How to Make a Beautiful Elf Mage in 3ds Max Step by Step?

In this article, the best CPU & GPU cloud rendering service provider, Fox Renderfarm, will share with you how an excellent 3D artist converts a 2D elf mage concept into a 3D model using 3ds Max, and show you some of the details of how to make it. Let's read this elf mage 3D modeling tutorial together!

Make a Beautiful Elf Mage in 3ds Max 1

How to Use 3ds Max to Make a Beautiful Elf Mage

Making an elf mage is certainly not easy, but if you put some time into it, then you will certainly be able to create a perfect elf mage just for you.

The specific steps are as follows:

1. Human Model

The author has used a previously stored human model. The scale and style of this model is very close to the 2D concept art. This human model is tall, with a slim waist, long legs and a concave shape, however, the disadvantage is that the muscles need to be adjusted.

2. Face Making

Try to adapt the appearance to a more 2D concept.

3. Equipment Building

The proportions of the equipment should be appropriately sized and layered, and the metal structure should be careful not to be too thin, otherwise it will not look heavy enough.

4. Folds

Pay attention to the neatness of the folds of the clothes, the folds should be painted in a natural way, but also to the variation of the shades of the texture, to have a layered look, not too messy and not too uniform.

Part 1. 2D Concept Art and References

Before making the elven mage, the author searched for a large number of other artists' works as a reference according to the concept art. After all, good references are not only much more efficient, but you can also learn good production methods from them.

Make a Beautiful Elf Mage in 3ds Max 2

Make a Beautiful Elf Mage in 3ds Max 3

Make a Beautiful Elf Mage in 3ds Max 4

Make a Beautiful Elf Mage in 3ds Max 5

Part 2. Body Proportioning/Mid Poly

A proper human model is the basis for making a good model, which can greatly improve efficiency and save time in production. As shown in the picture below, the author has adjusted the proportions of the ear part and some of the body.

Make a Beautiful Elf Mage in 3ds Max 6

From the concept art, the proportions of the character's body are exaggerated, with a small head, long legs and a tall body, so the author used masks to modify the proportions of her body.

  • Turn on the mask and click on the feathering mask so that the proportional adjustment is not too stiff.

  • You need to be careful not to destroy the structural wiring of the prime model, especially the face of the model. Be careful that the back mask brush is turned off at the mouth to avoid misalignment, this setting is very commonly used to avoid some areas being misaligned.

The sculpting of the face is very important and is adjusted throughout the production of the model, the beauty of the face sculpting determines the quality of the model. The sculpting of the face needs to be constantly adjusted to the original drawing. The structure of the female face is not obvious, but it still needs to be shown. It is only the degree of expression that makes the difference.

The modifications to the body structure and proportions were probably the most difficult part of the model for the author, as he wanted to keep the structure as close to the concept art as possible, and although the character was wearing clothes, he still had to sculpt the muscles of the torso to ensure that the clothing and equipment would fit and match the character's temperament when added.

  • Structures can be generated in the mask position using the Extract+ plugin

Make a Beautiful Elf Mage in 3ds Max 7

Tips: Mask drawing shapes - using Extract + Plugin to generate structures

Part 3. High Poly/Hair/Pleats

After building the model of elven mage in 3ds Max, we can go directly into Zbrush to make edge adjustments. The advantages of this production method are the following:

  1. The softness of the sub-tool structure can be adjusted by adjusting the fold level.

  2. It is possible to fold the edges with one click, which increases efficiency and makes it easy to modify the edges even if they are not satisfactory.

  3. Once the mid poly has been built, it is time to fold the edges, add subdivisions and sculpt the high poly. To ensure the neatness of the character, we can turn on the stroke - LazyMouse - to adjust the delay step and delay radius.

The majority of the character's equipment is hard structured and although no obvious breakage or textured structure is visible in the original painting, we still need to sculpt some textures to show its materiality, to give the character more richness and texture, and the hard structure build needs to show a sense of layering.

