Painter 6Keep adding details while controlling the whole.!Create a cute cat with Blender and Substance Painter 7The PolyMesh of the cat model obtained by sculpting is messy, and the subsequent texture drawing and animation processes require the model to have scientific and reasonable lines. So it needs to be retopologized. Since the model is relatively simple, the author retopology it manually.!Create a cute cat with Blender and Substance Painter 8This is a mesh comparison between topological and untopological models. After topology, the distribution of lines is much more reasonable, and they all follow their own structure. After that, we can get all the previous details with the help of Subdivision and Shrinkwrap Deform. Polygonal models sometimes have wiring issues, and we also need to optimize the mesh after applying all the Deforms (remember to back them up!).!Create a cute cat with Blender and Substance Painter 9The pleasing linesOnce the model is built, we need to import it into Substance Painter for texture painting after further processing. Of course, some preliminary preparations are required. Part 2. Differentiate the MaterialsAfter modeling, we need to differentiate the materials of the model in Blender. We need to create materials to the corresponding Mesh, and Substance Painter will recognize this data. Remember, Substance Painter's texture set equals to Blender's material slot.The author divided this cat into 9 materials, because each material corresponds to a full set of 4K mapping, so the number is relatively large.By setting the view color of the material, you can visualize the distribution of the material, which in other words, models of the same color share the same material.At the same time, the meshes with the same material share a UV mapping, and we need to do UV editing. Part 3. UV EditingAll objects under each material need to be UV edited, here are two examples.UV Layout of cat’s body!Create a cute cat with Blender and Substance Painter 10UV Layout of bag!Create a cute cat with Blender and Substance Painter 11We control the expansion of the UV by marking the stitching edge. First, we must ensure that each area after expansion is as flat as possible without obvious stretching. Then, on the premise of ensuring flatness, unnecessary segmentation should be avoided to facilitate UV layout. Finally, split lines should avoid important parts, because it is easy to make small shading mistakes at the seams. For example, for the cat’s face here, the author stretched it so that the front face has no seams, which is also a common practice for UV mapping of human faces.The 1:1 UV window represents the mapping pixels, so in order to save assets, the UV must fill the window as much as possible without overlapping. Generally, the proportions of each part are the same, but there are exceptions. For example, the author zoomed in on the area of the cat's face obviously, because the face requires more mapping resolution than the body.!Create a cute cat with Blender and Substance Painter 12After finishing the UV editing, the cat is finally imported into Substance Painter. The fbx format will retain all the information about the model's UV layout, materials, vertex colors, vertex normals, etc., so don't worry about information loss.Bake MappingBefore starting to paint, we need to bake the model mappings in Substance Painter. Unlike the passes mapping, the model mapping is automatically calculated by Substance Painter based on the model structure. It will help us create effects faster. There is an introduction to some useful types of mapping.The World Space normal mapping will indicate the world space normal of each surface of the model. For example, we can use it to make the effect of material transition from a certain direction:!Create a cute cat with Blender and Substance Painter 13ID mapping. We can use ID mapping to subdivide different areas on the same texture set. It will help us quickly add masks to materials, which is very convenient.!Create a cute cat with Blender and Substance Painter 14Ambient Occlusion. We can use Ambient Occlusion to create effects like dirt in the crevices.Curvature mapping. We can use the curvature of the model to create the effect. The wears at the metal edges and corners are achieved by it.!Create a cute cat with Blender and Substance Painter 15Thickness mapping, as the name implies, is often used to define subsurface scattering and transmission effects.!Create a cute cat with Blender and Substance Painter 16Start paintingThe Smart Material in Substance Painter is so convenient. It is a composite material made by Substance Painter and contains multiple layers. It can achieve the mixing effect between different materials with the model mappings introduced earlier. With the ID mapping, we can quickly distinguish different areas, while