3D Tutorials: Hard Surface Modeling(3)
Continue the 3D Tutorials: Hard Surface Modeling(1) and 3D Tutorials: Hard Surface Modeling(2), the fast and affordable cloud rendering services provider, Fox Renderfarm still share with you 3d tutorials: Hard Surface Modeling(3).
When using the above skills, we need to have some good ideas and strategies to complete the model faster and better.
For example, if we want to make such a more complicated robot model, what should we do?
Build a rough head model structure, paying attention to the overall proportional structure. First of all, don't rush to make a detailed structure, we must first build the overall outline of the model.
In this way, the key structure of the model is roughly constructed, without worrying about the details of the model, just the simplest geometry. For this model, it is a symmetrical structure, so we only need to make half of the head, and then copy the other half with symmetry. After ensuring that the proportional relationship is basically accurate, we can move on to the next step.
Refine the preliminary model, and further make the topological structure, pay attention to the quasi-structure line with uniform and appropriate wiring. The next step is to add details, follow the reference to make some lines of the concave and convex structure of the model, this step needs to be as accurate as possible. The surface and line parts need to be as reasonable as possible, More subdivision is needed for smooth areas, less subdivision for flat areas, and the curvature of the model is adjusted.
Finally, the topological structure of the model is made. The following is to make the topological structure of the model.
For this model, it is more complicated, and the key consideration is the red shell part. Although the other parts look complicated, they are actually composed of relatively simple small parts, which are easier to handle.
Continue to add details and deal with parts of the hard surface model. Since there are many problems will be encountered at this stage, adjustments and changes are required.
Tips: During this process, we can press the Q key to quickly open and close the subdivision surface to check the effect of the model.
After that is the production of eye sockets, ears and other structures. These are not difficult, but require patience and time. Finally, some small parts will be added to perfect some deficiencies.
Now the model is basically completed. Thanks!
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