Make a Beautiful Elf Mage in 3ds Max 8

The engraving of the cloak is very time consuming and although it is made of fabric, it requires a very high degree of workmanship and the process of making it is as follows:

Alpha (import) - turn vertically - press Alpha Mask - distort - expand/balloon up

Once the general shape was created, it was textured and sculpted, and the author found the following image as his reference:

Make a Beautiful Elf Mage in 3ds Max 9

The model initially felt stiff when it was created as shown above. The cloak was so prominent that it was too eye-catching, so the author weakened its effect so that it would not steal the attention of the character from the viewer.

The neatness of the hair and folds is very important. If the hair and folds are not sculpted naturally and neatly, the quality of the model will plummet. So once you have made the large shape of the hair and clothing, smooth out the surface in one go. Be sure to avoid intermittent and tinkering. You can turn on the Lazy mouse tool in Strokes to help you sculpt smooth, natural lines.

Make a Beautiful Elf Mage in 3ds Max 10

The process needs to be carried out using both sculpting and patching to avoid a single structure for the model. It is also possible to import Alpha brushes to give more possibilities.

Make a Beautiful Elf Mage in 3ds Max 11

Using the hair brush, drag it out and finally adjust it to look as it was rendered in the original painting.

  • The hair brush has a small feature, it is attached to the surface of the object, so before making the hair you can lay out a large outline of the hair where it needs to grow out in a relatively whole, and then pull the hair out one by one on this shape, which will save a lot of time in hair adjustment.

Part 4. Rendering

1. About the lighting

The author adjusted the lighting many times and finally chose to light the front with a main light source, followed by a surface light not far from the head to differentiate the top and bottom of the model to achieve the effect of light on top and dark on the bottom. A cold light source and a warm light source on either side of the model, and a secondary light behind to light the back. The top and bottom need to be differentiated, but not too dark. Even if it is dark, make sure it is not pure darkness. (As shown in the picture below)

Make a Beautiful Elf Mage in 3ds Max 12

2. About camera adjustments

The author has chosen an orthogonal view, where the perspective is not as pronounced, so that no big perspective errors are likely to occur.

3. About the choice of model rendering engine

This time the author used KeyShot for the rendering, which gives a better rendering and more natural lighting, and the image below shows the final result.

Make a Beautiful Elf Mage in 3ds Max 13

Conclusion

The above is all Fox Renderfarm's explanation on how to make an elf mage in 3ds Max. Fox Renderfarm is sure you can make a very nice elf mage too. If you want to render your 3D models, why not try a render farm, which can help you render offline without any extra work on your part.

Make a Beautiful Elf Mage in 3ds Max 14

Welcome to join us

render farm free trial

Recommended reading


How to Render High-quality Images in Blender

2023-01-13


Top 9 Best And Free Blender Render Farms of 2024

2023-05-06


Revealing the Techniques Behind the Production of Jibaro "Love, Death & Robots", Which Took Two Years to Draw the Storyboard

