C4D Tutorial of Making 3D Abstract Art Materials

C4D Tutorial of Making 3D Abstract Art Materials 3

Today the leading cloud rendering service provider, Fox Renderfarm, is here to share a 3D artist's process of making 3D abstract art materials using Cinema 4D.

Here is a set of pictures of 3D abstract art:

C4D Tutorial of Making 3D Abstract Art Materials 1

This set of images of 3D abstract art may seem like a lot, but in fact they all evolved from one way of making them, so here Fox Renderfarm shares a way in which you can flexibly change many forms for the 3D abstract art. So where does this richness of color come from? The code used in this piece is the OSLshader, which is open source on GitHub (https://github.com/redshift3d/RedshiftOSLShaders).

C4D Tutorial of Making 3D Abstract Art Materials 2

In today's tutorial we will use the first image as a basis for a series of explanations from modeling to materials of 3D abstract art, including the use of OSL in this respect.

Final Result:

C4D Tutorial of Making 3D Abstract Art Materials 3

Part 1. Modeling

Step 01 Spline Pen

We start by using the Spline Pen tool to draw the shape of the Spline we want, which will relate to the shape of our final result.

C4D Tutorial of Making 3D Abstract Art Materials 4

This section needs to be made as best as possible to avoid changes later on (as there is a risk that the later changes will make it look worse).

C4D Tutorial of Making 3D Abstract Art Materials 5

Step 02 Cloner

Now we add a Cloner Effector and add the objects we want to clone to its sub-levels.

C4D Tutorial of Making 3D Abstract Art Materials 6

Then we change the mode of the Cloner to Object and put in the spline we just drew.

C4D Tutorial of Making 3D Abstract Art Materials 7

Adjust the number up so that our subject looks smoother later on.

C4D Tutorial of Making 3D Abstract Art Materials 8

Step 03 Adding Displacer

We now add a Displacer effect to the spline to break up the too-similarity between them.

C4D Tutorial of Making 3D Abstract Art Materials 9

Of course, this needs to be put into a sub-level of the sample bar to have any effect. Next, we add a Noise to the Displacer so that we can control the extent of this break.

C4D Tutorial of Making 3D Abstract Art Materials 10

Then we move on to Noise Shader, where we make a suitable adjustment to both the scale and the ratio of the texture. Of course you can also adjust the seed number to suit your own purposes.

C4D Tutorial of Making 3D Abstract Art Materials 11

Step 04 Adding Random

Let's now add a Random effect to the cloner so that the objects we clone have a random transformation effect and are not so uniform.

C4D Tutorial of Making 3D Abstract Art Materials 12

Step 05 Adding Plain

Now let's add a Plain effect to the cloner, also to break up the too uniform situation.

C4D Tutorial of Making 3D Abstract Art Materials 13

Then we adjust one of his scale, here the value is adjusted according to your actual situation, the figure is just a reference.

C4D Tutorial of Making 3D Abstract Art Materials 14

We then use a Shader Field to control the extent of this scale. Of course, here we also add a Noise for control.

C4D Tutorial of Making 3D Abstract Art Materials 15

At this point, our main form of 3D abstract art is basically complete and we need to process it later.

C4D Tutorial of Making 3D Abstract Art Materials 16

Step 06 Creating Volume Builder and Volume Mesher

Now that we have the basic form, we need to smooth it out and make it look more like that. Here we can use the Volume Builder to do the latter.

First create the Volume Builder and Volume Mesher all at once. Then place our cloner under the volume builder and we are done with our initial processing.

C4D Tutorial of Making 3D Abstract Art Materials 17

Next, is a tweak to the details. We change the voxel size to a smaller size and add an SDF Smooth. This gives us a very smooth model. This is the effect we want.

C4D Tutorial of Making 3D Abstract Art Materials 18

Of course, if you are not happy with the shape you can go back to the beginning and make a tweak, but remember to turn off Volume Mesher and Volume Builder or your computer will get stuck and explode.

Then if you want to cut the bottom of the form flat, we can just create a cube and put it into the Volume Builder. Then change the mode to minus. (Remember to turn off Volume Builder when you do this, as it will reduce the computational load.)

C4D Tutorial of Making 3D Abstract Art Materials 19

When we have finished adjusting all of them, we are ready to proceed to the next step. Select the volume grid directly for Right click > Current state to object.

C4D Tutorial of Making 3D Abstract Art Materials 20-22

Step 07 Topology Model

Now we have a good model, but the number of faces is too much, so we need to give it a final touch. Open the topology plugin QuadRemesher and do the topology.

