Hi, North America, Australia, New Zealand, Ne Zha is Coming
Films
Ne Zha, China’s Biggest-Ever Animated Movie, rendered by Fox Renderfarm, is coming to North America, Australia, and New Zealand. Ne Zha will meet the audience in North America on August 29th with its IMAX 3D version, and will fully release on September 6th. And he will also be showing on screens in Australia and New Zealand from August 23rd and 29th respectively. Ne Zha says: If the destiny is unfair, then I am the destiny. Let’s see what his ‘destiny’ will be like in North America, Australia, and New Zealand!Ne Zha(2019), is about a young boy, Ne Zha, is birthed from a heavenly pearl by the Primeval Lord of Heaven. Born with unique powers, Ne Zha finds himself as an outcast who is hated and feared. Destined by prophecy to bring destruction to the world, the young boy must choose between good and evil in order to break the shackles of fate and become the hero.Here is the official trailer,On August 22, 2019, Ne Zha ranked as the NO. 3 at the China box office, 27days after release in China, the film has reached more than 4.24 billion yuan at the box office (over US $601 million), surpassing Avengers: Endgame, listed NO.3 at China box office, and the NO.1 animated film!The current top 3 box office smashes in China: Wolf Warriors 2, The Wandering Earth and Ne Zha, are all rendered by Fox Renderfarm.We are delighted and honored to provide effective and quality cloud rendering service to help studios around the world to concentrate on the creativity to create beautiful visuals for the world to embrace!
NE ZHA, The First Chinese Animated Film Released in IMAX
Animated Films
As the first Chinese animated film released in China's IMAX theater, NE ZHA(哪吒之魔童降世) has assembled China's top domestic animation team, and produced for three years. The film has more than 1,400 special effects shots, nearly 80% of which are composed of special effects shots, and this well-received animated film will be released on July 26, 2019, in mainland China.Ne Zha, which is one of the most rebellious young heroes in Chinese legends, the film NE ZHA is adapted from the classic Chinese mythology, but the subversion of the traditional image has been subtly adapted to tell the story of what happened. The story of the devil Ne Zha, who refuses to admit life. This animated film is directed by Yu Yang (Dumpling), a brilliant director in Chinese animated film industry, launched by Horgos Caitiaowu Pictures Co., Ltd, Chengdu Coco Cartoon Co., Ltd. and Octmedia. At the same time, Fox Renderfarm also provided cloud rendering services for the film, escorting the final result of the production.The animated film ZE ZHA subverts the traditional image, which has been well received by everyone since its publication, and the production team is really painstaking about this film. As the film's release time is approaching, it has also released official trailer and posters. After the film Monkey King: Hero Is Back and White Snake: Origin, will ZE ZHA become another good work at the Chinse animated film history? Let’s looking forward to the box office.
Animation "White Snake 2: The Tribulation of the Green Snake" Tops Chinese Box Office
Animated Films
Chinese animation "White Snake 2: The Tribulation of the Green Snake," the latest cinematic production centered on the ancient Chinese legend of the White Snake, topped the Chinese mainland box office chart on Wednesday, the China Movie Data Information Network reported on Thursday.Fox Renderfarm is glad to provide cloud rendering service for White Snake 2, animated by China’s Light Chaser Studio and directed by Amp Wong. The 3D CGI pic is a sequel to 2019’s White Snake, which earned $61.6M worldwide on top of a global festival run which included screenings at Annecy, Fantasia, Animation Is Film and Sitges.