using Smart Material to get good results.!Create a cute cat with Blender and Substance Painter 17Take this injector, for example, a Smart Material works well enough to automatically generate wear at the edges and corners, revealing underlying metal and surface stains.!Create a cute cat with Blender and Substance Painter 18Of course, we can't just rely on Smart Material, a further polish for the details with manual painting is needed.!Create a cute cat with Blender and Substance Painter 19Adding further layersUse the alpha mapping made in AI as a mask to add an icon to the emitter (it feels like the forward speed is slowed down) and other patterns.!Create a cute cat with Blender and Substance Painter 20!Create a cute cat with Blender and Substance Painter 21Add further details, such as traces of fluid leakage at the seams, and scratches above the steel marks, for increasing realism. The making of other parts are similar process, with the appropriate Smart Material being created first, and then further tweaked manually.On the whole, this is the initial Smart Material (the cat is filled with solid color).This is after manual painting.Substance Painter is similar to Photoshop. The layer-based painting makes it different from the Blender‘s node-based way. It is convenient to add details. The train of thought for painting is not to use the base layer, but to use the fill layer while adding a mask at the same time, and painting on the mask, which is easy to control.This is the display of some layers of the bag.We can control all passes on a fill layer to get details on multiple passes such as Base Color, Roughness, Height, Metallic, etc.Some details:Details of front face:!Create a cute cat with Blender and Substance Painter 22Details of bags and snacks:!Create a cute cat with Blender and Substance Painter 23Output mappingOnce the painting of mapping is completed, we bake the passes mapping. First of all, it should be set to a format suitable for Blender.!Create a cute cat with Blender and Substance Painter 24The output of this work has six passes: Base Color, Roughness, Normal, Metallic, Opacity, and Height. Take the goggles as an example to show each mapping.This is the UV mapping on which other mappings are based.This is the Base Color:!Create a cute cat with Blender and Substance Painter 25This is the Roughness:!Create a cute cat with Blender and Substance Painter 26This is the Metallic:!Create a cute cat with Blender and Substance Painter 27This is the Normal:!Create a cute cat with Blender and Substance Painter 28This is the Opacity, that gray part is the position of the lens:!Create a cute cat with Blender and Substance Painter 29This is the Height:!Create a cute cat with Blender and Substance Painter 30Connect the corresponding passes in Blender's material node, of course you can add other nodes to further adjustment.!Create a cute cat with Blender and Substance Painter 31Our 3D cat is then back in Blender and test rendering:!Create a cute cat with Blender and Substance Painter 32 Part 4. HairBlender's hair system works very well. The author divided multiple hair systems on this cat based on Vertex Weight.Each area has about 5,000 parents, and there are 50-150 children hairs under the parents. The author control the overall effect of the hair by controlling the parents.!Create a cute cat with Blender and Substance Painter 33Just like combing hair in reality, it is very fun:!Create a cute cat with Blender and Substance Painter 34Slowly cover its body, and take care to avoid the straps of the bag.The hair’s material is based on the skin’s material. We can adjust its thickness and shape, control its clump and kinking, as well as edit its roughness and random values to create the desired effect. The effect with the hair on is as follows.!Create a cute cat with Blender and Substance Painter 35 Part 5. RenderingIn order to complete the final render, we need to add other things.Put the background image directly behind, simple but works well.!Create a cute cat with Blender and Substance Painter 36!Create a cute cat with Blender and Substance Painter 37!Create a cute cat with Blender and Substance Painter 38Set up the volume material to get the fire effect.!Create a cute cat with Blender and Substance Painter 39!Create a cute cat with Blender and Substance Painter 40Create the clouds we want with blender's Volumetric Cloud, and then take a little time to set the lighting and camera angle. Now this 3D cat is completed.!Create a cute cat with Blender and Substance Painter 41 ConclusionThe above is the whole process of making this cute 3D cat with Blender and Substance Painter. We hope this tutorial can be of some help to you. As the leading cloud render farm service provider, Fox Renderfarm continues to bring you the latest news about 3D art! Thank you for reading!