C4D Tutorial of Making 3D Abstract Art Materials 21

Once the topology is complete, you've got a nice model that you can happily render.

C4D Tutorial of Making 3D Abstract Art Materials 20-22

Well, here ends the modeling section, and summarize a few points that can control the form:

  • The Spline itself
  • Noise inside the Displacer of Spline
  • Random values and different objects of Cloner
  • Noise in the Plain effector

Part 2. Material Rendering

Step 01 Building a Scene

We create a background, camera for a simple scene build.

C4D Tutorial of Making 3D Abstract Art Materials 23

In this case the camera is pointed squarely at the subject of the model, and then the focal length is adjusted to 135 MM, as this focal length does not have much deformation.

C4D Tutorial of Making 3D Abstract Art Materials 24

Step 02 Adding a Light

Now you need to give the scene a light, in the Redshift Renderer you can choose HDR (Dome Light) for the lighting. Then add an HDR map, change the saturation to 0 if you don't want to use HDR colors, then go to the coordinates and adjust the ambient coordinates so we can adjust the lighting to the angle we want. If you don't think it's bright enough you can increase the exposure. Now that the initial build of the scene is complete, let's move on to the materials.

C4D Tutorial of Making 3D Abstract Art Materials 25

Step 03 Adding Material

Create two default material spheres and rename them: body and background, then apply them to our background and body respectively.

C4D Tutorial of Making 3D Abstract Art Materials 26

Step 04 Turn Off Reflection

We double-click on the material sphere to open the one called Background and turn off Reflection, because as a background, no reflections should appear.

C4D Tutorial of Making 3D Abstract Art Materials 27

Changing Color to black and Weight to 0 here is one way to turn off Reflection. Now you can see that the reflection is no longer there.

C4D Tutorial of Making 3D Abstract Art Materials 28

Step 05 Adding Gradient

Now add a gradient layer on top of the diffuse channel, here you need to use the Ramp (gradient node). Simply open the node editor and press Shift plus C to bring up the search. Then output Ramp and double click to create the node. Then link it to the diffuse color of the material.

C4D Tutorial of Making 3D Abstract Art Materials 29

In this way a black and white gradient is obtained.

C4D Tutorial of Making 3D Abstract Art Materials 30

Now just change the color of the black and white gradient. If it is reversed, you can adjust the position and the distance adjustment can change the strength of the gradient color.

C4D Tutorial of Making 3D Abstract Art Materials 31

Step 06 Making Colors

Now it's time to start making the materials for the main body by copying the OSL code to be used: RedshiftOSLShaders/TurbulentColor.osl at main · redshift3d/RedshiftOSLShaders · GitHub

Then find the OSLShader node in the Nodes panel, copy the code in and compile it.

C4D Tutorial of Making 3D Abstract Art Materials 32

The properties menu is then available.

C4D Tutorial of Making 3D Abstract Art Materials 33

The final adjustment looks like this. You can adjust it to suit your model. The color is now done, and the next problem is the bump.

C4D Tutorial of Making 3D Abstract Art Materials 34

Step 07 Making Bump

Now to tackle the bump, you can find the black and white texture you want for the bump, we have found a black and white texture of a fingerprint here.

C4D Tutorial of Making 3D Abstract Art Materials 35

Then put it into the Node panel and make a link using the Bump node.

C4D Tutorial of Making 3D Abstract Art Materials 36

However, in order to fit the model better, a Triplanar is used here. This way the mapping will fit the model better without the sub-UV.

C4D Tutorial of Making 3D Abstract Art Materials 37

Here we have changed one of the scale of the map to be smaller, and this you can adjust according to the actual situation.

C4D Tutorial of Making 3D Abstract Art Materials 38

Well, here the color and bump of the main material has been solved, so let's tackle the little dots next.

Step 08 Making Dots on the Surface

Again, for these dots we have used an OSL code, still copying this OSL code first: RedshiftOSLShaders/Dots.osl at main · redshift3d/RedshiftOSLShaders · GitHub

Then make a copy of the default material node, create a new OSLShader node, copy the code in and compile it. Then, after making the appropriate adjustments, you get a result like the one shown below.

C4D Tutorial of Making 3D Abstract Art Materials 39

At this point, you can add a gradient to it to make it black and white, so that it can be used as a bump map. Then you can also give it a color correction so that you can change the color (or you can use the gradient to change the color).

C4D Tutorial of Making 3D Abstract Art Materials 40

Step 09 Mix of Materials

Now make a merge of the two materials, here using the material blending node.

