Using redshift to render a work Zen Bamboo

Zen Bamboo

This time, the cheapest cloud render farm for VFX, animation, CGI projects in the world, Fox Renderfarm wants to use a case to show the powerful rendering features of Redshift.

In this case, C4D and Redshift are used to render a photo-level picture of fresh bamboo. The main elements in this picture are composed of several parts, bamboo and glass bottles, which are the most prominent places in the picture. The difficulty lies in the part of the bamboo, especially the part of the bamboo texture.

Scene construction

The elements of the scene are simple, including tables, books, clocks, bottles and plants in the foreground. It is also possible to use some existing models directly, and choose an angle that shows the bamboo. It is still very simple to see the entire project now.

The bottle uses an existing model and there is a layer of water inside the model.

There is still a problem. The bottle is empty and needs to add some stones and bamboo. So, to make a stone first, you can add a launcher under Simulate / Particles / Emitter to make a stone.

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Transmitter settings,

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Create a sphere to make a stone, then make a different shape, drag all the stones under the emitter, then play to a suitable height and convert the stone into an object. The floating stones can be hidden.

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Create a bamboo using a Tube.

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Create other items for the scene, the wall and the wooden table.

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Place the camera:

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Material

The material starts from the simplest. All the props do not use the Redshift material, but use the Cinema 4D's own shader.

The background wall adds a default material to place the lights.

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Add wood grain to the board.

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Next, the bottle material uses the default Glass. After adjusting the value, copy a layer of glass material to the water level, modify the preset Water, and continue to adjust the value.

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The stone material uses a random color that makes the stone look more versatile.

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The bamboo material uses a gradual overshoot to increase exposure.

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Make a bamboo node using Vertex Attribute and Ramp.

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Lighting and adding other items

In addition to Dome Light, you need to add an Infinite Light to change the brightness and keep the scene from being too bright. Adding a plant from the own plant library to the foreground of the lens, you can see that the effect of the lens is already very good. But trying to achieve the best results requires constant experimentation.

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Add other items, clocks, books, milk cartons, and photo frames to the scene, all using existing models and materials. Then output the test results.

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Post-production adjustment

Adjust brightness, contrast, exposure, and change colors.