Top 9 Best And Free Blender Render Farms of 2022

2022-05-09

Blender render farm

Fox Renderfarm is a leading cloud rendering service provider in the industry. Since the operation in 2011, Fox Renderfarm has earned a good reputation for its quality performance, great customer service, and flexible pricing scheme. With over 20 years’ experience, the pioneering core team served more than 200,000 users and top leading visual effects companies and animation studios from over 50 countries or regions, clients including multiple awards and Oscar winners.CPU Node Configuration:Intel Xeon E5-2660, 16 physical cores with 32HT, 64-128 GB, 2.2 GHzIntel Xeon E5-2678 V3, 24 physical cores with 48 HT, 64-128 GB, 2.5 GHzIntel Xeon 8179M, 52 physical cores with 104 HT, 256 GB, 2.4 GHzGPU Node Configuration:GTX 1080 Ti RTX2080Ti RTX3090Local Networking: 20GbpsOS: Windows/LinuxProcessor: CPU/GPUInternet Connection: 1.5Gbps Internet AccessSoftware: Support Maya, Blender, 3ds Max, Cinema 4D, Arnold, V-Ray, Redshift, Clarisse, RenderMan, Corona, Katana, Nuke, Anima, etc.Pricing: For non-regular customers, prices start at $0.06 per core per hour. New customers receive a free $25 credit, with discounts for regular users, educators, freelancers and students.Features:- Powerful On-Demand Rendering; - Multiple Software & Plugins Supported: Blender, 3ds Max, Maya, Arnold, V-Ray, Redshift etc.;- CPU & GPU Rendering Are Both Available;- Secure & Confidential: TPN-Accredited Vendor;- Oscar Winning Entries Service Team;- 24/7 Live Customer Care & Technical Support;- Massive SSD Storage System to Solve the I/O Bottleneck; - Program to Help CG Students and Educators Realize Dreams; GarageFarm - Cloud Rendering Blender Render Farm!GarageFarm - Cloud Rendering Blender Render FarmGarageFarm is a small team of tech and 3d enthusiasts who one day decided to set up their own farm in GarageFarm after years of painful and horrible experiences with rendering farms. GarageFarm allows you to upload and manage your projects with ease. With intuitive and lightweight plugin, you can submit your .blend scene easily and seamlessly from within your Blender GUI.Software: Blender, 3ds Max, Maya, Cinema4D, After Effects, Autodesk Softimage, Corona, Rhinoceros3D, and moreHardware: 25,000 CPU cores, 500 GPUs, 256GB RAMPricing: $ 50 credits and 30% discount for blender rendering. Others offer $20 credits. $0.015/GHz per hour for CPUs and $0.0025/GHz per hour for GPUs.Features: - Support for all types of assets supported by Blender, both relative and absolute paths;- Support for Python scripts (upon request);- Support for all official Blender releases and custom builds upon request;- Rendering with engines: Cycles, LuxCore, Redshift, ProRender, V-Ray (using V-Ray Standalone);- Fully automated integration with Blender that includes scene versioning, asset checking, and scene setting validation; RenderStreet - Best Render Farm for Blender!RenderStreet - Best Render Farm for BlenderRenderStreet is a global leading render farm built upon a powerful multi-cloud approach to 3D rendering. Utilizing its proprietary RenderWheels solution, RenderStreet's resource allocation algorithms dynamically optimize for speed and running cost, providing the quickest and most cost effective rendering solution available.Software: Blender/Cycles, Blender/Internal, Blender/LuxRender(LuxBlend), Blender/V-Ray, LuxRender stand-alone, Modo InternalPricing: Start at $3 per hour, or $50 per month; One day trial available for $1.Features:- Support for CPU and GPU rendering;- API support;- User-friendly and clear interface; Blendergrid - Online Blender Render Farm!Blendergrid - Online Blender Render FarmBlendergrid (Blender + Grid) is a grid of thousands of computers running Blender. Blendergrid was established in 2013. Blendergrid is a purely online blender render farm, you can only submit files on the web.Software: BlenderPricing: Price test before rendering; about $300 for rendering 230 frames at a whopping 2,500 Cycles samples.Features:- Choose your deadline;- Exact price quote before rendering;- 100% success or money back guarantee; RebusFarm - Excellent Render Farm for Blender!RebusFarm - Excellent Render Farm for BlenderRebusFarm was founded in Cologne, Germany in 2006.The render farm aims at fulfilling the growing need of rendering power in the field of 3D animation. RebusFarm supports all common 3D