Tutorial: How Does Pixar Create Great Characters (2)
Animated Films
In this article, the best CPU &x26; GPU cloud render farm service provider, Fox Renderfarm, will continue sharing with you how Pixar creates great characters.How Character Design BeginsAfter scrutinizing character backgrounds, there are other important visual elements that character designers need to keep in mind when starting production. Most of these considerations are audience-related, and character designers will want to understand how audiences perceive characters.Firstly, the first impression is everything. Character designers must consider how to express the character's personality by exaggerating certain characteristics.Character designers usually spend a lot of time on this initial step, creating countless versions of the same character, changing detail after detail, until they have a sketch that best describes the character's essence and background.Second, character designers need to get creative for their work, but they must also obey basic natural rules. Of course, if some creature is a completely whimsical mythical beast, it may not correspond to any existing human or animal proportions.However, all characters must eventually fit into the universe - where their particular story takes place. Armed with a solid understanding of how a character will look, a designer can start creating thumbnails, which are basic versions of sketches that communicate important details about a design to the audience.At this stage, designers tend to focus on the silhouette of the character.In other words, if a pirate's entire shape is a shadow, and only the shape (no color or detail) defines it, will its thumbnail still look like a thief on a ship? Or does it look like a big black lump?To answer these questions, designers must pay attention to white space (empty space around a character) to ensure that the character is easily recognizable by the audience—even if it is shrouded in shadow.After completing the thumbnails, the character designer can start filling in the gaps. Make the characters more dynamic by making various outfits and experimenting with some different poses.Essentially, designers can bring characters to life in the process. At this point, the character designer must remember not to stray too far from the character's original goals. For example, the color of the costume must match the mission and setting of the character.Finally, the designer will do light and shadow design, light and shadow make the character three-dimensional. When adding light to the initial character design, the designer needs to choose the light source. This determines the angle at which the light hits the character, and it also dictates where the character's shadow falls.8 Tips For Character DesignBuilding character designs from scratch does take a lot of work, and whether you're just starting to design your first character or have been creating your own for years, here are 8 tips to help you improve your character design skills and abilities.1. Choose few but critical colorsThe color choices will ultimately help you create more realistic and unique characters. But when a character has too many colors in one design, it can be difficult for the audience to impress. So focus on the colors of each character design (about three or four key colors) that will help the character develop a unique style.2. Create a unique character lookOne of the most fun parts of creating your own characters is giving them wacky body shapes and styles. You can certainly stick to traditional, human, or animal-like characters. But when you're building a fantasy world, there's nothing stopping you from using a variety of shapes to create a unique look to each character's character.In fact, a character should be recognizable from their silhouette. For example, anyone can simply name Maggie Simpson from the outline of the hairstyle.3. Exaggerate key parts of your characterWhen you think of favorite characters, I can guarantee that certain exaggerated traits come to mind immediately. Whether it's a huge nose or crazy hair, adding emphasis to certain parts of a design is one of the best character design techniques to help character creation stand out.Emphasizing physical features is a great place to start, and you can gain insight into a character's personality from how they look.4. Form an exclusive design styleYou may feel like every design has been done before, but like stories, the topic may have come up, but no one is going to tell the story the way you do. The same goes for your character.Everything you observe and how you understand will be incorporated into your art, helping you create unique character designs. Drawing inspiration from different sources and your own imagination will eventually develop a style of your own.5. Focus on the character's facial expressionsHave you ever noticed that when you meet a stranger you have never met, you first remember their faces and expressions. Even encountering people with deeply hidden emotions cannot prevent their facial expressions from revealing their emotions.The same should be true for character design, especially when you're creating a 2D or 3D fictional character, it's important to incorporate some life and personality into their design so that the reader or viewer has something to relate to reality .Emotions can be expressed on a character's face in different ways, for example, try different eyebrow positions to show surprise or concern, or tilt their head to the side for a sarcastic look.6. Consider the influence of character background on designHaving a strong backstory is especially important if you plan to integrate the character into a larger narrative and can use that story to guide some design.Think about what experiences the characters might have had before we initially met them - how did that affect the facial expressions they made or the clothes they wore.Building character mood boards is a great way to gather all those ideas and keep your thoughts organized before you start drawing, especially when designing multiple characters at the same time.Setting up the scene before you start drawing, even if it's just a reference for yourself and never actually mentioned in the story, can give your character a more believable depth.7. Make sure characters can be reusedIf you intend to design characters that do not exist only on drawings, such as forming a complete animated story, it is critical to be able to recreate the design of each character over and over again.When you first design a character, you can create several key poses that are usually easy to use, such as standing, walking, or running. Later, you can use these design sketches as templates for other designs in the future.Imagine the scenarios where these characters will be used (animation, movie or game, etc.) and how the characters will be replicated in the future and remain as originally designed.8. When things get tough, keep it simpleLike keeping each character's color to a minimum, when you're having a hard time choosing, go back to simplicity.Keeping the design simple and straightforward not only makes it easier to reproduce, but also helps you focus on the key parts without getting bogged down in details. Start by sticking to simple lines and silhouettes until you feel more comfortable.ConclusionCharacter design is a creative and challenging job. Creating a character from scratch is a lot of work and difficult, but when you see the end result, you know all the hard work is worth it.Whether you're just starting out with your first character, or have been working on your own for years, I hope this article has provided you with some character design tips and ideas that will help you improve your skills and ultimately design a character you're proud of.Fox Renderfarm will always be your most faithful partner on your journey of creating 3D characters and we are always committed to providing the best cloud rendering services.