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C4D Tutorial of Making 3D Abstract Art Materials
C4D Tutorial of Making 3D Abstract Art Materials
Today the leading cloud rendering service provider, Fox Renderfarm, is here to share a 3D artist's process of making 3D abstract art materials using Cinema 4D.Here is a set of pictures of 3D abstract art:!C4D Tutorial of Making 3D Abstract Art Materials 1This set of images of 3D abstract art may seem like a lot, but in fact they all evolved from one way of making them, so here Fox Renderfarm shares a way in which you can flexibly change many forms for the 3D abstract art. So where does this richness of color come from? The code used in this piece is the OSLshader, which is open source on GitHub (https://github.com/redshift3d/RedshiftOSLShaders).!C4D Tutorial of Making 3D Abstract Art Materials 2In today's tutorial we will use the first image as a basis for a series of explanations from modeling to materials of 3D abstract art, including the use of OSL in this respect.Final Result:!C4D Tutorial of Making 3D Abstract Art Materials 3 Part 1. Modeling Step 01 Spline PenWe start by using the Spline Pen tool to draw the shape of the Spline we want, which will relate to the shape of our final result.!C4D Tutorial of Making 3D Abstract Art Materials 4This section needs to be made as best as possible to avoid changes later on (as there is a risk that the later changes will make it look worse).!C4D Tutorial of Making 3D Abstract Art Materials 5 Step 02 ClonerNow we add a Cloner Effector and add the objects we want to clone to its sub-levels.!C4D Tutorial of Making 3D Abstract Art Materials 6Then we change the mode of the Cloner to Object and put in the spline we just drew.!C4D Tutorial of Making 3D Abstract Art Materials 7Adjust the number up so that our subject looks smoother later on.!C4D Tutorial of Making 3D Abstract Art Materials 8 Step 03 Adding DisplacerWe now add a Displacer effect to the spline to break up the too-similarity between them.!C4D Tutorial of Making 3D Abstract Art Materials 9Of course, this needs to be put into a sub-level of the sample bar to have any effect. Next, we add a Noise to the Displacer so that we can control the extent of this break.!C4D Tutorial of Making 3D Abstract Art Materials 10Then we move on to Noise Shader, where we make a suitable adjustment to both the scale and the ratio of the texture. Of course you can also adjust the seed number to suit your own purposes.!C4D Tutorial of Making 3D Abstract Art Materials 11 Step 04 Adding RandomLet's now add a Random effect to the cloner so that the objects we clone have a random transformation effect and are not so uniform.!C4D Tutorial of Making 3D Abstract Art Materials 12 Step 05 Adding PlainNow let's add a Plain effect to the cloner, also to break up the too uniform situation.!C4D Tutorial of Making 3D Abstract Art Materials 13Then we adjust one of his scale, here the value is adjusted according to your actual situation, the figure is just a reference.!C4D Tutorial of Making 3D Abstract Art Materials 14We then use a Shader Field to control the extent of this scale. Of course, here we also add a Noise for control.!C4D Tutorial of Making 3D Abstract Art Materials 15At this point, our main form of 3D abstract art is basically complete and we need to process it later.!C4D Tutorial of Making 3D Abstract Art Materials 16 Step 06 Creating Volume Builder and Volume MesherNow that we have the basic form, we need to smooth it out and make it look more like that. Here we can use the Volume Builder to do the latter.First create the Volume Builder and Volume Mesher all at once. Then place our cloner under the volume builder and we are done with our initial processing.!C4D Tutorial of Making 3D Abstract Art Materials 17Next, is a tweak to the details. We change the voxel size to a smaller size and add an SDF Smooth. This gives us a very smooth model. This is the effect we want.!C4D Tutorial of Making 3D Abstract Art Materials 18Of course, if you are not happy with the shape you can go back to the beginning and make a tweak, but remember to turn off Volume Mesher and Volume Builder or your computer will get stuck and explode.Then if you want to cut the bottom of the form flat, we can just create a cube and put it into the Volume Builder. Then change the mode to minus. (Remember to turn off Volume Builder when you do this, as it will reduce the computational load.)!C4D Tutorial of Making 3D Abstract Art Materials 19When we have finished adjusting all of them, we are ready to proceed to the next step. Select the volume grid directly for Right click > Current state to object.!C4D Tutorial of Making 3D Abstract Art Materials 20-22 Step 07 Topology ModelNow we have a good model, but the number of faces is too much, so we need to give it a final touch. Open the topology plugin QuadRemesher and do the topology.!C4D Tutorial of Making 3D Abstract Art Materials 21Once the topology is complete, you've got a nice model that you can happily render.!C4D Tutorial of Making 3D Abstract Art Materials 20-22Well, here ends the modeling section, and summarize a few points that can control the form:- The Spline itself- Noise inside the Displacer of Spline- Random values and different objects of Cloner - Noise in the Plain effector Part 2. Material Rendering Step 01 Building a SceneWe create a background, camera for a simple scene build.!C4D Tutorial of Making 3D Abstract Art Materials 23In this case the camera is pointed squarely at the subject of the model, and then the focal length is adjusted to 135 MM, as this focal length does not have much deformation.!C4D Tutorial of Making 3D Abstract Art Materials 24 Step 02 Adding a LightNow you need to give the scene a light, in the Redshift Renderer you can choose HDR (Dome Light) for the lighting. Then add an HDR map, change the saturation to 0 if you don't want to use HDR colors, then go to the coordinates and adjust