3ds Max Tutorial: Frequently Asked Questions about 3ds Max Beginners(2)

Frequently Asked Questions about 3ds Max Beginners

Scenes in Watchmen created in 3ds Max

Here are some frequently asked questions about 3ds Max beginner, and the content is organized by the best 3ds Max render farm, Fox Render farm.

Q: How can I see the meshes in the smooth mode in View?

A: Try to press [F4] on your keyboard.

Q: Some techniques about setting Camera.

A: I bet you think adjusting Camera View is not as easy as Perspective View. We can change Camera View to Perspective View first. When it’s all set and done, click View - Match Camera to View, then the Camera is altered. You can use the shortcut Ctrl + C, it’s quite handy.

Q: How to save 3ds Max and keep the file smaller?

A: Since the hardware is getting larger and larger, the big files is no longer a big problem. But if you still have this need, you can put all the models in the scene in Modify to collapse all the Modifilers stack. Then you can have a smaller 3ds Max file.

Q: When using transparent texture with the lights on, the highlight will appear. How to get it away?

A: In the texture area in Material Editor, copy the transparent texture to the highlight texture Specular Level, the highlight will disappear in the transparent area.

Q: Is there any scaleplate tool in 3ds Max?

A: There is no specific scaleplate tool in 3ds Max. However, whatever object you create, there is a parameter that you can get the statistics you need.

Q: The picture drawn in 3ds Max is not as precise as that in CAD. Is there any way to improve?

A: It has to be precise in CAD since it is an engineering design tool while 3ds Max is mainly focused on visualization. Mistakes made in CAD will cause disorders in 3D visualization.

Q: Why parameters cannot be set anymore when Boolean is used on cubes and spheres?

A: It is normal that parameters cannot be changed after using Boolean.

Q: It’s not easy to control Bend

A: When using bend, you need to set the number of sections high and the axis to rotate.

Q: How to transfer splines into Nurbs curves?

A: Right click the Nurbs in the viewport, you can see the [Nurbs] in the column.

Q: After making the nurbs curves, where can I find the nurbs toolbox?

A: When you set a nurbs in the viewport, click edit panel then you can see the toolbox.

Q: How to make a spiral staircase?

A: Use array to copy. Pay attention to the displacement in the X, Y, Z axis and the number of distortion.

Q: How can I make the objects smooth made in 3ds Max?

A: Make more objects with more surfaces, or you can use Smooth Select.

Q: How to make an arc staircase?

A: First off, make a straight staircase, then use a bend modifier to make the effects you want. Or you can just use a plugin to make it.

Q: How to catch the vertex precisely in 3ds Max?

A: Choose the capture lock.

Q: Why letters cannot be turned to splines as paths?

A: Turn the letters into splines then it can be used as paths.

Q: How to turn the object into a mesh after Boolean?

A: Choose the object, right-click it, choose [convert to], and finally click [edit mesh].

Q: How can a point or spline be deleted without affecting the object?

A: Firstly you need to make sure the object is a polygon before deleting points or splines. Then choose [modifier]-[Remove], then you can freely delete the points or splines.

For Part one:

3ds Max Tutorial: Frequently Asked Questions about 3ds Max Beginners(1)

