Top 6 Best Redshift Render Farms

Top 6 Best Redshift Render Farms cover

Are you looking for a suitable Redshift render farm? In this article, Fox Renderfarm, the leading Redshift cloud rendering service provider and render farm, will introduce to you 6 best render farms for Redshift.

What is Redshift?

Redshift is the world's first renderer fully accelerated by GPU. It supports 3D software such as Cinema 4D, Houdini, Maya, 3ds max, Blender, etc. Redshift is a biased renderer that does not pursue physically realistic rendering results, but optimizes rendering as much as possible, it focuses more on speed and quality. Redshift is also faster than other renderers at the same rendering quality.

Let's check the Redshift render farms now.

1. Fox Renderfarm - Best Redshift Render Farm

Fox Renderfarm - The Best Blender Render Farm

Fox Renderfarm has been dedicated to the cloud rendering service for many years and is always a fast and secure Redshift render farm. In addition to Redshift, it also supports other major 3D software such as Blender, Maya, 3ds Max, V-Ray, etc.

Fox Renderfarm is available at prices as low as 0.036/core hour and offers a price estimator. Fox Renderfarm supports both GPU and CPU rendering. It offers a $25 free trial to all new registrants.

Also, Fox Renderfarm frequently hosts 3D challenges, such as the regular FGT Art in which anyone who submits an entry can get at least a $20 render voucher.

2. Rebusfarm - Redshift Render Farm

RebusFarm - Excellent Render Farm for Blender

RebusFarm supports all common 3D applications, including Redshift, as well as both CPU and GPU rendering.RebusFarm's software, called RebusDrop, supports both Windows and Mac, and it offers a free trial for $25.31.

RebusFarm offers many video tutorials for using Redshift.

About the version supported of Redshift, you can go to the official website and ask his customer service, they offer 24✖7 hours service.

3. iRender - High-Speed Redshift Render Farm

iRender - Great Blender Render Farm

iRender, as an IaaS provider, is also a Redshift render farm. It supports almost all 3D software that uses Redshift such as Cinema 4D, Houdini, Maya, 3ds Max, Blender, etc. iRender is optimized for Redshift multi-GPU rendering tasks.

iRender offers a free tool called GPuHub Sync that helps users transfer their files from their local computer to a remote server, even if the server is down and your files can be transferred.

iRender charges based on time of use and supports 24/7 live chat.

4. Drop and Render - Redshift for C4D Render Farm

Drop Render

Drop & Render is a render farm designed for Cinema 4D (Drop & Render now also supports Blender). Drop & Render is the official Redshift render farm, offering tiled renders, AOV, Cryptomatte, Redshift proxy and more services for your C4D projects. It supports all Redshift versions and offers free €10 render farm credits.

5. 3S Cloud Render Farm - Redshift Render Farm

3S Cloud Render Farm

3S is composed of a group of members who are passionate about 3D design and have extensive experience in computer technology. 3S Farm supports Blender, Houdini, Cinema 4D, Maya, 3ds Max, and Redshift for Maya, Houdini and C4D, so it's also a Redshift render farm.

A $5 free trial is available and 15% extra bonus on first deposit for new users, only applicable within 72 hours of account registration.

6. VFXFARM - Redshift Cloud Rendering

VFXFarm

VFXFarm, for Redshift, supports 3ds Max, C4D, Maya, Houdini cloud rendering. It offers an awesome user experience, friendly interface, nice positioning, color management, application from website to Windows and Mac, automatic synchronization of cloud rendering project output, and much more. He offers both CPU and GPU cloud rendering services.

Summary

The best redshift cloud rendering service is the one that fits your needs. If you're still confused, try Fox Renderfarm, a Redshift render farm and leading cloud rendering service provider, offering a $25 free trial!