the ambient coordinates so we can adjust the lighting to the angle we want. If you don't think it's bright enough you can increase the exposure. Now that the initial build of the scene is complete, let's move on to the materials.!C4D Tutorial of Making 3D Abstract Art Materials 25 Step 03 Adding MaterialCreate two default material spheres and rename them: body and background, then apply them to our background and body respectively.!C4D Tutorial of Making 3D Abstract Art Materials 26 Step 04 Turn Off ReflectionWe double-click on the material sphere to open the one called Background and turn off Reflection, because as a background, no reflections should appear.!C4D Tutorial of Making 3D Abstract Art Materials 27Changing Color to black and Weight to 0 here is one way to turn off Reflection. Now you can see that the reflection is no longer there.!C4D Tutorial of Making 3D Abstract Art Materials 28 Step 05 Adding GradientNow add a gradient layer on top of the diffuse channel, here you need to use the Ramp (gradient node). Simply open the node editor and press Shift plus C to bring up the search. Then output Ramp and double click to create the node. Then link it to the diffuse color of the material.!C4D Tutorial of Making 3D Abstract Art Materials 29In this way a black and white gradient is obtained.!C4D Tutorial of Making 3D Abstract Art Materials 30Now just change the color of the black and white gradient. If it is reversed, you can adjust the position and the distance adjustment can change the strength of the gradient color.!C4D Tutorial of Making 3D Abstract Art Materials 31 Step 06 Making ColorsNow it's time to start making the materials for the main body by copying the OSL code to be used: RedshiftOSLShaders/TurbulentColor.osl at main · redshift3d/RedshiftOSLShaders · GitHubThen find the OSLShader node in the Nodes panel, copy the code in and compile it.!C4D Tutorial of Making 3D Abstract Art Materials 32The properties menu is then available.!C4D Tutorial of Making 3D Abstract Art Materials 33The final adjustment looks like this. You can adjust it to suit your model. The color is now done, and the next problem is the bump.!C4D Tutorial of Making 3D Abstract Art Materials 34 Step 07 Making BumpNow to tackle the bump, you can find the black and white texture you want for the bump, we have found a black and white texture of a fingerprint here.!C4D Tutorial of Making 3D Abstract Art Materials 35Then put it into the Node panel and make a link using the Bump node.!C4D Tutorial of Making 3D Abstract Art Materials 36However, in order to fit the model better, a Triplanar is used here. This way the mapping will fit the model better without the sub-UV.!C4D Tutorial of Making 3D Abstract Art Materials 37Here we have changed one of the scale of the map to be smaller, and this you can adjust according to the actual situation.!C4D Tutorial of Making 3D Abstract Art Materials 38 Well, here the color and bump of the main material has been solved, so let's tackle the little dots next. Step 08 Making Dots on the SurfaceAgain, for these dots we have used an OSL code, still copying this OSL code first: RedshiftOSLShaders/Dots.osl at main · redshift3d/RedshiftOSLShaders · GitHubThen make a copy of the default material node, create a new OSLShader node, copy the code in and compile it. Then, after making the appropriate adjustments, you get a result like the one shown below.!C4D Tutorial of Making 3D Abstract Art Materials 39At this point, you can add a gradient to it to make it black and white, so that it can be used as a bump map. Then you can also give it a color correction so that you can change the color (or you can use the gradient to change the color).!C4D Tutorial of Making 3D Abstract Art Materials 40 Step 09 Mix of MaterialsNow make a merge of the two materials, here using the material blending node.!C4D Tutorial of Making 3D Abstract Art Materials 41Then give the very first color into the layer of the base color, and then give the material Dot to layer 1.!C4D Tutorial of Making 3D Abstract Art Materials 42Now you can see that there is no effect, because you still need to make a mask, just like the PS mask. Here you can use the bump of the dotted material as a mask.!C4D Tutorial of Making 3D Abstract Art Materials 43The effect is now complete and it is finally time to render the output. Step 10 Rendering and OutputYou can take a look at the following settings as a reference. You can use C4D's own renderer for this, but of course this will be a little slower. Alternatively you can use a render farm to help with the rendering process. The advantage of using a render farm is that it reduces the load on your computer and speeds up the rendering.!C4D Tutorial of Making 3D Abstract Art Materials 44!C4D Tutorial of Making 3D Abstract Art Materials 45!C4D Tutorial of Making 3D Abstract Art Materials 46Final Result:!C4D Tutorial of Making 3D Abstract Art Materials 3Fox Renderfarm hopes it will be of some help to you on making 3D abstract art materials with C4D. As you know, Fox Renderfarm is an excellent cloud rendering farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!
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2022-05-23
The C4D R21 Version Was Officially Released On September 3
The C4D R21 Version Was Officially Released On September 3
