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How to model a Bing Dwen Dwen with C4D?

How to model a Bing Dwen Dwen with C4D-1

Beijing 2022 Winter Olympics held in China have just ended, and its mascot panda "Bing Dwen Dwen" is almost popular around the world, so how can we get this cute panda?

If you can't buy a real Bing Dwen Dwen, why not make one yourself. Now the best CPU & GPU cloud rendering service provider, Fox Renderfarm, will share with you a Cinema 4D tutorial about how to use C4D to make this mascot.

The main body of Bing Dwen Dwen is composed of two parts. Its structure is similar to the egg shell we often draw, but compared with the shape of a general egg, its model has ears, nose and limbs.

How to model a Bing Dwen Dwen with C4D-4

Its overall shape is a chubby ellipsoid, which can basically be abstracted into an eggshell like the one below.

How to model a Bing Dwen Dwen with C4D-10

The type of sphere I chose is a hexahedron, or it can be obtained by using a cube with subdivision surface, then stretching it about 115% longitudinally. The structure and wireframe are shown below.

How to model a Bing Dwen Dwen with C4D-6

A similar approach is used for making the nose, ears and limbs. Taking its ear as an example, we need to select the corresponding polygon face on the sphere and then turn it into a circle.

How to model a Bing Dwen Dwen with C4D-3

Then comes the basic operation, adding and extruding the surface, and using tools such as sliding and scaling to an appropriate shape.

How to model a Bing Dwen Dwen with C4D-8

After adding subdivision surface, we get a smooth shape. Since Bing Dwen Dwen is a left-right symmetric structure, we only need to model one side and then use the symmetry tool.

How to model a Bing Dwen Dwen with C4D-7

The modelings of nose and mouth are also the same way. First, select the appropriate surface to extrude a shape, and then adjust it according to the reference picture.

How to model a Bing Dwen Dwen with C4D-5

After the overall appearance is done, it is time to make its outermost transparent shell, which is adding a cloth surface with a certain thickness. It should be noted that Bing Dwen Dwen’s face is not covered by the shell, so the corresponding part of the shell should be removed.

How to model a Bing Dwen Dwen with C4D-11

The modeling of the main body is simple, and the next step is material production. The materials here are mainly black and white, we can choose the polygon faces to add materials respectively. And the outermost material is transparent plastic texture. Then the difficult thing comes to the material of the Winter Olympic Games’ logo.

How to model a Bing Dwen Dwen with C4D-12

As the texture of the logo is not complicated, you can select some of the surfaces to add materials separately (or add materials to all of them and set the Texture Mapping), and the texture is in png format with Alpha.

How to model a Bing Dwen Dwen with C4D-9

The lighting is very simple, I directly use a setting from my previous collection. Finally, it's rendering!

How to model a Bing Dwen Dwen with C4D-2

Now we have a Bing Dwen Dwen!

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Is There Any Good Service for Cinema 4D Cloud Rendering?
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What are topology and retopology of 3D models?
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C4D Tutorial: Using Field Forces to Create Diamond Dispersion Effect with Particle Motion on the Surface
C4D Tutorial: Using Field Forces to Create Diamond Dispersion Effect with Particle Motion on the Surface
The leading cloud rendering services provider and GPU &x26; CPU render farm, Fox Renderfarm will share with you a C4D tutorial. 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Then I did not improve the number of reflections and refraction, because I compared and found that the default parameters seem to look better: create a new HDRI ambient light; you can try more mapping, preferably with the color of this dispersion so the effect will be better:Add the RS object label to the sample bar, select the curve mode for the hair on it, and then properly adjust the curve to control the thickness of the beginning and end of the sample bar:Next is the material, first use a gradient node to connect the material of the sample bar to the color of the luminescence. Change the mode of the gradient node to Alt. I gave the intensity of the glow to 10. Because we are rendering hair, we can give a hair position node to connect to the gradient, so that the hair will have a little gradient according to the position color:The material of the sphere is nothing special, it is an ordinary dark green reflective material: the next is the material of the jewel body, in fact, is a glass material, I slightly gave it a little reflection of the rough, and then the dispersion I adjusted to 2:In the optimization options deselect Weak internal reflections. Then in the lighting details, change whether to affect refraction to always:The final lattice material is very simple, is a common luminous material, and then use a gradient color to control the color of the luminous and transparent channel. Sampling settings due to the glass and there is dispersion, my maximum and minimum uniform sampling 256/16, other local samples are 512:The Final ResultFinally, add some glow and see the effect:Fox Renderfarm hopes it will be of some help to you. It is well known that Fox Renderfarm is an excellent cloud rendering services provider in the CG world, so if you need to find a render farm for C4D, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!BY:野鹿志
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2022-07-04
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