The Guide of V-Ray Rendering Manual Model (1)

Let's take a look at the effect of rendering a picture below, which looks very much like a photo of a hand model.

How to achieve this kind of effect like a manual model is actually very simple, because the V-Ray artificial light source comes with such a huge "fake" incomparable property that can render your model. You will find that you are uncontrollably rendering your building into a hand model, and most of the time you are not willing.

Well, it's actually very simple, stemming from the contrast between the small scales actually rendered using V-Ray artificial light sources.

Let's take a look at the real manual model photo. Well, this is the final result we want to achieve.

The scale of the building is very large, and the V-Ray artificial light source will have a small sense of scale. In such a contrast, it will look like a manual model. For example, the following Siza's work Borges & Irmao Bank.

If you change an object with a small scale, you will not have this contrast when you render it. You don't feel that it is a fake model, and you are more inclined to believe that it is real. Like this camera.

How to achieve
Let's take a look at the implementation process.

The first step is to build a model

In the second step, all ambient light is turned off, and two side light sources are added at two angles. (in order to compare the effects in both directions)

The third step, rendering (wood material is only diffuse texture, no processing)

Degree of completion

The first thing you need to consider is the degree of completion. This is a state. Obviously not only manual model rendering, but in any form of rendering work, completion is the most important one. High-computation works are not authentic, but let you completely forget the question of true truth, so that your attention can be paid attention to the design or the content itself. The biggest reason for the many disturbing renderings is that the completion is too low, and the entire image is full of wear, missing, and various bugs. Improving the so-called completion is not a difficult job, just a little care and patience.

Come together to improve the degree of completion

Since it is a manual model, should it be placed on a certain booth? Then add the booth

Since it is a booth, maybe you will see the ground and the wall? Then add the ground and the wall

Usually the manual model will install a few led lights to make the model more beautiful, then fill the internal lights

Since there is lighting, we probably need to prepare a few sockets and plugs.

Add some paper people and paper trees to set off the volume of the building (so does it look better?)

Finally, add a nameplate, um, or you can also attach a glass cover, work ~ (put the phone across)

Wow, the effect looks great!

So when you don't know how to add details, what you should do is find some references to see how the real manual models are placed. Remember, look at it!

It's not hard to find out, if you still have a perfect attitude in the case of ensuring the degree of completion, then you need to pay attention to the lighting and composition (or shooting angle).