As early as SIGGRAPH 2019, Maxon announced that it will launch a new generation of 3D animation software— Cinema 4D R21. On September 3, 2019, the C4D R21 version was officially released. Now as the leading cloud rendering service provider, Fox Renderfarm will show you what new features C4D R21 version has updated.According to Maxon's demonstration on Siggraph 2019, the new C4D R21 adds new Caps and Bevels systems, a Field Forces object for motion graphics, and better support for Mixamo animations. It also announced the abandonment of the previous four low-end editions, unified product pricing, and a new subscription plan. Modelling: New Caps and Bevels systems for modeling, more updates to core architecture and volume toolsNew modeling features in Cinema 4D R21 include Caps and Bevels, a self-descriptive new system for adding user-customisable caps and bevels to spline objects. !The C4D R21 Version Was Officially Released On September 3 -1 The form of the Bevel can be selected from presets, controlled parametrically, or by editing a profile graph.!The C4D R21 Version Was Officially Released On September 3 -2 Caps and Bevels are created as a single object, with additional selections sets for the shells and edges; and there is the option to link the start and end Caps on the spline.!The C4D R21 Version Was Officially Released On September 3 -3Maxon’s marketing material pitches it primarily as a toolset for 3D typography, but it can be used with a wide range of other models, as the video above demonstrates.The ongoing work updating Cinema 4D’s core architecture continues, with a “dramatic” – if unquantified – speed boost for the latest commands to be ported to the new modelling core, including Extrude and Split.There are also some nice small workflow improvements, such as the option to copy and paste components, including both points and polygons.The volume modelling system introduced in Cinema 4D R20 also gets an update, including a new curve-based UI to define the thickness of a spline-based volume at every point along that spline.When meshing a volume, it is also now possible to generate a curvature map from the resulting surface, which can be used to drive effects created with Cinema 4D’s MoGraph and Fields toolsets. UVs: a new UV Transform tool and UV snapping, but no major changesThe update doesn’t bring major changes to Cinema 4D’s UV toolset – a cause of complaint in the previous release – although version 21 is described as “laying the groundwork for future UV enhancements”.!The C4D R21 Version Was Officially Released On September 3 -4 The texture view has been migrated to OpenGL, which should improve interactivity and anti-aliasing of UV lines; and snapping has been introduced for UV points and edges.There is also a new UV Transform tool, for moving, rotating, scaling or distorting UV islands, shown in the video above; and a new UV ruler display. Materials and Rendering: Updates to node material and ProRender, support for Open Image DenoiseThe node-based material system introduced in Cinema 4D R20 gets a new drag-and-drop workflow for duplicating nodes, or rearranging the input and output ports within a node.There are also a number of new node types.!The C4D R21 Version Was Officially Released On September 3 -5 Radeon ProRender, AMD's hardware-independent GPU rendering engine, added in Cinema 4D R19, has been further integrated to render node-based materials and volumes.!The C4D R21 Version Was Officially Released On September 3 -6ProRender now supports interactive tone mapping and external HDRI sky, and it is possible to render with HDR images larger than the available GPU memory. The renderer can also generate a series of new multipliers, including AO, albedo, refraction and volume, as well as direct and indirect illumination and reflection.In addition, Cinema 4D now integrates Open Image Denoise, Intel's open source CPU rendering noise reducer. It is currently only available for albedo delivery, but it can be used with native Physical Render and ProRender engines, or with third-party rendering, including Redshift, which Maxon acquired this year. Animation: new Field Force object, udpates for auto-weighting, and support for Mixamo console rig.Animators and animators have acquired a new Field Force object that can be used to control the forces in the scene using the Fields system added in the R20.!The C4D R21 Version Was Officially Released On September 3 -7 These can then be used to drive the motion of a particle or rigid body dynamics object.!The C4D R21 Version Was Officially Released On September 3 -8 The field itself gets some updates, including the option to use one field to mask another field; the data is converted between values, colors, and directions so that the effect can be modulated by color or direction.Fields can now also be used to modify normal labels; or as normal labels for fields.For role binding, the automatic skin weighting algorithm used by the software has been improved to support Bone Glow; and there are new volume and heat map modes.Cinema 4D now also integrates the Mixamo control to edit ready-to-play character animations generated using Adobe's Mixamo platform directly in the software. Other changes: the new Asset Inspector, and a series of UI and UX updatesOther changes include support for HiDPI display, as well as some UI changes, especially on macOS and improved interface performance, especially when using the timeline.There is also a new asset inspector designed to make it easier to manage the external assets used in the Cinema 4D project, including the option to identify lost assets and automatically collect assets. Unified version, pricing changesIn fact, the biggest difference between C4D R21 and the previous version is not a change in the function of the software itself, but a change in its pricing and licensing model.!The C4D R21 Version Was Officially Released On September 3 -9The update canceled the previous four low-priced versions, the $995 Prime and BodyPaint 3D versions, the $1,695 broadcast version, and the $2,295 Visualize version.The remaining version of Cinema 4D Studio's perpetual license, now referred to as "Cinema 4D", is priced at $200 and is priced at $3,495. Maxon also eliminates the often cumbersome upgrades, side-level and short-term rental options that come with each version, which is good for new subscription prices.Subscription fees for C4D alone are $94.99 or $719.88 per year; Cinema 4D plus Redshift is $116.99 per month or $983.88 per year.Compared to Autodesk's two software, Autodesk's new 3ds Max and Maya