A Sharing of How to Make of Disney/Pixar’s “Soul” (1)
Animated Films
Pixar's latest movie "Soul" is an animated film directed by Peter Dougherty, dubbed by Jamie Fox and Tina Fey. The film tells the story of Joe Gardner, who dreams of becoming a jazz pianist, meets the world-weary soul 22, and they return to the real world to find the meaning of life.This time, Fox Renderfarm, as your best render farm and cloud rendering services provider, will shares with you the process about how to make Disney/Pixar's "Soul" by 3d artists Carldrifter. And this is part one of the article.Many audiences are curious about how the soul character in "Soul" is realized, which looks like volume, but how can the volume retain such a precise shape, including how to set up the binding animation? In fact, these are all technical challenges faced by Pixar.I collected some information about how Pixar created such a form. I admire Pixar's challenge and breakthrough spirit.The core process is to create a surface model to generate specific lines, such as contour lines and wrinkles → volume creation, that is a character is created by several parts of the volume → develop IDshader custom color shader based on normal control → USD cache rendering.The core process uses Houdini. We can see in the detailed technical breakdown below.The soul characters in Disney/Pixar's "Soul" all have a very special appearance, which is used to mark that they have entered a unique world. This setting brings many new challenges. Every production staff in the art department, including modeling, texturing, lighting in the VFX department, software development, etc. work together to bring these interesting characters to the screen. The world of "Soul" is abstract and ethereal. This requires a balance between visual clarity and design appeal.Since the characters in the animation still use the surface for rigging and animation, a key challenge is to propose a new representation that meets our visual needs. In order to achieve the soft volume state and dynamically changing lines, the production staff established a system to generate this data in Houdini programmatically. They need to perform rigorous data calculations to get accurate values. They developed an automated system for managing this calculation in a configurable way while keeping the downstream rendering data in sync with changes in the character's performance.Now please follow the best CPU &x26; GPU render farm and cloud rendering services provider to our next part: A Sharing of How to Make of Disney/Pixar’s “Soul” (2).
A Sharing of How to Make of Disney/Pixar’s “Soul” (2)
Animated Films
This time, Fox Renderfarm, as your best CPU &x26; GPU render farm and cloud rendering service provider, will still shares with you the process about how to make Disney/Pixar's "Soul" by 3d artists Carldrifter. And this is part two of the article.A Sharing of How to Make of Disney/Pixar’s “Soul” (1)Look DevThe setting of the soul is similar to the light and shadow effect of prisms for light reflection. The difficulty lies in creating a balanced appearance between softness/lightness but with sufficient clarity so that shapes and expressions can be easily recognized. This is to ensure that the character achieves 3S effects while not being overly hard-surfaced.They wrote a custom material node, IridescenceDriver or IDriver, to achieve the purpose of the dual Henyey-Greenstein volume shader to achieve this non-real lighting effect. In general, the IDriver material reads a custom color through the model normal to set the color of albedo, which is used to set fake diffuse and specular. In order to make the character look softer, the normal details of the model are filtered out.For the smaller and more complex shapes of the face, they modeled and set up animated lines to highlight contours or wrinkles.The rigging also outputs lines to enhance the details of hair and clothes. They added contour lines to the characters' hands to enhance the recognition of gestures and actions, and make the actions clearer. This is the contour line extracted by dotproduct calculation through the vertex normal direction and the camera angle direction. The animator has additional parameters to control the visibility, density and thickness of these lines.The protagonist Joe has some accessories to reinforce its characteristic mark in the soul world. For example, his hat is like a part of his body, so the effect of the hat looks the same as the body. However, although his glasses are necessary, they are inanimate, so they are colorless. The hard edges of the glasses keep it translucent and have obvious readability. The hair of the crowd soul in the background is also set like Joe's hat, and most of the accessories are desaturated with a little rainbow color, such as Joe's glasses.Now please follow the best CPU &x26; GPU render farm and cloud rendering services provider to our next part: A Sharing of How to Make of Disney/Pixar’s “Soul” (3).
