How to Make a Viking Warrior in Maya and ZBrush(1)

How to Make a Viking Warrior in Maya and ZBrush

Fox Renderfarm, the best CPU and GPU cloud rendering service provider, will bring you a tutorial about how to make a Viking Warrior in Maya and ZBrush from 3D Character Artist Yuyong Jie. In the following production, he'll show you how to use ZBrush and Maya to make a Viking-style female warrior. The main process is divided into several parts, including finding references, modeling, baking and texturing, and light rendering.

Reference and modeling

I looked for a lot of concept maps on the internet and finally decided on one of them. Then follow the concept map to find different references, such as a large number of references to bodies, clothing, Armor, etc. I think these references are very useful.

How to Make a Viking Warrior in Maya and ZBrush

I then found a basic female model of ZBrush, which can also be carved directly into ZBrush, of course, but using the basic model modification saved me a lot of time. After adjusting the scale and structure, I copied a copy of the model, and to save the number of faces, I deleted the parts that were blocked by the clothes. Keep the original model and use it to do MarvelousDesigne's cloth solving and build equipment.

How to Make a Viking Warrior in Maya and ZBrush

How to Make a Viking Warrior in Maya and ZBrush

When I carve the model, I carve the face and other exposed parts in detail. The difficulty of this part is mainly the muscle structure. In addition, I can carve the outline of the hair as a guide to making the hairstyle. After making sure the character's image is consistent with the concept map, I import the model with the lowest number of faces into Maya, split the UVs, and then import it into ZBrush, without changing the model. And all the subdivisions are there, and the technology adds the subdivision to the model with the split UVs, ready for the skin texture projection later.

How to Make a Viking Warrior in Maya and ZBrush

Next, I started to prepare to project the XYZ skin texture map in ZBrush. First, I created a rectangular patch in Maya with the aspect ratio close to the XYZ texture map that needs to be projected. Then I imported the patch into ZBrush and used the ZWrap plug-in. Carry out the topology and have completed the UV model, and then paste the XYZ displacement map on the model Topological with the ZWrap plug-in of ZBrush just now, and then use the ZWrap plug-in of ZBrush to transfer the textures on the topological model to the original model and export Stickers. Finally, link the MAP to the displacement map, and use the skin texture Alpha for the details of the hands and legs.

How to Make a Viking Warrior in Maya and ZBrush

How to Make a Viking Warrior in Maya and ZBrush

Adjusting the number of model faces

I finished the details of my face, hands, legs, etc., And then began to work on Armor accessories and clothing. First, I'll make a medium-polygon model in Maya, and then import it into ZBrush to carve. The medium polygon model is mainly to make the main concave-convex structure out, and then add lines appropriately, or directly reduce the subdivision to get a relatively matched low polygon model, and properly arrange the model to make the lines more reasonable and the matching degree better.

Once a polygon model with a medium number of faces is made, we can deeply sculpt the model. For part of the metal pattern, I use pattern Alpha production, first, reduce the model subdivision export split UV, and then use Photoshop to align Alpha to UV, paying attention to the head and tail of the pattern connection. Then import the split UV model into ZBrush, then use the Alpha mask, and then expand the height to get the pattern effect.

How to Make a Viking Warrior in Maya and ZBrush

Welcome to join us

render farm free trial

Recommended reading


How to Render High-quality Images in Blender

2020-03-09


How to render large scenes with Redshift in Cinema 4D

2019-10-15


Arnold\ V-Ray\ Octane\ Conora\ RedShift, Which Is The Best 3D Renderer?

2019-04-15


Why V-Ray Render is Black in SketchUp And How To Fix it?

2019-05-07


How the Redshift Proxy Renders the Subdivision

2018-12-28


How to Reduce Noise in Corona Renderer - Corona Denoising (2022 Updated)

2019-05-15


What is the difference between pre-rendering and real-time rendering?

2020-09-08


Blender vs Maya vs Cinema 4D, Which One Is The Best 3D Software?

