The Best Cloud Rendering for Maya of 2022

Sitting at your desk waiting to render 3D models and animations in Maya can often be frustrating. If you decide to do it locally, it can drain your CPU and GPU resources and it can take hours or days to fully render your work. Utilizing the productivity of a cloud rendering service provides an excellent alternative, offering speed and efficiency at a low cost, while rendering images in a fraction of the time required for a single workstation. If you want to find a good cloud rendering for Maya, read this article.

First of all, do you know what cloud rendering is?

What is Cloud Rendering?

Cloud rendering is similar to cloud computing in general in that it is a rendering field based rendering approach. More specifically, it is a process where users upload assets to a cloud server for computation/rendering and the cloud server then sends the results back to the user. It includes offline rendering (render farms), real-time rendering and other calculations performed by cloud servers. The same goes for cloud rendering for Maya, which renders Maya files very well.

Best Cloud Rendering for Maya- Fox Renderfarm

What is Fox Renderfarm?

Fox Renderfarm is the industry's leading provider of cloud rendering services. In operation since 2011, Fox Renderfarm has earned a reputation for quality performance, good customer service and flexible pricing plans. In order to build a more secure cloud rendering farm and better protect the privacy of our dear customers, Fox Renderfarm has successfully completed the MPAA's content security best practices and is officially a TPN Trusted Partner.

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How to Render in Fox Renderfarm?

If you have made an interior design and want to render it at 3600x2500. A normal computer will take at least 3 to 6 hours, but with a cloud rendering service, the rendering time can be less than 1 hour by simply uploading the file to the desktop. Cloud rendering is several times faster than a house rendering farm. And it doesn't take up the producer's machine during the rendering process. And for the producer, you don't always need to be in front of your computer, you can view the rendering results anytime, anywhere. Let's see how to render with Maya render farm!

Let's take the Maya web submission process as an example, only 4 steps in Maya render farm: submit > analyze > render > download.

First you need to sign up to Fox Renderfarm, then you will be taken to the cloud rendering page.

Fox Renderfarm cloud rendering

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Step 1. Click the "Submit" button on the left, select the software for submission> set a project path (Note: select a project path to map the local Maya project path)> select the document for rendering, after that, click "Next".

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Step 2. Add software configuration after submitting the job (Note: selection of the rendering system), click "Go Analysis" and wait patiently for the analysis to be completed.

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Step 3. Click the job with "Analysis Done", set render parameters and then submit it for rendering (Note: the rendering actually starts only at this job)

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Step 4. On the rendering page, click the job > export the file > download.

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Here are some projects that also use a cloud rendering services:


A good cloud rendering for Maya can make your files render faster and better. Not to mention that most online cloud rendering services offer free rendering vouchers. Fox Renderfarm, for example, offers a free $25 trial.