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3ds Max Tutorial: How to Make a Beautiful Pattern
3ds Max Tutorial: How to Make a Beautiful Pattern
In this article, Fox Renderfarm, the best could rendering service provider, will share with you a 3ds Max tutorial about how to make a beautiful pattern. This tutorial is written by 3d Artist Sam, hope this article will help you in the 3ds Max learning.This shape seems difficult, but it actually requires a higher level of logical thinking. And it is not difficult to make a card, it only has some requirements for the use of basic functions, especially the use of tools.On the left is the original picture, and on the right is the remade image:!3ds Max Tutorial How to Make a Beautiful PatternThe effect after the final roundness:!3ds Max Tutorial How to Make a Beautiful PatternProcess1. First create a platonic, and then adjust the parameters to become a hexahedron.!3ds Max Tutorial How to Make a Beautiful Pattern2. Create a plane as the alignment object. Switch to normal alignment. Align the plane with the inclined triangular face under the image.!3ds Max Tutorial How to Make a Beautiful Pattern3. Switch to the left view, we can see two parallel lines. Use tape to measure the angle of inclination of parallel lines. Copy the measured angle to the angle capture.!3ds Max Tutorial How to Make a Beautiful Pattern4. Create a pentagon in the front view. Convert the model to poly polygons. Then copy one and pull it aside, remember to use the reference, the parent-child relationship.!3ds Max Tutorial How to Make a Beautiful Pattern5. Use scatter to align the sub-objects to the vertices of the target model. The parameters are shown in the figure. Change the angle capture parameter to 18.!3ds Max Tutorial How to Make a Beautiful Pattern6. Enter the parent level, rotate the angle, and then align the model. At the child level, move the parent object forward, observe the model next to it, and align it slowly.!3ds Max Tutorial How to Make a Beautiful Pattern7. Select all five sides of the parent object. Add line. Move the middle surface of the parent object backwards in the child level and shrink inward to get the effect as shown in the figure.!3ds Max Tutorial How to Make a Beautiful Pattern8. Cut the corners and break the five edges.!3ds Max Tutorial How to Make a Beautiful Pattern9. While the coordinate points of the pentagon are still correct, create a decagon to align it, and delete the selected faces in the figure.!3ds Max Tutorial How to Make a Beautiful Pattern10. Lock the rotation angle to 7 degrees, rotate the copy, and associate.!3ds Max Tutorial How to Make a Beautiful Pattern11. The effect after copying. Select any object and drag to create a new edge.!3ds Max Tutorial How to Make a Beautiful Pattern12. Modify the model just now, remember that the top side and the left side of the object in the upper left corner cannot move, this is the side that has been determined. The middle line can be removed and adjusted downward.!3ds Max Tutorial How to Make a Beautiful Pattern13. Continue to drag out new faces, continue to adjust the space, and become a spiral structure.!3ds Max Tutorial How to Make a Beautiful Pattern14. The final rotation reproduces the circular structure in the middle, and the three-dimensional structure looks like this when viewed from the side.!3ds Max Tutorial How to Make a Beautiful PatternConvert the middle decagon into a poly object, and combine the five related objects one by one. The purpose of this step is to use the correct coordinates of the decagon. Convert the middle decagon into a poly object, and combine the five related objects one by one. The purpose of this step is to use the correct coordinates of the decagon.!3ds Max Tutorial How to Make a Beautiful Pattern15. Delete the original sub-objects and use the newly copied sub-objects to spread.!3ds Max Tutorial How to Make a Beautiful Pattern16. Bridge the middle sides of these two objects. After rotating 180 degrees, align to the original parent object. Referring to the original decagonal structure, rotate and copy five related objects.!3ds Max Tutorial How to Make a Beautiful Pattern17. Start the production of details. Select the face to insert, and then extrude the shape.!3ds Max Tutorial How to Make a Beautiful Pattern18. Use the decagon again just now, combine these five objects with good details, and use the reference copy for the third time.!3ds Max Tutorial How to Make a Beautiful Pattern19. Spread on the standard objects again, at the sub-level, move the face of the parent object so that the child objects on the left can be connected together.!3ds Max Tutorial How to Make a Beautiful Pattern20. Initially completed. Not demanding, so that's good. Select all points for soldering. Enlarge the welding range and weld some misaligned points together.!3ds Max Tutorial How to Make a Beautiful Pattern21. Select all, solder joints. Enlarge the welding range and weld some misaligned points together.!3ds Max Tutorial How to Make a Beautiful Pattern22. Add shell and smooth effect, so we can see that the final model will look better.!3ds Max Tutorial How to Make a Beautiful Pattern23. Add texture to get the model.!3ds Max Tutorial How to Make a Beautiful Pattern24. Add smoothness to get the final effect.!3ds Max Tutorial How to Make a Beautiful Pattern
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2021-11-26
3ds Max Tutorial: Frequently Asked Questions about 3ds Max Beginners(1)
3ds Max Tutorial: Frequently Asked Questions about 3ds Max Beginners(1)
