How to Use 3ds Max to Create A Brave Warrior

Some test renders - Bravehearts - Reya Alankandy

Bravehearts

Bravehearts © Reyaz Alankandy

Have a look at the amazing mood, lighting and composition!

The work, Bravehearts, is created by Reyaz Alankandy, a freelance 3D artist based in India. It’s a proud tribute to these brave warriors for their selfless hard work through the pandemic.

In “My own 2020” Evermotion Challenge 2020, Reyaz Alankandy, the champion of the competition, shows his own 2020 by creating the artwork “Bravehearts”.

In this artwork, Reyaz portrays a railway station that used to overflow with bustling life, but during the pandemic, it emptied all except the sanitation workers busy in the task.

Made with 3ds Max, Corona Renderer, Photoshop, the award-winning artwork shows a proud tribute to these brave warriors for their selfless hard work. As Reyaz said, while the world hid, some rose to fight back, to stand a chance against the virus.

As a freelance 3D artist specialized in architectural and interior visualization, Reyaz created many excellent artworks, and he adores every challenge and new opportunity along his archviz journey. In the interview with Fox Renderfarm, the largest cloud rendering services provider in the CG industry, Reyaz talked about how he created the work and his career experience.

Reyaz Alankandy

  • Reyaz Alankandy
  • Freelance 3D Artist
  • 3D Visualizer

In our exclusive interview, Reyaz introduced how he created this amazing piece.

More about interview detials Tribute To Bravehearts In My Own 2020: Introducing 3D Artist, Reyaz Alankandy

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3ds Max Tutorials of “God of War 86''(2)
3ds Max Tutorials of “God of War 86''(2)
We can see that the heads of these mechas all have a bumper similar to the head protection. So we can consider adding this detail to the head position when making the head.!3ds Max Tutorials of God of War 86In order to consider the rationality, I added a model similar to a retainer at the end of the protective bar and added some similar protective sleeves to reduce impact in the middle.Next, we continue to analyze the references.!3ds Max Tutorials of God of War 86!3ds Max Tutorials of God of War 86On these mechas, there are obviously similar wires and small pipes interspersed on the model. This is what we want because these will make the mechas more accurate. So when I make these details, I also have to consider whether I was reasonable or not.!3ds Max Tutorials of God of War 86!3ds Max Tutorials of God of War 86!3ds Max Tutorials of God of War 86!3ds Max Tutorials of God of War 86!3ds Max Tutorials of God of War 86By constantly adding details, the mecha model is made to look a little more refined, and the presence of those parts looks real and reasonable. High PolygonI use the traditional way of making hard surface models and the Chamfer plug-in. The higher version of 3ds Max comes with a Chamfer plug-in, which will cut corners and card lines based on the distinction of smooth groups, which is very useful for hard surfaces making. This is a screenshot according to Chamfer:!3ds Max Tutorials of God of War 86It should be noted that in the From Smoothing option, we need to check the third Unsmoothed Edges option. In the Tension option, we also need to call up our desired edge between 1 and 0 according to the effect.One more thing to note is that before using Chamfer, the smooth groups must be distinguished. All surfaces do not need to be connected to a quadrilateral, but there will be no problems if the lines are connected to a flat surface.It can be seen that the effect of using Chamfer is very good, saving us a lot of working time, and improving work efficiency very well!!3ds Max Tutorials of God of War 86!3ds Max Tutorials of God of War 86 Low PolygonLow Polygon production is actually a very simple step. It just needs to copy a set of High Polygon models to reduce the lines on the model without affecting the appearance. Since this is personal work, there is no need to be too strict on the number of faces, and it can be relaxed appropriately.Low Polygon!3ds Max Tutorials of God of War 86The part 3 will be continued soon.
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2020-11-16
3ds Max Tutorials of “God of War 86"(1)
3ds Max Tutorials of “God of War 86"(1)
The fastest GPU & CPU cloud rendering services provider and render farm, Fox Renderfarm still share with you 3ds Max tutorials. This project is made by the 3D artist, Yuliang Zhou. He made the "God of War 86" in 3ds Max, Substance Painter, Photoshop, and others. In this tutorial, he will introduce his workflow. IntroductionIn this tutorial, I will share the production process of one of my works "God of War 86" finished within 3 weeks. To complete a mecha within 3 weeks, it is a big challenge. Thanks for the help of my friend Xiao Zuo. I will also share the whole production process and some techniques used, including modelling, texturing lookdev, and lighting.!3ds Max Tutorials of God of War 86 Concept/ReferencesWhen choosing a concept, it needs to make some preparations in advance. When I saw the figure of the 86 Mecha Ares, I was like making a 3D model of it. The production of this model is not difficult, but it has a lot of small parts that take time to produce. And the difficulty lies in whether the overall proportions can be the same as the original image. !3ds Max Tutorials of God of War 86I really like to add some of my own ideas when making models to enrich the work, so I will also find some reference pictures of other mechas on the Internet before starting to make them.!3ds Max Tutorials of God of War 86 BlockingOnce the concept is clarified, we can start to make the model. The first step is to use the blocking of the basic shape BOX to make the appearance. In this process, we must ensure that the basic shape is the same as the appearance of the reference. It does not need to be smoothed. We can make the foundation body in all places first. When the foundation body is done, open all the parts, and then make the details for each position. Do not start with small parts in a certain part from the beginning.!3ds Max Tutorials of God of War 86I added some details to the model, such as the anti-collision bar of the head guard, pipes, wires, and some small parts to make the mecha more realistic. Hence, it is really important to find references! Next, I will briefly explain the process of a part when I make a mid-poly model. Here I have selected the main body of the head.!3ds Max Tutorials of God of War 86We can see the basic shape of the head, the part of the red frame is a cuboid with a smaller front part. The green line is where the model is recessed. It takes time to make a slightly complicated structure like this. Once we have ideas, it will be relatively simple for us to start production. After adjusting the points and adding lines, we get the following model,!3ds Max Tutorials of God of War 86Next, let’s look at the yellow circle again. It is obvious that there is a model similar to a lighting lamp stuck in the brain in the yellow circle. At first, I thought that just make a lighting lamp and insert it directly. But after I tried it, I can obviously see that there will be many connection problems in the interspersed place, and it will obviously feel fake when making the material. I will release the comparison chart below,!3ds Max Tutorials of God of War 86!3ds Max Tutorials of God of War 86It can be clearly seen from the above two pictures that the method of using Boolean to create a pit in the first picture is obviously more realistic and reasonable than the direct interspersed in the second picture. In contrast, there will be a little difficulty in the card line.Part 2 and Part 3 will be continued soon.
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2020-11-13
The Biggest Ever Sale is Now LIVE - Render With Fox Renderfarm
The Biggest Ever Sale is Now LIVE - Render With Fox Renderfarm
To thank our beloved customers' support and love this year. Fox Renderfarm, the best cloud rendering services provider and render farm, launched the biggest sale from Nov. 15th to Dec. 31st, 2021(UTC+8). For this Ultimate Christmas Rewards 2021, you can recharge and get extra 100% CPU coupons or 50% GPU coupons. E.g., recharge US$100 & get US$100 + an extra US$100 CPU coupon or US$100 + an extra US$50 GPU coupon.!Fox Renderfarm Ultimate Christmas Rewards 2021- 500Details1· The minimum recharge amount is $10.2. The offers apply to any user within the official pricing scheme.3· Coupon's validity time: 1 year.4. Fox Renderfarm reserves the right to alter, amend or add these conditions at any time without prior notice.
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2021-11-18
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