A Sharing of How to Make of Disney/Pixar’s “Soul” (3)
Animated Films
Fox Renderfarm, as the best-animated 3D film render farm and cloud rendering services provider, will still shares with you the process about how to make Disney/Pixar's "Soul" by 3d artists Carldrifter. And this is part three of the article.A Sharing of How to Make of Disney/Pixar’s “Soul” (1)A Sharing of How to Make of Disney/Pixar’s “Soul” (2)Create VolumeThe staff uses Houdini to create the volume of each frame and provide the IDshader with volume-type signals. In order to ensure that the animation can correctly read the translucent volume information, most of their workflow is based on the camera. Each character is composed of several separate volumes; most of these volumes will have partial or complete self-masking, which can create a cleaner effect without layering. For example, the teeth and tongue are precisely cropped based on the camera to match the movement of opening the mouth. The eyeball is a surface model, not a volume, so we create a mask map instead of cropping the eyes.Other material features such as eyes, eyebrows, cheeks, and lips are volume objects; many are projected from the camera. They use this to adjust the color and shader and adapt to the shader. We then calculate the corresponding volume normal based on the surface model normal and the camera projection. For the soft normal volume, they converted the surface to SDF, extended the SDF, added an average blur, and then converted the SDF back to the Surface to get the smooth normals mapped back to the original model.For all backgrounds and other roles in the soul, the staff created the Houdini network to achieve this effect, such as the two roles on the right in Figure 1. They only need certain specific controls. Because each role has its own specific form, most of them share the same topology, which can greatly carry out batch linear management. The same applies to the soul cluster role of the remaining clusters.For the production of expression lines, the left and middle in Figure 4 are extruded to generate extrude based on the camera directly through the original mesh. For the contour line, the dot product between the model normal and the camera angle is obtained.PipelineTheir Houdini network generates many precise volume channels. This requires a lot of and frequent calculations. So a system called Houdini export was created to realize batch parallel data calculation in the rendering farm. The system can be highly adjusted, allowing different departments to make different precision arrangements according to their needs.In the early production, character artists used Pixar's existing visual effects process. visual effects artists also use volumes that require a lot of calculations. They have developed parallel calculations and work methods for large amounts of data storage. Other departments export a USD file with animation, each frame is stored separately, but this cannot be used immediately in parallel processing. Because there is a race condition when the file is written out. In turn, Pixar's visual effects artists used the tool USD Stitch Clips to stitch each frame into USD value clips.Fox Renderfarm hopes it will be of some help to you. It is well known that Fox Renderfarm is an excellent cloud rendering services provider in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!
Concept Art of Raya and The Last Dragon (2)
Animated Films
Here, Fox Renderfam, the leading cloud render farm service provider, continues to bring you the second part of the article, where the remaining concepts art of Raya and The Last Dragon are introduced.Concept Art of Raya and The Last Dragon (1)02 Land of TailIn the far east, the dry and sparse Land of Tail is a self-sufficient land. People there know how to survive in the dry area. They choose land with few people to settle down, and they really value the ability to live independently.Visual Developer Ryan Lang set the unique look of the land with breath-holding earth surface, plateau and waterfall.To strengthen the dry feeling in the desert, artists created the distortion in the air to show the dryness.BounBoun is from Land of Tail who is always talking about business. He calls himself the owner, manager, chef and captain of the ship Shrimporium.03 Land of TalonThe crowded market is in the center of the dragon river and attracts merchants of the 5 tribes of Kumandra.The inspiration for the market comes from the water market in Vietnam and Thailand. Merchants in the Land of Talon are a vital part of the economy. So the design of the city is the key to raise people’s interest in the merchandise. The city is full of bright colors, light designs and patterns.The OngisOngis is a half-monkey-half-catfish creature. He is a foxy fraud from the trade port of the Land of Talon. They do all the things together including raising the 2-year-old child.Ongis is a 2-feet animal and also a 4-feet animal. It can run, jump, swim and fight with 2 legs and 4 legs.NoiIn the trade port of Land of Talon, Noi leads 3 people to steal things. Noi uses her cute expression to distract the pedestrians, then Ongis will rob them.04 Land of SpineThe remoted Land of Spine is famous for its snow mountain and the tall black bamboo. This is the homeland of the brave warriors in Kumandra who are proud and reclusive.The specialty of the Land of Spine is the huge bamboo which is as tall as the redwood. Snow, black bamboo and the chestnut color strengthen the epic feeling of the dragon’s spine mountains.Affected by the multi-windows and high-dome structure, the spine structure is to adapt to the cold weather. They cover a lot of thatch over the roof to hold the smoke and heat in order to keep the warmth of people inside.Besides, you can also discover the symbols of the Southeast Asian culture from the belongings of the people in the dragon’s spine mountain.TongUnder the tall, strong and rough appearance of Tong, he is actually a very lonely woodcutter who actually has an obsession for children. He is gentle and rough at the same time, a kind giant.05 Land of FangThe extravagant and strictly guarded Land of Fang is located at the beginning of the dragon river which is protected by an artificial river. People are hardworking there to keep their lifestyle.People in the Land of Fang are good at making handicrafts. The handicrafts are nicely polished, smooth, and are made of marbles and limestones. The geometry surface of the Land of Fang is vertical and symmetric. The highly-hang banners, pillars and sculptures and especially high ceilings altogether deliver a feeling of admiration that distinguishes itself from other regions in Kumandra.NamaariNamaari is smart and witty and is a daunting warrior, and also the enemy of Raya. She is the daughter of the leader of the Land of Fang. She is determined to spare no effort to protect her people. Whereas, deep inside, she has an obsession with dragons.What Raya, Tutu and Sisu would experience in their adventure? Can they keep the kingdom safe and harmonious? What about others’ lives? Come and find out all the answers with Fox Renderfarm, the best CPU &x26; GPU cloud rendering service provider and fast &x26; affordable render farm, in the movie Raya and The Last Dragon!