2023-01-13


How to Render Large Scenes with Redshift in Cinema 4D

2022-06-09


Top 10 Free And Best Cloud Rendering Services in 2024

2023-09-26


Top 8 After Effects Render Farm Recommended of 2023

2023-02-02


How to Reduce Noise in Corona Renderer - Corona Denoising

2023-01-13


Arnold for Maya Tutorial: How to Render Wireframe

2023-01-13


Partners

Interested

3ds Max Cloud Rendering Tutorials and Render Farm Recommendations
3ds Max Cloud Rendering Tutorials and Render Farm Recommendations
3ds Max is a 3D professional modeling software, animation and rendering application builder, formerly 3D Studio and 3D Studio Max, used to create 3D animations, models, interactive games and visual effects for the entertainment industry. 3Ds Max plays a big role in designing the 2D cross-sectional shapes of 3D models. It can bring characters to life by using a special feature called inverse kinematics that can connect the different components of a character together. So whether you are an architect, a product designer or an illustrator, using 3ds Max to create your projects is a good choice for you. The 3D models are usually converted to CGI through a rendering process.We see a lot of beautiful results after the project is rendered. But rendering in 3ds Max can sometimes take a long time and it doesn't have much to do with your system itself when it comes to rendering. Long rendering times can be affected by many factors, so for creators who use 3ds Max as their primary tool, speeding up 3ds Max rendering times is a huge relief.3ds Max cloud rendering is a useful way to speed up rendering. Many people have only heard of cloud rendering but don't know what it is or how to do it. In fact, cloud rendering, a cloud service that relies on cloud computing, can also be called an online render farm. Fox Renderfarm is a powerful 3ds Max cloud rendering farm, with tens of thousands of rendering machines supporting CPU and GPU rendering, serving over 200,000 users around the world. The following is the tutorials of 3ds Max cloud rendering at Fox Renderfarm.Tutorials for Using 3ds Max Cloud Rendering3ds Max Cloud Rendering Web Submit TutorialStep 1. Preparations for 3ds Max web submission:1.1 Register to get an account with $25 free trial. In the case of web login, please visit web login for details.1.2 In the case of web transfer, please visit web-upload for details.1.3 Compare the local and could asset directories.Step 2. 3ds Max web submission process (4 steps: submit > analyze > render > download).2.1 Click the “Submit” button on the left, select the software for submission > set a project path (Note: this project path contains all the materials used for the Max file) > select the document for rendering, then click “Continue”.2.2 Select software version and hardware configuration corresponding to the file (Note: selection of the rendering system), click "Go Analysis", and wait patiently for the analysis to complete.2.3 Click the job with “Analysis Done”, set render parameters and then submit it for rendering (Note: the actual rendering starts only at this job)2.4 On the rendering page, click the job > export the file > download.3ds Max Cloud Rendering Desktop Client Submit TutorialStep 1. Start the desktop client, select the platform to log in, and enter the main interface.Step 2. Drag the max file to the job area in the client, thus to trigger the submission and start the scene analysis.Step 3. Select software version and hardware configuration corresponding to the file, and click "Next" to enter the analysis page.Step 4. Click “Next” when the analysis is done (Note: corresponding prompt will appear in case of any error in the analysis results or warning thereof) and set render parameter setting (including: common settings and Vray settings).4.1. Common setting:4.2. Vray settings:Step 5. Click “Submit” to start the uploading. The rendering is automatically started upon the completion of submission, and hence the submission job is successful.That is all about tutorial of 3ds Max cloud rendering. If you have anything else you don't understand, you can consult the customer service or your account manager, but remember to sign up to get an account, and the benefit for new users is a $25 free rendering voucher. If you are a student or educator, you can get a bigger discount, check out our GoCloud Program. Fox Renderfarm is always committed to providing better and more affordable cloud rendering services for everyone in the CG industry!
More
2023-05-06
How to Make High-precision Models For Motorcycle Tire Patterns And Wheels  in 3ds Max and Zbrush(1)
How to Make High-precision Models For Motorcycle Tire Patterns And Wheels in 3ds Max and Zbrush(1)
