The C4D R21 Version Was Officially Released On September 3

The C4D R21 Version Was Officially Released On September 3

As early as SIGGRAPH 2019, Maxon announced that it will launch a new generation of 3D animation software— Cinema 4D R21. On September 3, 2019, the C4D R21 version was officially released.

According to Maxon's demonstration on Siggraph 2019, the new C4D R21 adds new Caps and Bevels systems, a Field Forces object for motion graphics, and better support for Mixamo animations. It also announced the abandonment of the previous four low-end editions, unified product pricing, and a new subscription plan.

Modelling: New Caps and Bevels systems for modeling, more updates to core architecture and volume tools

New modeling features in Cinema 4D R21 include Caps and Bevels, a self-descriptive new system for adding user-customisable caps and bevels to spline objects.

The C4D R21 Version Was Officially Released On September 3 -1

The form of the Bevel can be selected from presets, controlled parametrically, or by editing a profile graph.

The C4D R21 Version Was Officially Released On September 3 -2

Caps and Bevels are created as a single object, with additional selections sets for the shells and edges; and there is the option to link the start and end Caps on the spline.

The C4D R21 Version Was Officially Released On September 3 -3

Maxon’s marketing material pitches it primarily as a toolset for 3D typography, but it can be used with a wide range of other models, as the video above demonstrates.

The ongoing work updating Cinema 4D’s core architecture continues, with a “dramatic” – if unquantified – speed boost for the latest commands to be ported to the new modelling core, including Extrude and Split.

There are also some nice small workflow improvements, such as the option to copy and paste components, including both points and polygons.

The volume modelling system introduced in Cinema 4D R20 also gets an update, including a new curve-based UI to define the thickness of a spline-based volume at every point along that spline.

When meshing a volume, it is also now possible to generate a curvature map from the resulting surface, which can be used to drive effects created with Cinema 4D’s MoGraph and Fields toolsets.

UVs: a new UV Transform tool and UV snapping, but no major changes

The update doesn’t bring major changes to Cinema 4D’s UV toolset – a cause of complaint in the previous release – although version 21 is described as “laying the groundwork for future UV enhancements”.

The C4D R21 Version Was Officially Released On September 3 -4

The texture view has been migrated to OpenGL, which should improve interactivity and anti-aliasing of UV lines; and snapping has been introduced for UV points and edges.

There is also a new UV Transform tool, for moving, rotating, scaling or distorting UV islands, shown in the video above; and a new UV ruler display.

Materials and Rendering: Updates to node material and ProRender, support for Open Image Denoise

The node-based material system introduced in Cinema 4D R20 gets a new drag-and-drop workflow for duplicating nodes, or rearranging the input and output ports within a node.

There are also a number of new node types.

The C4D R21 Version Was Officially Released On September 3 -5

Radeon ProRender, AMD's hardware-independent GPU rendering engine, added in Cinema 4D R19, has been further integrated to render node-based materials and volumes.

The C4D R21 Version Was Officially Released On September 3 -6

ProRender now supports interactive tone mapping and external HDRI sky, and it is possible to render with HDR images larger than the available GPU memory. The renderer can also generate a series of new multipliers, including AO, albedo, refraction and volume, as well as direct and indirect illumination and reflection.

In addition, Cinema 4D now integrates Open Image Denoise, Intel's open source CPU rendering noise reducer. It is currently only available for albedo delivery, but it can be used with native Physical Render and ProRender engines, or with third-party rendering, including Redshift, which Maxon acquired this year.

Animation: new Field Force object, udpates for auto-weighting, and support for Mixamo console rig.

Animators and animators have acquired a new Field Force object that can be used to control the forces in the scene using the Fields system added in the R20.

The C4D R21 Version Was Officially Released On September 3 -7

These can then be used to drive the motion of a particle or rigid body dynamics object.

The C4D R21 Version Was Officially Released On September 3 -8

The field itself gets some updates, including the option to use one field to mask another field; the data is converted between values, colors, and directions so that the effect can be modulated by color or direction.

Fields can now also be used to modify normal labels; or as normal labels for fields.

For role binding, the automatic skin weighting algorithm used by the software has been improved to support Bone Glow; and there are new volume and heat map modes.