C4D Tutorial of Making 3D Abstract Art Materials 41

Then give the very first color into the layer of the base color, and then give the material Dot to layer 1.

C4D Tutorial of Making 3D Abstract Art Materials 42

Now you can see that there is no effect, because you still need to make a mask, just like the PS mask. Here you can use the bump of the dotted material as a mask.

C4D Tutorial of Making 3D Abstract Art Materials 43

The effect is now complete and it is finally time to render the output.

Step 10 Rendering and Output

You can take a look at the following settings as a reference. You can use C4D's own renderer for this, but of course this will be a little slower. Alternatively you can use a render farm to help with the rendering process. The advantage of using a render farm is that it reduces the load on your computer and speeds up the rendering.

C4D Tutorial of Making 3D Abstract Art Materials 44

C4D Tutorial of Making 3D Abstract Art Materials 45

C4D Tutorial of Making 3D Abstract Art Materials 46

Final Result:

C4D Tutorial of Making 3D Abstract Art Materials 3

Fox Renderfarm hopes it will be of some help to you on making 3D abstract art materials with C4D. As you know, Fox Renderfarm is an excellent cloud rendering farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!

Welcome to join us

render farm free trial

Recommended reading


How to Render High-quality Images in Blender

2020-03-09


How to Render Large Scenes with Redshift in Cinema 4D

2019-10-15


Arnold\ V-Ray\ Octane\ Conora\ RedShift, Which Is The Best 3D Renderer?

2019-04-15


Why V-Ray Render is Black in SketchUp And How To Fix it?

2019-05-07


How to Reduce Noise in Corona Renderer - Corona Denoising (2022 Updated)

2019-05-15


What is the difference between pre-rendering and real-time rendering?

2020-09-08


How the Redshift Proxy Renders the Subdivision

2018-12-28


Blender vs Maya vs Cinema 4D, Which One Is The Best 3D Software?