2020-01-16


Partners

Interested

What is the Difference Between 2D and 3D Model Rendering?
What is the Difference Between 2D and 3D Model Rendering?
2D Model Rendering2D model rendering as a process has evolved considerably in modern history. Before the advent of 3D model rendering, the process was undertaken entirely by 2D artists (technical draftsmen or creative designers) whose job it was to project life, despite the limitations of pencil and paper.!What is the difference between 2D rendering and 3D rendering 2 Restricted ViewsPerhaps the most obvious limitation is that every aspect of the 2D model is limited to the 2D plane. Although creative license can be used here, accuracy is key.Although rendering a model in 2D is not directly related to mathematics, it is completely relevant to it. It applies to symmetry and shape. Perspective and line strength play an important role in generating high quality 2D rendered images, for example when designing architectural illustrations. Understanding basic perspective and line values is the difference between an average rendering and a good one. In addition, there is no opportunity to change perspective, as this requires changing the camera field of view, which is only possible when modeling in 3D. Easy Insertion of 2D AssetsHowever, not every 2D model rendering is hand-drawn. Some assets may actually be cropped or repurposed from real images sent by the client or their photographer, such as high-quality photographs of display furniture or accessories superimposed on a display board. Photoshop often plays an important role in such processes. Fewer Considerations when Making AdjustmentsAnother difference between 2D model rendering and 3D model rendering is that with 2D, the artist is able to create the illusion of perfect perspective while maintaining direct control over the image, without having to change any of the complexities associated with 3D rendering. PriceSo why does a two-dimensional service still exist in the industry? It's cost effective. Not every potential client has the budget required to outsource 3D models. As a result, many design firms have made themselves available to meet the demand for simpler renderings at very affordable prices. 3D Model Rendering!What is the difference between 2D rendering and 3D rendering 3When handled correctly, 3D model rendering can provide a near-perfect photograph of any scene, giving a realistic reproduction of the scene. This helps your clients to better understand every nuance of the space and helps them to understand exactly how to place items in it, or you can use 3D modeling software and make quick changes to suit their whims. Limitations of Pre-built 3D LibrariesIt can be slightly challenging if some of the assets in the pre-built 3D library are not easily accessible or difficult to build independently. This means that the designer may end up having to readjust a 3D model that differs from the client's requirements. That said, there is an advantage in this that 2D cannot offer: the ability to build your own library of furniture, environments and accessories that can be easily reused for future projects. Adjustable ViewpointIn addition to providing accurate and wide viewing angles, aesthetically pleasing camera angles and even software for digital flight, it provides a broader overall appearance of the model for 3D images. There is no problem with the accuracy of the angles when positioning the camera in the desired position. They are positioned mathematically. The rendered image is modeled from the computer and you do not need to be concerned with the framing or any detail in the image. The rendering, based on an iteration or sample of the output, will determine the focus of the detail covering each pixel of the image.Another important feature of 3D model rendering is the resulting high quality depth - 3D provides a clear view anywhere within the camera's field of view. Vivid ResultsWhen making full use of 3D rendering software, the lifelike effects are often indistinguishable from real photographs. The renderings are often convincingly realistic and look very satisfying, as the more realistic shadows and natural light are difficult to emulate with 2D illustrations. Is 2D or 3D Model Rendering Suitable for your Client's Project?!What is the difference between 2D rendering and 3D rendering 4Both have their advantages and disadvantages, but these differences can also make it easy for clients to choose the service they want to pursue. As with any project, there are many factors to consider beyond cost.If your client is more of a traditionalist looking for the visual appeal of a more classic illustration, then drawing 2D images may be the most appropriate option.If your client has a penchant for realism, then you may prefer to use a 3D presentation.2D model rendering is best suited to artists who can effectively convey space and depth. But of course, it is not for everyone. Some artists do not have the ability to visually communicate spatial differences, so mastering 3D model rendering can definitely help any professional to meet the needs of