Cinema 4D now also integrates the Mixamo control to edit ready-to-play character animations generated using Adobe's Mixamo platform directly in the software.

Other changes: the new Asset Inspector, and a series of UI and UX updates

Other changes include support for HiDPI display, as well as some UI changes, especially on macOS and improved interface performance, especially when using the timeline.

There is also a new asset inspector designed to make it easier to manage the external assets used in the Cinema 4D project, including the option to identify lost assets and automatically collect assets.

Unified version, pricing changes

In fact, the biggest difference between C4D R21 and the previous version is not a change in the function of the software itself, but a change in its pricing and licensing model.

The C4D R21 Version Was Officially Released On September 3 -9

The update canceled the previous four low-priced versions, the $995 Prime and BodyPaint 3D versions, the $1,695 broadcast version, and the $2,295 Visualize version.

The remaining version of Cinema 4D Studio's perpetual license, now referred to as "Cinema 4D", is priced at $200 and is priced at $3,495. Maxon also eliminates the often cumbersome upgrades, side-level and short-term rental options that come with each version, which is good for new subscription prices.

Subscription fees for C4D alone are $94.99 or $719.88 per year; Cinema 4D plus Redshift is $116.99 per month or $983.88 per year.

Compared to Autodesk's two software, Autodesk's new 3ds Max and Maya Indie deals are about twice as expensive as C4D. However, it is slightly higher than the maintenance subscription price of the old MSA Maxon. Obviously, there are far more than other versions.

Users with current MSA will receive a permanent license for Cinema 4D R21 upon shipment. The MSA with the low-end version gets a "permanent authorization" or can switch to the subscription before then.

With the demise of MSA, users of perpetual licenses are no longer able to automatically access Cineversity, Maxon's video training portal or upgrade. According to Maxon's FAQ: "Some future Cinema 4D upgrades may only be available to subscribers, while others may be offered to permanent license users at an upgrade price."

Differences between Cinema 4D users

Unsurprisingly, changes in licensing have led to heated debate among community forum users. The main points of disagreement are between those who oppose the subscription-only license. And those who see new subscriptions as an affordable way to access people who previously used only the old Cinema 4D Studio users.

Welcome to join us

render farm free trial

Recommended reading


Arnold\ V-Ray\ Octane\ Conora\ RedShift, Which Renderer Is The Best?

2019-04-15


Arnold\ V-Ray\ Octane\ Conora\ RedShift, Which Renderer Is The Best?

