How to Make a Viking Warrior in Maya and ZBrush(2)

How to Make a Viking Warrior in Maya and ZBrush

Fox Renderfarm, the best CPU and GPU render farm, will still bring you the tutorial about how to make a Viking Warrior in Maya and ZBrush from 3D Character Artist Yuyong Jie.

Production of low-polygon models

After the high-poly model was completed, I made a topology on it. The character's face and limbs are reduced to the low-polygon model obtained by subdividing the original model, and then enter TopoGun3 for appropriate modification and matching. If the requirements are not very high, we can also directly use the plug-in to delete the model to get the final model. If some places are very different, we may need to re-topology. The topology needs to pay attention to the position of the line, the joints need to be more, and the invisible faces are deleted. If you encounter large undulating folds, we need to increase the line appropriately.

How to Make a Viking Warrior in Maya and ZBrush

Baking and material making

After all the objects are topological, I split the low polygon model again by UV, and consider how many textures to make according to the expected requirements. PS: The structure that can be straightened by UV should be straightened as much as possible so that the UV space utilization rate will be higher when placed. After setting up the UV, the model can be baked. I usually use MAYA for baking, but this time I want to try Marmoset Toolbag3. It is said that his operation is also very convenient. Next, import the low poly model into Substance Painter for material production. By the way, pour the previously baked textures into Substance Painter, and then bake the remaining unbaked textures to complete the texture creation.

How to Make a Viking Warrior in Maya and ZBrush

First, the skin texture is performed. Here I use the Specular Glossiness workflow for texture production. I paste the previous XYZ colour map on the colour channel and then create a new filling layer to adjust the facial colour and makeup according to the original painting. After the makeup is determined, the gloss of the picture will be engraved. The gloss of different parts will be different. For example, the T area of the face will have more oil, which will be more shiny, and the gloss around the eyes and lips will not be the same. To the same, adjust according to the specific situation.

How to Make a Viking Warrior in Maya and ZBrush

After finishing the face material, make the character's hair. Here I first use Maya’s XGEN to make the hair texture, and then paste the texture on the patch, and then combine the patches into different densities. The hair group is then placed on the head one by one, and the shape is adjusted through the lattice or bending life, soft selection, etc. There is no technical content in the hair placement, mainly because of the styling and patience of the hair, and it also takes a lot of time to adjust.

How to Make a Viking Warrior in Maya and ZBrush

After finishing the face and other skin parts, the next step is to make the materials for the remaining equipment. Here I use the workflow of Metallic Roughness to make. First, distinguish the colours and textures for different materials, and then make them separately For meticulous adjustments, a generator that calculates dark and bright colours is combined with some grayscale textures to portray the surface texture of the object.

For example, the colour and roughness of the dirty and worn surface will change. After the surface of the object is dirty, the metallicity and roughness will become different. Pay attention to the original painting. We can also learn from the reference picture to bring more inspiration to ourselves. When the object is used, make it old accordingly.

How to Make a Viking Warrior in Maya and ZBrush

Lighting and rendering

After finishing the materials of all the objects, export the textures and perform lighting and rendering on the model. I used Marmoset Toolbag 3 for rendering. First, I imported all the low polygon models into Marmoset Toolbag 3, and then mapped the corresponding models. According to the situation, I can adjust the properties of the shader to make the material effect better. For example, I used the 3S effect on the skin here to make the skin look more transparent. Before lighting, we choose the ambient light we want and then turn on the light. The atmosphere created by the light can be based on the effect we want. To do this, we can refer to the lighting in some movie screens.

I tried the main light, and added a slightly darker light on the other side as auxiliary light, and added a contour light on the back so that a simple three-point light source was formed. Next, I can adjust the shadow of the light. The edges are soft and excessive, and then adjust some of the camera's effect attributes to make the picture softer or sharper. After everything is set, the output is rendered, and the work is complete!

How to Make a Viking Warrior in Maya and ZBrush

If we want to pose the character, we can use Maya to bind the bones first, then import the model into ZBrush, just separate the adjacent objects separately, import them into ZBrush to group them, and then select the corresponding group or object to adjust it.

