3ds Max Tutorials: Making of firearms(2)

3ds Max Tutorials Making of firearms

Continue the 3ds Max Tutorials: Making of firearms(1), the smarter and cheaper cloud rendering services provider, Fox Renderfarm still shares with you 3ds Max Tutorials: Making of firearms(2).

Low polygon

When making Low polygon, because these are relatively simple and hard things, we can use High polygon to reduce the line. If the structure is complex, we need to use the Topogun tool. When making Low polygon, we need to pay attention to some gun barrels. The line must be straight to facilitate the production of UVS and the baking of NormalMap later. It should be noted here that if it is not straight enough, it may cause the parts to twist.

3ds Max Tutorials Making of firearms

In addition, we must ensure that Low polygon and High polygon match before baking, otherwise the baked NormalMap may encounter problems.

3ds Max Tutorials Making of firearms

Another method is to click the number "0" button every time a low polygon of a model is made, and then pick the High polygon with Low polygon on the baking panel, bake the normal, and test whether the NormalMap is correct.

3ds Max Tutorials Making of firearms

If there is a problem with NormalMap, you can use some plug-ins to perform Normal transfer to solve the problem of NormalMap.

UVS

A total of two textures are used here. It should be noted that the Low polygon in the UVS here is all turned into a triangular surface to import the Substance Painter to maintain the correctness. Hence the probability of error is relatively small.

3ds Max Tutorials Making of firearms

Why is the UV now so broken? This is because there is a rule in the game that the UV must be disconnected where the model has hard edges. Otherwise, a black border will appear when rendering in the engine. That is not what we want to see. There is a certain gap between each UV because the texture has the concept of pixels. If the gap is too small, it will cause your texture pixels to be interspersed, which will cause the seams to be very difficult to handle when painting the texture later.

Finally, paste a checkerboard to see if the UV size is consistent. To ensure that the pixels occupied by each piece of UV are equal, the important part can be amplified by UV to make it occupy a larger proportion. The texture accuracy is also higher.

Baking

There are many ways to bake normals. I still use Substance Painter to name the baking methods. First in 3ds Max names the high poly and low poly models. The name of the high poly should correspond to the name of the low poly, such as jujiqiang00_low corresponds to jujiqiang00_high.

Then, export the low-poly format fbx, and the high-poly export obj, which can be baked with Substance Painter.

Note that when baking the normals, first bake the average normals, then bake the vertical normals, and finally use Substance Painter to repair the normals. When baking ID maps, the pictures that you often bake are black, which means that the material color is not turned on in the color source, and the high poly should be given different colors in advance in 3ds Max.

3ds Max Tutorials Making of firearms

Texturing

Here, I mainly explain the production of the metal gun body part.

3ds Max Tutorials Making of firearms

Add a mask to the group, and then add a color selection to the mask. Absorb what you want to do in the colored part below the picture. I simply changed the color. The next step is to add various masks in detail.

3ds Max Tutorials Making of firearms

I will analyze each layer from bottom to top because it is a relationship between the upper layer and the lower layer. I adjusted the basic material at the bottom layer. That is the basic color of this metal.

3ds Max Tutorials Making of firearms

The picture below is the effect of the dark and bright colors we added, so will there be some color changes on our metal?

3ds Max Tutorials Making of firearms

Next, make some small metal particles and dirt on it. Then do the frosting on the metal. It is the material directly searched on the Internet. Paste it to the base color to increase, add another layer of height to the top, and adjust the transparency through the height channel. The height of this layer can actually be made together with the layer below, but here it is made separately.

3ds Max Tutorials Making of firearms

So here we can export the texture by pressing Shift+Ctrl+E. The next step is to import the file into 3ds Max to adjust the lights and use the rendered output to save the picture for later adjustment.

3ds Max Tutorials Making of firearms

The above is a brief 3D tutorial for making this gun. Thank you for reading and hope you can learn more from it.

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The production of high poly is an important part of the 3D modeling, especially for the production of hard surface models such as inorganic materials. There are many ways to achieve it. Fox Renderfarm, your TPN-Accredited render farm and cloud rendering service provider share a article about How to Make The Hard Surface of Firearms. In this article, I will explain how to use Zbrush and 3ds Max to create a hard surface model of the high poly M500 revolver.The final effect of M500 revolver:!How to Make The Hard Surface of Firearms 17!How to Make The Hard Surface of Firearms 4!How to Make The Hard Surface of Firearms 11The production process is divided into three parts, including 3ds Max and Zbrush for high poly, Keyshot for rendering, and Photoshop for post-processing. In this passage, the production of the pistol runner model will be introduced in detail. Runner model productionSoftware used: the ZBrush Spotlight!How to Make The Hard Surface of Firearms 181. Find the Spotlight tool in Light: 5 sets of preset Alpha templates, choose an entry tool, and convert the generated model to ploymesh 3D.!How to Make The Hard Surface of Firearms 0Press Z key: select the desired Alpha, add to the model position, then mask. The Spotlight tool can freely control operations such as displacement, scaling and rotation, copying, and Boolean operations.!How to Make The Hard Surface of Firearms 2Generate the model: Operate in Front View to ensure that the Alpha graphics are selected, and the yellow frame is selected.!How to Make The Hard Surface of Firearms 5Click the Z key to exit the mask editing and edit the model. Shift+Z hides the extra tools. After making the first root, then continue to generate other models. The placement can be according to the reference picture.!How to Make The Hard Surface of Firearms 9Use the Array array tool to rotate the copy model. The array can control the number of copies and the distance between them at will.!How to Make The Hard Surface of Firearms 10Alpha menu can add custom Alpha graphics, black and white images made in PSD format, add to Spotlight to generate a custom Alpha-model. we can first create a black and white image in Photoshop and import it into Zbrush for use.!How to Make The Hard Surface of Firearms 7The triangle model used ZBrush's Spotlight to generate the model, imported 3DS max to copy the two rows of models, and then use the bend modifier to rotate and bend to fit outside the circle. This model fits better and is easy to operate.!How to Make The Hard Surface of Firearms 12Make a diamond-shaped convex structure, then present array and bending effect in the max.!How to Make The Hard Surface of Firearms 15!How to Make The Hard Surface of Firearms 3The model before the Boolean operation is ready. 2. Boolean use of ZBrushUse Boolean to create the desired shape on the model of the main body. Here is one thing to note that it is best to put the model in a folder for Boolean.!How to Make The Hard Surface of Firearms 14After Boolean is used, the model will be automatically grouped. The resolution of danymesh is higher as 512-1024.!How to Make The Hard Surface of Firearms 8If you want the edges of the model to be soft, you can blur the Mask on the edges of the model a little bit, and then flip the mask.!How to Make The Hard Surface of Firearms 13The overall adjustment is almost complete, and the model can now be smooth.!How to Make The Hard Surface of Firearms 6Finally, use a smooth brush to adjust the effect.!How to Make The Hard Surface of Firearms 16The details can be modified according to needs. The runner model is almost complete. we can see that the effect of the hard surface is very good now.
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