2020-01-16


Partners

Interested

What are topology and retopology of 3D models?
What are topology and retopology of 3D models?
IntroductionIn this article, the best CPU & GPU render farm and cloud rendering services provider, Fox Renderfarm, will tell you what are topology and retopology of 3D models and how to retopologize a model in C4D. When using 3D software for modeling, everyone has their methods and processes, and the construction of the same model will vary from person to person. But what makes a good model? If a model is poorly structured, how to optimize it? These problems involve the topology and retopology of the model. With these questions, let's take a look at what problems we need to pay attention to in the modeling process.!What Are Topology And Retopology Of 3D Models-1 What are topology and retopology?Traditional topology is a subject related to mathematical geometry, but we discuss the topology concepts related to 3D modeling here. Now let's understand the topology, and then the retopology.•TopologyWe know that a model is represented in 3D software by a series of surfaces combined at different angles. In my opinion, the topology of 3D modeling is the structural distribution of the surfaces of a model, which is wiring. There are so many ways to combine surfaces when trying to represent and make a 3D model. For example, look at the cube below, although the distribution of surfaces is inconsistent, the appearance looks exactly the same.!What Are Topology And Retopology Of 3D Models-2Each model has its own topology. Some are industrial models exported by industrial design software, such as ProE and SolidWorks; some are made by scanning or other reverse engineering; some are the common model format, such as *.obj, *.fbx, etc. that are exported by different 3D software. Here comes a problem: even if it is the same model, the topology generated in different ways can sometimes give us troubles in the subsequent animation and reprocessing.•RetopologyOnce you understand topology, retopology is straightforward. It is about reconstructing and representing the same model, using a better topology-a more appropriate distribution of surfaces.!What Are Topology And Retopology Of 3D Models-3When retopologizing a model, it will pay more attention to using an appropriate number and size of surfaces to represent a model. And if you need to make point level animations (character’s body animation, cloth, etc.), you should pay more attention to building out some ring and loop structures, so that you can deal with the unsatisfactory animations (such as model collision, overstretching, etc.) produced after extrusion and stretching the surfaces.!What Are Topology And Retopology Of 3D Models-4 What is a good topology?First of all, making a good model should try to avoid triangular surfaces and n-gon surfaces connected by more than 5 edges, and try not to make poles with more than 5 edges in important positions. Otherwise, crossed surfaces or unsmooth effects may appear in these places when making subsequent point level animations. For example, for models designed by industrial software, there are a lot of triangular surfaces after the format is converted, and it will be troublesome to create chamfering effects or add subdivisions for these edges.!What Are Topology And Retopology Of 3D Models-5Secondly, a good model should have a good edge flow, which is not only convenient for selection, but also offers a good tension during subsequent animation production.!What Are Topology And Retopology Of 3D Models-6Some positions that need to be animated, such as eyes and mouth, should be modeled with appropriate structures and enough surfaces to support the animation details.!What Are Topology And Retopology Of 3D Models-7!What Are Topology And Retopology Of 3D Models-8 What are the benefits of retopology?•A good topology can make the animation betterModels with reasonable structures will show better modeling when it is squeezed and deformed. As three cubes with different topologies that are shown below, some surfaces of them will be torn after they are twisted to a certain degree.!What Are Topology And Retopology Of 3D Models-9•Models with good topology will be reworked more efficientlyFor these models, when we want to add chamfers or add some details to them, we can quickly modify a specific part of the surface. However, for models with unsatisfied wiring, we can only add details by increasing the distribution of modification lines again, which will be inefficient for some complex structures.!What Are Topology And Retopology Of 3D Models-10•Retopology allows for faster mappingFor the production of some mapping, the stretching of UV is needed. If the density of different areas of the model is so different, or if there are both triangular surfaces and N-gons, it will make our work very tedious. So after retopology, the model can make the production and performance of material mapping become more effective.!What Are Topology And Retopology Of 3D Models-11 What are the ways of retopology in C4D?There are not many ways to retopology in C4D, but we usually use other software's retopology function to improve the modeling. I will introduce 3 methods of retopology as follow.•Remake some parts of the modelFor some parts with simple structures, it can be made directly through geometry, and then connecting these parts to the model.!What Are Topology And Retopology Of 3D Models-12For some surfaces, shrink wrap and polypaint can be used to retopologize parts of the structure. For example, use shrink wrap to fit some evenly distributed surfaces to the model, and then optimize and merge the structure.!What Are Topology And Retopology Of 3D Models-13•Using volume objectsIn the version after R20, using volume objects can directly generate a model with relatively uniform wiring, but there is not much room for manipulation, and sometimes the edges are not ideal. And if you want more details, you have to produce a lot of surface models.!What Are Topology And Retopology Of 3D Models-14•Using QuadRemesherIn addition to the two methods above, we can also use the QuadRemesher plugin for retopology. For this plug-in, the developer has only released and tested the version applied to Maya and 3ds Max before. Recently, the C4D version has finally come out. I can say that C4D did not have an easy-to-use retopology plug-in before, so the release of QuadRemesher allows us to save more time. Its use is also very simple. Only need to adjust the number of generated surfaces, size and density, you can directly get an ideal model.!What Are Topology And Retopology Of 3D Models-15 ConclusionRetopology can help us get a more satisfied model, but how to build and process a model depends on our production needs. Here is a good guide article for you to know more: 3D Modeling Tutorial: Handheld Fan. If you want to create your work using the shape of the model only, then you can just create the shape that meets the needs. If you want to make mapping, animations and others for the model, then you should add lines appropriately according to the requirements of the animation. The model structure can improve the efficiency for the later stage.After the model is built, if you are not too pleased with the effect of C4D rendering, you can look for a cloud rendering farm like Fox Renderfarm to help you render. Hope this article helps you!
