How To Submit Maya In Using Vray Plugin Task On Cloud Rendering

This is a tutorial shows you how to submit Maya in using Vray plugin project on cloud rendering for rendering.

Steps1: Click the Register button:

After finishing the registration then Login your Fox account, and then start to upload your assets.

Press the Assets button on your left column and then press the upload button. Choose upload your assets folder or assets file.

Note: All file path on Foxrenderfarm storage will be the same as your local path, including drives.

Attention: Not support drive A, B, C, D, if you use absolute path on scene file.

Not support IP path of your files,such as \\192.168.0.2\..\\computer name\..

In these pics, I already upload my assets folder with E drive.

When you press the upload button, This file transfer MessageBox will automatically pop out, So please make sure you have installed our transfer plugin, If you already install it please make sure to initiating it.

Step2: Choose the Maya file you wanna upload. Then you'll see the transmission list and you could monitor the transmission speed.

Step3: When you finished the transmission, Please Press the New Job button to submit your Maya assets (That mean to create a new Render Task on our farm.)

Then Please select the asset directory and choose the render scene file you just uploaded, Press the Continue.

And add render software and plugin version (in this case you need to choose the Maya 2016 and the plugin is Vray for Maya 3.10.01.)

Then Save the config and press the Go Analysis button.

Step4: When you finish the Analysis phase you might wanna some changes on the common settings

You can modify all those common settings as you wish.

(We Highly suggest you turn on the Pre-test frames and After a test has done Pause the job. When you turn that on, will running the three pre-test frames first, and when this three-frame finished, the whole job will pause, Then you can check if the results are what you expected. If everything is alright then you can start the rest of the frame.)

When you finish all your settings, please click the Submit button to go the final render phase.

