Top 4 Rendering Engines Used for Multi GPU Rendering

The fast cloud rendering services provider and GPU&CPU render farm, Fox Renderfarm will share with you 4 rendering engines used for multi GPU rendering.

It is well known that GPU rendering can be performed using a graphics card instead of a CPU to render and can be significantly faster, as GPUs are primarily tailored for fast image rendering. GPU was created to cope with graphics-intensive applications that can burden the CPU and hinder computational performance. The principle of GPU rendering is to run across multiple cores on multiple data, putting parallel processing focused on one specific task, while freeing up the CPU to emphasize different sequential serial processing jobs.

With the reduction in GPU rendering times, there is a wide variety of rendering engines that utilize GPU rendering. In particular, simultaneous rendering using multiple GPUs can be 5 or 10 times faster than a single GPU. As a result, some of the world's leading brands are focusing primarily on developing products that optimize multi-GPU performance. Maxon and Otoy, which bring great rendering solutions, reduce the rendering time burden for 3D artists, designers, filmmakers, etc.

The multi GPU rendering engines widely used today are Redshift, Octane, Vray, Iray, Fstorm, Eevee, Cycles, which have matured significantly and are outpacing CPU-based rendering engines in terms of both popularity and rendering speed.

Which Cloud Rendering Services are Used for Multi GPU Rendering 1

Top 4 Multi-GPU Rendering Engines

1. Redshift

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Redshift Rendering Technologies Inc was founded in California in early 2012 with the goal of developing production-quality, GPU-accelerated renderers that support biased global lighting technologies that have hitherto been entirely within the CPU domain. Redshift is now part of the Maxon family and is rapidly becoming the first choice of rendering engine for the motion design community. The Redshift rendering engine supports a selection of 3D programs: Autodesk Maya, Autodesk 3Ds Max, Maxon Cinema 4D, Houdini and Katana.

Recommended hardware requirements:

  • RAM: 16GB RAM or more
  • CPU: Core i7 or Xeon equivalent, 3.0GHz or higher
  • Graphics card: with 7.0 or higher CUDA computing power and NVIDIA GPU with 10GB or higher video memory: NVIDIA Quadro, Titan or GeForce RTX GPU for hardware-accelerated ray tracing.
  • Multiple GPUs

2. OctaneRender

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OctaneRender® is one of the world's first and fastest bias-free, spectrally correct GPU rendering engines, offering quality and speed unmatched by any production renderer on the market. As a product of Refractive Software, Octane was founded by Terrence Vergauwen, the lead developer of LuxRender, and in March 2012, Refractive Software was acquired by Otoy, who also received investment from Autodesk. Now as part of the Otoy family, Octane supports 3Ds Max, Maya, Cinema 4D, Houdini, Daz Studio, Unreal Engine and many other softwares.

Recommended hardware requirements:

  • RAM: 16GB RAM or more
  • Graphics: with CUDA computing power 3.0 or higher; and 10GB video memory of NVIDIA GPU: NVIDIA GeForce RTX GPU, GTX, Quadro, Titan
  • Multiple GPUs

3. EEVEE VS CYCLES

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Eevee vs Cycles are the two main GPU rendering engines for Blender, the Blender Foundation's open source 3D creation software that enables users to handle all aspects of 3D work. It includes modeling, animation, game creation, visual effects and much more. Blender is easy to download, customize and work on your own terms. The software also offers a large number of plugins for creating various types of models, animations, sculptures and more. Ultimately, comparing Evee with Cycles is more or less just comparing real time with ray tracing.

Recommended hardware requirements:

  • RAM: 16GB RAM or more
  • CPU: 64-bit quad-core CPU
  • Graphics card: At least 4GB of video memory
  • Multiple GPUs

Optimal hardware requirements:

  • RAM: 32GB RAM or more
  • CPU: 64-bit octa-core CPU
  • Graphics: 12GB VRAM or more, RTX GPU, Quadro
  • Multiple GPUs

4. FStormRender

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FStormRender is a new GPU-driven, unbiased renderer with good performance that is quite easy to use. It uses convenient materials and light sources, it is simple, fast and realistic. Currently, FStorm GPU rendering engine is only available for 3Ds Max software. We hope that this amazing renderer will be available for major 3D software in the near future.

The FStormRender has many unique features such as improved tone mapping, glossy reflection shaders, glare effects, light sampling, improved ray tracer and optimized QMC sampling. The FStormRender is deeply integrated into the 3Ds Max environment and supports all necessary and critical features. The built-in scene converter allows easy and careful conversion of any scene from Corona, Octane and Vray renders. Fstorm is interactive, allowing the user to change the scene as it is rendered and to view these changes interactively without reloading. Any scene changes (other than geometry) are automatically reflected. Geometry changes require enabling live geometry updates or pressing the Reload Geometry button. Users can move the camera and get live updates in the frame buffer window.

