3D Modeling Tutorial of Chang’e, the Chinese Goddess of The Moon Ⅱ

3D Modelling Tutorial of Chang e

This time, your TPN-Accredited cloud rendering service provider, Fox Renderfarm brings you a 3D modeling tutorial of Chang’e, the Chinese Goddess of The Moon Ⅱ. It is shared by the Chinese 3d artist CGWang, we hope that it can help you in 3ds Max learning from this production, and get inspiration from this artwork.

Introduction

This work is inspired by a myth in ancient China, telling the story of Chang'e who lives on the moon. In order to highlight this story, the center of the vision is made into a circular moon, and a crescent moon and osmanthus trees are used to form a circle. With a full crescent moon and a figure running towards the moon from a distance, you can see a cyclist running towards the moon when you look up close, and the little rabbit in the car is not only her partner but also illuminates the shadow with a lamp that gives directions.

Modeling

The model was made in ZBrush. Based on a body model from the previous project, some modifications were made on this model. After the model is made, I will not make clothes, but use ZBrush tools to take a picture of the POSE. The pose requires attention to the coordination of the body and limbs to make the character's pose look natural and comfortable.

3D Modelling Tutorial of Chang e 2

Composition

After the character's body was made, some other important objects were added to the scene, such as the addition of a bicycle that used a model from the previous project, the waning moon, and the osmanthus tree. These objects form a circle in the center of the vision, and this circle constitutes an important structure in the work. In this step, there is no need to consider the details of those objects, as long as the overall shape is intact.

3D Modelling Tutorial of Chang e

Clothing

After the composition is complete, you can add some details to the character. The production here can start with the costume. Because the protagonist is a legendary character in ancient times, her dress skirt is very long, and she also has some streamers similar to a cloak. Firstly make the shape of the clothes in 3ds Max, and then import it into ZBrush to use some plug-ins to sculpt the folds of the cloth.

3D Modelling Tutorial of Chang e

Now that there are not many elements in the scene, you can continue to refine the scene and add other objects. Because only Chang'e lived on the moon, it was deserted. The palace where Chang'e lived was on the moon, so the moon and the palace were blended together during the production. For the balance of the scene, a small resting pavilion was made and placed on one end of the moon.

3D Modelling Tutorial of Chang e

When the character was finished, the bicycle basket was a bit empty, so I added a bunny to the basket and made the bunny to carry a light to show Chang'e the way. Then it is time to modify some details, such as thinning the hair and adding headwear to the character, adjusting the details of the clothes, and giving some details and some leaves to the trunk. The bottom part is some clouds floating in the air as decoration.

3D Modelling Tutorial of Chang e

Rendering

All models have been finished, but some adjustments are needed after stitching together. One of the most important points is to pay attention to some proportions and perspectives of the character and the scene, and then choose the best frame to render.

3D Modelling Tutorial of Chang e

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