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How to Use ZBrush and Maya to Make A Stylized Character "The Dark Knight" (1)
How to Use ZBrush and Maya to Make A Stylized Character "The Dark Knight" (1)
Hi there, your best cloud rendering service provider, Fox Renderfarm, this time we will share with you the production process of how to use ZBrush and Maya to make the stylized character "The Dark Knight" from 3D Artist Mars.Mars divides the entire production process into pre-reference search, and then makes high-poly model sculptures such as mannequins and clothing, armors, baking and UV splitting, Substance Painter texture production and final rendering, I hope you will like it. ReferenceThis part is very interesting. When looking for information, I mainly found facial references and a lot of information on medieval costumes and armors. The preparatory work is very important, which directly determines whether the subsequent work process can proceed smoothly.!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 23 Model MakingBecause the character itself wears a lot of armor, the focus of the character model is on the sculpture of the head. I made some settings before production, and set the age of the character to around 35 years old, and he is very good at fighting. Because the body is covered by clothing, I just made a rough muscle structure to facilitate the post-production of the correct shape of the clothing.!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 21 Add PoresAfter the head was made, I added facial pore details with the XYZ material, and all the pore details were made in ZBrush, not Mari. XYZ officially provides a set of materials with area numbers that can be directly dragged onto the surface of the model, as follows:!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 3To make pores, now switch the displacement brush of ZBrush, import the XYZ channel material, and finally change the MID of the Alpha material to 50, and then start to sculpt the pores by dragging.!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 27Clothing production, import the body model into Marvelous Designer for clothing production. The body model is imported into Marvelous Designer, and it is made to make a board (clothing production is mainly based on the effect of 3D display, and there is no need to consider some principle issues of clothing design. After that, the model is exported, and the plane style and 3D are exported here. The style is convenient for retopology for clothes.!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 26!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 15 TopologyI imported the flat-layout model into ZBrush and used tools for automatic topology, and then used Maya's topology transfer to wrap the topological model onto the 3D model, and then transferred the re-topological model through Maya's topology to transfer the 2D style again. To the surface of the 3D style, a uniform and smooth 3D clothing model is obtained, which is convenient for subsequent sculpting and modification in ZBrush.!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 7!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 17 Armor MakingThe armor is made by using different shapes of faces and pieces, and then extruding the edge part and then detailing the model until all the work is completed.!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 13!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 6After importing the model into ZBrush, I once again sculpted the whole part of the outfit. Here I first sculpted the underwear part, and the sleeve part was especially important. This part of the work is to remove the unnatural part of the solution in Marvelous Designer and add smaller wrinkles. The main brush used is the Standard brush.!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 1In order to make the UV of the neckline model straighter, then import it into ZBrush to add surface texture (note that the subdivision level of the model should be as high as possible, the details will look better, here I give it 7 levels), and then add the displacement texture On the surface of the model (add it through Noise under the Surface menu, and change the projection mode to UV mode).!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 9I directly use the Slash brush to sculpt the armor pattern. Because the pattern design is already fixed and the material cannot be used, I can only sculpt it manually, which is time-consuming (you can open the ZBrush storage transformation before engraving to facilitate the use of Morph pens. Brush to erase and modify the pattern), the folds of the edge are carved with the help of brush materials to simulate the edge of the leather.!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 5Now please follow the best CPU&GPU render farm to our next part: How to Use ZBrush and Maya to Make A Stylized Character "The Dark Knight" (2)").
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How to Use ZBrush and Maya to Make A Stylized Character "The Dark Knight" (2)
How to Use ZBrush and Maya to Make A Stylized Character "The Dark Knight" (2)
Hi there, your best cloud rendering service provider, Fox Renderfarm, this time we will share with you the production process of how to use ZBrush and Maya to make the stylized character "The Dark Knight" from 3D Artist Mars.This is the Part 2 of the production process. For Part 1: How to Use ZBrush and Maya to Make A Stylized Character "The Dark Knight" (1)"). Low-poly and UV ProductionI basically got Low-poly by reducing the surface area of the model in production, but this process must ensure that the structure of the model does not need to be adjusted after entering ZBrush, just sculpting details. This process is more labor-saving and time-saving. The following is the Low-poly wireframe. Considering the accuracy of the final effect, the number of faces is not optimized too much. The cloth part is the automatic topology of ZBrush used, and the UV is split in RizimUV. There are a lot of UV sheets, and 8 sheets are used in order to maintain the accuracy of the mapping.!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 20 ToolBag BakingImport Low-poly and HI-poly into ToolBag respectively for baking settings (HI-poly needs to be reduced by ZBrush and then exported). The main baked textures include the following textures: normal map, ID map, AO map, Cavity map (convenient to make pattern details). During the baking process, by the way, the standard light in ToolBag is made. I use three-point light source here.!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 2 Hair MakingThe hair is made using a set of solutions found on the Internet. The texture is first made, then the insert patch is made, and the GMH hair plug-in is used to make the details of the fur patch.!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 18 Make a Fur MapUse Maya's Xgen to make hair textures, make 4-6 different styles to make the layers of the hair, and then use Arnold for rendering output. The output of hair is mainly color, highlight and normal three channels.!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 16!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 10 TexturingPaste the rendered hair map on the face sheet, cut it, and combine the cut face pieces (about 4 to 5 different styles can be combined, and the number of pieces of the face sheet should be as large as possible, especially for long hair. Start inserting (including, eyelashes, eyebrows).!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 22I made a total of three layers of hair, from the bottom layer to the middle layer and then to the broken hair layer. The broken hair layer uses the GMH plug-in to generate fine hair.GMH is a Maya-based hair generation plug-in, which can generate models or Maya's hair system. Here, because the insert is considered, the patch is directly generated.!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 25 Texture Map ProductionThe material is made in Substance Painter. In order to speed up the rendering speed, I disassembled the files and exported them separately. The size of the textures is 2048 each, and the body skin is a separate image, which will be baked in Toolbag. The image is also imported into Substance Painter to facilitate the construction of material details, adjust its contrast with textures, and extract the area of the armor pattern to make it into a metal material.Considering the uniformity of the details of the armor material, I made a part first, then generated a reusable smart material from this part of the material, and then gave the armor of other body parts.!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 19!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 14 Pore TextureRegarding the leather and fabric parts, I applied a lot of texture materials provided in the Substance store. There are a lot of adjustable parameters in the official materials. For the skin, I use the SSS smart material that comes with Substance Painter. I directly add painting on the surface of the skin. The mapping process is not used here. Previously, I used the pore texture details in ZBrush to bake an unprecedented texture, which is convenient for the material. The color is unified with the bump information.The texture output method is the output of UE4, which combines information such as metallicity, roughness, AO, and height map into one channel, also called composite texture, which saves resources.!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 12 Lighting and RenderingImport the texture and low poly into the ToolBag environment of the three-point light source created before. Here I did another test to see the texture effect, modify the brightness of the light, and then render the output.!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 4!How to Use ZBrush and Maya to Make A Stylized Character The Dark Knight- 11Fox Renderfarm hopes it will be of some help to you. As you know, Fox Renderfarm is an excellent cloud render farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!
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How to Render in Fox Renderfarm?If you have made an interior design and want to render it at 3600x2500. A normal computer will take at least 3 to 6 hours, but with a cloud rendering service, the rendering time can be less than 1 hour by simply uploading the file to the desktop. Cloud rendering is several times faster than a house rendering farm. And it doesn't take up the producer's machine during the rendering process. And for the producer, you don't always need to be in front of your computer, you can view the rendering results anytime, anywhere. Let's see how to render with Maya render farm!Let's take the Maya web submission process as an example, only 4 steps in Maya render farm: submit > analyze > render > download. First you need to sign up to Fox Renderfarm, then you will be taken to the cloud rendering page.!Fox Renderfarm cloud rendering!Cloud Rendering for Maya 3Step 1. Click the "Submit" button on the left, select the software for submission> set a project path (Note: select a project path to map the local Maya project path)> select the document for rendering, after that, click "Next".!Cloud Rendering for Maya 4Step 2. Add software configuration after submitting the job (Note: selection of the rendering system), click "Go Analysis" and wait patiently for the analysis to be completed.!Cloud Rendering for Maya 5Step 3. Click the job with "Analysis Done", set render parameters and then submit it for rendering (Note: the rendering actually starts only at this job)!Cloud Rendering for Maya 6Step 4. On the rendering page, click the job > export the file > download.!Cloud Rendering for Maya 7Here are some projects that also use a cloud rendering services: ConclusionA good cloud rendering for Maya can make your files render faster and better. Not to mention that most online cloud rendering services offer free rendering vouchers. Fox Renderfarm, for example, offers a free $25 trial.
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