Using 3ds Max to Copy a Legendary Hemok of Apex Legends Production Tutorials (3)

Using 3ds Max to Copy a Legendary Hemok of Apex Legends Production Tutorials -18

Fox Renderfarm, the best cloud render farm in the CG industry, still share with you the tutorial about using 3ds Max to copy a legendary Hemok of Apex Legends production tutorial from 3d artist Michael.


After all the MSP baking is over, you can start texture production. I will take some of them as an example of how to make textures.

I use part of the metal structure as an example, all materials are actually the same. First, the most important thing is the basic texture. The color selection in this step is very important because all the subsequent effects will be superimposed on the basic texture. The correctness of the basic texture color tendency can almost determine the overall color of the model.

Using 3ds Max to Copy a Legendary Hemok of Apex Legends Production Tutorials -8

Next, I use the metal edge generator for bright colors and the dirt generator for dark colors. I only need to control the range and color to enhance the light and dark parts of the model.

The next step is to add some color changes to the model so that the colors are no longer monotonous. Because it is metal, rust, scratches and other effects can be added to strengthen the metal texture in the process. It should be noted here that these dirty and old need to be adjusted. If necessary, you can add a drawing layer to manually control the range.

To add roughness changes to the model. Because after the firearm is used for a long time, there will definitely be signs of friction, handprints, etc., rust and scratches, etc. I need to make some changes to prevent the surface of the model from being too smooth, and that model will look fake.

The last step is to add the patterns and decorations of the weapon body. I imported the pictures made in Photoshop into Substance painter. After adding the layers, I use the mapping function to draw them. The light effect can open the emission channel. The height effect can open the height channel.

It can be said that the main method I use is basic material + bright and dark colors (to highlight the volume of light and dark) + color changes (increase color diversity) + roughness changes (to make objects more life-like, more real) + mottled, dirty, scratched the details such as marks, rusts, breakages, etc. It is easier to find and modify different structures by distinguishing groups and naming them.

Using 3ds Max to Copy a Legendary Hemok of Apex Legends Production Tutorials -18

There is a little trick, when making the effect, pay attention to choosing Tri-planar Projection as much as possible, because the default UV Selection is based on the UV texture we made to superimpose the effect and show it on the model The effect is sometimes not very good, and the three-sided mapping is based on the model to superimpose the effect, which is more accurate.

Using 3ds Max to Copy a Legendary Hemok of Apex Legends Production Tutorials -19


After finishing the texture map, you can export the texture map for rendering. There are many options for lighting production. I used the most common method: main light + auxiliary light + contour light. In addition, I chose to follow the light direction of the original painting. After observation, I found that the original painting used a total of six different lights. For my model, I chose five lights, namely main light, auxiliary light, contour light, top light, and bottom light. The main light direction mainly adopts warm light, and the auxiliary light mainly adopts cold light, creating a kind of conflict between cold and warm. For the visual effect, the auxiliary light must not be stronger than the main light.

It should be noted that if you are not good at lighting or lack some experience, it is best to learn from other people's lighting effects. In addition, the auxiliary light sources other than the main light must remember to turn off the shadows to prevent the shadows from affecting each other. The next step is to set up the rendering.

Using 3ds Max to Copy a Legendary Hemok of Apex Legends Production Tutorials -7

This is the final effect:

Using 3ds Max to Copy a Legendary Hemok of Apex Legends Production Tutorials -1

Fox Renderfarm hopes it will be of some help to you. As you know, Fox Renderfarm is an excellent cloud rendering farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!

