Let's Take A Look At Blender's Growth In 25 Years!

Blender, an open-source 3D animation software, is 25 years old. Fox Renderfarm is the world's leading visual cloud rendering, supporting a variety of CG software and plug-ins, including Blender. Fox Renderfarm is here to present a birthday greeting to Blender. At the same time, it is also hard to talk to all CG artists and TD’s who have spent time and energy on this open source software!
Let's take a look at Blender's growth in 25 years!
On the Christmas holiday of 1993, Ton Roosendaal began researching Blender software based on his original design.

On January 2, 1994, the first Blender version based on the subdivision window system was officially launched. The system was restored from an old backup of Ton's SGI Indigo2 workstation and is now marked as Blender's official birthday. It took them 15 months to use the software as an internal authoring tool for the NeoGeo animation studio in the Netherlands. Until January 1, 1998, Blender was released online as SGI free software. 2002
In the early 21st century after the Internet bubble burst, Blender released versions of Linux and Windows under the GNU General Public License (GPL), which was free for the industry from October 13, 2002, to the present. Now
Blender is run by the Blender Foundation, a Dutch charity that supports and promotes projects on Blender.org. Its mission is to build a free, completely open source 3D creation pipeline for artists and small teams.
Although Blender is already a very good open source software, hundreds of technicians from all over the world are constantly developing and enriching its features. Currently, Blender supports the entire 3D animated short film production solution, which provides modelling, rigging, animation, simulation, rendering, compositing and motion tracking, as well as video editing and game creation.
The power of Blender 2.7
Blender supports cross-platform work and works well on Linux, Windows, and Macintosh computers. Blender is an open source project licensed under the GNU GPL. All code is written in C, C++ and Python, and its interface uses OpenGL to provide a consistent experience. Blender is well-suited to the needs of individuals and small studios that benefit from the unified pipeline and responsive development.
1. Cycles rendering engine
Cycles are Blender's built-in unbiased path tracker engine that delivers realistic rendering. Live viewport preview
CPU and GPU rendering
PBR shader and HDR lighting support
VR rendering support
2. Animation and rigging
Blender has high-quality rigging and animation tools. Currently, Blender is used in numerous short films, commercials, TV series and feature films. Envelope, character bone rigging and automatic skinning
B-spline interpolation bone
Curve editor and animated photo table
Customize bone shapes for quick input
Sound synchronization
3. Story Art (Drawing 2D)
Drawing directly in the 3D viewport makes sense, providing a free workflow for storyboarders and 2D artists. Combine 2D and 3D in the viewport
Onion skin full animation support
Strokes and filled layers and colours
Engraving brush strokes and parent pens into 3D objects
4. Tracker
Blender includes production-ready cameras and object tracking, allowing artists to import raw material, track footage, mask areas and watch camera movements in 3D scenes. Automatic and manual tracking
Powerful camera reconstruction
Preview your tracking footage and 3D scenes in real time
Support for plane tracking and tripod solver
5. Python
Blender has a flexible Python control interface that can adjust layout, colour, size and even fonts. The community uses hundreds of add-ons. Custom interface layout and colour
Hi-res / Retina screen support
Create your own tools and add-ons
Draw an OpenGL viewport
Connect using Blender's Render API
In addition to the key rendering denoising tools, the Blender 2.7 version includes many tools for full pipelines. For example, a strong simulation foundation, including industry standard libraries such as Bullet and MagnaFlow, and even basic video editing tools.
Blender 2.8 Beta five highlights
Version 2.80 is now in beta and may be released in February or March. The new beta also includes a new 2D animation mode that can be drawn directly into a 3D animation environment and is more consistent and easy to use.
1.User interface
Blender 2.8 version of the user interface and user experience will be more smooth and fit than the previous version, through the workspace, you can quickly start using sculpting, texture drawing or motion tracking tasks. Can be customized according to their own needs, improve work efficiency. 2. EEVEE
A new physics-based real-time renderer that acts as both a final frame renderer and a real-time viewport engine that drives Blender to create assets with advanced features such as volume, screen space reflection and refraction, and subsurfaces. Scatter, soft and touch shadows, depth of field, camera motion blur and bloom. 3. Viewport
The new modern 3D viewport, the workbench engine provides flexible display of work scenes. EEVEE powers the viewport for interactive modelling and painting using PBR materials. (Blender's minimum graphics requirements have been added to OpenGL Core 3.3) 4. 2D animation
The 2.8 version of the 2D drawing function has been greatly improved. The new Grease Pencil creates a more user-friendly interface for 2D artists while maintaining the benefits of a complete 3D suite. The grease pencil has changed from a stroke to a real Blender object, and the brushes and tools have been greatly improved. 5. Cycle
The new principle volume and hair shader, bevel and ambient occlusion shaders now fully support the industry standard Cryptomatte, which combines CPU and GPU for rendering, random walk subsurface scattering and more.