Scenes in Avatar created in 3ds Max 3ds Max is a 3D computer graphics software and also a very powerful animation creation tool that is widely used in multiple areas such as movie VFX, game scenes, interior designs, and products design, etc. Only if you want to enter the CG industry, you will definitely use 3ds Max. Here are some frequently asked questions about 3ds Max beginner, and the content is organized by the best 3ds Max cloud rendering services provider, Fox Render farm.Beginners in 3ds Max will meet a lot of questions, how can we solve them? Here we listed the most frequently asked questions about 3ds Max, let’s check them out. Q: How to delete history records in 3ds Max?A: Click [Customize menu] - [Preference]. When the [Preference settings dialog] pops out, lower the [level] in [Redo] a little bit. At the same time, this can reduce the revoke steps. Q: What to do if you cannot find the [Command panel] on the right side of 3ds Max?A: Click [Customize] - [Show UI] - [Command panel], then it will appear again. Q: How to find the unsaved files again if your computer shuts down all of a sudden?A: After installing 3ds Max, click [Customize] - [Preference]. Choose the [File] tab in the [Preference settings] pop-up window. Then click [Enale] in the [Auto backup] groups, and adjust [Autobak] and [Backup interval (minutes)] in the lower parts. After setting up, if your computer shuts down out of blue, you can find your files back by clicking [File] - [Open]. Your files will be shown in the [Autobak] folder in [Open file]. Q: Why Texture cannot be seen on models when Boolean is added?A: Because the axis of Texture will disappear when Boolean is added. Add [UVW Texture] to models if you want to edit the Texture after adding Boolean. Q: How to input 2D Texture to View as background?A: Firstly, you can add the background to View in 3ds Max. Press [Alt]+[B], and click [File] in the [Viewport background] pop-up window. Then you can choose the background Texture you want.If only half of the head sculpture is made, and [Mirror] is used for the other half. How can we combine them together?After clicking [Mirrior], get them back to 2 groups of [Nurbs] splines. Then choose [surface] and turn it into surfaces (pay attention to the order of Nurbs). Q: Why the all the models will be selected after the files were transferred from CAD to 3ds Max?A: This phenomenon is common. Because all the models will become a group after inputting into 3ds Max. To solve this group, some settings need to be done in [AutoCAD DWG/DXF] when inputting the CAD files. You can either choose projects of the same color as a group or divide them by layers as you need.Notice: When painting in CAD, projects need to be grouped by using different colors or divided by layers. Q: How to add sections to the new Cylinder, because the Cylinder will be distorted drastically and the surface will be rough when doing large changes? Cause the maximum section is 200, how can I add more?A: Use [Soft] to create a Cylinder, revise the [Step count] then copy using [Clone]. Then use [Mesh Select] and [Attach] all the Cylinders together to do the bending work. Q: When making tiles, the render is only one big tile, how can it be multiple small ones?A: Find [coordinate] in [Material Editor]. You can choose the number of multiples in the [Tile] tab. Q: Why the lofting surface will be perpendicular to the generated surface when doing [Loft Object]?A: You may get [Get Path] wrong with [Get Shape].For Part Two:3ds Max Tutorial: Frequently Asked Questions about 3ds Max Beginners(2)
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2021-09-03
How to Use 3ds Max to Make a Game Environmental Scene
How to Use 3ds Max to Make a Game Environmental Scene
Hi, this is Cassie from the best cloud renders farm, Fox Renderfarm. This time, I will share with you an article about how to use 3ds Max to make a game environmental scene.!How to Use 3ds Max to Make a Game Environmental Scene!How to Use 3ds Max to Make a Game Environmental Scene!How to Use 3ds Max to Make a Game Environmental Scene!How to Use 3ds Max to Make a Game Environmental Scene!How to Use 3ds Max to Make a Game Environmental Scene!How to Use 3ds Max to Make a Game Environmental Scene Observe and analyze the original painting and asset allocationThis is a case of the PBR process, specifically used 3ds Max to complete the low-poly model, ZBrush to complete the high-poly model sculpting, V-Ray rendering during the high-poly model, Substance Painter, Photoshop to complete the texture production, and finally using UE4 rendering.In order to ensure that everyone can match the model proportions after the division of labour. In the early stage, the rough model was constructed based on the original painting and used as a reference for proportion. We divide the modeling work into three parts according to the overall situation, including house, props and environment construction.!How to Use 3ds Max to Make a Game Environmental Scene Making of Mid-poly modelHouse: As the main body of the scene, the time-consuming experience is naturally the most. I divide the house into three parts: roof, wall and floor.Props: The props of the scene include a three-faced Buddha, stone lamps, wood carvings in the house, etc. There are not too many types of props, but they basically require ZBrush carving and production.Environment: The main part in charge is the stone steps at the door, the green plants at the door, the mountain behind the house, the spider webs in the house, etc. My requirement is to find the available materials according to my needs.The production process of the mid-poly model is to continuously refine on the basis of the rough model, adding more details, and try to use the loop line as the main wiring in the wiring, mainly to facilitate the card line in the later high mold stage. When making a mid-poly model, you must not forget the relationship between a single part and the whole, and the ratio is constantly adjusted and optimized. Because I made the house model separately, I need to compare before I refine it, otherwise, it will be a big disaster for the proportion in the later stage.!How to Use 3ds Max to Make a Game Environmental SceneThe high-poly model production process is relatively smooth, and everyone is doing their own work step by step. Because the proportions are the most basic before, it is relatively easy to adjust the scene.!How to Use 3ds Max to Make a Game Environmental SceneHouse sculpting Because the whole house is made up of boxes, the mid-poly model is relatively simple. Its highlight is the high-poly model sculpting. To restore the original flavor of the ancient architecture, there are more places to