Tutorial: Cinema 4d Mograph Effectors Correct Rendering Method
This tutorial is made by the artist from the leading cloud render farm provider, Fox Renderfarm. It is about Cinema 4d Mograph Effectors correct rendering method.
Not only in using cloud rendering platform like Fox Renderfarm, but also in using Cinema 4d's own online rendering tool locally or using c4d's command line rendering, the Mograph effectors used in c4d all need to generate an effectors buffer. This will ensure that the rendering in a render farm is consistent with the local machine when rendering.
The specific steps are as follows,
- On the object to which the Mograph Effectors is added, click on the ‘Mograph cache’.
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Set the number of frames you need to render, and the storage location of the output buffer (recommended to select non-B, C, D drive letter directory)
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Click the ‘bake’. If the output is successful, there will be a memory used below the panel, indicating that there is already a cache size, and the Mograph icon will turn green.
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Click on ‘playback’ to check if caching is enabled, as well as the path.
- You can turn off the Mograph Effectors and check if the cache is correct. If the dynamic is consistent with the local machine. That is mean that the rendering output successfully.
- Package the assets, then upload and submit it to the cloud render farm.
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