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How to Make High-precision Models For Motorcycle Tire Patterns And Wheels  in 3ds Max and Zbrush(1)
How to Make High-precision Models For Motorcycle Tire Patterns And Wheels in 3ds Max and Zbrush(1)
In this tutorial, Fox Renderfarm, your TPN-Accredited cloud rendering service provider and render farm, will bring a set of vehicle model making skills. This article mainly explains how to use 3ds Max and Zbrush to make high-precision models for motorcycle tire patterns and wheels to help you improve the quality and efficiency of the vehicle model. High Poly Effect!3ds Max - Tire 1!3ds Max - Tire 2The overall process of the case:This case is a series of motorcycle production tutorials. In this tutorial, only the high poly parts of the tires and wheels are included. The outline of this tutorial is as follows: Outline1. preliminary preparation in 3ds Max and mid poly manufacturing of tire2. Introduction and installation of the plug-in Radial Symmetry3. Production of tire patterns and brake pads4. Boolean operation tire pattern in Zbrush Production process Preparation!3ds Max - Tire 31. Collect reference pictures;!3ds Max - Tire 42. Create a 1:1 background board of reference picture in 3ds Max, and put the center point of the tire on the origin (0.0.0), which is convenient for model symmetry;!3ds Max - Tire 5!3ds Max - Tire 63. Start to build the mid poly of the tire base. The production starts from the basic ring, adjust the inner and outer radius of the ring and the appropriate number of segments (Segments: 36, Sides16);!3ds Max - Tire 74. Process decomposition:Trous \ Edit poly \ Symmetry \ Edit poly card line \ Turbo smooth 2!3ds Max - Tire 7-15. The final effect3ds Max Plug-in, Radial Symmetry!3ds Max - Tire 8- Introduction: Radial Symmetry is a 3ds MAX modifier plug-in, which can do circular symmetry replication effect, make circular model symmetry, and the quantity adjustment is very convenient; - Installation instructions:(A) Close 3ds MAX(B) Copy the corresponding version of RadialSymmetry.dlm to the plug-in folder of 3ds Max. The default example is C:\Program Files\Autodesk\3ds Max xxxx\plugins(C) Open 3ds MAX, you can see Radial Symmetry in the modifier list- Functions: (A) Radial Axis: XYZ rotation axis, this function is very important, most of the effects are adjusted here;(B) Radial Count: Number of copies(C) Smooth Seams: smooth seams(D) Quad Seams: Four-sided seams, less used(E) Mirror: double mirror- Production of tire patterns, wheels and brake padsA. Tire 1 pattern!3ds Max - Tire 91. Use the topology tool to draw the pattern model, pick the tire high poly , use the Strips tool to draw the model based on the surface; the pattern is based on the reference picture;!3ds Max - Tire 102. Draw pattern graphics \ shell \ pull \ symmetry \ turbo smooth \ ring symmetry;3. Circular symmetry: z-axis direction, Radial count: 10 pieces.B. Tire 2 pattern!3ds Max - Tire 111. Extract two models from the tire model and edit to the shape above;2. Add shell\ Edit polygon, add grooves and holes \ symmetry \ Turbo smooth \ Circular symmetry (replicate 32 times)!3ds Max - Tire 123. Circular symmetry: z-axis direction, Radial count: 32 pieces !Zbrush - Tire 13Zbrush effectNote: At this step, the model has not been finalized, and it needs to be imported into Zbrush for details adjustment. It is necessary to merge the pattern and the tire into one model, and the edges do a soft transition to make the model appear more realistic;
How to Make High-precision Models For Motorcycle Tire Patterns And Wheels  in 3ds Max and Zbrush(2)
How to Make High-precision Models For Motorcycle Tire Patterns And Wheels in 3ds Max and Zbrush(2)
In this tutorial, Fox Renderfarm, your TPN-Accredited cloud rendering service provider and renderfarm, will still bring a set of vehicle model making skills. C. Wheel production!Zbrush - Tire 141. The production of the wheel: firstly outline the cross-sectional structure;!Zbrush - Tire 152. Add a lathe, an angle of 360, a number of segments of 60, and click on a subset to adjust the radius of the wheel;!Zbrush - Tire 163. Add symmetry to bilateral symmetry \Edit poly card line\ Turbo smoothingD. Brake pads!Zbrush - Tire 181. The idea of making brake pads: use 2D graphics (star and round) and use 2D Boolean tools to adjust the graphics;2. Process: large-scale adjustments \ add circular hole \ circular copy \ extrusion thickness!Zbrush - Tire 193. The final extrusion effect: before importing Zbrush, the model needs to be converted to poly, so