How to create a spacecraft in 3ds Max(1)
3ds Max is a powerful 3D modeling software. We can do 3D modeling and 3D animation. In this tutorial, your TPN-Accredited CPU/GPU cloud rendering services, Fox Renderfarm will show the process of creating a sci-fi spacecraft, and introduce in detail how to use the simple tools in 3ds Max to create hard surfaces.
We must first observe the spacecraft structure in the references, and divide the whole spacecraft into many pieces according to the structure. This is very helpful for modeling and can help us plan what we will do. Meanwhile, doing some research and collecting reference images will be also helpful.
Areas of different colors represent blocks of different structures.
The first thing to do in the production of the model is to create all the basic structures that divide the color area. No details will be involved in the production of this step. And, the key point is whether the overall outline of all models is the same as the concept map. It is important to determine the initial scale of the model.
3. Avoiding using triangles
When creating high-resolution models, be sure to avoid using triangular faces. Because they will produce some bad results such as bumps when smoothing. If you must use triangular faces, place them in some hidden areas. Generally speaking, quadrilateral faces are better than triangular faces.
4. Using connections and bevels
Now some independent models can be displayed independently and some structural adjustments can be made. For example, move the vertices from one side to adjust the shape of the cylinder, and create edge lines along with all long geometric shapes, which makes it easier to select different polygons.
Cut the glass area from the cockpit frame along the window contour; add details to the antenna-like parts of the upper part of the spacecraft. This part is very simple. One thing to note is that the size of the details must be guaranteed to make the spacecraft look realistic.
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