How to Make a Viking Warrior in Maya and ZBrush

How to Make a Viking Warrior in Maya and ZBrush

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Top 9 Free And Best 3D Modelling Websites in 2022
Top 9 Free And Best 3D Modelling Websites in 2022
Do you want to learn 3D modeling? There are some 3D modeling software that are very powerful, but often require you to pay for them. Blender is a free 3D software. But if you don't want to download the program and just model, then get to know these 3D modeling websites that allow you to model online.The best cloud rendering services provider and GPU & CPU render farm, Fox Renderfarm will share with you 9 best and free 3D model sites.- What is Cloud Rendering or Cloud-based Rendering?- Top 10 Free And Best Cloud Rendering Services in 2022 1. SketchUp - Free 3D Modeling Website!SketchUp - Free 3D Modelling WebsiteSketchUp is a powerful 3D modeling software for a wide range of drafting and design applications, including architecture, interior design, etc. SketchUp Free is free web-based 3D modeling software capable of making anything you can imagine without having to download anything. But SketchUp Free is more limited than paid versions like SketchUp Go, SketchUp Pro, and SketchUp Studio. However, it is still a very good and free 3D modeling website. 2. Tinkercad - Free 3D Model Site!Tinkercad - Free 3D Model SiteTinkercad is a free web application for 3D design, electronics and coding from Autodesk. It is a very popular online 3D modeling website, with a friendly interface and very easy to use. In addition, it is a popular platform for creating 3D printed models, as it can easily export STL files for 3D printing. 3. Vectary - Online 3D Modeling Site!Vectary - Online 3D Modeling SiteVectary is a free 3D modeling tool designed to help create, share and customize 3D designs. You don't have to download or code, you can do 3D modeling directly in your browser. One feature of Vectary is that you can use AR to enhance reality. If you need to request a workspace, then a paid version is available for you to choose from, but the basic version is always free. 4. Model Online With Figuro!Model Online With FiguroFiguro is a free online 3D modeling tool for 3D artists, game developers, designers and more. With Figuro you can create 3D models quickly and easily. 5. Free 3D Modeling Site - SelfCAD!Free 3D Modeling Site - SelfcadSelfCAD is a 3D modeling software that allows you to design, model, sculpt, sketch, render, and animate in 3D. He offers a free 3D modeling software program for students and hobbyists. With SelfCAD you can also do 3D printing easily. 6. Third Design - 3D Modeling Website!Third Design - 3D Modeling WebsiteThird Design is a 3D modeling and 3D animation creation software which is online and free. You can use it to quickly create 3D models and 3D animations. He provides free models to help you do 3D modeling easily. If you want others to give comments on your 3D designs, you can share an unlisted link to them so you can gain meaningful comments. Third Design's basic version is free and a more advanced paid version is available for professionals and businesses. 7. SculptGL - Free 3D Model Site!SculptGL - Free 3D Model SiteSculptGL is a free 3D modeling website and application focused on 3D sculpting. It allows you to create characters from basic shapes. The process of sculpting a character looks like sculpting clay. But with this 3D online modeling software it helps you to bring your characters to life. 8. 3DSlash - Easy 3D Model Site!3DSlash - Easy 3D Model Site3D Slash is a 3D modeling program that is very easy to learn and use, with a simple interface. 3D Slash works in a way that makes it feel like a Minecraft game. Users use a set of tools to create models by "cutting cubes". 3D Slash is web-based, but of course the desktop version is also available. The basic version is free. 9. Online 3D Modeling With!Online 3D Modeling With is a full-featured and free online 3D modeling, animation and rendering software that runs in your web browser. It supports rendering in the cloud using VRay, which allows you to generate realistic renderings.Fox Renderfarm hopes you can find the best 3D modeling website to create your own 3D work! It is well known that Fox Renderfarm is an excellent cloud rendering services provider in the CG world, so if you need to find a render farm for 3D program, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!
Three Aspects to See the Differences Between GPU and CPU Rendering (2)
Three Aspects to See the Differences Between GPU and CPU Rendering (2)
