Clarisse Tutorial: Variable Management
The leading render farm in the CG industry, Fox Renderfarm, shares a tutorial about the variable management in Clarisse. Clarisse can create environment variables in the scene or directly call the system's environment to use. You can create environment variables in the Variable Editor of Clarisse, view Clarisse's own internal variables, and view the environment variables of the system.
Open the Clarisse menu bar: Windows-> Variable Editor
After opening the window:
__File __
File is used to save the currently created variables as text, and you can also load the previously saved environment variable text.
Save
Load
Create variables
Variable name naming convention:
- Do not use special symbols other than _ (underscore), if there is a write, it will automatically switch to _
- Cannot start with numbers _
- Can not use non-English characters, if there is a write, it will automatically switch to _
(Clarisse has a chance to crash and exit when forced switching to _ is used if illegal characters are used)
Delete: delete the selected variable
Clear: clear all variables
The types of variables that Clarisse can create are,
Bool: Boolean type, 1 or 0. The number entered will be 1 if the number is equal to 0, and 0 if the number is equal to 0.
Long: Clarisse's 'long' is a long integer, which can be understood as 'int', integer, and maximum.
Double: can be understood as a 'float'.
String: character, mostly a path, or a separate non-path character.
Built-in is Clarisse's own internal variable:
F: The number of frames in the current timeline. This variable is mostly used in sequence mapping.
T: Time of the current timeline
PDIR: The directory of the current scene. This variable mostly converts all asset paths in the scene into relative paths when packaging assets, which is the same as Houdini’s $ hip.
PNAME: The name of the current scene
FPS: The frame rate of the current scene
The ones below are more about Clarisse's software installation.
System environment variables.
This is a system variable and a variable set in Clarisse.env. If there are variables in the system that do not meet the Clarisse variable naming convention, they will be skipped. This is not possible to edit in Clarisse.
As an excellent render farm in the CG industry, Fox Renderfarm supports Clarisse cloud rendering services. Welcome join us and get a free trial.
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