applications, including the host applications, as well as secondary rendering applications. Furthermore, RebusFarm targets to offer the largest possible rendering capacity at the most affordable price, while maintaining service oriented contact to the customer.Software: Maya, Blender, 3ds Max, Cinema 4D, Arnold, V-Ray, Redshift, Modo, SketchUp, Corona and morePricing: 25 RenderPoints free trial after the registration; offer a price of 1.27 cent/GHzh for CPUs rendering and 0.48 cent/OBh for GPU rendering.Features:- Support for CPU and GPU rendering;- Own software that is easy to install and comfortable to use;- Easiest job upload;- Render jobs that take hours at other render farms are delivered in minutes at RebusFarm; Concierge Render - Good Blender Render Farm!Concierge Render - Good Blender Render FarmConcierge Render is the white-glove rendering solution provided by CoreWeave. Backed by the same powerful infrastructure that runs CoreWeave Cloud, Concierge Render provides an easy to use, powerful solution for rendering and animation needs. Concierge Render has over 40,000 nvidia GPUs.Hardware: Up to 64 nodes, over 500 GPUs per jobSoftware: Blender, Cinema4D, RedshiftPricing: As low as $0.35 per GPU per hour and offer $5 in credit freeFeatures:- Parallel rendering;- Zero queue;- Built for speed; iRender - Great Blender Render Farm!iRender - Great Blender Render FarmiRender is a Vietnamese- based software company where people, joy and creativity are at the heart of all activities, inspiring the company’s mission. As a PaaS and IaaS provider, we offer worldwide cloud computing solutions with GPU rental servers service for 3D rendering (CPU&GPU Remote Render Farm), processing Big Data or any other GPU-intensive task.Hardware: Over 1,000 CPUs and GPUs, 128 GB RAM (CPUs), 256 GB RAM (GPUs)Software: Maya, 3ds Max, Blender, Cinema 4D, Indigo, Octane, Corona, Keyshot, Houdini, and morePricing: Prices range from $1/hour to $612/month, with a 20% discount for first-time top-up users.Features:- Reduce operating system load and speed up your computer by moving workload to Build & Train & Tune the model of your AI/ Deep Learning project onto GPU Cloud;- Support remote CPU render farm service;- Have professional machine configurations for AI Inference, AI Training, Deep Learning, VR/AR. With Turing GPU Architecture: 6/12 x RTX 2080Ti, 11GB vRAM. Pascal GPU Architecture: 6/12 x NVIDIA TITAN Xp, 12GB vRam; Ranch Computing - Outstanding Blender Render Farm!Ranch Computing - Outstanding Blender Render FarmRanch Computing is a French company based in Paris. Since 2006, they have been working to enable any graphic designer, whatever their industry (animation, visual effects, architecture, design, video games ......) , whatever the size of the structure they work in (from large studios to freelancers), can calmly handle the rendering process to meet their deadlines and budgets.Software: Maya, 3ds Max, Cinema 4D, Blender, Indigo, LightWave and morePricing: Select your software for a price test and offer a €30 trialFeatures:- Meet your deadline;- Upload and visualize lower resolution versions of your 3D scenes;- Free up your computer so that you can work on other tasks (design, video encoding, post-production);- Get a preview of your scenes within minutes;- Design more challenging projects; SheepIt - Free Blender Render Farm!SheepIt - Free Blender Render FarmSheepIt is a free render farm for Blender. The difference compared to other render farms is in the word distributed, as in the service doesn't own machines that render, but instead relies on people to share their computers. Thus, there is virtually no limit to the amount of power the render farm can have. When the owner of a project adds their scene to the jobs to queue, the service splits the animation into single frames to render, sends each frame to a connected computer and aims to optimize its choice based on the available memory, as well as the CPU/GPU power.Software: BlenderPricing: FreeFeatures:- Free to register, free to use;- 750 machines are connected on average;- Manage your project easily on a web based admin panel;- Real time updates on your projects;- Blender is not needed to help rendering; SummaryHaving a good render farm can make your work go twice as far! In any case, most blender render farms have free rendering vouchers, so try them out before deciding which blender render farm to use.