From: Rifle Graphics

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Top 5 V-Ray Render Farms in 2023
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Chaos' V-Ray is a powerful rendering engine widely used in the computer graphics industry. It provides high-quality and realistic rendering for various 3D software applications such as 3ds Max, Maya, Cinema 4D, and more. V-Ray offers advanced lighting and material options, global illumination effects, and efficient rendering algorithms, allowing artists to create stunning visuals for their projects.Using V-Ray for rendering can achieve higher quality results, but sometimes V-Ray rendering can be slow, taking several days to render just a minute of video. Apart from making some adjustments in your project files, another option to speed up V-Ray rendering is utilizing a V-Ray render farm for faster and more efficient rendering.Next, as a leading render farm and cloud rendering service provider in the industry, Fox Renderfarm will introduce you to some excellent V-Ray render farms. 1. Fox Renderfarm - Best V-Ray Render Farm!Fox Renderfarm - Best V-Ray Render FarmFox Renderfarm has over 20 years of experience in cloud rendering services and as a V-Ray render farm, it is committed to providing the best V-Ray cloud rendering service. In addition to V-Ray, it also supports 3D software such as Cinema 4D, 3ds Max, and Maya that can work with V-Ray. Both CPU and GPU rendering are supported. They have an online rendering platform as well as a desktop application, both of which are constantly maintained and updated. Currently, they offer a $25 free trial for all new registered users. Additionally, they provide real-time chat support where you can reach out to their customer service representatives if you have any questions about V-Ray rendering services. 2. RebusFarm - Your V-Ray Render Farm!RebusFarm - Your V-Ray Render FarmRebusFarm is a renowned render farm service provider that supports various rendering engines, including V-Ray. It is not exclusively a V-Ray render farm but offers support for V-Ray along with other popular rendering engines. With RebusFarm, users can submit their V-Ray projects for rendering and benefit from the farm's powerful infrastructure to accelerate the rendering process. RebusFarm provides a user-friendly interface, reliable cloud rendering services, and efficient support for V-Ray and other compatible rendering software. 3. iRender - Powerful V-Ray Render Farm!iRender - Great Blender Render FarmAs a V-Ray render farm, iRender is a cloud-based rendering platform that specializes in providing efficient and powerful rendering services for V-Ray users. They offer support for V-Ray rendering with both CPU and GPU options. iRender provides a user-friendly interface and scalable cloud resources, allowing users to render their V-Ray projects quickly and effectively. Whether you need to render architectural visualizations, animations, or product designs, iRender can help accelerate the rendering process by leveraging their dedicated infrastructure and computing power. 4. GarageFarm - Effective V-Ray Render Farm!GarageFarm - Cloud Rendering Blender Render FarmGarageFarm is also a V-Ray render farm. It is a popular cloud rendering service provider that supports various rendering engines, including V-Ray. With GarageFarm, users can submit their V-Ray projects for rendering and take advantage of their powerful infrastructure to speed up the rendering process. GarageFarm offers flexible pricing options, extensive software compatibility, and 24/7 support to ensure a smooth rendering experience. Whether you are working on architectural visualizations, animations, or other V-Ray projects, GarageFarm can provide the rendering resources needed to achieve high-quality results in a timely manner. 5. Super Renders Farm - Affordable V-Ray Render Farm!SuperRenders FarmSuper Renders Farm is a cloud rendering service provider that supports V-Ray rendering along with other popular rendering engines. Super Renders Farm offers a user-friendly interface, flexible pricing options, and powerful cloud infrastructure to accelerate the rendering process for V-Ray users. You can submit your V-Ray projects to the Super Renders Farm platform, and they will distribute the rendering workload across their network of high-performance servers to deliver fast and efficient results. ConclusionWe hope you find the best V-Ray render farm for you. But if you can't decide which one to use, try Fox Renderfarm, which is also a TPN-Accredited render farm and is now offering a $25 free trial for new users.
Creation Analysis: Using 3D to Make 2D Style Scene(1)
Creation Analysis: Using 3D to Make 2D Style Scene(1)
