The reason and solution about 3ds Max rendering is not enough real

The-reason-and-solution-about-3ds-Max-rendering-is-not-enough-real

Maybe you will find that the rendered pictures look fake and not real enough when making renderings. So what determines whether the rendering is real enough? There are certain methods in the process of model processing, material production, lighting arrangement and post-processing. The problems may appear in the following aspects.

If you want to make a realistic style effect, five of them are particularly important: composition, black and white balance, lighting, materials, and rendering settings.

  1. Composition

Ordinary cameras and physical cameras of some renderers can achieve good composition effects. Their use principles are the same as real photography principles, such as depth of field, focus, composition, etc., and they involve many knowledge points. If you want a good composition, then learn the principles of photography.

The reason and solution about 3ds Max rendering is not enough real

  1. Black and white balance

Black and white balance involves balancing the intensity, temperature, and contrast. You must also learn the light balance analysis method through the light! Different processing methods for day and night scenes, office and bedroom color temperature control, and so on. Step-by-step headlights are needed to create a layered sense of light. The most important thing in this session is to design the lighting atmosphere.

  1. Lighting

The combination of different lights in different scenes will produce different effects. Pay attention to the extension direction of the lights when you arrange them, so you need to grasp the direction of the lights from the details.

  1. Material

The material of the model is a very important step if all the other steps are fine. Different materials, different gloss and transparency, reflection intensity, softness and rigidity of the fabric and so on all need to be obtained by adjusting the material. For example, the production of floor textures, just like the production of daily wooden flooring, the first layer is first processed into the shape of the wooden floor, with highlights and reflections along the direction of the wood grain. The second layer is waxed. The entire wooden floor has a relatively high reflection and does not follow the texture. On the third floor, people walked through the dust floor that was not cleaned.

The more detailed the material of the model, the more realistic it will be.

The reason and solution about 3ds Max rendering is not enough real -

  1. Rendering settings

The parameters are not important, what is important is what effect you want, but you must pay attention to the setting of the lighting. The lighting follows the real principles. Look at the lights, see the real feeling, see the light and shadow relationships, see the details of the objects, and see if the structure is reasonable.

In addition to these five principles, there is one more important place: the model.

The reason and solution about 3ds Max rendering is not enough real 1

Details determine success or failure, and the same applies to models. If the model in the scene is not fine enough, then the rendered thing will definitely look lacking in real texture. A good model, even in the case of a prime model, still feels true and natural. And the ratio of all models to the surrounding environment must be correct.

As the leading render farm in the CG industry, Fox Renderfarm recommends that if you want to have a good work, you must repeatedly debug the details of each link in modeling, materials, lighting, rendering, and post-production to achieve the best. status. For the control of light, shadow, and material details, it is even more necessary to observe objects in real life. Various factors can be combined to make a good work.

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