Wish Dragon Will Be Released on Netflix Internationally

Wish-Dragon

Receiving cumulative revenue gross of US$20 million at the Chinese box office, Wish Dragon, the first original feature developed and animated by China’s Base Animation, co-financed by Sony Pictures Animation, hit Chinese theatres nationwide on January 15th and will be released on Netflix internationally later this year.

The film was written and directed by Chris Appelhans, starring Jackie Chan, telling the story of Din, a working-class college student with big dreams but small means, and Long (Jackie Chan), a cynical but all-powerful dragon capable of granting wishes, set off on a hilarious adventure through modern day Shanghai in pursuit of Din’s long-lost childhood friend.

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New Trailer for Raya and the Last Dragon
New Trailer for Raya and the Last Dragon
Walt Disney Studios Drops New Trailer and Images for ‘Raya and the Last Dragon’, will be in theaters and on Disney+ on March 5th, 2021. “Raya and the Last Dragon” takes us on an exciting, epic journey to the fantasy world of Kumandra, where humans and dragons lived together long ago in harmony. But when an evil force threatened the land, the dragons sacrificed themselves to save humanity. Now, 500 years later, that same evil has returned and it’s up to a lone warrior, Raya, to track down the legendary last dragon to restore the fractured land and its divided people. However, along her journey, she’ll learn that it’ll take more than a dragon to save the world—it’s going to take trust and teamwork as well. “Raya and the Last Dragon” features an outstanding voice cast, including Kelly Marie Tran as the voice of the intrepid warrior Raya; Awkwafina as the legendary dragon, Sisu; Gemma Chan as Raya’s nemesis, Namaari; Daniel Dae Kim as Raya’s visionary father, Benja; Sandra Oh as Namaari’s powerful mother, Virana; Benedict Wong as Tong, a formidable giant; Izaac Wang as Boun, a 10-year-old entrepreneur; Thalia Tran as the mischievous toddler Little Noi; Alan Tudyk as Tuk Tuk, Raya’s best friend, and trusty steed; Lucille Soong as Dang Hu, the leader of the land of Talon; Patti Harrison as the chief of the Tail land; and Ross Butler as chief of the Spine land. Learn more: http://disney.com/raya
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2021-02-01
A Sharing of How to Make of Disney/Pixar’s “Soul”(3)
A Sharing of How to Make of Disney/Pixar’s “Soul”(3)
Fox Renderfarm, as the best-animated film render farm, will still shares with you the process about how to make Disney/Pixar's "Soul" by 3d artists Carldrifter. And this is part three of the article. 2. Create volume The staff uses Houdini to create the volume of each frame and provide the IDshader with volume-type signals. In order to ensure that the animation can correctly read the translucent volume information, most of their workflow is based on the camera. Each character is composed of several separate volumes; most of these volumes will have partial or complete self-masking, which can create a cleaner effect without layering. For example, the teeth and tongue are precisely cropped based on the camera to match the movement of opening the mouth. The eyeball is a surface model, not a volume, so we create a mask map instead of cropping the eyes. Other material features such as eyes, eyebrows, cheeks, and lips are volume objects; many are projected from the camera. They use this to adjust the color and shader and adapt to the shader. We then calculate the corresponding volume normal based on the surface model normal and the camera projection. For the soft normal volume, they converted the surface to SDF, extended the SDF, added an average blur, and then converted the SDF back to the Surface to get the smooth normals mapped back to the original model. For all backgrounds and other roles in the soul, the staff created the Houdini network to achieve this effect, such as the two roles on the right in Figure 1. They only need certain specific controls. Because each role has its own specific form, most of them share the same topology, which can greatly carry out batch linear management. The same applies to the soul cluster role of the remaining clusters. For the production of expression lines, the left and middle in Figure 4 are extruded to generate extrude based on the camera directly through the original mesh. For the contour line, the dot product between the model normal and the camera angle is obtained. 3.Pipeline Their Houdini network generates many precise volume channels. This requires a lot of and frequent calculations. So a system called Houdini export was created to realize batch parallel data calculation in the rendering farm. The system can be highly adjusted, allowing different departments to make different precision arrangements according to their needs. In the early production, character artists used Pixar's existing visual effects process. visual effects artists also use volumes that require a lot of calculations. They have developed parallel calculations and work methods for large amounts of data storage. Other departments export a USD file with animation, each frame is stored separately, but this cannot be used immediately in parallel processing. Because there is a race condition when the file is written out. In turn, Pixar's visual effects artists used the tool USD Stitch Clips to stitch each frame into USD value clips.
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2021-01-25
A Sharing of How to Make of Disney/Pixar’s “Soul”(2)
A Sharing of How to Make of Disney/Pixar’s “Soul”(2)
This time, Fox Renderfarm, as your best cloud rendering service provider, will still shares with you the process about how to make Disney/Pixar's "Soul" by 3d artists Carldrifter. And this is part two of the article. 1. Look Dev The setting of the soul is similar to the light and shadow effect of prisms for light reflection. The difficulty lies in creating a balanced appearance between softness/lightness but with sufficient clarity so that shapes and expressions can be easily recognized. This is to ensure that the character achieves 3S effects while not being overly hard-surfaced. They wrote a custom material node, IridescenceDriver or IDriver, to achieve the purpose of the dual Henyey-Greenstein volume shader to achieve this non-real lighting effect. In general, the IDriver material reads a custom color through the model normal to set the color of albedo, which is used to set fake diffuse and specular. In order to make the character look softer, the normal details of the model are filtered out. For the smaller and more complex shapes of the face, they modeled and set up animated lines to highlight contours or wrinkles. The rigging also outputs lines to enhance the details of hair and clothes. They added contour lines to the characters' hands to enhance the recognition of gestures and actions, and make the actions clearer. This is the contour line extracted by dotproduct calculation through the vertex normal direction and the camera angle direction. The animator has additional parameters to control the visibility, density and thickness of these lines. The protagonist Joe has some accessories to reinforce its characteristic mark in the soul world. For example, his hat is like a part of his body, so the effect of the hat looks the same as the body. However, although his glasses are necessary, they are inanimate, so they are colorless. The hard edges of the glasses keep it translucent and have obvious readability. The hair of the crowd soul in the background is also set like Joe's hat, and most of the accessories are desaturated with a little rainbow color, such as Joe's glasses.
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2021-01-22
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