The best cloud rendering services provider and 3ds Max render farm, Fox Renderfarm will share with you a tutorial of using 3D to make 2D style scene. In this case, we show the use of 3ds Max to create 2D animated movie-style scenes and will focus on explaining the Makoto Shinkai-style picture performance. From his animation works, we can feel a strong personal style, exquisite light, and shadow applications, strong light and dark contrast and gorgeous colors are the biggest features of his works, these features make his works look more real. Reference material from Makoto Shinkai’s animated film "Koto no ha no niwa".Some pictures material comes from the 2D animated film "Koto no ha no niwa", and some screenshots are found for reference.!Creation Analysis Using 3D to Make 2D Style Scene 2The whole idea:1. Composition layout and lighting test2. Material adjustment and rendering settings3. Use of channels4. Color comparison and synthesis Composition layout and lighting testIt is very important to make scene lights in this style, often in small details, such as the bright and dark junction of very bright objects, reflections in small details, the color gradient of objects under the influence of light, and the objects interspersing and blocking, the resulting changes in light are all things we need to pay attention to. Every time I watch an animation, I am always moved by these nuances. The models used in this tutorial are very simple. When doing interior scenes, it is often to build a simple BOX first and modify the approximate shape to test the lights to see if they meet the expectations. But when making, it is better to have an imaginary picture first, so that you can judge whether you have achieved the desired effect when you are done, but you must know what kind of effect you want before you do it.This is a scene from the animated movie "Koto no ha no niwa", which is real in Shinjuku Gyoen Park, Japan. What I want to do now is to make the 2D animation feel with 3D. First, use a simple model to determine the main pavilion. And the location of the surrounding trees, place the camera, as the picture shows:!Creation Analysis Using 3D to Make 2D Style Scene 3Then we can see through the original animation that the light is shining from the bottom left corner.Here, a standard target parallel light is used as the main light source. The angle of light and the attenuation range of the illuminated area are adjusted. The shadow length and direction of the trees are observed and adjusted to a suitable position. Adjust the UVW in the shadow parameters to blur the tree projection to make it unreal.!Creation Analysis Using 3D to Make 2D Style Scene 4 !Creation Analysis Using 3D to Make 2D Style Scene 5Open the environment and effects panel, add a VRaySky map to the environment map, drag it to the material panel by example, check the first column, pick the target parallel light in the scene, and set the map light intensity to 0.03. You will get a sky environment that matches the scene lighting, making the rendering more realistic.A high light and dark contrast picture is needed here, so no ambient light is used in this scene. In addition, a VRayLight was created in the direction of the light to simulate a small range of strong sunlight. It can produce more intense light and shade. The parameter settings are the shape of the light is spherical, the intensity is 200, the color is warm, and the light is not visible.!Creation Analysis Using 3D to Make 2D Style Scene 6Open GI and test the lighting effect, as follows:!Creation Analysis Using 3D to Make 2D Style Scene 7After the lights are almost well, we start to refine the scene, and finally, it looks like this:!Creation Analysis Using 3D to Make 2D Style Scene 8In order to simulate the feeling of the rainy season in the original animation, I used the 3ds Max particle system to simulate some raindrops, created a standard particle flow source, and added a random rotation to make the raindrops have some random changes.!Creation Analysis Using 3D to Make 2D Style Scene 9I also used the MultiScatter plugin to plant some grass.!Creation Analysis Using 3D to Make 2D Style Scene 10 Material adjustment and rendering settingsIn terms of materials, I will focus on the material of the pavilion and the surface of the water. The material of the pavilion must be rendered wet and wet. Because the scene is rainy, I chose mirror high reflection on the material. I did not check Fresnel. The top will be completely reflected in the surrounding trees, plus the projection of the tree occlusion to get a similar effect.!Creation Analysis Using 3D to Make 2D Style Scene 11The water surface did not make it reflect the sky and clouds like the original painting, but chose a green that matches the scene, as shown in the following figure:!Creation Analysis Using 3D to Make 2D Style Scene 12The material of water is as follows:!Creation Analysis Using 3D to Make 2D Style Scene 13 Next, we can adjust the rendering parameters. Anti-aliasing uses Catmull-Rom with a certain sharpening effect, which can make the details of the trees richer. Turn on the reflection environment. A VRayHDRI map is added to the reflection environment. The exposure selection is the last one. The term Reinhard mixed exposure is similar to the combination of exponential exposure and linear exposure. Set the blend value to 0.7.VRayHDRI is displayed as a sphere with an intensity of 4.Using the VRayHDRI map can increase the reflection details of some scenes. Turn on the GI and use the Irradiance Map for the first bounce. The first bounce is the first global light calculation for the direct light. The second bounce uses the Light Cache. Actual calculation, turn on display calculation phase. As the picture shows:!Creation Analysis Using 3D to Make 2D Style Scene 14Open the rollout of the light cache, set the light subdivision to 1500, and check the options in the figure. !Creation Analysis Using 3D to Make 2D Style Scene 15The rendering effect is as follows:!Creation Analysis Using 3D to Make 2D Style Scene 16Now please follow the best CPU & GPU render farm and cloud rendering services provider to our next part: Creation Analysis: Using 3D to Make 2D Style Scene(2).
V-Ray 3.4 For Sketchup To Make A Work "Container Cabin"
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