The fast cloud rendering services provider and GPU & CPU render farm, Fox Renderfarm will still share with you the difference between GPU and CPU rendering. - Three Aspects to See the Differences Between GPU and CPU Rendering (1)") 2. The Magic Inside of CPU and GPUThe above picture origins from the NVIDIA CUDA document. The green color represents computing units, orange-red color represents storage units, and the orange color represents control units.The GPU employs a large number of computing units and an extremely long pipeline, with only a very simple Cache-free control logic is required. But CPU is occupied by a large amount of Cache, with complex control logic functionality and lots of optimization circuits. Compare to GPU, CPU’s computing power is only a small part of it.And that’s most of the GPU's work look like, large work load of computation, less technique but more repetitive computing required. Just like when you have a task of doing the number calculation within 100 for a hundred million times, probably the best way is to hire dozens of elementary school students and divide the task, since the task only involve repetitive work instead of highly-skills requiring. But CPU is like a prestigious professor, who is proficient in high-level of math field, his ability equals to 20 elementary students, he gets higher paid, of course. But who would you hire if you are Fox Conn’s recruiting officer? GPU is like that, accumulates simple computing units to complete a large number of computing tasks, while based on the premise that the tasks of student A and student B is not dependent on each other. Many problems involving large numbers of computing have such characteristics, such as deciphering passwords, mining, and many graphics calculations. These calculations can be decomposed into multiple identical simple tasks. Each task can be assigned to an elementary school student. But there are still some tasks that involve the issue of "cloud." For example, when you go to a blind date, it takes both of the parties’ willingness to continue for further development. There's no way to go further like getting married when at least one of you are against this. And CPU usually takes care of more complicated issue like this.Usually we can use GPU to solve the issue if it’s possible. Use the previous analogy, the speed of the GPU's computing depends on the quantity of students are employed, while the CPU's speed of operation depends on the quality the professor is employed. Professor's ability to handle complex tasks can squash students, but for less complex tasks with more workload required, one professor still can not compete with dozens of elementary students. Of course, the current GPU can also do some complicated work, which is equivalent to junior high school students’ ability. But CPU is still the brain to control GPU and assign GPU tasks with halfway done data 3. Parallel ComputingFirst of all, let's talk about the concept of parallel computing, which is a kind of calculation, and many of its calculation or execution processes are performed simultaneously. This type of calculation usually can divide into smaller tasks, which can then be solved at the same time. Parallel computing can co-process with CPU or the main engine, they have their own internal storage, and can even open 1000 threads at the same time.When using the GPU to perform computing, the CPU interacts mainly with the following:- Data exchange between CPU and GPU- Data exchange on the GPU In general, only one task can be performed on one CPU or one GPU computing core (which we usually call “core”) at the same time. With Hyper-Thread technology, one computing core may perform multiple computing tasks at the same time. (For example, for a dual-core, four-thread CPU, each computing core may perform two computing tasks at the same time without interruption.) What Hyper-thread do is usually double computing core’s logical computing functionality. We usually see that the CPU can run dozens of programs at the same time. In fact, from a microscopic point of view, these dozens of programs are still dependent and serial computing supported, such as on four-core and four-thread CPU. Only four operations can be performed at a time, and these dozens of programs can only be executed on four computing cores. However, due to the fast switching speed, what is shown on the macroscopic is the superficial fact that these programs are running “simultaneously”.The most prominent feature of GPU is: large numbers of computing cores. The CPU's computing core is usually only four or eight, and generally does not exceed two digits. The GPU computing core for scientific computing may have more than a thousand calculation cores. Due to the huge advantage of the number of computing cores, the number of computations that the GPU can perform far outweighs the CPU. At this time, for those calculations that can be performed in parallel computing, using the advantages of the GPU can greatly improve the efficiency. Here let me explain a little bit of the task's serial computation and parallel computation. In general, serial computing is doing the calculation one by one. In parallel computing, several parallel computing is to do it simultaneously. For example, to calculate the product of real number a and vector B=[1 2 3 4], the serial calculation is to first calculate a*B[1], then calculate a*B[2], then calculate a*B[3], and finally calculate a*B[4] to get the result of a*B. The parallel calculation is to calculate a*B[1], a*B[2], a*B[3], and a*B[4] at the same time and get a *B results. If there is only one computing core, then four independent computing tasks cannot be executed in parallel computing, and can only be calculated in serial computing one by one; But if there are four computing cores, four independent computing tasks can be divided and executed on each core. That is the advantage of parallel computing. Because of this, the GPU has a large number of computing cores, and the