3ds Max Tutorials: CG Production Process of The Iris Flower
There are lots of flowers in Japan that are in the darkest seasons. The iris flower, which is the motif of this work, has a very excellent silhouette in terms of design. At first glance, it looks complicated, but the three petals are in perfect balance.
Method 1: Boy's Festival
Since we have made “carp streamers” and “helmets” as motifs that represent the “Dano Festival” that is an event in May, we chose “iris” which is the seasonal flower this time. I thought of "May dolls", but I wanted to create a more mature image. By the way, there was a flower that was displayed with the May doll, what kind of flower was it? Although it is a memory that is not clear, when you actually see it, it reminds you "Oh, yes." Iris, iris, oysters. These are seasonal flowers that represent Japan, but at first glance, they all looked the same and were indistinguishable. However, the flow of petals and veins of leaves is so beautiful that it makes me think about the transmission of life. Is it possible to replace these organic designs with functional and mathematical expanses with inorganic designs?
Method 2: Until you are satisfied
▲ Now I can easily draw rough sketches with various software, and recently I'm used to sketching in 3ds Max.
Even if I say ▲, just changing the tool is no different from the conventional sketch on paper, and I will sketch a lot until I am satisfied.
▲ The advantage of 3d Max sketch is that you can combine analog hand-drawing and procedural methods in various ways.
▲We will create the prototype of the petal parts while considering the flow.
▲It is a model of petals that is the base. This isn't really used, but it's the basis.
▲The basic iris flower is "every three". Check the balance with the layout of the three petals.
Method 3: Creating scenes that leverage the strengths of generalists
1: Seasoning factor
▲I will give each petal a practiced line.
▲The lines are similarly applied to the leaves and stems to create a cohesive work as a whole.
▲ As a slight flavoring element, we add granular particles to the veins to add variation to the texture.
▲ The design of different complicated veins is included to the extent that it remains slightly visible.
▲The elements that are added little by little increase the overall balance and perfection.
2: Composite for softness
▲ The rendering lighting was intentionally darkened. This is because these light shades are easy to blow out.
▲ Add subtle reflective materials to improve the details.
▲Combines flares for a softer overall look.
▲ This time I rendered in 8K. Delicate lines and grain expressions are very effective at 8K size.
▲ The final layout was shortened to 4K and trimmed.
*This article is reprinted from the monthly "CGWORLD + digital video" vol. 262 (June 2020 issue)
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