Blender 2.90 is out now!

2020-09-09

Blender render farm

Blender 2.90 is out now! Building on the success of the 2.8x series, Blender 2.90 continues to polish the user experience, introducing improvements to EEVEE, Cycles, sculpt, VR, animation, modeling, UV editing and so much more.Watch the video and tell us how you like the new features. More: https://www.blender.org/download/releases/2-90/?fbclid=IwAR0xXP7iBgou01jc1PjA_aWFAaLnAG3GCdD4P_UXg2oXgd8Rae77I_1m_28


Inspired by Animal Crossing: New Horizons, Korean artist use Blender to create exclusive cabins

2020-05-21

Blender render farm

As soon as Nintendo Switch launches Animal Crossing: New Horizons, it has been loved by game fans all over the world. Due to the epidemic, many people can enjoy traveling abroad through games during quarantine, which makes the Switch a hit again. And many CG artists eager to create many fan art or amazing creations. Korean designer Seungho Jeong (Neon3D) was invited to talk about his latest work "Miniature style cute character 3d artwork" (Soondol) and talk about the toy model made for the animation of "Molang".!Seungho Jeong (Neon3D)Seungho Jeong (Neon3D)Seungho Jeong, from South Korea, is good at product design and 3D printing. Most of them are created in Fusion360 and Blender. He is currently designing toy models for "Molang". He also runs a YouTube channel to share the process behind the scenes.Miniature style cute character 3d artwork (Soondol)Year of completion: 2020Software: Blender!Miniature style cute character 3d artwork (Soondol) (5)Tell us about the artwork. Seungho Jeong: Recently I was playing Animal Crossing: New Horizons, and I was attracted by the cute graphic style in the game, so I proposed a series of creative projects, with my original character "Soon-dol" as the main character, and designed a series of The miniature style house in Mori.I use Cycle render in Blender to create. It is worth mentioning that instead of using texture mapping, I changed the color of the object or made some images using Illustrator, and used Blender's Shrinkwrap modifier to place the image on the character's face. The most difficult part of this work is the lighting effect. After all, to create "emits natural light from the outside of the window" is a test of the creator's Lighting skills. At first, I put a glass on the window, but then I found that no glass looks more natural, so I had to take it away.What is your usual job? Seungho Jeong: Mainly making character toy models. For example, the "Molang" series is currently on sale. I designed many different sets of costumes for the character, including Halloween, New Year, Hanbok and other styles. The main creative process is the use of product design software Fusion 360. It has a free-form modeling function, similar to Blender's modeling method. I also made an introduction video for the company's YouTube channel "Behind Molang". First, I redesigned all 2D characters into 3D. Since our company is not an animation studio but a character commodity company, most of the 3D creation process of characters is the process of making plastic models, such as Fusion 360 (some are designed directly in Blender). When creating images in 3D, as mentioned above, instead of using texture mapping, we change the color of the object or use Illustrator to create the image, which is created in accordance with the process of making dolls and doll models. Is animation different from product design? Seungho Jeong: Making animation is very difficult, after all, that is not my major. Although product production and animation look very similar, there are still some system differences. Therefore, I have to learn by myself and complete the animation creation, so I simplified the character movement as much as possible.!Miniature style cute character 3d artwork (Soondol) (4)!Miniature style cute character 3d artwork (Soondol) (3)Can you share your creative tips? Seungho Jeong: If you want to create on a hard surface, Fusion 360 is recommended, which can be modeled for the accuracy of the size, which is very convenient. In addition, the ShrinkWrap modifier is used to attach the image to Blender without any texture drawing. !Miniature style cute character 3d artwork (Soondol) (7)!Miniature style cute character 3d artwork (Soondol) (5)Who is your Favorite artist?Seungho Jeong: Absolutely my boss Hye-Ji Yoon, he is the character designer of "Molang". And Molang's animation is currently being played on Netflix, which is receiving the attention of the global audience! I respect my boss very much and want to be a well-known creator like him.!Miniature style cute character 3d artwork (Soondol) (2)Seungho Jeong’s Artstion: https://www.artstation.com/neon3d


Blender vs Maya vs Cinema 4D, Which One Is The Best 3D Software?