their clients and effectively communicate the vision of their project to all stakeholders.As a designer or illustrator, it is important to gain insight into your client's mind by showing as much diversity as possible in your portfolio to help you understand what they find attractive. If your clients respond more positively to 3D images than 2D, you should do your best to adapt to their sensibilities. Even if your skills lie primarily in one or the other, you should always try to improve your toolkit to meet the changing needs of today's customers. ConclusionIf you are a business looking for 3D model rendering services, or want to explore how some of the world's best companies are pushing the boundaries of 3D rendering, you can follow Fox Renderfarm, the leading cloud rendering service provider, and receive a free $25 rendering voucher to have a try!
More
2022-05-20
How to Use KeyShot 9 to Render Christmas Scene - Tutorial
How to Use KeyShot 9 to Render Christmas Scene - Tutorial
This article is a 3d rendering tutorial about Christmas scene shared by 3d artist Drown. The article is organized by Fox Renderfarm, the leading cloud render farm in the CG industry. Because there are so many items in the scene, this tutorial will focus on the lighting of the scene and the skills to create a Christmas atmosphere, and the adjustment of the material will be briefly described.!KeyShot 9 Tutorial Christmas Scene Rendering 0!KeyShot 9 Tutorial Christmas Scene Rendering 1Use KeyShot 9 to open the placed Christmas scene, add a camera and adjust the appropriate angle and save. The next work is to give the main body a crystal ball of glass material, and change it to the product mode in the lighting mode, so that light can pass through the glass ball to illuminate the internal details.!KeyShot 9 Tutorial Christmas Scene Rendering 3The tablecloth in the scene and the curtains in the background were selected from red velvet material. The official velvet material of KeyShot 9 was selected to bring out the atmosphere of the Christmas scene.!KeyShot 9 Tutorial Christmas Scene Rendering 4Next, we need to find a suitable HDR map. Because it is a Christmas scene, we need an indoor HDR map with many small bright light sources to simulate the scene atmosphere of the decorative chandelier on Christmas eve. After using the HDR map, rotate it to an appropriate angle to adjust the brightness, contrast, hue, saturation, etc. of the picture to make the scene warm and cold.!KeyShot 9 Tutorial Christmas Scene Rendering 5Enter the image panel, change the image style to photography, adjust the exposure, contrast, etc., to further enhance the warm and cold, light and dark contrast of the scene.!KeyShot 9 Tutorial Christmas Scene Rendering 6Next, open the HDR canvas and manually add a small warm light source to cover the cold-light incandescent light on the original image to further strengthen the Christmas Eve atmosphere. Pay attention to keep the cold light in the scene properly to avoid the scene being too warm. At the same time, the brightness of the small warm light source should be adjusted appropriately and the blending mode changed to ALPHA to ensure that the cold-light incandescent lamp can cover the original image.In order to highlight the crystal ball of the subject, add a sphere to the scene and set the material as a spotlight. After adjusting the position, illuminate the crystal ball.!KeyShot 9 Tutorial Christmas Scene Rendering 7Further fine-tuning various lighting parameters, the atmosphere of the picture is already in place at this time, but now the picture is a little too warm and lacks a bit of realism.!KeyShot 9 Tutorial Christmas Scene Rendering 8Add a cool rectangular light on the right side of the screen to reconcile the warm atmosphere of the screen, so that the screen effect will not be too false. Here we must pay attention to changing the blending mode of rectangular light to blending to avoid the glass ball reflecting pure white rectangular light directly and causing the realism of the picture to be lost.!KeyShot 9 Tutorial Christmas Scene Rendering 9After the atmosphere of the screen comes out, you can start adjusting the texture. Start with the snow in the crystal ball. Use the noise texture node to add bumps to the snow and snow colors on the surface. If the screen freezes, you can hide other items in the scene, including the spotlight.!KeyShot 9 Tutorial Christmas Scene Rendering 10Next, use the matching map to adjust the material of the lounger inside the crystal ball. Anything can be placed here, not necessarily the chair, as long as it is a suitable material and color. It is recommended to use a brighter color scheme to match the atmosphere of the scene.!KeyShot 9 Tutorial Christmas Scene Rendering 11Next adjust the texture of the Christmas tree.!KeyShot 9 Tutorial Christmas Scene Rendering 12After lighting the bulb material on the Christmas tree, observe the current effect. Note that the glass of the crystal ball must be given a transparent glass material, otherwise the light will not find the scene inside the crystal ball and let the light