Welcome to join us

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A Redshift Production Breakdown and Experience Sharing from Lighting/Rendering Artist Jiaxuan Wang
A Redshift Production Breakdown and Experience Sharing from Lighting/Rendering Artist Jiaxuan Wang
Final Render In this article, Fox Renderfarm, the best could rendering services provider, will share with you a Redshift production breakdown and experience sharing from lighting/rendering artist Jiaxuan Wang.Introduction: Hi, everyone! This is Jiaxuan Wang. I’m so happy to have gained some popularity for my artwork and have seen my progress along the way.We were given a pretty complex theme, especially on the modeling and lighting. I rendered it with Redshift.!Render without LightingRender without Lighting We can separate the models into 6 sections: foreground, the bridge, architectures on both sides, the cathedral, background and the crowd. When I started dealing with the rendering, it took a very long time since there were too many polygons. Before I could optimize the models, it took nearly 6 minutes just to read the models. So I decided to separate the models. Coincidentally, I found that after dealing with some unnecessary UVs, and combining some models, the time of the input process and the size of the files both would shrink drastically. This allowed me to manage the lighting and rendering with all the models. Thus, for the second time, I input all the 6 files into one to render with Reference. Speaking of texturing, most of the models are attached with textures. Some silhouettes and simple models, I chose to use simple color texture to save time. And the lighting part, besides the radiating window, there are 240 lights in total. A lot of Area Lights were used. Through adjusting the position, strength and so forth to add more details.!A Redshift Production Breakdown and Experience Sharing from LightingRendering Artist-1The first render is not that satisfying. Since this is my first time dealing with this kind of fantasy style, I paid too much attention to working on the fog but ignored the importance of basic lights. Additionally, I just simply multiplied the lights without finding the main light source, which turned out to be a lot of shadows and strong contrast without fine details. My teacher recorded a long video to give me some advice, telling me details like the foreground is too bright, it is too hollow under the bridge, there is no visual focus in the image, etc. I was more experienced on my second render. And I began to think like a concept artist, considering the position of the lights and how I want the shadows and contrast to transit in the picture. Then comes the ambient adjustment, about the fog. Most of them were composited in Nuke afterwards according to my teachers’ advice.!Nodes TreeNodes Tree
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2022-02-14
Arnold\ V-Ray\ Octane\ Conora\ RedShift, Which Is The Best 3D Renderer?
Arnold\ V-Ray\ Octane\ Conora\ RedShift, Which Is The Best 3D Renderer?
Nowadays, many people use 3D software to create their works, so the use of the renderer is essential. There are many popular renderers, including V-Ray, Octane, Arnold, Conona, RedShift. Of course, there are those who will choose cloud render farm for their rendering. But for many new 3D artist, which renderer is the best?The principles of these renderers are basically the same, but the operation methods are somewhat different. Of course, the focus of each rendering is different. Let us take a look at it now. Which is the Best 3D Renderer?The work from the Runner in Evermotion 2017, rendered by V-Ray: V-Ray The V-Ray renderer focuses on interior design and outdoor design for 20 years. The biggest feature is that it is almost half of the building performance, and the latest 4.0 version of the various functions are also very perfect, many works can be fake.Disadvantages, perhaps because V-Ray has too many setting parameters, material adjustment and lighting performance is very difficult, not very friendly to novices! ArnoldArnold renderer is very powerful. The physics-based ray tracing engine CPU renderer is the most stable! Of course, the CPU is not strong enough, the rendering speed is also anxious, especially the rendering of transparent objects such as glass, as well as its powerful node-like operation, so that novices love and hate it!Of course, as an attitude to study the renderer, Arnold is highly recommended to learn! RedShift Next, talk about RedShift, the GPU-based renderer, the most intuitive experience is that the real-time preview and rendering speed is fast, and has a powerful node system like Arnold. It is more suitable for artistic creation, especially for animation. As for the authenticity of the rendering effect, it takes a lot of time to practice and accumulate knowledge. Octane Octane is also a GPU-based renderer. First of all, its SSS and replacement functions are quite good.The speed is also very fast, the light is softer, and the rendering looks very comfortable. Similarly, if the slightly larger scene is solved by PL, the efficiency will drop, but the speed is not fast. There are also problems with dryness that can sometimes become one of the features of the work!PS: The current version of OC does not support A card, nor can it exclude lights. CononaThe work from the first place of Evermotion 2017, rendered by Corona: Conona is also a highly recommended renderer. It comes from V-Ray. It can be seen as a simplified version of V-Ray. LightMix lighting solves the trouble of late dimming. The material system will not have to worry about it by default. Very small and practical, quick to get started, of course, just out of the official version, it is said that next year will be a node system, while the animation is somewhat weak!If you do indoor and outdoor design, static frame rendering can be used, after all, it is best at the ray tracing rendering engine! ConclusionIn fact, the renderer is just a step in the work, we can choose different renderers according to different work content, find the best for you. There are also many people who choose Fox Renderfarm because as the best CPU & GPU cloud rendering services provider, it helps you to render 3D models effortlessly offline.
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2019-04-15
Redshift Tutorial: What is Redshift Round Corners?
Redshift Tutorial: What is Redshift Round Corners?
