The live-action movie Pokémon: Detective Pikachu was released on May 10th! Created a real Pokémon in visual effects, the English dubbing of the much-watched Pikachu character is played by Ryan Reynolds, and even Ryan posted an information about Pikachu on his social media platform by himself. Pokémon: Detective Pikachu, using visual effects to create a real Pokémon, many people who have seen Pokémon must remember the line, "Go, Pikachu!". I know that a lot of person want to have a Pokémon as a partner in their really life, including me. The live-action movie Pokémon: Detective Pikachu was adapted from the game of the same name of Nintendo 3DS. It mainly tells, in Ryme City, a metropolis populated between the bonds of humans and Pokémon alike, a 21-year-old former Pokémon trainer named Tim Goodman comes into contact with a talking Pikachu that once belonged to his father, Harry Goodman, who went missing after an accident. Tim and the talking Pikachu, who calls himself "Detective Pikachu", investigate to find his whereabouts with the help of a reporter, Lucy Stevens, and her Psyduck, until they come across something that endangers the Pokémon world.
In the movie, the magical skills in the Pokémon is restored. The special effects scene is amazing, which greatly satisfies the fans' watching experience. The blood of the watch is boiling, and there are almost 31 Pokémon in the trailer. Most of them are in the trailer. It is familiar to everyone.
     The most classic Pokémon like Bulbasaur, Charmander, Squirtle, etc. will appear in the movie. Lucy Stevens and her partner, Psyduck. Jigglypuff, who still love to sing and easy to get angry. When Warner Bros. and Legendary Pictures released the trailer, the skin on Pikachu caused a lot of comments from netizens. In an interview with the movie VFX team, we learned that the process of turning a cartoon character into a reasonable real person is not easy.
First of all, Pokémon 's skeleton design is a huge challenge. Erik Nordby, the film's visual effects supervisor, said that the proportion of Pokémon's cartoon body: head to torso, limbs to torso, eye to face, is objectively wrong. Usually their arms are too short to feed themselves, the size of the head, the huge weight of the skull, meaning they either fall or cannot move. But we need to believe that Pokémons can eat, find shelters and communicate with other creatures, and need to feel their lives in some way, so their body proportion is a huge challenge. In this production, like learning anatomy, we need to figure out its muscle skeleton, bones, the amount of fat it has, the way the fur, the fur moves, and its response to light.
In the early stages of the design process, the visual effects team only considered the 3D models that made the original 2D characters, but they didn't play a key role. They looked too cartoon. On the other hand, they invited the artist RJ Palmer, who made a deep impression on the surreal Pokémon painting. The final visual effects team reached an agreement with The Pokémon Company, the character's eyes, maintaining a large, oval cartoon form, but moving like real eyes. Director Rob Letterman chose film shooting and used as many real-life scenes as possible to put more surreal elements into real life, but the process of communication and production was not very good.
The visual effects team exemplified the Pokémon Machamp, which is a huge four-armed muscle-powered treasure, wearing shorts and a wrestling belt. The visual effects team thought they had a good balance with his design until they showed it to the Pokémon company. Machamp official drawing and film comparison
Some dialogue was as below during the production
The Pokémon Company: We think it's good, but it looks like he is wearing clothes, but he can't wear clothes.
Visual effects team: Emmm, it looks pretty wearing a tight-fitting swimsuit and wearing a wrestling belt.
The Pokémon Company:This is his skin.
Visual effects team: Ok, if this is his skin, why is it shiny?
Discussions like this are frequent, but Nordby and Letterman are still willing to give in. Nordby said: This may not make sense, but there are certainly reasons for such a rule. Mr Mime official drawing and film comparison
When dealing with the texture part of Mr Mime, the first reaction of the visual effects team is: What is this? In the end they took inspiration from children's toys. For example, his arm is based on a rubber ball. Nordby admits: The character is difficult to control, has a "creepy atmosphere", and then we need to pull it back to a very cartoon style, but the style is very different, and we have to design it back.
Many of their abandoned designs have proved the great challenge that Pokémon brings to real-life shooting. The visual effects team said: I hope that one day, we can disclose all the discarded versions of Mr Mime. The film of the live-action movie "Detective Pikachu", which was created by visual effects, was released. Let’s go to the cinemaand count how many Pokémon there are.

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