penetrate into the interior scene.!KeyShot 9 Tutorial Christmas Scene Rendering 13Use the matching wood texture map to simply adjust the wood texture base material, and adjust it according to your favorite, such as using a black plastic base.!KeyShot 9 Tutorial Christmas Scene Rendering 14Then open the texture of the glass ball, add the fingerprint texture that is official with KeyShot 9, and after adjusting the position size, turn off the texture repeat, and add the diffuse reflection texture as the fingerprint texture. After that, the fingerprint texture is connected to the label, and the texture is used as the color of the texture. Here, the brightness must be adjusted, and it should be reduced as much as possible to make the fingerprint faintly visible.!KeyShot 9 Tutorial Christmas Scene Rendering 15Use scratched maps, adjust the contrast with color, and control the transparency effect on the glass. Repeat this step to make scratches and bumps on the glass. The effect of the scratches is a little bit, otherwise the glass will look fake.!KeyShot 9 Tutorial Christmas Scene Rendering 16Next use to adjust the texture on the crystal ball name tag.Then use PS to edit a piece of text, pay attention to use a black background, pure white fonts, and use horizontal composition. After saving the black and white picture, use the 3D--Generate Normal Map option in the PS filter to generate a bump texture.!KeyShot 9 Tutorial Christmas Scene Rendering 18Drag the texture to the texture of the brand, create a new texture as the material of the lettering, and adjust the color according to your preference. After adjusting the texture, the black and white image is used as the opacity, and the normal texture is used as the bump. Pay attention to the normal To complete the adjustment of the brand-name texture.Simply adjust the material of the board, and the color matching needs to be darker to avoid the board being too conspicuous. Then use the fuzzy nodes in the geometry to make fluff on the tablecloth. The surface material of the nodes can directly use the original red velvet material.!KeyShot 9 Tutorial Christmas Scene Rendering 20!KeyShot 9 Tutorial Christmas Scene Rendering 19In order to prevent fluff from passing through the model, you can simply render a top view, and then draw a black and white texture according to the position of the item in PS. Use a Gaussian blur filter to blur out the edges of the black and white texture. Then use the texture map as the length texture of the fur node. The length of the fluff where the texture is black is 0. After the geometry node is re-executed, the fluff will not pass through the model.The curtain can use the color gradient node. Change the gradient type to the viewing direction to enhance the volume of the curtain fabric. The background wall is not easy to be too dark or too bright, otherwise the background is too eye-catching and will destroy the atmosphere of the scene.!KeyShot 9 Tutorial Christmas Scene Rendering 21The use of glass as the texture of the candle's wrapping paper can reduce the refractive index to make the texture of transparent plastic wrapping paper. Later, the translucent material is used to adjust the candles, and the color matching can be free.!KeyShot 9 Tutorial Christmas Scene Rendering 22To color various gift boxes, it is recommended to color each gift box, and cool colors are recommended to use blue to correspond to the cold light atmosphere in the scene.!KeyShot 9 Tutorial Christmas Scene Rendering 23Next, you need to adjust the surface effect of the gift box to make the bumpy texture on the gift box. The effect does not need to be too complicated, it can be simpler.!KeyShot 9 Tutorial Christmas Scene Rendering 24Next, add a sphere to the inside of the crystal ball to make a snow effect inside the crystal ball. Finally, fine-tune the composition, lighting, and then render the image.!KeyShot 9 Tutorial Christmas Scene Rendering 25ConclusionNow you know how to render a Christmas scene in KeyShot 9, don't you? Why not give it a try? If you want your rendered scenes to become more detailed and complex, try the best CPU&GPU render farm, Fox Renderfarm, who provides a very good cloud rendering service and a free $25 trial!
More
2020-04-01
Create Flame Effects with Phoenix FD for 3ds Max Tutorial
Create Flame Effects with Phoenix FD for 3ds Max Tutorial