As the leading cloud rendering services provider and the Redshift render farm, Fox Renderfarm is here to tell you what is Redshift Round Corners.The demos in the article are all based on the Redshift 2.623 postFX special version renderer, but other mainstream renderers (Arnold, v-ray, etc.) have similar functions. Arnold needs to be in the latest version, which is a recent new feature. It is available during the use of MtoA3.1.1 Arnold Core 5.2.1.0. 1) Basic introduction of Redshift Round Corners technology The Redshift round corners technology was first used in the mental ray era, which was before 2010. This means that the technology itself is very old. However, it rarely appears in various rendering tutorials, so the penetration rate is quite low. Recent test results show that this technology can be very useful in many cases and is a technology that is seriously underestimated. Its main functions are divided into two pieces: 1.let the original hard edge produce a smooth chamfer effect. 2.Make natural overgrowth at the junction of the two intersecting objects. The specific way to do this is to create a Redshift Round Corners node and connect the output to the bump input of rsMaterial to create an edge chamfer effect. The Radius value controls the size of the chamfer. If you do not check the Consider Same Object Only, it means that all objects with this material will have a chamfer effect, and a blending chamfer effect will be formed between different objects, that is, the effect of Figure 3. If the "Consider Same Object Only" is checked, it means that there is no chamfer effect between different objects, that is, the effect of Figure 2. Because round corners will take up the bump input, if the material itself has a bump, then the bump blending technique is needed. Create a bump blender node, mix the process bumps, and check the additive mode to get the perfect overlay effect. 2) The principle of producing good-looking highlightsWhen making the model, everyone knows that the model needs to be chamfered and cannot have a hard edge. Perhaps the explanation you have heard is that objects in real life cannot be so sharp, there are always some rounded arcs, the difference is only the size of this arc. This statement is of course correct, but it is not a conclusion drawn from the perspective of rendering. As shown in the figure below, the reflection area of a square box without chamfering is shown, and the dark diagonal line marks the approximate reflection area. The green area is marked with words, which is a reflection blind zone. It means that when the light is in this "reflection blind zone", the model can't observe the highlights. At this time, the model texture looks very much like lambert! This is a very bad phenomenon. If the model is chamfered, then this reflection dead zone will not exist, and all the lights in the "original reflection blind zone" will form a slender and beautiful highlight on the chamfer. This will give a good representation of the texture of the material. (The reflection area of the chamfer will be very large, and it is easy to form a high light. It is easy to observe the phenomenon around it.) `[1] ` The difference between chamfering or not, the contrast between the two figures is perfectly reflected once again. Note the image below, where the highlights appear, basically in the chamfered area. This section mainly explains the principle and flaws of forming a good-looking highlight. The specific solution is to chamfer the model, or the cheaper and convenient method is the Round Corners technology introduced in the article. 3) Limitations of Round Corners technology The chamfering effect produced by Round Corners is generated by bump. It also achieves the effect by changing the normal direction of the surface of the model, but does not change the structure of the model itself. So when the angle of observation turns to some cases, the area of the chamfer becomes When the outline of the model is observed, an abnormal visual effect is observed. Think about it, Round Corners' chamfer is equivalent to shrinking these hard cut corners in a circle. This is a visual change; however, the real model is actually unchanged, so the conflict between the two forms. Incorrect visual effects. Some people may have thought that they can try to solve this problem by using the Round Corners node as a replacement. Unfortunately, both the arnold and redshift renderers are not. At present, this problem cannot be solved temporarily. This technology is very convenient. To be clear, we use Round Corners to form very small chamfers. When the chamfer is small, it is difficult to observe the problems described in this section. We can apply this technique to the mid-range and perspective of rendering. Very close-up close-ups are still used to achieve super high precision using model chamfering. Or when the required chamfer curvature is relatively large, it needs to be directly made on the model. 4) Round Corners response to permutationBecause there are a lot of situations in which the replacement is used in the film and television rendering, I also carried out the relevant test of the replacement, and the effect is satisfactory. The rendering of the following three images uses two patches, one of which uses a black and white checkerboard for replacement and the other with a water surface. And use the Round Corners node to control the tension between the water surface and the wall to form a curved arc. The final result can be seen, is successful, Round Corners responded very well to the displacement effect. In the three figures, the radius values of the Round Corners node are 0, 0.02, and 0.1 respectively. It can be seen that 0 and 0.02 produce an essential difference in the high gloss of the contact surface. It is exactly the same as the content explained in the previous article. The effect of 0.1 is actually wrong. It can be seen that the amount of curvature generated by the water surface is obviously too large, but this is more likely to have a high light effect. Radius = 0 Radius = 0.02 Radius = 0.1 Model screenshot5) Redshift Round Corners practical application (with scanning material) Finally, with the application of the scanning material, the effect here is closer to the actual production application in the project. What quality effect Round Corners can achieve. A B C We hope this article helps you get to know Redshift Round Corners. It is well known that Fox Renderfarm is an excellent cloud rendering services provider in the CG world, so if you need to find a Redshift render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!Reference: Daiwei
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2019-03-29
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