carve. Because the style of the overall scene is rather dilapidated, my idea of sculpting is to try to ensure the hardness of the wooden structure and make it old with more surface details. Due to lack of experience, the sculpting was relatively slow at the beginning, and some patterns could not be restored. The method used for sculpting many details may not be correct. After many attempts, a lot of time was wasted; in the end, I found a way to use grayscale images, which saved a lot of time. First find a suitable grayscale image, which is conducive to mask generation in ZBrush.!How to Use 3ds Max to Make a Game Environmental Scene!How to Use 3ds Max to Make a Game Environmental SceneProp sculpting I also need to hand in homework in the high-poly model stage! Because the scene models are all high-poly models during rendering, and in order to ensure the rendering effect, it was decided to copy and place the recurring models of flowers and plants. Use VRAY to render directly in 3ds Max. But I didn't expect it to be that simple. The two pictures were rendered on two computers for more than four hours.!How to Use 3ds Max to Make a Game Environmental Scene!How to Use 3ds Max to Make a Game Environmental Scene Making of low-poly modelFor those early stages, the topology production of a low-poly model is actually more like a test of operating specifications and file sorting, which is mainly obtained by using the previous mid-model addition and subtraction lines. The human headstone lamp and statue in the scene used Topogun. Low-poly model topology is simple but patient work. There are two ideas,1. Simply use editing and adjustment tools, and patiently realize the silhouette and structure. 2. Use the automatic topology tool, and then manually adjust the wiring slightly. Low-mode production wiring requirements are more stringent, the wiring is as simple as possible, in line with the wiring principle, but without losing the structure.!How to Use 3ds Max to Make a Game Environmental SceneThere are not many difficulties encountered in the low-poly model topology stage. The difficulty lies in the development of UV and texture distribution. After the entire low-poly model is finished, it is time to show the UV. Before the UV is displayed, the smooth group needs to be distinguished, and then the UV is exploded according to the smooth group, and then find the place that needs to be disconnected again and cut it. A good seam problem, because if the seams are too obvious or too broken, there will be many flaws in the post-production of the texture. After all, you haven't collaborated on the production of scenes before, so they are relatively unfamiliar with the unification of checkerboards and the allocation of texture resources.Finally, I used 1m³/256 pixels as the standard to make textures, and the house was divided into more than 30 textures. When I first divided the shader, I was divided into a circle; secondly, although there is an automatic placement to adjust the size of the checkerboard to just right, it is still necessary to check carefully. UV is a normal job; it is easy because it is moderately good. A minor error occurred, so that rework was needed to adjust the UV later.!How to Use 3ds Max to Make a Game Environmental SceneThe next step is to bake the normals and other textures. I need to match the high-poly and low-poly models in 3ds Max. The edge silhouettes must be carefully matched and overlapped. Then the high and low-poly models of the same part are named and matched, and then the normals are baked in SP. I use Substance Painter to name the baking method for baking. In order to get a better normal map, I will bake an average normal and a vertical normal, and then retain the inner part of the vertical normal and the edge part of the average normal in PS. Although I have been careful in the early stage, some of the baked normals will still have problems. Most of them are due to the wrapper problem, but some need to be manually changed. The modification needs to export the UV selection in 3ds Max, and then go to Select the area in PS to modify the normal of the problem.For the distinction between different materials, I still use the method of making ID maps. For the part of the model of different materials, I use different colored shaders to distinguish MaterialsAs a next-generation realistic style work, the material is actually good. However, some special experiences can be summed up in scene cooperation. For example, the material of some props can actually be packaged into a shader and used directly on another prop of the same material. In addition, in order to ensure the harmony and unity of the final results, communication among the team is extremely important, and you must not do it alone. When making materials, our plan is to do the volume first and then the details. After all, after the volume comes out, adding details will make the effect easier. First of all, I first separate out a few materials and create a few large layer groups to make selections. One point worth noting here is the occlusion and dirt relationship between objects. When the material is almost the same, I will sharpen the top edge to make the details more obvious, that is, create a new layer and add a sharpening filter, and change the overlay method to pass through.!How to Use 3ds Max to Make a Game Environmental Scene!How to Use 3ds Max to Make a Game Environmental Scene!How to Use 3ds Max to Make a Game Environmental Scene!How to Use 3ds Max to Make a Game Environmental Scene!How to Use 3ds Max to Make a Game Environmental Scene RenderingFirst of all, the file organization must be done well, otherwise, it will be messy when rendering the textures and the work cannot be carried out. Qualified file organization can make the rendering work twice the result with half the effort, and it will be more convenient if you want to replace the textures later.!How to Use 3ds Max to Make a Game Environmental Scene!How to Use 3ds Max to Make a Game Environmental Scene
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2021-09-24
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