scale of parallel computing can be very large, computing problems that can be solved by parallel computing, which showing superior performance over CPU. For example, when deciphering a password, the task is decomposed into several pieces that can be executed independently. Each piece is allocated on one GPU core, and multiple decipher tasks can be performed at the same time, thereby speeding up deciphering process.But parallel computing is not a panacea, it requires a premise that the problems can be executed in parallel computing only when they are able to be decomposing into several independent tasks, which many of them are not able to be decomposed. For example, if a problem has two steps, and the second step of the calculation depends on the result of the first step, then the two parts cannot be executed in parallel computing and can only be sequentially executed in sequence. In fact, our usual calculation tasks often have complex dependencies that can not be parallel computed. This is the big disadvantage of the GPU.About GPU programming, there are mainly the following methods: Fox Renderfarm hopes it will be of some help to you. It is well known that Fox Renderfarm is an excellent cloud rendering services provider in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!
Linux’s Place in The Film Industry
Linux’s Place in The Film Industry
In 1991, a student named Linus Torvalds began developing a new operating system as a hobby. That hobby, which would later be called Linux, forever changed the world of computers. Since Linux is open source, anyone can license it for free and modify the source code to their liking. This has made Linux one of the most popular operating systems in the world.Linux is everywhere. The web server maintaining this page is very likely Linux based. You may have a version of Linux in your pocket right now. Google’s Android operating system is a modified version of Linux. Several world governments use Linux extensively for day to day operations. And, many would be surprised to learn that Linux has become the standard for major FX studios.In the early 90s, Hollywood studios relied on SGI and its Irix operating system to run animation and FX software. At the time, Irix was one of the best systems available for handling intense graphics. But a change was about to sweep through the computer industry. Windows began to dominate the business world, and Intel began making powerful chips at a lower price point. These market forces made expensive SGI systems hard to justify.When studios began looking for a system to replace Irix, Windows wasn’t an option due to its architecture. The proprietary software in place at many studios was written for Irix. Since Irix and Linux were both Unix based, porting that software to Linux was easier than porting to Windows. Render farms were the first to be converted. In 1996, Digital Domain was the first production studio to render a major motion picture on a Linux farm with Titanic. DreamWorks, ILM, Pixar and others quickly followed. Workstations were next for Linux once artists realized the performance boost in the new operating system. Under pressure from studios, commercial software vendors got on board and started releasing Linux compatible versions. Maya, Houdini, Softimage and other popular 3D applications quickly became available for Linux.By the early 2000s, most major studios were dominated by Linux. While Windows and Mac environments are still used for television and small independent films, practically all blockbuster movies are now rendered on Linux farms.Linux has many advantages for render farm. The obvious benefits are cost and customization. Since Linux is free to license, startup costs are greatly reduced compared to commercial systems. And, since Linux is open source, completely customized versions of the operating system are possible.There are other advantages. Linux machines can multitask well and are easy to network. But the single greatest advantage is stability. Unlike other operating systems, Linux doesn’t slow down over time. It is common for Linux machines to run for months, yes months, without needing a reboot.With all these advantages, it’s surprising to learn many online render farms still haven’t embraced Linux. While a handful of farms like Rebus, Rendersolve and Rayvision support Linux, Windows is still the most common environment for cloud rendering services.It’s not likely anything will replace Linux’s role in the film industry soon. Studios are heavily invested in Linux with millions of lines of custom code. While anything is possible, it would take another industry change akin to the PC revolution to shake Linux from its place in Hollywood.The story of Linux is almost like a Hollywood movie itself. It shows us that anything is possible. It’s hard to believe that a simple student project forever changed the world of computers and became the backbone of the film industry. About: The author, Shaun Swanson, has fifteen years of experience in 3D rendering and graphic design. He has used several software packages and has a very broad knowledge of digital art ranging from entertainment to product design.If you want to know more about 3D Rendering, Follow us on Facebook,Linkedin.
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