Let's Take A Look At Blender's Growth In 25 Years!
Blender, an open-source 3D animation software, is 25 years old. Fox Renderfarm is the world's leading visual cloud rendering, supporting a variety of CG software and plug-ins, including Blender. Fox Renderfarm is here to present a birthday greeting to Blender. At the same time, it is also hard to talk to all CG artists and TD’s who have spent time and energy on this open source software!
Let's take a look at Blender's growth in 25 years!
On the Christmas holiday of 1993, Ton Roosendaal began researching Blender software based on his original design.
On January 2, 1994, the first Blender version based on the subdivision window system was officially launched. The system was restored from an old backup of Ton's SGI Indigo2 workstation and is now marked as Blender's official birthday. It took them 15 months to use the software as an internal authoring tool for the NeoGeo animation studio in the Netherlands. Until January 1, 1998, Blender was released online as SGI free software. 2002
In the early 21st century after the Internet bubble burst, Blender released versions of Linux and Windows under the GNU General Public License (GPL), which was free for the industry from October 13, 2002, to the present. Now
Blender is run by the Blender Foundation, a Dutch charity that supports and promotes projects on Blender.org. Its mission is to build a free, completely open source 3D creation pipeline for artists and small teams.
Although Blender is already a very good open source software, hundreds of technicians from all over the world are constantly developing and enriching its features. Currently, Blender supports the entire 3D animated short film production solution, which provides modelling, rigging, animation, simulation, rendering, compositing and motion tracking, as well as video editing and game creation.
The power of Blender 2.7
Blender supports cross-platform work and works well on Linux, Windows, and Macintosh computers. Blender is an open source project licensed under the GNU GPL. All code is written in C, C++ and Python, and its interface uses OpenGL to provide a consistent experience. Blender is well-suited to the needs of individuals and small studios that benefit from the unified pipeline and responsive development.
1. Cycles rendering engine
Cycles are Blender's built-in unbiased path tracker engine that delivers realistic rendering. Live viewport preview
CPU and GPU rendering
PBR shader and HDR lighting support
VR rendering support
2. Animation and rigging
Blender has high-quality rigging and animation tools. Currently, Blender is used in numerous short films, commercials, TV series and feature films. Envelope, character bone rigging and automatic skinning
B-spline interpolation bone
Curve editor and animated photo table
Customize bone shapes for quick input
3. Story Art (Drawing 2D)
Drawing directly in the 3D viewport makes sense, providing a free workflow for storyboarders and 2D artists. Combine 2D and 3D in the viewport
Onion skin full animation support
Strokes and filled layers and colours
Engraving brush strokes and parent pens into 3D objects
Blender includes production-ready cameras and object tracking, allowing artists to import raw material, track footage, mask areas and watch camera movements in 3D scenes. Automatic and manual tracking
Powerful camera reconstruction
Preview your tracking footage and 3D scenes in real time
Support for plane tracking and tripod solver
Blender has a flexible Python control interface that can adjust layout, colour, size and even fonts. The community uses hundreds of add-ons. Custom interface layout and colour
Hi-res / Retina screen support
Create your own tools and add-ons
Draw an OpenGL viewport
Connect using Blender's Render API
In addition to the key rendering denoising tools, the Blender 2.7 version includes many tools for full pipelines. For example, a strong simulation foundation, including industry standard libraries such as Bullet and MagnaFlow, and even basic video editing tools.
Blender 2.8 Beta five highlights
Version 2.80 is now in beta and may be released in February or March. The new beta also includes a new 2D animation mode that can be drawn directly into a 3D animation environment and is more consistent and easy to use.
Blender 2.8 version of the user interface and user experience will be more smooth and fit than the previous version, through the workspace, you can quickly start using sculpting, texture drawing or motion tracking tasks. Can be customized according to their own needs, improve work efficiency. 2. EEVEE
A new physics-based real-time renderer that acts as both a final frame renderer and a real-time viewport engine that drives Blender to create assets with advanced features such as volume, screen space reflection and refraction, and subsurfaces. Scatter, soft and touch shadows, depth of field, camera motion blur and bloom. 3. Viewport
The new modern 3D viewport, the workbench engine provides flexible display of work scenes. EEVEE powers the viewport for interactive modelling and painting using PBR materials. (Blender's minimum graphics requirements have been added to OpenGL Core 3.3) 4. 2D animation
The 2.8 version of the 2D drawing function has been greatly improved. The new Grease Pencil creates a more user-friendly interface for 2D artists while maintaining the benefits of a complete 3D suite. The grease pencil has changed from a stroke to a real Blender object, and the brushes and tools have been greatly improved. 5. Cycle
The new principle volume and hair shader, bevel and ambient occlusion shaders now fully support the industry standard Cryptomatte, which combines CPU and GPU for rendering, random walk subsurface scattering and more.
The 2.8 version is still in the testing phase, and more complete features are coming online, let’s looking forward to it! Render Farm give the best wishes to Blender again.
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