Making a Japanese-style Scene in 3ds Max(1)

Making a Japanese-style Scene in 3ds Max

Your powerful CPU/GPU cloud rendering services, Fox Renderfarm still shares with you the 3ds Max tutorial. In this tutorial, I will talk about using 3ds Max, Zbrush, Substance Painter, and V-Ray Renderer to make a Japanese-style Scene.

Introduction

After looking through many references, I chose a street with Japanese elements. The materials in the scene are very rich, including metal, cloth, wood, glass, and other elements. There are many points that can be practiced. For example, there are many billboards in the scene, and no billboard has the same texture. We must combine them and blend them in harmony.

The model of the whole scene is completed in 3ds Max to complete the construction of the basic model and the production of the high-model. Some models with more complex structures and obvious changes in details, such as shark heads, are sculpted directly in Zbrush. The normals are baked in 3ds Max and Substance Painter according to the model; and the textures are completed in Substance Painter. The production of textures is finally rendered using the V-Ray renderer.

Modeling

Because the scene is complicated, there are a lot of models that need to be made. So the first step is to split the entire scene. The whole street is divided into individual resources, and they are named, such as houses, billboards, bicycles, electric boxes, etc., and then grouped. Then it is needed to import them into Substance Painter to complete the texture production.

Making a Japanese-style Scene in 3ds Max

After all the models were almost made, I decided to set the camera perspective first and place all the models with the angle as the center point. The height of the closest house in the scene can be used as a reference, and the floor height of the house is set at 2.6m to determine the width and length of the ground, and the position of the telegraph pole is a reference for the distance of the scene.

Making a Japanese-style Scene in 3ds Max

  1. There are two points to pay attention to, the size and proportion of the model.
  2. Some structures need to be extruded to make shape changes, and the edges of the model should be cut corners. Don't make the edges look particularly sharp. Finally, delete the invisible surfaces to save resources

Making a Japanese-style Scene in 3ds Max

Welcome to join us

render farm free trial

Recommended reading


How to Render High-quality Images in Blender

2020-03-09


How to render large scenes with Redshift in Cinema 4D

2019-10-15


Arnold\ V-Ray\ Octane\ Conora\ RedShift, Which Renderer Is The Best?

2019-04-15


How the Redshift Proxy Renders the Subdivision

2018-12-28


Maya 2018 Arnold's Method of Making Motion Vector Blur in AOV Channel

2018-12-26


Blender vs Maya vs Cinema 4D, Which One Is The Best 3D Software?