More
2022-04-27
C4D Tutorial: Using Field Forces to Create Diamond Dispersion Effect with Particle Motion on the Surface
C4D Tutorial: Using Field Forces to Create Diamond Dispersion Effect with Particle Motion on the Surface
So today we'll use C4DR21's Field Forces to create this diamond dispersion effect with particles moving on the surface! Let's Start MakingIn C4D, first create a new sphere, segmentation can be appropriate to increase a little, type selection for Lcsahedron, Radius value slightly changed a little smaller: !Field Forces to Create Diamond Dispersion Effect 2Add a Disolacer deformer to the sphere, add a noise wave to the shader, and the global scaling of the noise wave can be slightly larger to create this bumpy sphere effect:!Field Forces to Create Diamond Dispersion Effect 3Then add a Subdivision Surface, Subdivision Editor and Subdivision Renderer under Object are set to 1:!Field Forces to Create Diamond Dispersion Effect 4Next is a new feature of C4D R21, we add a Volume Builder to the object. C4D R21's volume generation has added a new mode of vector, it can convert the object directly into a vector, we increase the accuracy of Voxel Size a little bit:!Field Forces to Create Diamond Dispersion Effect 5Next, create a new Random Field and drag it into the volume generation. By default, random fields are created in a cubic space:!Field Forces to Create Diamond Dispersion Effect 6First we can change the creation space to below the object, representing the creation of vectors based on objects:!Field Forces to Create Diamond Dispersion Effect 7But now the direction of the vector is not what we want, because by default it is the direction of the object normal, and for the sake of observation I have slightly enlarged the scale of the random field here:!Field Forces to Create Diamond Dispersion Effect 8Back in Volume Builder, we change the blending mode of the Random Field to Cross, so that the direction of the vector is the direction of the surface to which the object is attached:!Field Forces to Create Diamond Dispersion Effect 9But now the vector is not used, we need to convert it to a field force, so create a new Field Force and drag the volume object into it, selecting the type as Volume Object:!Field Forces to Create Diamond Dispersion Effect 10Now you may not see any effect, you need to create a new Matrix, with Subdivision Surface as the object Object. Distribute it as a surface is fine, then let the matrix generate TP particles, the number can be slightly more:!Field Forces to Create Diamond Dispersion Effect 11By default, the field force does not affect the particles, so you need to do some simple settings. First of all, create a new xpresso tag, and create a new particle transfer in the TP particle creation body: then add a PForce object in the TP dynamic item, which is also a new feature of R21, and then drag the field force into the PForce object, so that the TP particles can be affected by the field force:!Field Forces to Create Diamond Dispersion Effect 12Clicking on play will reveal that the particles will fly out after a period of motion:!Field Forces to Create Diamond Dispersion Effect 13This is because the mode of the field force is not correct, so change the mode of the field force to set the absolute rate, and then increase the intensity a little, you can see the particles hovering along the surface of the object:!Field Forces to Create Diamond Dispersion Effect 14Next we add Thinking Particles to the matrix, change the Limit to From End, then set the Amount to 50, and then play to see the beautiful circling lines:!Field Forces to Create Diamond Dispersion Effect 15!Field Forces to Create Diamond Dispersion Effect 16!Field Forces to Create Diamond Dispersion Effect 17I think the number of particles seems to be a little bit more, so I changed the number of particles to a smaller one:!Field Forces to Create Diamond Dispersion Effect 18When we feel it is almost ready, we can first convert the trace object to an ABC file, make a copy of the subdivision object, and back up the rest and turn it off:!Field Forces to Create Diamond Dispersion Effect 19Now the lines are appearing from nothing, we want it to be the same as the reference case that is always there, so we can offset a little bit in the animation of the ABC file, and then change the frame duration to 180 frames: !Field Forces to Create Diamond Dispersion Effect 20The next step is simple: create a new gem, resize it appropriately, and add a chamfer deformer to it. Create another larger gem, then add a lattice to this gem, with smaller cylinders and spheres. Rotate the angle of the lattice and the sphere, and put them into a group:!Field Forces to Create Diamond Dispersion Effect 21Set the keyframe in the group's rotation , remember to change the curve to linear, and then you can move on to the rendering.Open Redshift, set the render size, first I still use the linear space, and then the scene does not need global lighting, so turn off the GI. Then I did not improve the number of reflections and refraction, because I compared and found that the default parameters seem to look better: create a new HDRI ambient light; you can try more mapping, preferably with the color of this dispersion so the effect will be better:!Field Forces to Create Diamond Dispersion Effect 22Add the RS object label to the sample bar, select the curve mode for the hair on it, and then properly adjust the curve to control the thickness of the beginning and end of the sample bar:!Field Forces to Create Diamond Dispersion Effect 23!Field Forces to Create Diamond Dispersion Effect 24Next is the