2019-04-15


China Film Administration Release New License Logo

2019-01-09


How the Redshift Proxy Renders the Subdivision

2018-12-28


Maya 2018 Arnold's Method of Making Motion Vector Blur in AOV Channel

2018-12-26


Corona Renderer Learning - Denoising

2019-05-15


Arnold Render Farm | Fox Render Farm

2018-11-27


How the Redshift Proxy Renders the Subdivision

2018-12-28


Partners

Interested

15 Essential Cinema 4D  Plugins
15 Essential Cinema 4D Plugins
Cinema 4D is a 3D drawing software developed by the German company Maxon, which is widely used in movie visual effects and industrial design. And the operation interface is simple, it is to get started quickly for novice users. Fox Renderfarm, a powerful but affordable Cinema 4D render farm, introduces several useful plugins to you. Signal Signal is a programmatic animation plug-in for Cinema 4D produced by GSG. It can easily control the parameters of materials, deformers, motion graphics, dynamics, PSR and other parameters using a label, eliminating the need to manually set the Key and the work of XP expression binding to quickly achieve great animations for objects! CineCAT 1.1 CineCAT provides a fully automatic camera tracking and powerful solution for MAXON Cinema 4D. CineCAT estimates the camera parameters and reconstructed 3D points of the live image sequence. The estimated parameters can be directly integrated into the Cinema 4D scene. Droplt Python it can align to the ground and target object. Also, it supports work plane offset and subdivision. The checkbox indicator can mark the DROP and target objects for the process. Duplicate Object This is a simple "repeat" generator. It moves cloned objects in a fixed direction and can also rotate them around their own y-axis. IvyGrower Ivy Grower plugin allows you to create ivy plant growth effects in C4D. we can set the plant leaf style and growth direction, and also create animation effects of vine blossoms. It is recommended to download and use. MagicCenter This is a must-have tool for using Cinema 4d. It can not only quickly put the center of an object or multiple objects, but also be used to select vertices, edges or faces of components. This plugin is very helpful for project production. Magic Preview Magicpreview allows artists to preview the content of their work in real-time and is suitable for testing the sawtooth of lighting materials and others. Meanwhile, it fully supports GI and can adjust the display quality. MagicSolo Many objects will appear in more complicated scenes. At this time, when editing an object alone, the surrounding objects will not only block the line of sight but also slow down the view rotation; although there is a way to make them not displayed, you still want to do it with one click. MeshBoolean MeshBoolean plugin is a model Boolean plugin that supports C4D. This plugin changes the way Boolean objects work in Cinema 4D, making it easier and faster to do Boolean operations between models in C4D. NextLimit RealFlow RealFlow is a fluid dynamics simulation plugin for C4D developed by NextLimit. RealFlow provides smooth simulation effects directly in Cinema 4D. High-end simulation can be achieved with a simpler workflow. PipeObject Using this plugin, it is easy to generate various hollow or solid pipes. PointCollapse PointCollapse is very useful in terms of bonding points, as long as selecting the points we want to weld, it is simple to combine them. Redshift Redshift is a biased renderer. With a smaller number of samples, it uses approximation and interpolation techniques to achieve noise-free rendering results, making it much faster than the unbiased renderer. It seamlessly transforms geometry, cameras, lights, materials and other related attributes of the main program to minimize the learning curve. A flexible node-based rendering system is also used to support complex shader networks. With the support of surfaces, photons, environments, lights and lens shaders, and various BRDF lighting models, it provides you with powerful, flexible, realistic effects and stylized rendering effects. Vonc Perceuse Vonc Perceuse is a practical plugin for C4D, which allows you to quickly cut circles and form holes on the surface of the geometry, without the use of more complicated tools such as Boolean. X-Particles X-Particles is an incredibly powerful particle system that allows users to create fluids, particle paint and others. X-Particles supports precise control of particle usage issues and actions for almost all parameters.
More
2020-05-11
Quick Tips For Cinema 4D
Quick Tips For Cinema 4D
Fox Renderfarm, a powerful but affordable Cinema 4D render farm, bring you some quick tips for Cinema 4D this time, we hope that helps you. Cinema 4D was developed by the German company Maxon. It has functions such as modeling, materials, lighting, rigging, animation, rendering, and so on. The production interface module is more user-friendly and the graphics are easier to produce. Cinema 4D provides a large number of pre-built Set material lights and models, suitable for advertising video, video packaging, industrial video and others. Works in Cinema 4D Here list three methods for making Cinema 4D simple. These techniques do not use complicated operations so that it’s easy to learn for beginners. Table of Contents - Atom Array - Matrix Extrude - Displacement application Atom Array Atom Array is a simple parameter array modifier, which works similar to the function of the array. It can obtain some unique effects on parameter adjustment and can be applied to any grid and line. Firstly import an arbitrary model, then adjust it to a suitable size. Add a reduced surface layer, then place it in the project sublayer. Add Atom Array to put the project layer into the sublayer. Now the line’s effects emerge, but the edges look too sharp. It’s better to add a Subdivision Surface to make the model look smooth. Make a red heart in the same way, and finish it in the grid of the dinosaur model. Create a studio and make some simple lighting and rendering settings. And the rest is simply toning and adding some elements. PS: There is another way to do