2020-01-16


China Film Administration Release New License Logo

2019-01-09


Corona Renderer Learning - Denoising

2019-05-15


Partners

Interested

3ds Max Tutorial: How to Make a 3D Cute Doll (1)
3ds Max Tutorial: How to Make a 3D Cute Doll (1)
In this article, Fox Renderfarm, the best could rendering service provider, will share with you a 3ds Max tutorial about how to make a 3D cute doll. This tutorial is written by 3d Artist Yuan Liu. In this tutorial, He will show how to turn a concept art into a 3D model and share all the techniques about the illustration render style.Select concept artIt’s important to select the right concept art. And then, we need to divide the concept art into various parts for easier production later on.I divided it into 3 parts, the head and its headset, the cape, and its body and the shoes. After division, we can manage each part individually.Many parts are asymmetrical. We can keep all the details if we don’t have to consider the project file. Reversely, some small parts like asymmetrical legs can be made symmetrical.Then we move on to see the silhouette of the cape, the headset, the rope around the neck and so forth. This is for better methods for later production.Basic Modeling!3ds Max Tutorial How to Make a 3D Cute DollAccording to our division, we can separate the head and the body. Then, we can enlarge the head, shorten the legs and adjust the proportion a bit.!3ds Max Tutorial How to Make a 3D Cute DollRevise the shape based on the concept art. In this part, you can delete one half of the body, and duplicate afterwards.Here you need to pay attention to the shape of trousers on the thighs. After posing how it stands, we can put its hands into the pocket as it appears in the concept art. (We no longer need to model the hands anymore.)!3ds Max Tutorial How to Make a 3D Cute DollThen you can add faces for the shape of the clothes (since it’s a still image, there is no need to consider the animation), and smooth its shape a bit.The shape on the sides is very delicate which requires showing the hands in the pocket pose and the puffy shapes of the clothes. We can make it fat a bit for a basic shape.!3ds Max Tutorial How to Make a 3D Cute DollNow comes to the shape of its head. According to the concept art, we don’t need to model ears. Delete the neck and make an object like the headgear around the neck.!3ds Max Tutorial How to Make a 3D Cute DollI added the cape after shaping the head and its body. The cape was expanded from the headgear around the neck. At this moment, details are not necessary. The shape is more important. Besides, you should take care of the order of the lines, since messy lines will affect later adjustment.!3ds Max Tutorial How to Make a 3D Cute DollThe last step here is adding and an apple and a branch on its head. So we got the basic model of the cute doll. Then, just adjust the details according to the concept art as you like. Comparing the concept art and the current model, we can see that, the head is not round and mellow enough. This isn’t a big challenge, we can add faces and improve it, the same goes with the neck part, the cape and the legs.That’s the end of this part, on the next tutorial, I will show how to refine the model. Thanks for reading.
More
2021-12-03
3ds Max Tutorial: How to Make a Beautiful Pattern
3ds Max Tutorial: How to Make a Beautiful Pattern
In this article, Fox Renderfarm, the best could rendering service provider, will share with you a 3ds Max tutorial about how to make a beautiful pattern. This tutorial is written by 3d Artist Sam, hope this article will help you in the 3ds Max learning.This shape seems difficult, but it actually requires a higher level of logical thinking. And it is not difficult to make a card, it only has some requirements for the use of basic functions, especially the use of tools.On the left is the original picture, and on the right is the remade image:!3ds Max Tutorial How to Make a Beautiful PatternThe effect after the final roundness:!3ds Max Tutorial How to Make a Beautiful PatternProcess1. First create a platonic, and then adjust the parameters to become a hexahedron.!3ds Max Tutorial How to Make a Beautiful Pattern2. Create a plane as the alignment object. Switch to normal alignment. Align the plane with the inclined triangular face under the image.!3ds Max Tutorial How to Make a Beautiful Pattern3. Switch to the left view, we can see two parallel lines. Use tape to measure the angle of inclination of parallel lines. Copy the measured angle to the angle capture.!3ds Max Tutorial How to Make a Beautiful Pattern4. Create a pentagon in the front view. Convert the model to poly polygons. Then copy one and pull it aside, remember to use the reference, the parent-child relationship.!3ds Max Tutorial How to Make a Beautiful Pattern5. Use scatter to align the sub-objects to the vertices of the target model. The parameters are shown in the figure. Change the angle capture parameter to 18.!3ds Max Tutorial How to Make a Beautiful Pattern6. Enter the parent level, rotate the angle, and then align the model. At the child level, move the parent object forward, observe the model next to it, and align it slowly.!3ds Max Tutorial How to Make a Beautiful Pattern7. Select all five sides of the parent object. Add line. Move the middle surface of the parent object backwards in the child level and shrink inward to get the effect as shown in the figure.!3ds Max Tutorial How to Make a Beautiful Pattern8. Cut the corners and break the five edges.!3ds Max Tutorial How to Make a Beautiful Pattern9. While the coordinate points of the pentagon are still correct, create a decagon to align it, and delete the selected faces in the figure.!3ds Max Tutorial How to Make a Beautiful Pattern10. Lock the rotation angle to 7 degrees, rotate the copy, and associate.!3ds Max Tutorial How to Make a Beautiful Pattern11. The effect after copying. Select any object and drag to create a new edge.!3ds Max Tutorial How to Make a Beautiful Pattern12. Modify the model just now, remember that the top side and the left side of the object in the upper left corner cannot move, this is the side that has been determined. The middle line can be removed and adjusted downward.!3ds Max Tutorial How to Make a Beautiful Pattern13. Continue to drag