Recommended hardware requirements:

  • RAM: 16GB RAM or more
  • Graphics: NVIDIA Geforce GPU: RTX and GTX series
  • Multiple GPUs

The Most Recommended Render Farm

Fox Renderfarm cloud rendering

Rendering on a multi GPU rendering engine can speed up rendering times, however, it requires thousands of dollars to build powerful workstations. In addition to purchasing a License, there is an investment of at least 4/6/8 GPU cards, compatible CPUs, motherboards, and other costs such as electricity and maintenance. In practice, it is possible to use Redshift, Octane or Fstorm on a single GPU, but their performance will not be optimized and rendering times will not be significantly reduced. It is therefore recommended that you spend the money on a trusted cloud rendering service and let its powerful systems render your work in minutes with just a few clicks, rather than waiting for hours on a local computer to do so.

Fox Renderfarm has a team of staff experienced in the field of computer graphics. With professional services and industry-leading innovation, they provide cloud rendering services to a wide variety of entertainment studios and animation studios from over 50 countries and territories. Fox Renderfarm offers cloud rendering services - SaaS (Software as a Service) - that allow clients to use their applications to render their projects.

To build a more secure cloud render farm that better protects the privacy of our beloved customers, Fox Renderfarm has successfully completed MPA’s Content Security Best Practices and officially become a TPN Trusted Partner!

Here are some projects that also use Fox Renderfarm cloud rendering services:

In terms of supported software, Fox Renderfarm does a good job, roughly speaking, in supporting a wide range of software and renderers. It supports mainstream software such as 3Ds Max, Maya, Cinema4D, Houdini, Blender. Fox Renderfarm also supports some rendering engines, namely Arnold, Vray, Redshift for GPU rendering. Fox Render Farm is also relatively inexpensive compared to the industry. There is also a free $25 trial voucher available! There is also an Evergreen Program offering even more recharge discounts! Why not give it a try? You'll be absolutely amazed!

