3D Modeling Tutorial of Chang’e, the Chinese Goddess of The Moon
This time, the TPN-Accredited cloud rendering service provider, Fox Renderfarm brings you a share from the 3D artist CGWang. This project originated from a competition. Since it was produced during the COVID-19 pandemic, a Chinese mythological story was chosen as the main story. The protagonist is the fairy Chang'e who lives on the moon. She looks at her homeland on the moon every day. What will it feel like sorrow, hope, longing, these are the feelings the artist wants to express. And the artist wants to learn some new technologies through this project and use these technologies in his own production process, we hope you can learn new things from it.
Modeling
The head modeling is made in ZBrush. In order to save time, the head model that comes with ZBrush is used as the basis, and several basic brushes that come with the system are also used to model the character's face details. When the head model was made, 4 different facial expressions were modeled to choose which one works best.
Before making this character, I looked for a lot of references about Chang'e from the Internet, especially the reference of the action, hairstyle, and clothing. After determining what to make, the expressions selected from the candidate expressions after testing are placed in ZBrush to continue sculpting the face and hairstyle. The details of the face and the refinement of expressions mainly use the Move brush, Claybulidup brush, and Damstandard for sculpting. And the hair is made in Maya.
Chang'e is a beautiful female character. Her body is a pose made and adjusted in Zbrush. This action needs to be natural and coordinated. The ancient Chinese costumes she wore used fabric simulation and put them in Blender for carving and adjustment.
Details
The overall shape of the character has been determined, but when adjusting the details, it was found that there was a problem with the movement, and then the POSE was adjusted. There are many decorative things for the characters in the setting and reference. These hard-surface models are made in 3ds Max and then imported into Zbrush for placement and refinement of some small textures.
The main part of the character has been completed and some background and other decorations need to be added. Some things representing traditional Chinese architecture, mountains, and rivers have been made in Blender. And some scattered shapes are built in the scene. The lens is placed closer to the characters floating in the air, and the buildings on the ground look relatively small, and the perspective of the space is very important to the buildings. Here we have done some distortion processing to make the scene and the characters combine better.
The last step is to add details to the character, including eyebrows, eyelashes, tears, flowers, clothes corners, etc.
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