How to Make the Movie Characters Jiang Ziya With Maya and ZBrush(1)

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Fox Renderfarm, the best cloud rendering services provider, will share with you a tutorial from 3d artist Weicheng Lin. The tutorial is about how to make the movie characters Jiang Ziya with Maya and ZBrush.

Hello, I'm Weicheng Lin, a 3D Character Artist. This is the first time I've used Maya and ZBrush to make a 3D character tutorial. This character comes from the animated film Jiang Ziya. The total production time is 4 weeks. In the tutorial, I'm going to introduce the whole process.

When I made the character, the movie "Jiang Ziya" hadn't been released, and all my references could only be found in trailers or posters of some movies. Then I looked for screenshots of the movie and finally chose the gold and white costume.

References

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I prefer to follow the reference diagram to find some suitable character model to modify, which can save a lot of production time. In addition, it's best to have a certain knowledge of anatomy when making characters and find a muscle reference map. It's important to note the character's age, body shape, proportion and also remember to check that the model is correct when adjusting.

Model adjustment

I found a complete body map of Jiang Ziya, a stylized model with a little exaggeration, a small head and shoulders, and thin legs. When I made it, I decided to use a previous model to modify it to the size scale of the reference figure. This process does not need to pay attention to details, as long as the size is prepared.

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Clothing

Because most of the body is covered by clothes, after the character's body shape is confirmed, I use the plug-in to copy the body's skin in ZBrush, then adjust it to the right size for the clothes, and then use the brush to adjust the details of the rest.

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The first copy of the model served as the underlying garment, and the character had a robe on the outside, so I copied the surface of the underlying garment in Maya and used it to continue making the robe.

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I quickly used a low model to make the shape of the robe, and then made a model of the hair. After the garment is pulled out of thickness, we can add some subdivision to carve the folds of the cloth. For a novice like me who doesn't have much experience, wrinkles need a lot of references and try to make the carved texture more natural.

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In addition, Jiang Ziya's clothes also have some patterns with different colours. I use masks to extract the patterns and then import them into Maya for topology.

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How to Make the Movie Characters Jiang Ziya With Maya and ZBrush -1 I then imported the model back into Zbrush to refine the other details of the cloth.

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