Concept Art of Raya and The Last Dragon (1)
Animated Films
In this article, the best CPU &x26; GPU cloud rendering service provider, Fox Renderfarm, will share with you the concept art of Raya and The Last Dragon and how its team conceived and created such a wonderful story.Raya and The Last Dragon is an epic Southern Asian adventure animation film set in Kumandra - a new concept ancient civilized realm consisted of 5 regions. It says a story about the evil power that threatens the kingdom. Raya and Tuk Tuk have to leave their hometown to find the last dragon and stop Druun.Raya is called the Disney princess with the most challenging stunt! The mysterious last dragon Sisu and the cute Tuk Tuk… They are all made by the Oscar-winning production team of Frozen.Concept art of Raya The Last Dragon01 Land of HeartThe prosperous and magical Kumandra is surrounded by a unique rock which is called the The Dragon Gem. It’s located on a natural island. People there worship the water that has flowed through their life and culture since the age of dragons.The inspiration for the round-shape rocks is from Vịnh Hạ Long in Vietnam and the limestone along the longest river in Southeast Asia - the Mekong River. And the heart-shaped fortress is inspired by temples like the Angkor Wat and Bayon Temple in Cambodia, also the Borobudur in Indonesia and so forth. They integrate the beautiful anaglyph with the temples to commemorate the ancient dragons.Other than that, the visual design team also did a lot of research on the special cuisine and kitchen design in Southeast Asia which also have been shown in the movie.RayaRaya is the keeper of The Dragon Gem. She fights with her beloved father Benja. She shoulders the responsibility to save the world.What Raya wears is a combination of silk and brocade. This kind of delicate fabric is always associated with royalty in Southeast Asia. And according to the regional customs, her left shoulder is covered.Raya’s bamboo hat is designed by the team with Soulinhakhath Steve Arounsac, a Burmese visual anthropologist, which shows respect to the pagodas in the temples in Southeast Asia.Raya is an experienced warrior. The style of her fights is inspired by Pencak Silat. And the style of her weapon is inspired by Arnis (AKA Kali) in the Philippines. And the sword of Raya is the recreation of the ancient dagger Kris (AKA keris) in Indonesia.SisuSisu is the last dragon in Kumandra. It’s said that she is the water of the land that has ineffable beauty and unstoppable magic. If she wants to save the world with Raya, she has to learn how to be a legend dragon.Sisu is a water dragon inspired by The naga. They are powerful characters in Southeast Asian mythology who are always in the shape of snakes or human beings for they are living in the Mekong River.Sisu demonstrates her special humor and emotional bond in the journey. If you want to know more about her, go enjoy the movie.Tuk TukTuk Tuk is the best friend of Raya. He is cute and he can cross the land of Kumandra at an amazing speed to find the last dragon and save the world.Tuk Tuk is inspired by many animals like ladybugs and pangolins.BenjaBenja is the beloved father of Raya and the fabled keeper of The Dragon Gem. As the leader of the dragon town, he is a brave and smart idealist with a vision. He thinks the reason why Kumandra is separated is that the disbelief between people. Benja tries to reunite the Kumandra kingdom and regain harmony.Let's follow the best render farm to continue reading Concept Art of Raya and The Last Dragon (2).