2020-01-16

Maya

Blender vs Maya vs Cinema 4D, which one is the best 3D software for animation? As the leading render farm in the CG industry, Fox Renderfarm will answer this question in a personal opinions. As we know, Blender, Maya and Cinema 4D, all are 3D production software, and they can all make 3D animation. The concept of 3D animation is actually very wide, and the movement of 3D objects can be called 3D animation. Therefore, this software should be distinguished according to their areas of expertise, and cannot be generalized. MayaMaya can also be said to be a resource integration platform, which is mainly used in the production of film and television animation and the integration of related resources. Maya's 3D animation, modeling, simulation, and rendering modules provide a powerful integrated toolset. Can be used for animation, environment, motion graphics, virtual reality, and character creation. We can see the figure of Maya in the major movie screens. Cinema 4DC4D, full name Cinema 4D. One of the major features of C4D is the integrated package. Using these packages can quickly produce good quality effects and animations. Relatively speaking, novices are relatively easy to get started with C4D. C4D can be seamlessly connected with AE(After Effects), and C4D scenes can be directly imported into AE, so C4D is still very popular in the production of short films and film packaging. Blender**Blender is a free and open-source, cross-platform, all-round 3D animation production software, providing a series of animated short film production solutions from modeling, animation, materials, rendering, to audio processing, video editing and so on. Blender** has a variety of user interfaces that are easy to use in different tasks, with built-in advanced video solutions such as green screen keying, camera backtracking, mask processing, and post node synthesis. There are also built-in cartoon strokes (FreeStyle) and GPU-based Cycles renderer. Python is a built-in script that supports multiple third-party renderers. It is favored by the majority of graphics enthusiasts in short videos and game production.All in all, the three software cannot be compared without any restrictions. Each of them has its strengths. It depends on which area you want to develop and then choose the best software tool from them.


Which hardware will affect the blender to reduce rendering time?

2019-11-22

Blender render farm

What hardware should I use to reduce rendering time in blender? In the production of blender, it takes a lot of time to render. While there are many factors that can affect rendering time, which hardware can speed up rendering time? Although a properly configured hardware will increase efficiency, you can choose different hardware for different production processes.3D design and production can generally be roughly divided into several major steps: Modeling, UV Mapping, Texturing and Shaders, Rigging, Animation, Lighting, Rendering Setting, Compositing. This step is the most important step in the final product, the final rendering, and always using a render farm in this step.Professional graphics cards are optimized for professional 3D design software, so they are more accurate on the display. Professional graphics cards can make your previews more realistic. Improve the speed of modeling and the performance of materials in 3D. Professional graphics can also greatly reduce the load on the CPU during the production process. For example, if you move a complex model, the game graphics card will be skipped and not smooth, resulting in inaccurate movement. It may move many times and still Unable to move to the exact location. However, whether the display is wrong, whether the operation is smooth or stable, will greatly affect the efficiency of production, and even affect the mood of the producer.In the step of blender rendering, such as the Cycles renderer, you can use the CPU or GPU for rendering calculations, but its rendering speed is independent of the graphics card, only related to the processing power of the CPU or GPU, and secondly related to memory. And for the final rendering, the professional graphics card and the game graphics card are no different (if you really want to say that there is a difference, it is only the display of the picture, the color is better). The biggest impact on the rendering speed is the CPU or GPU, especially for the Blender renderer, which is very dependent on the GPU, and the excellent GPU has faster rendering images than the excellent CPU, and the graphics card can be added to the device continuously.Many people also think that memory will affect the rendering speed. This view is not correct. When the memory is enough, the rendering speed will not have much impact. What is enough?? Generally, 3D use is to open a scene file and it will take up a lot of memory. The more polygons in the scene, the larger the memory. When the memory is not enough, there will be a serious delay, because the hard disk space is called to make virtual memory. When the memory satisfies the amount required by the scene file, the rendering requires almost no memory except for the memory calculation that requires more memory.In summary, a high-performance machine has a great impact on the speed of production and rendering. The reasonable hardware configuration and software adjustment can bring out the best works.