The 2.8 version is still in the testing phase, and more complete features are coming online, let’s looking forward to it! Render Farm give the best wishes to Blender again.

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How to Render High-quality Images in Blender
How to Render High-quality Images in Blender
In this article, the best CPU & GPU cloud render farm service provider, Fox Renderfarm, will tell you how to render high-quality images in blender.With the development of computer technology, Blender has been widely used in the field of graphic design, so that ordinary people also have the opportunity to come into contact with Computer Graphics technology referred to as "CG technology". Computer Graphic Image is also computer 3D animation technology, referred to as "CGI". Whether it is "Toy Story", "The Lion King" or "1917", the success of these world-class blockbusters can not be separated from the establishment of models in 3D software, and then to visual effects, post-production software composition, Editing, and more.!how to render high-quality images in blender - 1Image via blendercn.org As a new star in 3D software, blender integrates modeling, sculpting, binding, particles, animation, etc., and is a software that supports commercial creation for free forever. So how do we use blender to output high-quality images?Blender has 2 renderers that can convert a 3D scene into a 2D image.- Eevee is a physics-based real-time renderer.- Cycles is a physically-based ray-tracing renderer.Use plugins to add more third-party rendering engines. Each renderer has its own rendering settings to control rendering quality and performance. And the rendering effect is determined by the camera, lighting,and materials, which also determine the quality of the output images.!how to render high-quality images in blenderImage via blendercn.orgHere is the Cycles renderer that comes with Blender as an example. As a GPU-based rendering engine, rendering effects have become more and more mature, and its speed is much faster than the CPU renderer. So where does it affect the output image quality? SamplingThe sampling method determines how the light is calculated. The light is emitted from the camera into the scene and bounces back and forth until they find a light source, such as a light object, a glowing object, or the ambient background light. Number of light path traces for a single pixel in the final render. The more samples there are, the less noise there will be in the result and the more accurate it will be. Path trackingThe rendering attribute is the amount of light emitted from the camera to each pixel. The view attribute is used for scene rendering in the view. A value of 32 means that each pixel will be tracked by 32 rays.) NoiseNoise in the image will greatly affect the image quality because 32 beams of light per pixel are not enough to produce a high-quality image (To reduce the noise by 50%, double the number of lights, so the rendering time will also double, depending on the computer configuration to set the value, at least 1024 if you want a better effect. Rendering propertiesThe rendering properties greatly affect the rendering quality, try to adjust to the maximum value that the view can reach, and adjust the view back to 32 to maximize the quality. Optical Path Length It refers to the value of the number of bounces to track the path of each beam. The difference between 0 and the maximum will be very large. Camera PropertiesCamera size: It needs a proper ratio and size, and the focal length needs to be adjusted according to the content of the image. The appropriate size can display the details of the Depth of field.Depth of field: The choice of lens will affect the depth of field details. The depth of field determines how far away the object will be displayed clearly.Aperture radius: determines how far the object in the radius is clear, and it will become blurredFocus: Focus needs to be adjusted. Set important objects in the image as axes and adjust the appropriate aperture radius to show the correct object to the viewer.If you want to improve the quality of the images, you can try some of the suggestions above. Improving the quality of images is not something that can be improved by reading an article. Continuous learning and practice is the best way.Cycles is undoubtedly a young renderer. Blender is also constantly improving some of the features of Cycles, and it has a lot of room for development in the future. As a TPN-accredited render farm, Fox Renderfarm supports most mainstream 3D software, renderers, and plugins, including Blender, 3ds Max, Maya, Cinema 4D, Clarisse, and more. So if you want to use a renderer other than cycles, you can also consider Fox Renderfarm, which is undoubtedly a powerful, fast and safe render farm. It can easily help you render high-quality images in Blender. Recently Fox Renderfarm has initiated a program called Evergreen Program especially for new users. Accomplish your first top-up and you could get a free render coupon and even a Gold Membership for three months. The more you recharge, the more you save.!Two Important Things Zync Render Users Need to Know 9*New User: User registered in 2022 who is ready to accomplish the first top-up.Plus the $25 free trial for new users, it is really worth trying to see if Fox Renderfarm is the right choice for you.
Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes
Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes
Today, as the leading cloud rendering service provider, Fox Renderfarm is going to share a simple cel shading tutorial for cartoon in Blender and a way to give the cartoon border. The basic cel shading for cartoon effect is very simple in Blender and can be solved with just a few clicks. Even if you are not very skilled in Blender, you can do it after reading this article. Part 1. Material of Cel Shading for CartoonFirst, create a material sphere for your model, delete the Principled BSDF shader and leave the Material Output undeleted.!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 1Next, create 3 nodes: Diffuse BSDF, Shader-RGB, ColorRamp, connect the nodes as shown on the diagram and change the RGB type of ColorRamp to Constant.!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 2 Press the plus sign to add a color transition block, each small grid represents a color and the color can be changed at the bottom.!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 3Next, just adjust the color you want.!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 4!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 5 Part 2. Cartoon StrokeFirst, add another material sphere to the previous one, change the shader to Emission, turn on Backface Culling, change the color to black and the Shadow Mode to none.!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 6Next, add a solidification modifier, change the material offset to 1, check the flip in the normal direction and adjust the thickness to achieve the stroke effect.!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 7 In fact, there are other ways to achieve the cartoon triple rendering effect in Blender, here we have introduced 2 easier and quicker ways to achieve it, you guys just go and have fun!!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 8!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 9!Easy Cel Shading Tutorial for Cartoon in Blender Within 2 Minutes 10The above is cel shading tutorial for cartoon in Blender brought to you by Fox Renderfarm. We hope you can learn something from it. Fox Renderfarm is an excellent CPU&GPU cloud render farm, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users.
Blender, Keyshot And Modo Will All Support RTX-based Rendering
Blender, Keyshot And Modo Will All Support RTX-based Rendering
Last week, SIGGRAPH 2019 was successfully finished. At this SIGGRAPH, the high-tech displays are still amazing. As the leading cloud rendering service provider, Fox Renderfarm supports both GPU and CPU, as one of the well-known GPU render farms, and one of Nvidia's partners, we are happy to know that several DCC applications, like Modo, Keyshot, and Blender, are announced to support Nvidia’s new RTX GPUs on hardware-accelerated ray tracing. What is RTX? Is it Supported by Other Applications?First announced last March, RTX is Nvidia’s implementation of DXR, and a new ray tracing extension for DirectX 12. Current RTX GPUs—GeForce RTX consumer graphics, Quadro RTX workstation graphics, and Titan RTX all have dedicated RT hardware cores for ray tracing calculations.These core software accesses were implemented through the ray tracing architecture provided by Nvidia Optix and announced for free commercial use in 2017. The rendering engine that now supports RTX includes Clarisse iFX, which is mainly for window preview.For final quality output, Arnold GPU, OctaneRender, Redshift, and Unreal Engine have alpha or beta implementations, the latter being primarily hybrid rasterization/ray tracing renderers.In Substance Painter and Substance Designer, RTX ray tracing is also used for texture baking. KeyshotThe Keyshot program will support RTX in the 9th version released this fall. The general function is that if the software detects a compatible GPU in the user system, a new button will appear on the Keyshot ribbon interface to enable GPU rendering. Otherwise, The scene will be rendered normally on the CPU. ModoIn modo, the situation is more complicated, because Foundry's 3D software already has a GPU rendering engine, which is similar to AMD's Radeon Prorender. In the current form, the prorender is primarily used as an interactive preview during asset development, while modo's original CPU renderer is used for the final quality output.Foundry's new RTX-based path tracking renderer seems to be a replacement for Reyes-based CPU renderers. Currently Foundry has not specified which version of modo will be available in the new RTX rendering engine, although "in the coming months" plans to release access versions to subscribers in advance. BlenderThere are also two rendering engines for Blender, although they have all been accelerated by the GPU.This time, the RTX integration is for the old Cycles engine, which has used Nvidia's CUDA API for GPU rendering - users without Nvidia cards use OpenCL and CPU rendering instead of the new OpenGL-based Eeve engine introduced in Blender 2.80.Like Keyshot, RTX support is switchable, users can select optix, cuda or opencl or pure CPU rendering via the checkbox in Blender's preferences.In the benchmarks posted on the Blender Developers blog, when running under OptiX, Cycles renders about twice as fast as the same Nvidia GPU when running under CUDA on the Nvidia GPU. The source code for the new implementation is public, but considering that Blender 2.80 has just been released, it may take some time for the RTX to be officially built. ConclusionWe hope you can learn something from this article. If you need a rendering service, why not try us at Fox Renderfarm, we have been the leading cloud rendering services provider in the industry for many years. Don't understand why you need a render farm? Then why not learn about what is a render farm? Fox Renderfarm continues to bring news of modelling with various 3D software, so feel free to follow us!
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