3ds Max Tutorial: Frequently Asked Questions about 3ds Max Beginners(1)
Scenes in Avatar created in 3ds Max
3ds Max is a 3D computer graphics software and also a very powerful animation creation tool that is widely used in multiple areas such as movie VFX, game scenes, interior designs, and products design, etc. Only if you want to enter the CG industry, you will definitely use 3ds Max. Here are some frequently asked questions about 3ds Max beginner， and the content is organized by the best 3ds Max cloud rendering services provider and render farm, Fox Render farm.
Beginners in 3ds Max will meet a lot of questions, how can we solve them? Here we listed the most frequently asked questions about 3ds Max, let’s check them out.
Q: How to delete history records in 3ds Max?
A: Click [Customize menu] - [Preference]. When the [Preference settings dialog] pops out, lower the [level] in [Redo] a little bit. At the same time, this can reduce the revoke steps.
Q: What to do if you cannot find the [Command panel] on the right side of 3ds Max?
A: Click [Customize] - [Show UI] - [Command panel], then it will appear again.
Q: How to find the unsaved files again if your computer shuts down all of a sudden?
A: After installing 3ds Max, click [Customize] - [Preference]. Choose the [File] tab in the [Preference settings] pop-up window. Then click [Enale] in the [Auto backup] groups, and adjust [Autobak] and [Backup interval (minutes)] in the lower parts. After setting up, if your computer shuts down out of blue, you can find your files back by clicking [File] - [Open]. Your files will be shown in the [Autobak] folder in [Open file].
Q: Why Texture cannot be seen on models when Boolean is added?
A: Because the axis of Texture will disappear when Boolean is added. Add [UVW Texture] to models if you want to edit the Texture after adding Boolean.
Q: How to input 2D Texture to View as background?
A: Firstly, you can add the background to View in 3ds Max. Press [Alt]+[B], and click [File] in the [Viewport background] pop-up window. Then you can choose the background Texture you want.
If only half of the head sculpture is made, and [Mirror] is used for the other half. How can we combine them together?
After clicking [Mirrior], get them back to 2 groups of [Nurbs] splines. Then choose [surface] and turn it into surfaces (pay attention to the order of Nurbs).
Q: Why the all the models will be selected after the files were transferred from CAD to 3ds Max?
A: This phenomenon is common. Because all the models will become a group after inputting into 3ds Max. To solve this group, some settings need to be done in [AutoCAD DWG/DXF] when inputting the CAD files. You can either choose projects of the same color as a group or divide them by layers as you need.
Notice: When painting in CAD, projects need to be grouped by using different colors or divided by layers.
Q: How to add sections to the new Cylinder, because the Cylinder will be distorted drastically and the surface will be rough when doing large changes? Cause the maximum section is 200, how can I add more?
A: Use [Soft] to create a Cylinder, revise the [Step count] then copy using [Clone]. Then use [Mesh Select] and [Attach] all the Cylinders together to do the bending work.
Q: When making tiles, the render is only one big tile, how can it be multiple small ones?
A: Find [coordinate] in [Material Editor]. You can choose the number of multiples in the [Tile] tab.
Q: Why the lofting surface will be perpendicular to the generated surface when doing [Loft Object]?
A: You may get [Get Path] wrong with [Get Shape].
For Part Two:
How to Render High-quality Images in Blender
Top 9 Best And Free Blender Render Farms of 2023
Revealing the Techniques Behind the Production of Jibaro "Love, Death & Robots", Which Took Two Years to Draw the Storyboard
How to Render Large Scenes with Redshift in Cinema 4D
Top 10 Free And Best Cloud Rendering Services in 2023
Top 8 After Effects Render Farm Recommended of 2023
How to Reduce Noise in Corona Renderer - Corona Denoising
Arnold for Maya Tutorial: How to Render Wireframe
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