Ornatrix Plugin Tutorial in 3ds Max
The TPN-Accredited cloud rendering service provider, Fox Renderfarm share with you an Ornatrix Plugin tutorial in 3ds Max. Ornatrix is a hair system in 3ds Max developed by Marsel Khadiyev. It is the leader in 3ds Max hair making tools. In this tutorial, I will demonstrate how to use Ornatrix to make hair ,the trend of the hairstyle when making hair, especially from the root to the end of the hair. At present, hairstyles are divided into several categories according to different production methods.
1. The style focusing on showing volume
The direction of the arrow indicates the direction of hair growth. The hairstyle of a stylized character above is easier to show the volume of the hair.
2. Sculpted hair
This hair method is very common, but the distribution of hair also requires some design. The front part like the hair is made separately from the back. The red and blue parts will slowly disappear along the green part at the place marked by the arrow, and the green part will continue to extend downward. At the same time, another branch will be separated.
3. Cartoon style hair
Take the female character above as an example, her hair is mainly divided into two parts, the left part of the hair, the red arrow is on the outermost layer, the blue arrow can be counted as a branch, and the yellow arrow is under the blue arrow. When making hair, not only the direction of the hair, but also the layer and thickness must be considered.
The block of hair in the character above is relatively large, and the level is more intuitive. Yellow and red hair are more outside, green and blue hair are more inside, and the hierarchical relationship of the hair will make the overall hair richer.
4. Realistic hair
The realistic hair in the picture above is the most difficult to make of all hair types, and the use time cost is higher. It takes time and brainpower to distribute all the hair reasonably, and to make the fine hair and the whole match reasonable and beautiful. Here is a hair tuft as an illustration. The red part is the bottom layer, the blue is on top of the red, and the green is on top of the blue. This layered superposition makes the hair performance extremely vivid.
Conclusion The first and second types of hair are made by models, and the third and fourth types are made using hair software. The production method is to make the whole first, and then modify the details. The look and feel of the hairstyle comes from the distinction between the trend and level of the hair. If you do not do well in the first step, it will affect your overall effect later. It is recommended that before making a hairstyle, find the necessary reference on the Internet, and then analyze the trend and level of the hair. After the hairstyle is split, it will be more reasonable to make it.
The production process of using Ornatrix to make one of the hairs will be explained in detail below. First, import the character into ZBrush and use the curve brush to quickly build the basic hair. In this state, it is convenient to adjust the hairstyle
Import the model into 3ds Max, first use Ornatrix to create and edit guidelines based on the model.
First select a surface and use ox Guides from Surface to generate guidelines. Ox Strand Detail is used to edit the number of segments of the guideline. The number of segments is determined by the length of the hair and the degree of distortion. Ox Edit Guides use the numbers in the edit guidelines to comb the guidelines into the shape you want.
Different point diagrams are different modes of hair generation, and the distribution parameters control the number of hairs.
Next is to adjust the width of the hair. Add clusters to control, the degree of hair aggregation, generation method: guideline and random.
Hair will have some small fragments randomly hanging around the hair, which will make the hair look more natural. These fine hairs will be generated using Ox Strand frizz function. Finally, add an Ox Mesh from Strands to make the hair done.
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