that the model will not appear broken;E. Spoke structure!Zbrush - Tire 201. Use the spline to make a spoke, and replicate it according to the reference picture;!Zbrush - Tire 21!Zbrush - Tire 222. Select the spline to display the solid model: add Edit poly\ and turn to poly3. The final effect in 3ds Max. Boolean operation pattern and drawing in Zbrush!Zbrush - Tire 231. The whole model is imported into Zbrush in the form of obj or GoZ;2. Create a tire folder; select the sub tool under split \ split by group; select the difference pattern; open the preview of Boolean rendering;!Zbrush - Tire 253. After the preview effect goes well, select the gear icon of the tire folder, the Boolean operation folder, and generate a new Boolean model;!Zbrush - Tire 264. Dynamesh: the resolution can be set to 1024 or 1280, the higher the resolution, the finer the model;!Zbrush - Tire 275. Mask: According to the characteristics, the mask will be generated according to the edge of the group, the mask will be expanded once and blurred once;!Zbrush - Tire 286. Inversely select the mask and select the lower polishing command. The value should be 2-3. If you want the edge to be softer, you can polish twice.!Zbrush - Tire 297. Add pattern details; select the groove brush; click x key to turn on symmetry; turn on the R ring symmetry value to 10; increase pattern details;!Zbrush - Tire 308. The final effect of the first pattern;!Zbrush - Tire 319. The operations of the second pattern are the same as above. Note: the Boolean operation needs to select a collection and merge the model into a whole. The next steps are to dynamesh, polish, use the groove brush to increase the pattern details;!Zbrush - Tire 3210. The final effect of the tire!Zbrush - Tire 24
"Coffin Dance" Produced by Peru Animation Studio According to Ghana’s Dancing Pallbearers(1)
"Coffin Dance" Produced by Peru Animation Studio According to Ghana’s Dancing Pallbearers(1)
Speaking of the most popular online clips in recent times, it must be "Ghana’s Dancing Pallbearers". This time, the powerful and affordable cloud rendering services provider and render farm, Fox Renderfarm will bring you an artwork "Coffin Dance" produced by Peru animation studio according to Ghana’s dancing pallbearers. The six Ghanaians are wearing suits and dancing magical dances at the solemn funeral. The strong contrast always makes people laugh unconsciously. After their dance was posted on the Internet, it quickly swept across social platforms such as FB and Instagram, triggering a large number of imitations by netizens.!Ghana’s Dancing PallbearersLoopit animation, an animation studio from Peru, took the film as inspiration to create an extremely eye-catching 3D animation, which caused a topic in the animation field. The founder Marsha Pavlich was interviewed and talked about the secret behind the production of the work and mentioned the creative workflow of the studio.Marsha Pavlich is from Peru and is 32 years old. He is a professional animator. In addition to animation, he also loves cats, cooking, and games. In 2017, he co-founded Loopit Animation, an animation studio with his partner Piero Vallebuona. The studio’s main businesses include 3D and 2D animation creation, film and television post-production and visual effects development. It is a cross-disciplinary team capable of executing various animation techniques.Software used:3ds Max、After EffectsCould you tell us something about the Coffin Dance?Marsha Pavlich: Our studio is a long-term partnership with another animation studio in Peru, Studio Uku. When we saw the popular "Ghana’s Dancing Pallbearers" clip on the Internet, we immediately wanted to make this clip into a 3D version. We believe that this clip not only has unique black humor, but it also conveys a message that it is important to keep your body healthy in the context of this virus pandemic.In order to convey the message of the short film, the animation itself must be easy to produce, short and interesting in order to attract the attention of audiences on social platforms such as Instagram and TikTok. The style of the short film is inspired by Max Fleischer's work. His work is charming and easy to design in 3D. However, even if you are creating in the comfort zone, you still pay attention to some details during production. For example, when creating cyclic character dynamics, we use a rubber hose animation style as the basis to simulate actions similar to the popular clip.!Coffin Dance -Clay!Coffin Dance CG Artwork
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