it. X-Particles is used to complete this process. Please refer to https://vimeo.com/172986776. And this method is also very simple. XPresso finishes storage that can be directly read next time. Matrix Extrude Create a new sphere and adjust the size and cell. And it is vital to reduce the number of cell faces. Select the sphere, press the wheel on the sphere or select Select Children from the right-click menu; then right-click and select Connect Objects + Delete; press Ctrl + a to select all or select the cell face you want to change; press Ctrl + a to select all or select the cell face you want to change. Right-click and select Extrude Inner, uncheck Preserve Groups in the parameters. Then drag the mouse to the left. Press M + X or right-click to select Matrix Extrude. Drag the surface to pull out those tentacles. Then adjust the parameters to a satisfactory angle at will. Add a Subdivision Surface to make the tentacles smooth. Add materials to the model, then add lights and adjust rendering settings, finally render output. Displacement application Take the sphere as an example, create a new sphere to adjust the size, and add new material to the sphere. Make material settings, check Displacement, and then add effects to Texture, taking noise as an example. Check Sub Polygon Displacement and round geometry to adjust the subdivision level. Test rendering to see the effect, the reason why BG is colored is that there are several lights of different colors placed next to it. Now it’s time to adjust the displacement parameter to control the height of the protrusion. After briefly introducing the basic usage of displacement, let's look at other different effects. For example, check Alpha in the material settings, add materials, and adjust various values. Add a new material, add it to the sphere, and adjust the order of the materials to put the alpha material behind. Two materials will appear on the sphere. Let’s have a look at another effect. It's the same sphere material. Check Color and Displacement, and delete the Noise that was added before. Loading an image material, a starry sky image is added this time, into the Color material, we can get the following image effect. In this process, we can also try different values, adjust various parameters, and change the material picture, the result would be different. Finally, knead the three effects mentioned earlier to see what effect will be combined. Each tool has its own functions. But the combination of tools will show various effects, which are full of possibilities.
More
2020-05-08
Poster Analysis And Production in Cinema 4D Colors
Poster Analysis And Production in Cinema 4D Colors
This article is organized by Fox Renderfarm, the TPN-Accredited cloud render farm. And the content is about a poster analysis and production in C4D colors shared by Han Yilang. Introduction Han Yilang is a UI artist, who likes poster design a lot. Recently he saw some amazing works while browsing the website, Behance. He really liked these dense little grids and began to think about how to make them. Before start, he thought that these small grids were randomly placed by countless clones, but this process had very high requirements on the hardware of the computer. Finally, it was found to be hair, and then he created the effect in the above picture in his own way. This production method makes full use of a free plug-in Magic Solo, which can be downloaded at https://nitro4d.com/product/magic-solo/. The production steps are as follows. Wish it could help. Preparation Prepare a material picture before making, and the final effect will generate content based on the material picture. Create a new Plane layer setting data, then split the plane into independent small individuals. Implement the simulate-hair objects-add hair command and set it. After adding hair, the computer may crash at any time so that it’s vital to adjust those values carefully. We use magic solo to separate the hair layer. It’s necessary to set various values of hair; count should be set according to the size of the plane and the individual size of the segment; The segments are set to 1, and the root mode is the polygon center. The root mode chooses the as guides to make all hair grow in the grid. Type chooses square or other shapes such as circle and triangle. But other shapes could make the computer crash at any time. selecting the angle limit in the Phong tag settings, it will change the shape of the hair into BOX. Setting hair material root The value should also be set according to the size of the individual. It can be set to the setting of the individual size so that each hair is completely fit. Check the Length to add texture. After unchecking the hair, the picture below comes out. Creating a new material and adding a material image Only check Color and make a link on texture to the previously selected material image; click the arrow next to texture, and add a pixel effect to the texture; click the image to set the pixel parameters. Before applying the new material to the hair, it’s essential to adjust the size first. The texture tag sets the Projection mode to flat. Firstly, apply the material to the plane, and select the plane and texture tag, then select the texture mode to modify the texture size and position. After adjusting the values, applying the material to the plane and hair, and the initial effect is almost presented. Adding lights or loading presets to add various lights As we can see from the picture, the final result is not good. It should be the problem of the material picture. The material image is replaced with a more unreal cosmic image, and the material images in both materials should be replaced. Add a cube as a plane and add a material to the cube. Adjust the position of the picture to render again. Before rendering, it’s better to select the preset Physical and add the depth of field to the camera.
More
2020-05-07
Fackbook Customer ReviewsFoxrenderfarm

Powerful Render Farm Service

    Business Consulting

    Global Agent Contact:Gordon Shaw

    Email: gordon@foxrenderfarm.com

    Marketing Contact: Rachel Chen

    Email: rachel@foxrenderfarm.com