Welcome to join us

render farm free trial

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How To Submit Maya In Using Vray Plugin Task On Cloud Rendering
How To Submit Maya In Using Vray Plugin Task On Cloud Rendering
This is a tutorial shows you how to submit Maya in using Vray plugin project on cloud rendering for rendering. Steps1: Click the Register button: After finishing the registration then Login your Fox account, and then start to upload your assets. Press the Assets button on your left column and then press the upload button. Choose upload your assets folder or assets file. Note: All file path on Foxrenderfarm storage will be the same as your local path, including drives. Attention: Not support drive A, B, C, D, if you use absolute path on scene file. Not support IP path of your files,such as \\\\\\..\\\\computer name\\.. In these pics, I already upload my assets folder with E drive. When you press the upload button, This file transfer MessageBox will automatically pop out, So please make sure you have installed our transfer plugin, If you already install it please make sure to initiating it.Step2: Choose the Maya file you wanna upload. Then you'll see the transmission list and you could monitor the transmission speed. Step3: When you finished the transmission, Please Press the New Job button to submit your Maya assets (That mean to create a new Render Task on our farm.) Then Please select the asset directory and choose the render scene file you just uploaded, Press the Continue.And add render software and plugin version (in this case you need to choose the Maya 2016 and the plugin is Vray for Maya 3.10.01.) Then Save the config and press the Go Analysis button.Step4: When you finish the Analysis phase you might wanna some changes on the common settings You can modify all those common settings as you wish.(We Highly suggest you turn on the Pre-test frames and After a test has done Pause the job. When you turn that on, will running the three pre-test frames first, and when this three-frame finished, the whole job will pause, Then you can check if the results are what you expected. If everything is alright then you can start the rest of the frame.) When you finish all your settings, please click the Submit button to go the final render phase.
Maya Tutorials: Game Props Modeling
Maya Tutorials: Game Props Modeling
Fox Renderfarm, a leading cloud rendering service provider and render farm in the CG industry, will share with you the game props model produced by Maya. In this Maya tutorial, we will introduce how to create a game-style 3D model based on conceptual design drawings, from ZBrush carving to high poly and low poly UV texture production.The following is a brief description of the process of making 3D models of games. I hope that you can have some understanding of the models used in games.!Maya Tutorials Game Props Modeling ConceptBefore making a model, there are usually some conceptual drawings as reference for making. In this case, you can directly put the reference drawing in the production software Maya as a reference. ModelingBefore importing into ZBrush for sculpting, you can first do some preparation work in Maya. If the model is relatively simple, such as stone, tree trunk, floor tiles, etc., they are relatively simple. You can use ZBrush to sculpt High Poly directly without making a Low Poly model. If the model is more complex, such as a biological model (animal or the like), you can make a Low Poly export OBJ file in Maya and sculpt it in ZBrush.!Maya Tutorials Game Props Modeling ZBrushImport the low poly model into ZBrush for sculpting. From Blocking, make sure that the scale is appropriate. The most important thing is that the model does not deviate from the conceptual diagram. It is necessary to determine the overall ratio first, and then it is the part of some accessories, and finally the detail part. This process only uses the basic brush.!Maya Tutorials Game Props Modeling RetopoThe number of model faces sculpted by ZBrush is very high, which may be as high as hundreds of thousands of faces, or even millions. Such models cannot be used in-game engines. Therefore, the high poly model sculpted by ZBrush needs to be topologically a low poly before it can be used in the game engine. The topology process uses a topology software TopoGun, TopoGun can help the model Resurfacing and Maps baking, and the details of the model will not be lost. If you are making a single static map, then the model does not need to rig bones, it is not necessary to make low-poly and Normal map. UVSAfter the topology is completed, it is the job of the UV. Normal maps can be baked after the UV is split. The UV can be organized using some plug-ins included in Maya, or can be produced using other software. You just need to expand them and adjust as needed. Try to be as reasonable as possible.!Maya Tutorials Game Props ModelingSchematic diagram of UV deployment and placement Normal mapBefore bringing the model to Substance Painter, you need to bake the details of high poly onto the developed UV to make the texture. Baking and texture can be made using Substance Painter or Toolbag, especially Substance Painter has many tools and functions, which is very suitable for realistic and cartoon-like texture production.!Maya Tutorials Game Props Modeling!Maya Tutorials Game Props ModelingThese textures represent different information such as Normal map, Specula, Hight, and Gloss. The higher the accuracy of the texture, the better the final display effect of the model.!Maya Tutorials Game Props ModelingImport the baked texture into the most commonly used Substance Painter software to create PBR textures. Some parts can be adjusted using some preset textures, and then output different textures according to different needs.!Maya Tutorials Game Props Modeling!Maya Tutorials Game Props Modeling
Maya Tutorials: Production Process of 3D Artwork Batman(1)
Maya Tutorials: Production Process of 3D Artwork Batman(1)
CG character artist Nealxia shared his "Batman" project and explained in detail the production process of models, UVs, textures, renderings, etc.. Your TPN render farm and cloud rendering services provider, Fox Renderfarm hopes these experiences can be helpful to you. IntroductionBatman is a superhero under DC Comics, and in my heart, he has always been a shining image representative who grew up with me. The first time I knew Batman was the Batman game. I was immediately attracted by his mysterious, cold, dark temperament. I still like this role very much now, and I always look forward to the opportunity to do memorable work for my idol. Finally, I finished this work in my spare time last year, I hope you like it. ReferencesBefore I started, I collected a lot of material about Batman. The styles of the picture materials are both realistic and cartoon. In the end, I decided to use Nolan’s film "Batman: The Dark Knight" as the model since I really like this movie.!Maya Tutorial Production Process of 3D Artwork Batman-2 Modelling:After determining the appearance of Batman, we must determine a basic model. I found one from previous projects as a basic model. If it’s too time-consuming to make from scratch, the best way is to use the resources at hand to apply what is suitable, and do it yourself if it’s not a proper one. Displacement pump or normal can be used in the production process to show the details of the model.The process of making Batman armor is done in Maya. After determining the approximate shape, the armor is added to the character model. Building these hard armor models in Maya is quite quick and convenient: first, create a plane, and then continue to extrude the edges of the plane model with the Extract Edge command, and continue to cut until you achieve the effect you want.!Maya Tutorial Production Process of 3D Artwork Batman-4!Maya Tutorial Production Process of 3D Artwork Batman-3
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