C4D Tutorial: To Making A Cool Service Robot

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I suddenly had an idea to make a robot with C4D. But this is just a rough idea, I need to find some reference pictures. But in the beginning, I don't have to worry about making it first. The idea is very important. I want to do what I want first, what does the robot look like? What is its purpose?

What I want to do is a service robot, which has a very cute shape. So I plan to use rounded corners to construct the overall shape. So I am looking for a reference picture on this basis.

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Initial sketch

After looking for a lot of reference pictures, I already have a rough sketch in my mind. I draw down the sketch, and this sketch is used in the process of making the model.

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Probably, you can enrich the details on this basis.

C4D production

You can import the sketch into C4D in JPG format and then create a robot model based on the sketch. I first created the body of the cylinder making a robot and then added some details to the body.

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The production of the lamp in the middle of the body is relatively simple. I recreated a cylinder and turned it into a subdivision, adding details to make the body's lights. Then, according to the same production method, the place where the robot shoulders move and the body link are made with a sphere.

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The shoulders are also made with new spheres, then add subdivisions and details, and the arm is made in the same way. The details that need to be paid attention to are made in particular, especially the spacing of the slits that must be squeezed in.

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The part of the finger is very simple. I remove the faces on both sides of the cylinder, then squeeze all the faces out of thickness and then copy an adjustment direction and node. After the three knuckles are finished, a new sphere is added to the middle part to make the joint.

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Next, make a device on the arm, you can create a new cube, drag the node to modify the overall shape. The two raised parts on the device are randomly added, which can be played at will. Copy one arm after one arm is done.

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Now the part that makes the robot to connect the waist is made in a very simple way. However, there is a buffer bearing in the place where the wheel is linked. This size can be grasped by itself. The wheel is made using a disc and then made according to a realistic tire model.

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Making a wheel cover is very simple.

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The model of the robot head is very simple, that is, the semicircular sphere plus the C4D's own sphere is used as the eye, and then the tire and the previous part are spliced.

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Now that the robot is missing something, I want it to be placed on the plate with one hand and a towel. And there is one less thing in the place where the hands and arms are connected. Just add it up now.

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Post-production adjustment

Be sure to adjust later in the rendering. The robot uses C4D's default renderer to make the final rendering results, and then adjusts the effects of light and shadow in a later way. C4d Tutorial To Making A Cool Service Robot-11