Indie deals are about twice as expensive as C4D. However, it is slightly higher than the maintenance subscription price of the old MSA Maxon. Obviously, there are far more than other versions.Users with current MSA will receive a permanent license for Cinema 4D R21 upon shipment. The MSA with the low-end version gets a "permanent authorization" or can switch to the subscription before then.With the demise of MSA, users of perpetual licenses are no longer able to automatically access Cineversity, Maxon's video training portal or upgrade. According to Maxon's FAQ: "Some future Cinema 4D upgrades may only be available to subscribers, while others may be offered to permanent license users at an upgrade price." Differences between Cinema 4D usersUnsurprisingly, changes in licensing have led to heated debate among community forum users. The main points of disagreement are between those who oppose the subscription-only license. And those who see new subscriptions as an affordable way to access people who previously used only the old Cinema 4D Studio users.Above is the information about the new features of C4D R21 brought by Fox Renderfarm. Fox Renderfarm is an excellent CPU&GPU cloud render farm, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a $25 trial for new users.
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2019-09-05
C4D Tutorial: How to Animate a Square Collapse
C4D Tutorial: How to Animate a Square Collapse
The best cloud rendering service provider, Fox Renderfarm, will share with you a C4D tutorial from 3d artist Flynn. This tutorial uses the C4D R20 version, if using the previous version, you need to adjust some relevant parameters. The tutorial involves a lot of techniques, you can understand and deepen the use of various commands through the case. IdeaThe idea of production will be more important than the learning of operation, so we will talk about the overall thinking process first. Firstly, the first idea was tested. I created a Cube, a Taper effect, and added a Step effect in Falloff. Then use the Cloner to scale to make a rotated column, and then perform a circular radial clone on this basis. AT last, I got a circle, but the circle was not perfect, especially the joint was incomplete, so the method was abandoned.!C4D Tutorial How to Animate a Square CollapseThe second idea is to directly use a disk to operate the surface on the disk, and this method constructs a suitable figure, but the control of the figure is a problem, we can only operate the whole figure but can not operate on a single column, and each part of the axial direction is located in the center, and can not make the feeling of turning.!C4D Tutorial How to Animate a Square CollapseNow there is a problem, in order to better control the animation of the graphics, we need to use the cloned graphics, and directly cloned graphics can not become the desired shape, and directly make the shape can not be very good control, so we need to change the thinking, use cloning to create objects, and then use other methods to make the disk effect. So, using cloning, and then deforming the cloned object, we can achieve the desired effect. ProductionFirstly, to realize the animation control of a column of cells around, so we first make a cell clone object, and directly use the linear mode to create a column of element objects.!C4D Tutorial How to Animate a Square CollapseThen add a Plain to the cloned column element, and adjust the displacement scaling rotation attribute under Parameter. Also add a Field effect in Falloff, and adjust Field/Field to X-. Drag the Linear Field to see the animation effect.!C4D Tutorial How to Animate a Square CollapseIn order to rotate the elements more closely, we also need to adjust the axial position of the basic cube. Select Cube first, then adjust the pivot position in Spline/Axis Center.!C4D Tutorial How to Animate a Square CollapseAfter making the control effect of a unit, we clone it into multiple copies and stack it together evenly.!C4D Tutorial How to Animate a Square CollapseAdd a Spline Wrap and then add a Circle to constrain it to Spline Wrap/Object/Spline. And change Axis to +Z. A new Null is formed by the Spline created and the null made previously.!C4D Tutorial How to Animate a Square CollapseOne thing to note here is that the scope of influence will be changed according to the size of the object at the same level, which will cause the shape to change with the movement of the linear domain. Therefore, we need to check the range box of the deformer to maintain the shape of the shape. When the scope box is fixed and the number of clones is changed, the objects outside the scope box will not be affected by the deformer, and we need to re-fix the scope box.!C4D Tutorial How to Animate a Square CollapseThen we can adjust the size of the disk by changing the size of the disk, and then set the keyframe to the Linear Field. We can get an effect from the outside to the inside.!C4D Tutorial How to Animate a Square CollapseThen the most critical step is that we don't want the motion of each column to be synchronized. At this time, we can use the random effector to achieve this out-of-sync effect. We can use the random effector to make a random offset of the key frame of the motion of each random Linear Field to get the final effect.!C4D Tutorial How to Animate a Square CollapseThe above is all about how to animate a square collapse with C4D. We hope you can learn something from this article. If you need a rendering service, you can try us at Fox Renderfarm, we have been the leading cloud rendering services provider in the industry for many years. Don't understand why you need a render farm? Then why not find out what is a render farm? Fox Renderfarm continues to bring news of modelling with various 3D software, so feel free to follow us!
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2021-08-18
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