In this tutorial, Fox Renderfarm, your TPN-Accredited cloud rendering service provider and render farm, will bring a set of vehicle model making skills. This article mainly explains how to use 3ds Max and Zbrush to make high-precision models for motorcycle tire patterns and wheels to help you improve the quality and efficiency of the vehicle model.High Poly EffectThe overall process of the case:This case is a series of motorcycle production tutorials. In this tutorial, only the high poly parts of the tires and wheels are included.The outline of this tutorial is as follows:Outlinepreliminary preparation in 3ds Max and mid poly manufacturing of tireIntroduction and installation of the plug-in Radial SymmetryProduction of tire patterns and brake padsBoolean operation tire pattern in ZbrushProduction processPreparationCollect reference pictures;Create a 1:1 background board of reference picture in 3ds Max, and put the center point of the tire on the origin (0.0.0), which is convenient for model symmetry;Start to build the mid poly of the tire base. The production starts from the basic ring, adjust the inner and outer radius of the ring and the appropriate number of segments (Segments: 36, Sides16);Process decomposition:Trous \ Edit poly \ Symmetry \ Edit poly card line \ Turbo smooth 2The final effect3ds Max Plug-in, Radial SymmetryIntroduction: Radial Symmetry is a 3ds MAX modifier plug-in, which can do circular symmetry replication effect, make circular model symmetry, and the quantity adjustment is very convenient;Installation instructions:(A) Close 3ds MAX(B) Copy the corresponding version of RadialSymmetry.dlm to the plug-in folder of 3ds Max. The default example is C:\Program Files\Autodesk\3ds Max xxxx\plugins(C) Open 3ds MAX, you can see Radial Symmetry in the modifier listFunctions:(A) Radial Axis: XYZ rotation axis, this function is very important, most of the effects are adjusted here;(B) Radial Count: Number of copies(C) Smooth Seams: smooth seams(D) Quad Seams: Four-sided seams, less used(E) Mirror: double mirrorProduction of tire patterns, wheels and brake padsA. Tire 1 patternUse the topology tool to draw the pattern model, pick the tire high poly , use the Strips tool to draw the model based on the surface; the pattern is based on the reference picture;Draw pattern graphics \ shell \ pull \ symmetry \ turbo smooth \ ring symmetry;Circular symmetry: z-axis direction, Radial count: 10 pieces.B. Tire 2 patternExtract two models from the tire model and edit to the shape above;Add shell\ Edit polygon, add grooves and holes \ symmetry \ Turbo smooth \ Circular symmetry (replicate 32 times)Circular symmetry: z-axis direction, Radial count: 32 piecesZbrush effectNote: At this step, the model has not been finalized, and it needs to be imported into Zbrush for details adjustment. It is necessary to merge the pattern and the tire into one model, and the edges do a soft transition to make the model appear more realistic;
More
2022-07-01
How to Make High-precision Models For Motorcycle Tire Patterns And Wheels  in 3ds Max and Zbrush(2)
How to Make High-precision Models For Motorcycle Tire Patterns And Wheels in 3ds Max and Zbrush(2)
In this tutorial, Fox Renderfarm, your TPN-Accredited cloud rendering service provider and renderfarm, will still bring a set of vehicle model making skills.C. Wheel productionThe production of the wheel: firstly outline the cross-sectional structure;Add a lathe, an angle of 360, a number of segments of 60, and click on a subset to adjust the radius of the wheel;Add symmetry to bilateral symmetry \Edit poly card line\ Turbo smoothingD. Brake padsThe idea of making brake pads: use 2D graphics (star and round) and use 2D Boolean tools to adjust the graphics;Process: large-scale adjustments \ add circular hole \ circular copy \ extrusion thicknessThe final extrusion effect: before importing Zbrush, the model needs to be converted to poly, so that the model will not appear broken;E. Spoke structureUse the spline to make a spoke, and replicate it according to the reference picture;Select the spline to display the solid model: add Edit poly\ and turn to polyThe final effect in 3ds Max.Boolean operation pattern and drawing in ZbrushThe whole model is imported into Zbrush in the form of obj or GoZ;Create a tire folder; select the sub tool under split \ split by group; select the difference pattern; open the preview of Boolean rendering;After the preview effect goes well, select the gear icon of the tire folder, the Boolean operation folder, and generate a new Boolean model;Dynamesh: the resolution can be set to 1024 or 1280, the higher the resolution, the finer the model;Mask: According to the characteristics, the mask will be generated according to the edge of the group, the mask will be expanded once and blurred once;Inversely select the mask and select the lower polishing command. The value should be 2-3. If you want the edge to be softer, you can polish twice.Add pattern details; select the groove brush; click x key to turn on symmetry; turn on the R ring symmetry value to 10; increase pattern details;The final effect of the first pattern;The operations of the second pattern are the same as above.Note: the Boolean operation needs to select a collection and merge the model into a whole. The next steps are to dynamesh, polish, use the groove brush to increase the pattern details;The final effect of the tire
More
2022-07-01
Business Consulting

Global Agent Contact:Gordon Shaw

Email: gordon@foxrenderfarm.com

Marketing Contact: Rachel Chen

Email: rachel@foxrenderfarm.com

Message Us:
Newsletter
Keep up with our latest software updates, special offers and events!
Copyright © 2024 FoxRenderfarm.com. All Rights Reserved.