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15 Essential Cinema 4D  Plugins
15 Essential Cinema 4D Plugins
Cinema 4D is a 3D drawing software developed by the German company Maxon, which is widely used in movie visual effects and industrial design. And the operation interface is simple, it is to get started quickly for novice users. Fox Renderfarm, a powerful but affordable Cinema 4D render farm, introduces several useful plugins to you. Signal Signal is a programmatic animation plug-in for Cinema 4D produced by GSG. It can easily control the parameters of materials, deformers, motion graphics, dynamics, PSR and other parameters using a label, eliminating the need to manually set the Key and the work of XP expression binding to quickly achieve great animations for objects! CineCAT 1.1 CineCAT provides a fully automatic camera tracking and powerful solution for MAXON Cinema 4D. CineCAT estimates the camera parameters and reconstructed 3D points of the live image sequence. The estimated parameters can be directly integrated into the Cinema 4D scene. Droplt Python it can align to the ground and target object. Also, it supports work plane offset and subdivision. The checkbox indicator can mark the DROP and target objects for the process. Duplicate Object This is a simple "repeat" generator. It moves cloned objects in a fixed direction and can also rotate them around their own y-axis. IvyGrower Ivy Grower plugin allows you to create ivy plant growth effects in C4D. we can set the plant leaf style and growth direction, and also create animation effects of vine blossoms. It is recommended to download and use. MagicCenter This is a must-have tool for using Cinema 4d. It can not only quickly put the center of an object or multiple objects, but also be used to select vertices, edges or faces of components. This plugin is very helpful for project production. Magic Preview Magicpreview allows artists to preview the content of their work in real-time and is suitable for testing the sawtooth of lighting materials and others. Meanwhile, it fully supports GI and can adjust the display quality. MagicSolo Many objects will appear in more complicated scenes. At this time, when editing an object alone, the surrounding objects will not only block the line of sight but also slow down the view rotation; although there is a way to make them not displayed, you still want to do it with one click. MeshBoolean MeshBoolean plugin is a model Boolean plugin that supports C4D. This plugin changes the way Boolean objects work in Cinema 4D, making it easier and faster to do Boolean operations between models in C4D. NextLimit RealFlow RealFlow is a fluid dynamics simulation plugin for C4D developed by NextLimit. RealFlow provides smooth simulation effects directly in Cinema 4D. High-end simulation can be achieved with a simpler workflow. PipeObject Using this plugin, it is easy to generate various hollow or solid pipes. PointCollapse PointCollapse is very useful in terms of bonding points, as long as selecting the points we want to weld, it is simple to combine them. Redshift Redshift is a biased renderer. With a smaller number of samples, it uses approximation and interpolation techniques to achieve noise-free rendering results, making it much faster than the unbiased renderer. It seamlessly transforms geometry, cameras, lights, materials and other related attributes of the main program to minimize the learning curve. A flexible node-based rendering system is also used to support complex shader networks. With the support of surfaces, photons, environments, lights and lens shaders, and various BRDF lighting models, it provides you with powerful, flexible, realistic effects and stylized rendering effects. Vonc Perceuse Vonc Perceuse is a practical plugin for C4D, which allows you to quickly cut circles and form holes on the surface of the geometry, without the use of more complicated tools such as Boolean. X-Particles X-Particles is an incredibly powerful particle system that allows users to create fluids, particle paint and others. X-Particles supports precise control of particle usage issues and actions for almost all parameters.
Quick Tips For Cinema 4D
Quick Tips For Cinema 4D
Fox Renderfarm, a powerful but affordable Cinema 4D render farm, bring you some quick tips for Cinema 4D this time, we hope that helps you. Cinema 4D was developed by the German company Maxon. It has functions such as modeling, materials, lighting, rigging, animation, rendering, and so on. The production interface module is more user-friendly and the graphics are easier to produce. Cinema 4D provides a large number of pre-built Set material lights and models, suitable for advertising video, video packaging, industrial video and others. Works in Cinema 4D Here list three methods for making Cinema 4D simple. These techniques do not use complicated operations so that it’s easy to learn for beginners. Table of Contents - Atom Array - Matrix Extrude - Displacement application Atom Array Atom Array is a simple parameter array modifier, which works similar to the function of the array. It can obtain some unique effects on parameter adjustment and can be applied to any grid and line. Firstly import an arbitrary model, then adjust it to a suitable size. Add a reduced surface layer, then place it in the project sublayer. Add Atom Array to put the project layer into the sublayer. Now the line’s effects emerge, but the edges look too sharp. It’s better to add a Subdivision Surface to make the model look smooth. Make a red heart in the same way, and finish it in the grid of the dinosaur model. Create a studio and make some simple lighting and rendering settings. And the rest is simply toning and adding some elements. PS: There is another way to do it. X-Particles is used to complete this process. Please refer to And this method is also very simple. XPresso finishes storage that can be directly read next time. Matrix Extrude Create a new sphere and adjust the size and cell. And it is vital to reduce the number of cell faces. Select the sphere, press the wheel on the sphere or select Select Children from the right-click menu; then right-click and select Connect Objects + Delete; press Ctrl + a to select all or select the cell face you want to change; press Ctrl + a to select all or select the cell face you want to change. Right-click and select Extrude Inner, uncheck Preserve Groups in the parameters. Then drag the mouse to the left. Press M + X or right-click to select Matrix Extrude. Drag the surface to pull out those tentacles. Then adjust the parameters to a satisfactory angle at will. Add a Subdivision Surface to make the tentacles smooth. Add materials to the model, then add lights and adjust rendering settings, finally render output. Displacement application Take the sphere as an example, create a new sphere to adjust the size, and add new material to the sphere. Make material settings, check Displacement, and then add effects to Texture, taking noise as an example. Check Sub Polygon Displacement and round geometry to adjust the subdivision level. Test rendering to see the effect, the reason why BG is colored is that there are several lights of different colors placed next to it. Now it’s time to adjust the displacement parameter to control the height of the protrusion. After briefly introducing the basic usage of displacement, let's look at other different effects. For example, check Alpha in the material settings, add materials, and adjust various values. Add a new material, add it to the sphere, and adjust the order of the materials to put the alpha material behind. Two materials will appear on the sphere. Let’s have a look at another effect. It's the same sphere material. Check Color and Displacement, and delete the Noise that was added before. Loading an image material, a starry sky image is added this time, into the Color material, we can get the following image effect. In this process, we can also try different values, adjust various parameters, and change the material picture, the result would be different. Finally, knead the three effects mentioned earlier to see what effect will be combined. Each tool has its own functions. But the combination of tools will show various effects, which are full of possibilities.
Poster Analysis And Production in Cinema 4D Colors
Poster Analysis And Production in Cinema 4D Colors
This article is organized by Fox Renderfarm, the TPN-Accredited cloud render farm. And the content is about a poster analysis and production in C4D colors shared by Han Yilang. Introduction Han Yilang is a UI artist, who likes poster design a lot. Recently he saw some amazing works while browsing the website, Behance. He really liked these dense little grids and began to think about how to make them. Before start, he thought that these small grids were randomly placed by countless clones, but this process had very high requirements on the hardware of the computer. Finally, it was found to be hair, and then he created the effect in the above picture in his own way. This production method makes full use of a free plug-in Magic Solo, which can be downloaded at The production steps are as follows. Wish it could help. Preparation Prepare a material picture before making, and the final effect will generate content based on the material picture. Create a new Plane layer setting data, then split the plane into independent small individuals. Implement the simulate-hair objects-add hair command and set it. After adding hair, the computer may crash at any time so that it’s vital to adjust those values carefully. We use magic solo to separate the hair layer. It’s necessary to set various values of hair; count should be set according to the size of the plane and the individual size of the segment; The segments are set to 1, and the root mode is the polygon center. The root mode chooses the as guides to make all hair grow in the grid. Type chooses square or other shapes such as circle and triangle. But other shapes could make the computer crash at any time. selecting the angle limit in the Phong tag settings, it will change the shape of the hair into BOX. Setting hair material root The value should also be set according to the size of the individual. It can be set to the setting of the individual size so that each hair is completely fit. Check the Length to add texture. After unchecking the hair, the picture below comes out. Creating a new material and adding a material image Only check Color and make a link on texture to the previously selected material image; click the arrow next to texture, and add a pixel effect to the texture; click the image to set the pixel parameters. Before applying the new material to the hair, it’s essential to adjust the size first. The texture tag sets the Projection mode to flat. Firstly, apply the material to the plane, and select the plane and texture tag, then select the texture mode to modify the texture size and position. After adjusting the values, applying the material to the plane and hair, and the initial effect is almost presented. Adding lights or loading presets to add various lights As we can see from the picture, the final result is not good. It should be the problem of the material picture. The material image is replaced with a more unreal cosmic image, and the material images in both materials should be replaced. Add a cube as a plane and add a material to the cube. Adjust the position of the picture to render again. Before rendering, it’s better to select the preset Physical and add the depth of field to the camera.
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