Behind the Scenes: Cafed Kona

2019-11-04

Blender

IntroductionIn the process of learning Blender, I gradually got a certain degree of familiarity with each link and production process, so I wanted to try to create a work of my own. First, I found a reference on the Internet, then set up a scene model, create an atmosphere, material, rendering, etc., and finally showed the best effects. SoftwareBlender ModelingIn the process of production, I encountered many problems, such as how to perfectly bridge the base of the syphon pot base and the foot of the base. When the two things are connected at the beginning, because the wiring is different, there is always a problem, so the syphon pot filter In the case of the filter, these filter holes are exaggerated after Boolean. In this case, all the wires need to be connected reasonably, so that the shape of the syphon filter can be perfectly produced.!Behind the Scenes Cafed Kona 02However, it is more difficult than this to see the spiral springs under the filter, and how the small steel balls below are perfectly placed in the glass bottle. I didn't know how to start. But, after many tests, the steel balls in the filter were increased by the number of arrays in the modifier, and the path was planned with a curve, which was placed according to the curvature of the glass.!Behind the Scenes Cafed Kona 03After all the difficulties, the model was finally completed, the whole scene was set up, and the bar and wine cabinet were added. Wine glasses and wine barrels were placed on the wine cabinet, and a lot of wine bottles were put in to make the picture richer.!Behind the Scenes Cafed Kona 04 MaterialsIn the performance of the wood material, the texture of a chicken wing wood is used, the effect is amazing, and the texture of the whole set is improved. At the beginning, the bar used the material of the wood. The whole appearance was too dark to highlight the main body. Later it was changed to marble material and embellished. !Behind the Scenes Cafed Kona 05 Even a small coffee bean is meticulous.!Behind the Scenes Cafed Kona 06 RenderingThis work uses Blender's powerful rendering function. No lighting is used in the rendering. The final rendering has not been modified. Just add an AO layer to the rendering, perfect for glass and wood and metal. The texture is expressed. And very close to the real effect. The blender's rendering capabilities are really powerful. !Behind the Scenes Cafed Kona 07 From encountering problems to solving problems, there are still many things to learn. Modeling is the first thing to learn, followed by lighting, materials, and rendering. The lighting and rendering’s settings are simple in blender, but I still need to learn more in terms of materials.To perfect each of your own works, and to add more design sense based on the model, will make your work better.About the AuthorLizhu Xie


Blender Tutorial: To Create A Wild Jungle(2)

2019-09-17

Blender render farm

In the previous article “Blender Tutorial: To Create A Wild Jungle”, we have shown the production of the scene model part in Blender, and then let’s starts the part of the texture. I hope to help you with your production process. Thanks again to the author of this article, 3D artist Leo Lee. TextureMaterial Shader can choose ‘Principle BSDF’, which is a kind of useful in Blender, and supports some commonly used texture mapping parameters. UV treatment before mapping. Switch to Edit Mode, select all faces, and select Unwrap UV - Smart Unwrap in the mesh menu. Since the model here is an irregular model, there is no need to manually process the UV. Then add these texture options in Node, select Image Texture, and import the corresponding material map.In Basic Color, you can choose a ground material that looks moist. Connect to the Basic Color and use the Multiply node to make the color darker.!Blender Tutorial To Create A Wild Jungle-0 !Blender Tutorial To Create A Wild Jungle-3Add the Roughness map again, and also use Multiply to control the intensity of the reflection. Then import the Normal Map and Height Map in turn, and link to the Normal of the Principle through the Bump node. The size of the texture can be controlled by adding a Mapping node to control the angle, position, and size of the texture.In order to make some changes to the surface, another map similar to grass is added. The purpose is to add the raised part to the material of the grass according to the undulation of the ground, and the wetland material is recessed to make the ground appear more real.!Blender Tutorial To Create A Wild Jungle-1 So how do you mix two different materials according to the fluctuations of the surface? The node that needs to be used here is called Geometry. After adjusting the black and white over with the color ramp, the convex part is set to white, and the concave part is black, thus distinguishing the surface according to the geometric structure. Start and volt, then mix the two materials together through the Mix Shader.!Blender Tutorial To Create A Wild Jungle-2Then switch the node wrangler to the mix shader to see the mixed effect and use the same method to attach materials to other objects.!Blender Tutorial To Create A Wild Jungle-4 What needs to be used here is the transparent method of material. First, you need to select a PNG or TGA transparent material map in the image texture, then use the Transparent BSDF to link it with the Diff BSDF through the Shader Mix Alpha, you can follow the Alpha The parameter hides the black part of the transparent material.!Blender Tutorial To Create A Wild Jungle-5 In the same way, the leaf part of the tree is also made of material. If the leaves and the trunk are in the same Object, then in the edit mode, the trunk and the leaves can be separated by the separate function, and then the new material is assigned to the selected area.!Blender Tutorial To Create A Wild Jungle-6 In the same way, small plants are also made of transparent materials.!Blender Tutorial To Create A Wild Jungle-7 RenderingBefore rendering, you need to adjust some of the following parameters. We choose the GPU rendering mode, which will be faster than the CPU. Then set the length and width pixels to increase the rendering detail to 100%, the default is 50%. Transparency is activated in the film menu below, and the background can be transparently processed after rendering.!Blender Tutorial To Create A Wild Jungle-8 If you want to blur the foreground, you can select the camera, and then set the distance of the focus in the depth of view, which can better render the spatial sense of the picture.!Blender Tutorial To Create A Wild Jungle-9 Here, some effects are processed on the rendered image, similar to the film and television in the VFX workflow, to superimpose some fog and Sun Bean effects and color adjustment according to the space of the object.!Blender Tutorial To Create A Wild Jungle-10!Blender Tutorial To Create A Wild Jungle-11 Article translation from:Https://www.weibo.com/ttarticle/p/show?id=2309404294284563106633


