A Sharing of How to Make of Disney/Pixar’s “Soul” (2)
This time, Fox Renderfarm, as your best CPU & GPU render farm and cloud rendering service provider, will still shares with you the process about how to make Disney/Pixar's "Soul" by 3d artists Carldrifter. And this is part two of the article.
Look Dev
The setting of the soul is similar to the light and shadow effect of prisms for light reflection. The difficulty lies in creating a balanced appearance between softness/lightness but with sufficient clarity so that shapes and expressions can be easily recognized. This is to ensure that the character achieves 3S effects while not being overly hard-surfaced.
They wrote a custom material node, IridescenceDriver or IDriver, to achieve the purpose of the dual Henyey-Greenstein volume shader to achieve this non-real lighting effect. In general, the IDriver material reads a custom color through the model normal to set the color of albedo, which is used to set fake diffuse and specular. In order to make the character look softer, the normal details of the model are filtered out.
For the smaller and more complex shapes of the face, they modeled and set up animated lines to highlight contours or wrinkles.
The rigging also outputs lines to enhance the details of hair and clothes. They added contour lines to the characters' hands to enhance the recognition of gestures and actions, and make the actions clearer. This is the contour line extracted by dotproduct calculation through the vertex normal direction and the camera angle direction. The animator has additional parameters to control the visibility, density and thickness of these lines.
The protagonist Joe has some accessories to reinforce its characteristic mark in the soul world. For example, his hat is like a part of his body, so the effect of the hat looks the same as the body. However, although his glasses are necessary, they are inanimate, so they are colorless. The hard edges of the glasses keep it translucent and have obvious readability. The hair of the crowd soul in the background is also set like Joe's hat, and most of the accessories are desaturated with a little rainbow color, such as Joe's glasses.
Now please follow the best CPU & GPU render farm and cloud rendering services provider to our next part: A Sharing of How to Make of Disney/Pixar’s “Soul” (3).
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