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Arnold Tutorial | Spider-Man: Into the Spider-Verse Cartoon Material Shadows Section

Arnold Tutorial  Spider-Man Into the Spider-Verse Cartoon Material Shadows Section cover

In this article, Fox Renderfarm, a renowned Arnold render farm and cloud rendering service provider in the computer graphics business, will present an Arnold tutorial for the Cartoon Material Shadows Section of Spider-Man: Into the Spider-Verse.

The Process and Effect of the Shadows Section

Duplicate the entire node network used for the MidTone.

Spider-Man Into the Spider-Verse Cartoon Material Shadows Section 1

Change the aiToon node from MidTones to Shadows and reapply it to render the model.

Spider-Man Into the Spider-Verse Cartoon Material Shadows Section 2

Click on the ramp node, then delete one of the three originally inside to make it two, and adjust the display position of the white area slightly.

Spider-Man Into the Spider-Verse Cartoon Material Shadows Section 3

Assign the final aiMixShader to the model and render.

Spider-Man Into the Spider-Verse Cartoon Material Shadows Section 4

Go back to the ramp4 node, and change the Type from Circular Ramp to V Ramp. You can see that the small dots have been stretched.

Spider-Man Into the Spider-Verse Cartoon Material Shadows Section 5

Click on the aiRange node again, change Output Min to 0, and Output Max to 0.621 (or any other value).

Spider-Man Into the Spider-Verse Cartoon Material Shadows Section 6

You can also change the orientation of this texture by adjusting the Rotate UV parameter in the place2dTexture node.

Spider-Man Into the Spider-Verse Cartoon Material Shadows Section 7

This concludes the main part of the tutorial. I hope you found it useful. To enhance the rendering performance of Arnold, you may consider using cloud rendering services, such as Fox Renderfarm, to accelerate the rendering of your project.

Source: Thepoly

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