As the leading cloud rendering service provider, Fox Renderfarm is going to show you how to create flame effects with Phoenix FD for 3ds Max.Phoenix FD 2.2 is a very complex and powerful fluid simulation plug-in that supports Maya and 3ds Max. This article will share how to make a basic flame effect. The workflow is basically using Particle Flow as the flame source, adjusting other dynamic parameters and good exposure conditions. Phoenix FD can also easily make realistic flame effects. !Create-flame-effects-with-Phoenix-FD-in-3ds-Max 0Overall settingsThe entire scene setup is very simple. We need a PHXSimulator as the simulation area, a PHXSource helper, and a Particle Flow as the source of the flame.Ready to workThe units of the scene have a great influence on the fluid simulation! Please make sure your flame is not simulated in an unreasonable range (for example, 100 km x 100 km). If you want to get exactly the same results as this tutorial, I suggest you use my scene unit settings or you can download this tutorial The final completion file. !Create-flame-effects-with-Phoenix-FD-in-3ds-Max 1 !Create-flame-effects-with-Phoenix-FD-in-3ds-Max 2 Particle FlowPlease follow the screenshot below to create Particle Flow and use particles as the source of the flame. The basic concept is to launch many small ball particles to move to the center to simulate the dynamic effects of a fire.!Create-flame-effects-with-Phoenix-FD-in-3ds-Max 7 !Create-flame-effects-with-Phoenix-FD-in-3ds-Max 6 !Create-flame-effects-with-Phoenix-FD-in-3ds-Max 8 !Create-flame-effects-with-Phoenix-FD-in-3ds-Max 9!Create-flame-effects-with-Phoenix-FD-in-3ds-Max 5 !Create-flame-effects-with-Phoenix-FD-in-3ds-Max 4 !Create-flame-effects-with-Phoenix-FD-in-3ds-Max 3 Go to Create Panel / Helpers / PhoenixFD and drag out in the scene to generate PHXSorce helper. Add Particle Flow to it: PF Source-> Event 002 (as the source of the flame). Please follow the setting parameters of the fluorescent sign in the screen. Setting the Velocity value to 4.0 will make the flame have a spray effect, which can be weakened a little according to your needs.!Create-flame-effects-with-Phoenix-FD-in-3ds-Max 10 Parameters of fluid dynamicsCreate PhoenixFD simulation grid-PHXSimulatorGo to Create Panel> Geometry and click the drop-down menu. Select PhoenixFD.Press the PHXSimulator button to drag the simulation out of the scene. This PHXSimulator grid must cover your flames. PhoenixFD's preset will take all objects and PHXSource into consideration, so you don't need to manually add objects to participate in simulation like FumeFX. !Create-flame-effects-with-Phoenix-FD-in-3ds-Max 11The important parameters are marked with a highlighter: The Cooling function is equivalent to the Burn Rate of FumeFX. It is necessary to increase this parameter slightly, otherwise, it is easy to heat up to overheat. Regarding energy conservation, you can use "Symmetric" or "Smooth". For Material Transfer, I use the "Multi-Pass" method, which can produce more details. The default Gravity makes it easy to pull the flame too long, so I lowered the gravity to 0.5. Enable burning can make the overall simulation more realistic. !Create-flame-effects-with-Phoenix-FD-in-3ds-Max 12Preset preview effect | Adjusted preview effect | Final rendering effectThe preset preview parameters are not accurate enough (left picture) and the final calculation result (right picture) is very different! inIn PHXSimulaor / Preview you can adjust "As Fire" from 1000.0 to 1400.0 to make the preview closer. The final flame effect (middle).Colors and rendering !Create-flame-effects-with-Phoenix-FD-in-3ds-Max 13The results of the "Colors and Transparency" preset by PhoenixFD are rough and unrealistic (above). I find it very unintuitive to adjust the colors and curves, and it is difficult to call up the desired effect (compared to FumeFX). Fortunately, PhoenixFD provides a method to load the settings of other scenes. You can open the sample file "burning plane.max" attached to the software after installation and save its "Rendering Settings" as a * .apr file, and then save it in the current The scene is loaded directly with good color and curve settings. !Create-flame-effects-with-Phoenix-FD-in-3ds-Max 14 !Create-flame-effects-with-Phoenix-FD-in-3ds-Max 15 !Create-flame-effects-with-Phoenix-FD-in-3ds-Max 16After loading the appropriate * .apr file, you can directly use the gradient and curve as shown above, which is suitable for flame calculation.!Create-flame-effects-with-Phoenix-FD-in-3ds-Max 17In order to speed up the calculation, you can increase the Step (%) parameter to 15 to achieve a good balance between speed and quality.Exposure control!Create-flame-effects-with-Phoenix-FD-in-3ds-Max 19PhoenixFD's preset rendering effects are prone to overexposure (possibly due to the relationship between physical precision attributes). This will cause details to be lost. You can apply Environment and Effects / Add Logarithmic exposure control to solve the problem of overexposure. Press the Render Preview button and adjust the Contrast and Brightness values until you are satisfied. You can also use the Color Correction function to correct the color temperature problem.Final effect !Create-flame-effects-with-Phoenix-FD-in-3ds-Max 18The above is the final animation effect of this tutorial brought to you by Fox Renderfarm. We hope you enjoy this teaching, so start to make your flame special effects with Phoenix FD! But if you need a good render farm, you can try Fox Renderfarm which offers a free $25 trial!
More
2019-12-02
  • Foxrenderfarm

    Powerful Render Farm Service

  • TPN

    Business Consulting

    Global Agent Contact:Gordon Shaw

    Email: gordon@foxrenderfarm.com

    Marketing Contact: Rachel Chen

    Email: rachel@foxrenderfarm.com

    Connect with Us

Fackbook Customer Reviews