FoxRenderfarm
  • 한국어
    한국어
  • English
    English
  • España
    España
  • Português
    Português
  • Deutsch
    Deutsch
  • Türkiye
    Türkiye
  • 日本語
    日本語
  • Italiano
    Italiano
  • Français
    Français
  • Россия
    Россия
  • NEWS CENTER

    Bringing Vitality Back to Naples Alley with 3ds Max: Introducing 3D Awards Student Winner, Nicola Scognamiglio

    CGA

    2020 CGarchitect Architectural 3D Awards, referred to as the Oscars of architectural visualization, attract entries from around the world. As the sponsor and long-term partner of the competition, the best cloud rendering service provider, Fox Renderfarm is honoured to interview the winner of the best student image, Nicola Scognamiglio, an outstanding Architect from MADI, Master in Digital Architecture at IUAV in Italy.

    When lockdown ends © Nicola Scognamiglio

    When lockdown ends © Nicola Scognamiglio

    The artwork “When lockdown ends” shows the end of quarantine, when we can see children playing, tourists crowding the Naples alley, and people finally living without social distancing. Nicola spent less than 3 weeks to finish the work, which was made with 3ds Max, V-Ray, Substance and Photoshop.

    Now, let’s learn about Nicola’s creation process and his CG experience through our exclusive interview.

    Nicola Scognamiglio

    • Nicola Scognamiglio
    • Architect/ 3D Artist
    • From: Italy

    Fox Renderfarm: Hi Nicola, could you give us a brief introduction about yourself?

    Nicola: I’m Nicola Scognamiglio, 26 years old and I come from Napoli, Italy where I graduated as an architect. Then I worked a bit as an architect in Milan, before moving again to Venice to attend the classes at MADI, Master in Digital Architecture at IUAV. At the moment I am in the Netherlands working as a junior artist at Proloog.tv.

    Panopticon © Nicola Scognamiglio

    Panopticon © Nicola Scognamiglio

    Panopticon © Nicola Scognamiglio

    Fox Renderfarm: How do you feel about winning the best student image in the 2020 CGarchitect Architectural 3D Awards?

    Nicola: it's cool! wasn't in the plans, it was a big surprise already when I found out I was among the nominees. I was pleased to receive such a kind review of my work from an experienced jury, and I hope to do well again this year!

    Fox Renderfarm: What’s your inspiration for this amazing work “When lockdown ends”? Why did you select this artwork to participate in the competition?

    Nicola: The image was initially born for another competition held at MADI, hosted by Cityscape Digital. The aim of that competition was to present a scene from life after COVID-19 in Italy, insisting on how this emergency has made us rediscover family values, made us more compassionate and strengthened our national spirit. So when I learned about the 3D Awards held by Cgarchitect.com, I chose the image that was my best at the time, and it turned out well!

    process - Scognamiglio When LockdownEnds

    Fox Renderfarm: The work shows a harmonious and beautiful life without pandemic, what do you want to express through the work?

    Nicola: The image tries to represent the exact moment when you get the news that the pandemic is over and people are looking out on balconies to celebrate the event. Naples’ historical center has always fascinated me. Only walking through the alleys you can understand what It means living together: you live on the street with your clothes hanging high like flags. The population density, the proximity of the apartments makes everyone part of a large cohesive community.

    Sketches - Scognamiglio When LockdownEnds Sketches - Scognamiglio When LockdownEnds Sketches - Scognamiglio When LockdownEnds Sketches - Scognamiglio When LockdownEnds

    Sketches

    Fox Renderfarm: The Naples alley and buildings are so realistic and lovely, could you introduce how you make the model and texture?

    Nicola: I started modeling the buildings, trying to keep as few polygons as possible. Then I moved for other architectural elements such as: balconies, external fixtures, railings. Later was the turn of all the various types of installations and elements at street level.

    Scognamiglio When LockdownEnds Scognamiglio When LockdownEnds

    The texturing phase deserved special attention due to the nature of the environments. I decided to proceed with Substance Painter to have the largest compositional freedom in the creation of the materials.

    Scognamiglio When LockdownEnds Scognamiglio When LockdownEnds
    Scognamiglio When LockdownEnds Scognamiglio When LockdownEnds
    Scognamiglio When LockdownEnds Scognamiglio When LockdownEnds

    Fox Renderfarm: There are so many details in the scene, such as the hanging clothes, potted plants and even the doves, could you tell us how you made all these lovely details?

    Nicola: Most of all those elements are 3d assets I had in my library, while in particular the hanging clothes are put in the post production phase.

    Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?

    Nicola: More than technical difficulties, at the beginning of the process I was very hesitant about the camera to choose. I didn’t know how much it should look like as an aerial view or how “natural” it could seem. At the end, moving around the scene, I found the right position: as if you were looking out from one of those balconies.

    camera-Scognamiglio When LockdownEnds-1

    camera-Scognamiglio When LockdownEnds

    Fox Renderfarm: How long have you been in the architectural visualization career? And who or what project inspires you most in this industry?