material, first use a gradient node to connect the material of the sample bar to the color of the luminescence. Change the mode of the gradient node to Alt. I gave the intensity of the glow to 10. Because we are rendering hair, we can give a hair position node to connect to the gradient, so that the hair will have a little gradient according to the position color:!Field Forces to Create Diamond Dispersion Effect 25!Field Forces to Create Diamond Dispersion Effect 26The material of the sphere is nothing special, it is an ordinary dark green reflective material: the next is the material of the jewel body, in fact, is a glass material, I slightly gave it a little reflection of the rough, and then the dispersion I adjusted to 2:!Field Forces to Create Diamond Dispersion Effect 27In the optimization options deselect Weak internal reflections. Then in the lighting details, change whether to affect refraction to always:!Field Forces to Create Diamond Dispersion Effect 28The final lattice material is very simple, is a common luminous material, and then use a gradient color to control the color of the luminous and transparent channel. Sampling settings due to the glass and there is dispersion, my maximum and minimum uniform sampling 256/16, other local samples are 512:!Field Forces to Create Diamond Dispersion Effect 29 The Final ResultFinally, add some glow and see the effect:!Field Forces to Create Diamond Dispersion Effect 30Fox Renderfarm hopes it will be of some help to you. It is well known that Fox Renderfarm is an excellent cloud rendering services provider in the CG world, so if you need to find a render farm for C4D, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!BY:野鹿志
More
2022-07-04
C4D Tutorial: How to Animate a Square Collapse
C4D Tutorial: How to Animate a Square Collapse
The best cloud rendering services provider and C4D render farm, Fox Renderfarm, will share with you a C4D tutorial from 3d artist Flynn. This tutorial uses the C4D R20 version, if using the previous version, you need to adjust some relevant parameters. The tutorial involves a lot of techniques, you can understand and deepen the use of various commands through the case. IdeaThe idea of production will be more important than the learning of operation, so we will talk about the overall thinking process first. Firstly, the first idea was tested. I created a Cube, a Taper effect, and added a Step effect in Falloff. Then use the Cloner to scale to make a rotated column, and then perform a circular radial clone on this basis. AT last, I got a circle, but the circle was not perfect, especially the joint was incomplete, so the method was abandoned.!C4D Tutorial How to Animate a Square CollapseThe second idea is to directly use a disk to operate the surface on the disk, and this method constructs a suitable figure, but the control of the figure is a problem, we can only operate the whole figure but can not operate on a single column, and each part of the axial direction is located in the center, and can not make the feeling of turning.!C4D Tutorial How to Animate a Square CollapseNow there is a problem, in order to better control the animation of the graphics, we need to use the cloned graphics, and directly cloned graphics can not become the desired shape, and directly make the shape can not be very good control, so we need to change the thinking, use cloning to create objects, and then use other methods to make the disk effect. So, using cloning, and then deforming the cloned object, we can achieve the desired effect. ProductionFirstly, to realize the animation control of a column of cells around, so we first make a cell clone object, and directly use the linear mode to create a column of element objects.!C4D Tutorial How to Animate a Square CollapseThen add a Plain to the cloned column element, and adjust the displacement scaling rotation attribute under Parameter. Also add a Field effect in Falloff, and adjust Field/Field to X-. Drag the Linear Field to see the animation effect.!C4D Tutorial How to Animate a Square CollapseIn order to rotate the elements more closely, we also need to adjust the axial position of the basic cube. Select Cube first, then adjust the pivot position in Spline/Axis Center.!C4D Tutorial How to Animate a Square CollapseAfter making the control effect of a unit, we clone it into multiple copies and stack it together evenly.!C4D Tutorial How to Animate a Square CollapseAdd a Spline Wrap and then add a Circle to constrain it to Spline Wrap/Object/Spline. And change Axis to +Z. A new Null is formed by the Spline created and the null made previously.!C4D Tutorial How to Animate a Square CollapseOne thing to note here is that the scope of influence will be changed according to the size of the object at the same level, which will cause the shape to change with the movement of the linear domain. Therefore, we need to check the range box of the deformer to maintain the shape of the shape. When the scope box is fixed and the number of clones is changed, the objects outside the scope box will not be affected by the deformer, and we need to re-fix the scope box.!C4D Tutorial How to Animate a Square CollapseThen we can adjust the size of the disk by changing the size of the disk, and then set the keyframe to the Linear Field. We can get an effect from the outside to the inside.!C4D Tutorial How to Animate a Square CollapseThen the most critical step is that we don't want the motion of each column to be synchronized. At this time, we can use the random effector to achieve this out-of-sync effect. We can use the random effector to make a random offset of the key frame of the motion of each random Linear Field to get the final effect.!C4D Tutorial How to Animate a Square CollapseThe above is all about how to animate a square collapse with C4D. We hope you can learn something from this article. If you need a rendering service, you can try us at Fox Renderfarm, we have been the leading cloud rendering services provider in the industry for many years. Don't understand why you need a render farm? Then why not find out what is a render farm? Fox Renderfarm continues to bring news of modelling with various 3D software, so feel free to follow us!
More
2021-08-18
  • Foxrenderfarm

    Powerful Render Farm Service

  • TPN

    Business Consulting

    Global Agent Contact:Gordon Shaw

    Email: gordon@foxrenderfarm.com

    Marketing Contact: Rachel Chen

    Email: rachel@foxrenderfarm.com

    Connect with Us

Fackbook Customer Reviews