Blender Tutorial: To Create A Wild Jungle(1)

2019-09-11

Blender render farm

Blender is a powerful and free open-source application, especially in 3D scene construction, rendering, and special effects, compared to similar software has obvious advantages. As the leading cloud rendering service provider in CG industry, Fox Renderfarm supports both blender rendering, 3ds Max rendering, Maya rendering, C4D rendering, Clarisse rendering, SketchUp rendering, etc.. This article wrote by 3D artist Leo Lee, will show you the potential of Blender to quickly create scenes and texture rendering, and will show some experience and hope to help your production process. Let learn how to create a wild jungle in the blender.Add a Plane to the view, the size can be larger, switch to Sculpt Mode. It is similar to some familiar engraving software, such as Zbrush, which can choose different brushes to process the model. Check Dyntopo at the menu (no need to manually subdivide the model), and select ‘Constant’ for the detail mode, and check the smooth shadow.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -0As shown in the figure below, when the model is engraved, the system automatically subdivides the number of faces.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -1Here are a few other ways to create terrain.Use Subdivide to subdivide the surface as follows: subdivide into 50-100. Then add a black and white material through the Displacement Modifier in Blender, similar to the Height Map, which can be hand-painted in PS or downloaded. Click Add Material Map to import the material.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -2The strength of the ground fluctuations can be controlled by adjusting the parameters. Then add Subsurface Modifier to smooth the surface. In addition, if you want to adjust the terrain manual area, you can activate the area control button below, the middle button wheel to adjust the area range, select a point to drag and drop.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -3Here is a finished terrain. The next step is to add some decorations to the terrain, such as trees, grass, stones, and medium-sized plants, to create a more realistic picture.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -4The model of several trees is imported into the scene, as shown below. It can be imported via ‘append’ ‘Import’. Append can only add original Blender files. Import can import some commonly used 3D files, such as 3ds, FBX or OBJ.Previously, the terrain and trees were layered. The layering function in Blender can manage the model very effectively, compared to the layer function in PS. Select the model, ‘M’ to move the active model to any layer, press the number keys to move to the corresponding layer. Hold down the Shift key to select multiple layers at the same time to display the contents of their layers.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -5The imported trees are arranged in order according to space and the composition, and then the position is selected to place the camera. As shown below,!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -10Below are the layers of stones and grasses and small and medium plants.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -7Due to the large size and a limited number of trees, manual placement can be used. But like those small and large objects, you can use the ‘Particle’ series to let Blender randomly place small objects according to the range we set.As shown in the figure below, first switch to ‘Weight Mode’, you can first lower the transparency, then draw the range of the area where you need to place small objects on the terrain, blue is the vacant area, gradually yellow, and the dense area is excessive.Then switch to "Particle System" in the menu on the right, click the Add button, here is similar to the step of adding material to the object, and the material here is the object that needs to be placed, the first layer I chose the grass, can pass the view The button hides other objects. Activate the data indicated by the arrow in turn.Each of the previous objects must be Ctrl+G in advance and merged into their respective groups. Then here Dupli Group chooses the grass group. The values in the red box are some random parameters for which various adjustment objects are placed, such as orientation, size, rotation angle, and so on. If you adjust the density and length units more deeply, you can also select the corresponding Group in turn.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -8In the same way, the stones and other vegetation are also brushed in. As shown below.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -9After the addition of plants and ground, the contents of the camera lens are richer.!Blender Tutorial To Create A Wild Jungle - Fox Renderfarm -6


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