    Nicola: I would say this is the beginning of my career in architectural visualization, now it’s just about one year since I first opened 3ds Max. I’m curious about what’s next!

    What could inspire my eventual personal projects is not so much what I see in this industry. I like to get influenced by a movie I’ve seen, a TV series or a book I’ve read. Even taking photographs helps me picture a certain scene or environment!

    Fox Renderfarm: Any other things you want to share with the CG enthusiasts?

    Nicola: Nothing but wishing everyone to keep pushing through with amazing artworks!

    Teshima Art Museum

    Teshima Art Museum2

    Teshima Art Museum © Nicola Scognamiglio

    Instagram LinkedIn Artstation Behance

    Key Words

    search
    Cloud Rendering Farm|Annecy Festival|MILESTONES|Fox Renderfarm|Desktop Client|Blender|Bollywood films|Hum3D Contest|NVIDIA|Silkroad Digital Vision|Malaysian Animated Films|Indiajoy|Art Competitions|Architectural Visualization|CGarchitect Architectural 3Dawards|Best cloud rendering services|Render cloud|VFX|Upin & Ipin|Green Book|Fox Renderfarm Interview|Mission Mangal|Kre8tif!|Fox Renderfarm Mini Program|CG|CG Tech Summit Malaysia|film works|cloud rendering|Golden Horse Award|Shadow|SIGGRAPH Asia 2018|Morrigan Flebotte|VWArtclub Annual *Contest|animation works|Asswad Mouhamad|IMax Studio|Boonie Bears|Renderosity|Gary S. Kennedy|Evermotion Challenge 2018|Brian Beaudry|Alita: Battle Angel|Bobby Bala|Mohit Sanchaniya|Katapix Media|Flying Car Productions|Razer|The Shipment|FoxRenderfarm|CG Tech Summit|Alpacalypse Productions|halloween|Hum3d Survial Car Challenge|Federico Ciuffolini|Ralf Sczepan|Iavor Trifonov|Clarisse|CGTS Malaysia|Isotropix|C4D|Tomasz Bednarz|V-Ray|Cinema 4D|MAXON|siggraph caf|Evermotion challenge 2017|CGTrader Space Competition|film of the year|Le Anh Nhan|Planet Unknown|Fox Renderfarm 2017 Achievements|CSFF|Julio Soto|boar 2017|Deep|SIGGRAPH Asia 2017|Chris Sun|Glass Cage|Making Life of Bri' n Chris|anthem studios|The Rookies|Peter Draper|Makuta VFX|Baahubali 2|CG Competition|enchantedmob|CG Studios|Academy Awards|CGVray|weeklycgchallenge|SketchUp|siggraph 2017|Chris Buchal|SIGGRAPH Asia|LightWave|Indigo Renderer|Rafael Chies|V-Ray RT|CPU Rendering|NVIDIA Iray|Chaos Group|OctaneRender|Redshift|STAR CORE|CICAF|VR|Mr. Hublot|Ribbit|GPU Rendering|Linux|Monkey Island|LuxRender|HPC|Render Farm|Life of Bri|WORLD LAB|Michael Wakelam|3D Rendering|Online Render Farm|Alibaba|Baahubali|阿里雲|VAX|Malaysia|Aliyun|2015 Hangzhou Computing Conference|Oscar|SIGGRAPH|CGTrader|Kunming Asia Animation Exhibition|Evermotion|RenderMan|

    Categories


    Fox Renderfarm News

    Fox Renderfarm Projects

    Fox Renderfarm Lectures

    CG Challenges

    Top News

    Blog

    Fox News

    Fox Talk

    Trending

    Recent News List


    How to Make Lighting a Booster to the Whole Picture?

    2021-09-16

    How to Portray a Photo-realistic Render With Powerful Storytelling in 3ds Max

    2021-09-15

    How To Show Epic Futuristic Transport By C4D Artwork

    2021-09-14

    How To Create Robot Pet In Blender: Introducing 2nd Place of Robot Pet Challenge

    2021-09-10

    The Journey of Creativity Exploration with Houdini: Introducing Houdini FX TD, Ben Watts

    2021-09-08

    How to Achieve the Fine-balanced Composition in ArchViz: Introducing CG Generalist, Ramees Muhammed

    2021-09-07

    Winners Announced - FGT3D Hunter Challenge

    2021-09-02

    クラウドレンダリングのメリット

    2021-08-24

    Create without Borders: How John Yim Recreated the Dolmabahce Palace in C4D with His Unique Style

    2021-08-17

    Partners

    • Foxrenderfarm

      강력한 렌더 팜 서비스

    • TPN

      비즈니스 컨설팅

      글로벌 에이전트 연락처: Gordon Shaw

      Email: gordon@foxrenderfarm.com

      마케팅 담당자: Rachel Chen

      Email: rachel@foxrenderfarm.com

      연락처

    Fackbook Customer Reviews