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Will GPU Rendering Dominate the 3D Industry?
Will GPU Rendering Dominate the 3D Industry?
Relying on memory rather than processor speed, GPU rendering can be much faster than normal CPU rendering. The speed increase is due to the way different processors handle jobs. The main processor on a motherboard is good at tackling a few difficult calculations at a time. Think of the CPU as the manager of a factory, thoughtfully making tough decisions.A GPU, on the other hand, is more like an entire group of workers at the factory. While they can’t do the same type of calculations, they can handle many, many more tasks at once without becoming overwhelmed. Many rendering tasks are the kind of repetitive, brute-force functions GPUs are good at. Plus, you can stack several GPUs into one computer. This all means GPU systems can often render much, much faster!There is also a huge advantage that comes long before you create your final output. GPU rendering is so fast it can often provide real-time feedback while working. No more going to get a cup of coffee while your preview render chugs away. You can see material and lighting changes happen before your eyes.So why don’t we all just switch to GPU rendering and go home early? It isn’t that easy. GPU based renderers aren’t as polished as their older, CPU based cousins. Developers are adding new features all the time, but they still don’t support all the tools 3D artists have come to expect from a rendering solution. Things like displacement, hair and volumetrics are often missing from GPU based engines.The largest problem facing GPU rendering may be the way graphics processors handle a scene.The all-at-once nature of GPU rendering means an entire 3D scene has to be loaded into memory to work. Large scenes with tons of polygons and lots of hi-res textures simply won’t work for some GPU based solutions.There is also a learning curve. Many GPU renderers require their own materials, shaders and lighting. So, scenes set up for CPU based rendering can’t simply be switched to a GPU renderer, even if the same company produces the software. 3D artists have to choose which workflow they want to use at the beginning of the project.Will GPU rendering ever catch up to CPU based software? Will it dominate the 3D industry? Time will tell. In the meantime, the best way to render quickly and still enjoy the advanced features of CPU rendering is by using a cloud rendering solution like Fox Renderfarm. About: The author, Shaun Swanson, has fifteen years of experience in 3D rendering and graphic design. He has used several software packages and has a very broad knowledge of digital art ranging from entertainment to product design.
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2014-09-22
Fox Renderfarm Launches GPU Rendering
Fox Renderfarm Launches GPU Rendering
Rendering and previewing in a flash! The craze for Marvel’s superhero movie Deadpool swept over the world.As the first full CGI realistic human feature film in Asia, Legend of Ravaging Dynasties dominated the headlines once the trailer came out.These two movies were rendered with GPU rendering engines.Obviously, GPU computing card and GPU rendering engines are gradually used in film production. It is a good start!Now, as the leading render farm in the industry, Fox Renderfarm launches GPU rendering. Let’s start free trial with Fox Renderfarm’s GPU rendering. Let’s get it started! What’s the differences between GPU and CPU? A simple way to understand the difference between a CPU and GPU is to compare how they process tasks. A CPU consists of a few cores optimized for sequential serial processing, while a GPU has a massively parallel architecture consisting of thousands of smaller, more efficient cores designed for handling multiple tasks simultaneously. Adam Savage and Jamie Hyneman made a painting demonstration to show the difference between CPU and GPU: Mythbusters Demo GPU versus CPU What’s the advantage of GPU Rendering ?In the field of graphics rendering, not only films and animations, but also CG art, GPU with its computing ability and architecture specially designed for graphics acceleration provides the users with a more efficient rendering solution, namely the GPU rendering solution. GPU rendering has great advantage of fast speed and low cost. Moreover, GPU rendering becomes more and more available now, lots of works with high quality rendered with GPU has come out. GPU rendering tends to be popular with users at home and abroad.Thinking of the CPU as the manager of a factory, thoughtfully making tough decisions. GPU, on the other hand, is more like an entire group of workers at the factory. While they can’t do the same type of computing, they can handle many, many more tasks at once without becoming overwhelmed. Many rendering tasks are the kind of repetitive, brute-force functions GPUs are good at. Plus, you can stack several GPUs into one computer. This all means GPU systems can often render much, much faster!There is also a huge advantage that comes along in CG production. GPU rendering is so fast it can often provide real-time feedback while working. No more going to get a cup of coffee while your preview render chugs away. You can see material and lighting changes happen before your eyes.GPU Renderer 1.Redshift is the world’s first fully GPU-accelerated, biased renderer and it is also the most popular GPU renderer. Redshift uses approximation and interpolation techniques to achieve noise-free results with relatively few samples, making it much faster than unbiased rendering. From rendering effects, Redshift can reach the highest level of GPU rendering, and render high quality movie-level images.2.Blender Cycles is Blender’s ray-trace based and unbiased rendering engine that offers stunning ultra-realistic rendering. Cycles can be used as part of Blender and as stand-alone, making it a perfect solution for massive rendering on clusters or at cloud providers.3.NVIDIA Iray is a highly interactive and intuitive, physically based rendering solution. NVIDIA Iray rendering simulates real world lighting and practical material definitions so that anyone can interactively design and create the most complex of scenes. Iray provides multiple rendering modes addressing a spectrum of use cases requiring realtime and interactive feedback to physically based, photorealistic visualizations.4.OctaneRender is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. It means that Octane uses the graphics card in your computer to render photo-realistic images super fast. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time.5.V-Ray RT (Real-Time) is Chaos Group's interactive rendering engine that can utilize both CPU and GPU hardware acceleration to see updates to rendered images in real time as objects, lights, and materials are edited within the scene.6.Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.7.LuxRender is a physically based and unbiased rendering engine. Based on state of the art algorithms, LuxRender simulates the flow of light according to physical equations, thus producing realistic images of photographic quality. GPU Computing Card Parameter Table Now Fox Renderfarm is applicable to Redshift for Maya and Blender Cycles. There are more than 100 pieces of NVIDIA Tesla M40 cards in Fox Renderfarm cluster, each server has 128G system memory with two M40 computing cards. Welcome to Fox Renderfarm to experience the super fast GPU cloud rendering!
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2016-07-01
Where can I get GPU rendering services?
Where can I get GPU rendering services?
With the development of computer technology, people are increasingly demanding the processing of graphics and images. Especially the emerging 3D technology has enabled graphic image processing and 3D computing to be applied to various video games and movie industries. Rendering is an essential part of 3D production.!V-Ray RT GPU fast rendering display from Dabarti CGI StudioV-Ray RT GPU fast rendering display from Dabarti CGI Studio Rendering mainly refers to the process of generating images through a software model. The program calculates the geometry, vertices, and other information of the graphic to be drawn, and then obtains the image. The first thing to confirm is that both the CPU and the GPU can perform rendering tasks, but GPU-Based Rendering can be rendered using a graphics card. Because the GPU is capable of a large number of operations, GPU rendering accounts for more and more in the fields of graphical interfaces and 3D games.As GPU renderers are increasingly recognized by many CG professionals, GPU-enabled renderers include Redshift, Blender's Cycles, Octane Render, NVIDIA Iray, and more. Therefore, in addition to supporting CPU rendering services, many render farms also begin to support GPU rendering services.!V-Ray RT GPU fast rendering display from Dabarti CGI Studio V-Ray RT GPU fast rendering display from Dabarti CGI Studio Where can I get GPU rendering services? As the world's leading cloud rendering service provider and render farm, Fox Renderfarm, not only supporting CPU rendering services, but also supporting GPU rendering services.Fox Renderfarm offers massive rendering nodes at prices as low as $0.04 per core hour. Boost your 3D production, 1 month rendered in 5 mins, welcome to get $25 free trial now.
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