How to make a realistic rendering? Why does my work look unreal? Is it a texture problem? Still a lighting problem? Or is it a rendering problem?
In the renderings of the following figure, the light and shadow are a big problem from the whole: the model is not refined enough, and the material does not have the texture of the prominent object. These problems have caused no central point in the picture that can attract attention. A good model, even in the case of a prime model, still feels a real and natural feeling. Below we will look at several points in the renderings that are prone to problems.
1. Model accuracy and lighting issues The chandelier looks strange and looks like a lot of white aperture. If we look at the real light bulb, we will find that the light of the lamp is emitted by the tungsten wire. And the details of the chandelier model need to be increased in detail and construction. The fineness of the model determines the quality of the picture, and each part is made and properly rounded. Everything is made according to the actual situation, and the effect is different. 2. Material problem The wall lamp looks bright, but the lampshade is black. With the normal wall light on, the entire lampshade will look shiny. Therefore, this lampshade is not only for lighting, but also for the lampshade itself. 3. Model material ratio problem
If the ratio is not correct, the picture will always look a little weird. If it is too big, it seems that the room is small, so the correct proportion will make the picture feel a sense of space. When doing textures, if you can't control the size of the object, you can use a character model as a reference. If you want to achieve good results, then the uneven seam of the floor, please use modeling, rather than using textures in the performance. 4. Hue, composition, level, contrast
A good-looking lens composition determines the temperament of the picture. The effect diagram in the reference figure lacks composition and color tone, and the picture looks very simple.
The lens and composition will make your picture look more layered and more solid. The shading level is not only applied to the shape structure of the representation object, but also to the change and balance of the picture through the interlacing of light and dark tones in the frame composition. Color is also an important part of photo composition. If we can make good use of color contrast to compose a picture, it will not only highlight the subject, but also make your photo more eye-catching. If you want to have a good work, then you must repeat the debugging of modeling, material, lighting, rendering, and post-details to achieve the best state. For the control of light and shadow and material details, it is necessary to observe the objects in real life, and various factors can be combined to make good works.

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