3ds Max Tutorial: How to Make a 3D Cute Doll (1)
In this article, Fox Renderfarm, the best could rendering services provider and 3ds Max render farm, will share with you a 3ds Max tutorial about how to make a 3D cute doll. This tutorial is written by 3d Artist Yuan Liu. In this tutorial, He will show how to turn a concept art into a 3D model and share all the techniques about the illustration render style.
Select concept art
It’s important to select the right concept art. And then, we need to divide the concept art into various parts for easier production later on.
I divided it into 3 parts, the head and its headset, the cape, and its body and the shoes. After division, we can manage each part individually.
Many parts are asymmetrical. We can keep all the details if we don’t have to consider the project file. Reversely, some small parts like asymmetrical legs can be made symmetrical.
Then we move on to see the silhouette of the cape, the headset, the rope around the neck and so forth. This is for better methods for later production.
According to our division, we can separate the head and the body. Then, we can enlarge the head, shorten the legs and adjust the proportion a bit.
Revise the shape based on the concept art. In this part, you can delete one half of the body, and duplicate afterwards.
Here you need to pay attention to the shape of trousers on the thighs. After posing how it stands, we can put its hands into the pocket as it appears in the concept art. （We no longer need to model the hands anymore.）
Then you can add faces for the shape of the clothes (since it’s a still image, there is no need to consider the animation), and smooth its shape a bit.
The shape on the sides is very delicate which requires showing the hands in the pocket pose and the puffy shapes of the clothes. We can make it fat a bit for a basic shape.
Now comes to the shape of its head. According to the concept art, we don’t need to model ears. Delete the neck and make an object like the headgear around the neck.
I added the cape after shaping the head and its body. The cape was expanded from the headgear around the neck. At this moment, details are not necessary. The shape is more important. Besides, you should take care of the order of the lines, since messy lines will affect later adjustment.
The last step here is adding and an apple and a branch on its head. So we got the basic model of the cute doll. Then, just adjust the details according to the concept art as you like.
Comparing the concept art and the current model, we can see that, the head is not round and mellow enough. This isn’t a big challenge, we can add faces and improve it, the same goes with the neck part, the cape and the legs.
That’s the end of this part, on the next tutorial, I will show how to refine the model. Thanks for reading.
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