Fazbear & Friends Episode #4 [VERSION A] is OUT now!!

Fazbear & Friends

CIRCUS BABY VS FREDDY! - Fazbear & Friends Episode #4 [VERSION A] is OUT now!! Let's give it a watch.

The MV was made by youtuber ZAMination, rendered with the best cloud rendering service provider, Fox Renderfarm.

Fazbear and Friends is an animated series based on the main cast of "Five Nights at Freddy's". The show follows the wacky misadventures of Freddy, Bonnie, Chica, Foxy, and their many friends as they get themselves into trouble while trying to manage their pizzeria.

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Fox Renderfarm is a leading cloud render farm service provider in the industry. Since the operation in 2011, Fox Renderfarm has earned a good reputation for its quality performance, great customer service, and flexible pricing scheme. With over 20 years’ experience, the pioneering core team served more than 200,000 users and top leading visual effects companies and animation studios from over 50 countries or regions, clients including multiple awards and Oscar winners.

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Fox Renderfarm has an outstanding team with over 20 years’ experience in the CG industry. Team members are from Disney, Lucasfilm, Dreamworks, Sony, etc. With professional services and industry-leading innovations, they serve leading VFX companies and animation studios from over 50 countries and regions, including Oscar winners.

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NE ZHA, The First Chinese Animated Film Released in IMAX
NE ZHA, The First Chinese Animated Film Released in IMAX
As the first Chinese animated film released in China's IMAX theater, NE ZHA(哪吒之魔童降世) has assembled China's top domestic animation team, and produced for three years. The film has more than 1,400 special effects shots, nearly 80% of which are composed of special effects shots, and this well-received animated film will be released on July 26, 2019, in mainland China.Ne Zha, which is one of the most rebellious young heroes in Chinese legends, the film NE ZHA is adapted from the classic Chinese mythology, but the subversion of the traditional image has been subtly adapted to tell the story of what happened. The story of the devil Ne Zha, who refuses to admit life. This animated film is directed by Yu Yang (Dumpling), a brilliant director in Chinese animated film industry, launched by Horgos Caitiaowu Pictures Co., Ltd, Chengdu Coco Cartoon Co., Ltd. and Octmedia. At the same time, Fox Renderfarm also provided cloud rendering services for the film, escorting the final result of the production.The animated film ZE ZHA subverts the traditional image, which has been well received by everyone since its publication, and the production team is really painstaking about this film. As the film's release time is approaching, it has also released official trailer and posters. After the film Monkey King: Hero Is Back and White Snake: Origin, will ZE ZHA become another good work at the Chinse animated film history? Let’s looking forward to the box office.
A Sharing of How to Make of Disney/Pixar’s “Soul” (2)
A Sharing of How to Make of Disney/Pixar’s “Soul” (2)
This time, Fox Renderfarm, as your best CPU &x26; GPU render farm and cloud rendering service provider, will still shares with you the process about how to make Disney/Pixar's "Soul" by 3d artists Carldrifter. And this is part two of the article.A Sharing of How to Make of Disney/Pixar’s “Soul” (1)Look DevThe setting of the soul is similar to the light and shadow effect of prisms for light reflection. The difficulty lies in creating a balanced appearance between softness/lightness but with sufficient clarity so that shapes and expressions can be easily recognized. This is to ensure that the character achieves 3S effects while not being overly hard-surfaced.They wrote a custom material node, IridescenceDriver or IDriver, to achieve the purpose of the dual Henyey-Greenstein volume shader to achieve this non-real lighting effect. In general, the IDriver material reads a custom color through the model normal to set the color of albedo, which is used to set fake diffuse and specular. In order to make the character look softer, the normal details of the model are filtered out.For the smaller and more complex shapes of the face, they modeled and set up animated lines to highlight contours or wrinkles.The rigging also outputs lines to enhance the details of hair and clothes. They added contour lines to the characters' hands to enhance the recognition of gestures and actions, and make the actions clearer. This is the contour line extracted by dotproduct calculation through the vertex normal direction and the camera angle direction. The animator has additional parameters to control the visibility, density and thickness of these lines.The protagonist Joe has some accessories to reinforce its characteristic mark in the soul world. For example, his hat is like a part of his body, so the effect of the hat looks the same as the body. However, although his glasses are necessary, they are inanimate, so they are colorless. The hard edges of the glasses keep it translucent and have obvious readability. The hair of the crowd soul in the background is also set like Joe's hat, and most of the accessories are desaturated with a little rainbow color, such as Joe's glasses.Now please follow the best CPU &x26; GPU render farm and cloud rendering services provider to our next part: A Sharing of How to Make of Disney/Pixar’s “Soul” (3).
A Sharing of How to Make of Disney/Pixar’s “Soul” (3)
A Sharing of How to Make of Disney/Pixar’s “Soul” (3)
Fox Renderfarm, as the best-animated 3D film render farm and cloud rendering services provider, will still shares with you the process about how to make Disney/Pixar's "Soul" by 3d artists Carldrifter. And this is part three of the article.A Sharing of How to Make of Disney/Pixar’s “Soul” (1)A Sharing of How to Make of Disney/Pixar’s “Soul” (2)Create VolumeThe staff uses Houdini to create the volume of each frame and provide the IDshader with volume-type signals. In order to ensure that the animation can correctly read the translucent volume information, most of their workflow is based on the camera. Each character is composed of several separate volumes; most of these volumes will have partial or complete self-masking, which can create a cleaner effect without layering. For example, the teeth and tongue are precisely cropped based on the camera to match the movement of opening the mouth. The eyeball is a surface model, not a volume, so we create a mask map instead of cropping the eyes.Other material features such as eyes, eyebrows, cheeks, and lips are volume objects; many are projected from the camera. They use this to adjust the color and shader and adapt to the shader. We then calculate the corresponding volume normal based on the surface model normal and the camera projection. For the soft normal volume, they converted the surface to SDF, extended the SDF, added an average blur, and then converted the SDF back to the Surface to get the smooth normals mapped back to the original model.For all backgrounds and other roles in the soul, the staff created the Houdini network to achieve this effect, such as the two roles on the right in Figure 1. They only need certain specific controls. Because each role has its own specific form, most of them share the same topology, which can greatly carry out batch linear management. The same applies to the soul cluster role of the remaining clusters.For the production of expression lines, the left and middle in Figure 4 are extruded to generate extrude based on the camera directly through the original mesh. For the contour line, the dot product between the model normal and the camera angle is obtained.PipelineTheir Houdini network generates many precise volume channels. This requires a lot of and frequent calculations. So a system called Houdini export was created to realize batch parallel data calculation in the rendering farm. The system can be highly adjusted, allowing different departments to make different precision arrangements according to their needs.In the early production, character artists used Pixar's existing visual effects process. visual effects artists also use volumes that require a lot of calculations. They have developed parallel calculations and work methods for large amounts of data storage. Other departments export a USD file with animation, each frame is stored separately, but this cannot be used immediately in parallel processing. Because there is a race condition when the file is written out. In turn, Pixar's visual effects artists used the tool USD Stitch Clips to stitch each frame into USD value clips.Fox Renderfarm hopes it will be of some help to you. It is well known that Fox Renderfarm is an excellent cloud rendering services provider in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!
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