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Will GPU Rendering Dominate the 3D Industry?

  • Authored by Shaun Swanson

GPUs have been used for displaying on-screen graphics for years, but using them to render final outputs is just now coming of age. Many popular rendering packages have GPU based alternatives to their flagship software. Chaos Group makes a GPU based version of V-Ray called V-Ray RT. NVIDIA has an alternative to Mental Ray called iRay. Standalone GPU renderers like Redshift, Octane and Furryball are becoming popular as well.

Will GPU Rendering Dominate the 3D Industry?

Relying on memory rather than processor speed, GPU rendering can be much faster than normal CPU rendering. The speed increase is due to the way different processors handle jobs. The main processor on a motherboard is good at tackling a few difficult calculations at a time. Think of the CPU as the manager of a factory, thoughtfully making tough decisions.

A GPU, on the other hand, is more like an entire group of workers at the factory. While they can’t do the same type of calculations, they can handle many, many more tasks at once without becoming overwhelmed. Many rendering tasks are the kind of repetitive, brute-force functions GPUs are good at. Plus, you can stack several GPUs into one computer. This all means GPU systems can often render much, much faster!

There is also a huge advantage that comes long before you create your final output. GPU rendering is so fast it can often provide real-time feedback while working. No more going to get a cup of coffee while your preview render chugs away. You can see material and lighting changes happen before your eyes. So why don’t we all just switch to GPU rendering and go home early? It isn’t that easy. GPU based renderers aren’t as polished as their older, CPU based cousins. Developers are adding new features all the time, but they still don’t support all the tools 3D artists have come to expect from a rendering solution. Things like displacement, hair and volumetrics are often missing from GPU based engines.

The largest problem facing GPU rendering may be the way graphics processors handle a scene. The all-at-once nature of GPU rendering means an entire 3D scene has to be loaded into memory to work. Large scenes with tons of polygons and lots of hi-res textures simply won’t work for some GPU based solutions.

There is also a learning curve. Many GPU renderers require their own materials, shaders and lighting. So, scenes set up for CPU based rendering can’t simply be switched to a GPU renderer, even if the same company produces the software. 3D artists have to choose which workflow they want to use at the beginning of the project.

Will GPU rendering ever catch up to CPU based software? Will it dominate the 3D industry? Time will tell. In the meantime, the best way to render quickly and still enjoy the advanced features of CPU rendering is by using a cloud rendering solution like Fox Renderfarm.

About:

The author, Shaun Swanson, has fifteen years of experience in 3D rendering and graphic design. He has used several software packages and has a very broad knowledge of digital art ranging from entertainment to product design.

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Top 4 Rendering Engines Used for Multi GPU Rendering
Top 4 Rendering Engines Used for Multi GPU Rendering
The fast cloud rendering services provider and GPU&CPU render farm, Fox Renderfarm will share with you 4 rendering engines used for multi GPU rendering.It is well known that GPU rendering can be performed using a graphics card instead of a CPU to render and can be significantly faster, as GPUs are primarily tailored for fast image rendering. GPU was created to cope with graphics-intensive applications that can burden the CPU and hinder computational performance. The principle of GPU rendering is to run across multiple cores on multiple data, putting parallel processing focused on one specific task, while freeing up the CPU to emphasize different sequential serial processing jobs.With the reduction in GPU rendering times, there is a wide variety of rendering engines that utilize GPU rendering. In particular, simultaneous rendering using multiple GPUs can be 5 or 10 times faster than a single GPU. As a result, some of the world's leading brands are focusing primarily on developing products that optimize multi-GPU performance. Maxon and Otoy, which bring great rendering solutions, reduce the rendering time burden for 3D artists, designers, filmmakers, etc.The multi GPU rendering engines widely used today are Redshift, Octane, Vray, Iray, Fstorm, Eevee, Cycles, which have matured significantly and are outpacing CPU-based rendering engines in terms of both popularity and rendering speed.Top 4 Multi-GPU Rendering Engines1. RedshiftRedshift Rendering Technologies Inc was founded in California in early 2012 with the goal of developing production-quality, GPU-accelerated renderers that support biased global lighting technologies that have hitherto been entirely within the CPU domain. Redshift is now part of the Maxon family and is rapidly becoming the first choice of rendering engine for the motion design community. The Redshift rendering engine supports a selection of 3D programs: Autodesk Maya, Autodesk 3Ds Max, Maxon Cinema 4D, Houdini and Katana.Recommended hardware requirements:RAM: 16GB RAM or moreCPU: Core i7 or Xeon equivalent, 3.0GHz or higherGraphics card: with 7.0 or higher CUDA computing power and NVIDIA GPU with 10GB or higher video memory: NVIDIA Quadro, Titan or GeForce RTX GPU for hardware-accelerated ray tracing.Multiple GPUs2. OctaneRenderOctaneRender® is one of the world's first and fastest bias-free, spectrally correct GPU rendering engines, offering quality and speed unmatched by any production renderer on the market. As a product of Refractive Software, Octane was founded by Terrence Vergauwen, the lead developer of LuxRender, and in March 2012, Refractive Software was acquired by Otoy, who also received investment from Autodesk. Now as part of the Otoy family, Octane supports 3Ds Max, Maya, Cinema 4D, Houdini, Daz Studio, Unreal Engine and many other software.Recommended hardware requirements:RAM: 16GB RAM or moreGraphics: with CUDA computing power 3.0 or higher; and 10GB video memory of NVIDIA GPU: NVIDIA GeForce RTX GPU, GTX, Quadro, TitanMultiple GPUs3. EEVEE VS CYCLESEevee vs Cycles are the two main GPU rendering engines for Blender, the Blender Foundation's open source 3D creation software that enables users to handle all aspects of 3D work. It includes modeling, animation, game creation, visual effects and much more. Blender is easy to download, customize and work on your own terms. The software also offers a large number of plugins for creating various types of models, animations, sculptures and more. 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Fox Renderfarm offers cloud rendering services - SaaS (Software as a Service) - that allow clients to use their applications to render their projects.To build a more secure cloud render farm that better protects the privacy of our beloved customers, Fox Renderfarm has successfully completed MPA’s Content Security Best Practices and officially become a TPN Trusted Partner!Here are some projects that also use Fox Renderfarm cloud rendering services:In terms of supported software, Fox Renderfarm does a good job, roughly speaking, in supporting a wide range of software and renderers. It supports mainstream software such as 3Ds Max, Maya, Cinema4D, Blender. Fox Renderfarm also supports some rendering engines, namely Arnold, Vray, Redshift for GPU rendering. Fox Render Farm is also relatively inexpensive compared to the industry. There is also a free $25 trial voucher available!
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Full List of GPU Render Farm For You to Choose
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Where can I get GPU rendering services?
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