Tutorial: How Does Pixar Create Great Characters (1)
Animated Films
In this article, the best CPU &x26; GPU cloud render farm service provider, Fox Renderfarm, will share with you how Pixar creates great characters.The characters in Pixar movies are always unforgettable. Woody and Buzz are forever ingrained in the mind of anyone who grew up with Toy Story. Audiences will never forget Sully and Mike from Monsters, Inc.Even if you're not a Pixar fan, everyone can name an animated character that has impressed them.Pixar designers put time and effort into creating characters that evoke emotions, a process known as character design. Good character design always succeeds in attracting the audience to put their emotions into these characters.In fact, Pixar's character design begins when the designer receives the character idea. And finalizing a character design is destined to be a long process, with designers going through hundreds of drawings of what their characters might look like, then selecting and redesigning and tweaking a few of them until the character design is finalized.Pixar follows certain standards when designing characters. For example, who is target audience? What characteristics should the vfx of a character exaggerate? What color should the character use?On the one hand, it is necessary to convey the personality of the characters to the audience. In addition to distinctive and interesting physical features, consider the characters' expressions and features in any situation and how they react to those situations.Using facial expressions and body movements will further develop the character, and even over exaggerating these features can really define the character's personality to the audience.On the other hand, make the character settings hold up the story. For example, identifying a character's goals and dreams, whether they are good or bad, will make the character more interesting. Because the missing parts of a role's character are just as important as showing the audience what they have.It can be said that character design is an important part of Pixar animation, which brings the film to life and drives the development of the story. Let's explore the mysteries of character design and how to design an animated character that will be watched and loved.Purpose of Character DesignCharacter design is the key to connecting the audience with the main character on screen. In order to attract the audience, the characters must express a unique personality and bring visual stimulation to the audience. In other words, they must be able to express a wide variety of emotions.Therefore, designing a character requires knowing what the character will look like in many different emotions, including happiness, sadness, anger, etc.In addition to graphic art on a technical level, character designers also need to understand human nature. Designing a character is not just visual, the process involves understanding a character from the inside out so that its design deliveries a cohesive personality.Therefore, understanding of human psychology can go a long way in character design.Character Design ProcessThe character design process starts with research. Designers have to understand a character's personality.Where do the roles come from? Where do they currently live? How old are they? What is their general character? Who is the target audience for this role? What are their hopes and dreams? What are their motives?Once the character designers have locked in this information, they can start to put together some existing research. If the character is from a northern woodland environment, research might include finding such environments and seeing what types of creatures live there.For example, what did those creatures look like? How do they move? Do they have fur, hair or feathers? All of this information can help with the art of character design, even when it comes to completely fictional creatures—imaginings of fictional characters come from the real world.
Pixar's Turning Red Will Meet You in Spring 2022
Animated Films
Growing up is a beast. Check out the new trailer for the upcoming all-new original feature film “Turning Red” from Pixar Animation Studios’ director Domee Shi, who won an Oscar® for her 2018 short film, “Bao.”Young actress Rosalie Chiang lends her voice to Mei Lee, a 13-year-old who suddenly “poofs” into a giant red panda when she gets too excited (which is practically ALWAYS). Sandra Oh voices Mei Lee’s protective, if not slightly overbearing mother, Ming, who is never far from her daughter—an unfortunate reality for the teenager. Directed by Shi and produced by Lindsey Collins, Disney and Pixar’s “Turning Red” releases March 11, 2022.Turning Red is coming out next spring, and this trailer notably makes no reference to where it’s coming out. Pixar’s last two movies opened on Disney+ because of COVID-19 shutting down all theaters, so it remains to be seen if Turning Red will really be Pixar’s return to the big screen or if Disney’s just going to keep this streaming thing going.
Star Wars: The Bad Batch, An Original Animated Series Launched Exclusively on Disney+
Animated Films
Check out the brand-new trailer for Lucasfilm’s “Star Wars: The Bad Batch,” an original animated series launching exclusively on Disney+.The Bad Batch follows the elite and experimental clones of the Bad Batch (first introduced in The Clone Wars) as they find their way in a rapidly changing galaxy in the immediate aftermath of the Clone War. Members of Bad Batch—a unique squad of clones who vary genetically from their brothers in the Clone Army—each possess a singular exceptional skill that makes them extraordinarily effective soldiers and a formidable crew. In the post-Clone War era, they will take on daring mercenary missions as they struggle to stay afloat and find new purpose.“Star Wars: The Bad Batch” makes its debut on Tuesday, May 4, with a special 70-minute premiere, followed by new episodes every Friday starting on May 7.
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