out new faces, continue to adjust the space, and become a spiral structure.!3ds Max Tutorial How to Make a Beautiful Pattern14. The final rotation reproduces the circular structure in the middle, and the three-dimensional structure looks like this when viewed from the side.!3ds Max Tutorial How to Make a Beautiful PatternConvert the middle decagon into a poly object, and combine the five related objects one by one. The purpose of this step is to use the correct coordinates of the decagon. Convert the middle decagon into a poly object, and combine the five related objects one by one. The purpose of this step is to use the correct coordinates of the decagon.!3ds Max Tutorial How to Make a Beautiful Pattern15. Delete the original sub-objects and use the newly copied sub-objects to spread.!3ds Max Tutorial How to Make a Beautiful Pattern16. Bridge the middle sides of these two objects. After rotating 180 degrees, align to the original parent object. Referring to the original decagonal structure, rotate and copy five related objects.!3ds Max Tutorial How to Make a Beautiful Pattern17. Start the production of details. Select the face to insert, and then extrude the shape.!3ds Max Tutorial How to Make a Beautiful Pattern18. Use the decagon again just now, combine these five objects with good details, and use the reference copy for the third time.!3ds Max Tutorial How to Make a Beautiful Pattern19. Spread on the standard objects again, at the sub-level, move the face of the parent object so that the child objects on the left can be connected together.!3ds Max Tutorial How to Make a Beautiful Pattern20. Initially completed. Not demanding, so that's good. Select all points for soldering. Enlarge the welding range and weld some misaligned points together.!3ds Max Tutorial How to Make a Beautiful Pattern21. Select all, solder joints. Enlarge the welding range and weld some misaligned points together.!3ds Max Tutorial How to Make a Beautiful Pattern22. Add shell and smooth effect, so we can see that the final model will look better.!3ds Max Tutorial How to Make a Beautiful Pattern23. Add texture to get the model.!3ds Max Tutorial How to Make a Beautiful Pattern24. Add smoothness to get the final effect.!3ds Max Tutorial How to Make a Beautiful Pattern
More
2021-11-26
3ds Max Tutorial: Frequently Asked Questions about 3ds Max Beginners(1)
3ds Max Tutorial: Frequently Asked Questions about 3ds Max Beginners(1)
Scenes in Avatar created in 3ds Max 3ds Max is a 3D computer graphics software and also a very powerful animation creation tool that is widely used in multiple areas such as movie VFX, game scenes, interior designs, and products design, etc. Only if you want to enter the CG industry, you will definitely use 3ds Max. Here are some frequently asked questions about 3ds Max beginner, and the content is organized by the best 3ds Max cloud rendering services provider, Fox Render farm.Beginners in 3ds Max will meet a lot of questions, how can we solve them? Here we listed the most frequently asked questions about 3ds Max, let’s check them out. Q: How to delete history records in 3ds Max?A: Click [Customize menu] - [Preference]. When the [Preference settings dialog] pops out, lower the [level] in [Redo] a little bit. At the same time, this can reduce the revoke steps. Q: What to do if you cannot find the [Command panel] on the right side of 3ds Max?A: Click [Customize] - [Show UI] - [Command panel], then it will appear again. Q: How to find the unsaved files again if your computer shuts down all of a sudden?A: After installing 3ds Max, click [Customize] - [Preference]. Choose the [File] tab in the [Preference settings] pop-up window. Then click [Enale] in the [Auto backup] groups, and adjust [Autobak] and [Backup interval (minutes)] in the lower parts. After setting up, if your computer shuts down out of blue, you can find your files back by clicking [File] - [Open]. Your files will be shown in the [Autobak] folder in [Open file]. Q: Why Texture cannot be seen on models when Boolean is added?A: Because the axis of Texture will disappear when Boolean is added. Add [UVW Texture] to models if you want to edit the Texture after adding Boolean. Q: How to input 2D Texture to View as background?A: Firstly, you can add the background to View in 3ds Max. Press [Alt]+[B], and click [File] in the [Viewport background] pop-up window. Then you can choose the background Texture you want.If only half of the head sculpture is made, and [Mirror] is used for the other half. How can we combine them together?After clicking [Mirrior], get them back to 2 groups of [Nurbs] splines. Then choose [surface] and turn it into surfaces (pay attention to the order of Nurbs). Q: Why the all the models will be selected after the files were transferred from CAD to 3ds Max?A: This phenomenon is common. Because all the models will become a group after inputting into 3ds Max. To solve this group, some settings need to be done in [AutoCAD DWG/DXF] when inputting the CAD files. You can either choose projects of the same color as a group or divide them by layers as you need.Notice: When painting in CAD, projects need to be grouped by using different colors or divided by layers. Q: How to add sections to the new Cylinder, because the Cylinder will be distorted drastically and the surface will be rough when doing large changes? Cause the maximum section is 200, how can I add more?A: Use [Soft] to create a Cylinder, revise the [Step count] then copy using [Clone]. Then use [Mesh Select] and [Attach] all the Cylinders together to do the bending work. Q: When making tiles, the render is only one big tile, how can it be multiple small ones?A: Find [coordinate] in [Material Editor]. You can choose the number of multiples in the [Tile] tab. Q: Why the lofting surface will be perpendicular to the generated surface when doing [Loft Object]?A: You may get [Get Path] wrong with [Get Shape].For Part Two:3ds Max Tutorial: Frequently Asked Questions about 3ds Max Beginners(2)
More
2021-09-03
  • Foxrenderfarm

    Powerful Render Farm Service

  • TPN

    Business Consulting

    Global Agent Contact:Gordon Shaw

    Email: gordon@foxrenderfarm.com

    Marketing Contact: Rachel Chen

    Email: rachel@foxrenderfarm.com

    Connect with Us

Fackbook Customer Reviews