Annecy 2025 Interview: Inside Ringling College Grad Fletcher Rainey’s 3D Workflow

Last edited on: 2025-06-25
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Annecy Festival | Fox Renderfarm Interview

After graduating from Ringling College of Art and Design’s Computer Animation Program, Fletcher (Ellie) Rainey shares first impressions of the animation scene and how Fox Renderfarm played a key role in supporting student projects. From easing tight render deadlines to providing cost-effective and accessible cloud rendering, Fletcher reflects on how Fox Renderfarm streamlined the rendering workflow. Join Fox Renderfarm, a leading cloud rendering services provider and render farm in the industry,  to hear how creators like Fletcher are discovering new opportunities, learning through hands-on experience, and building careers with the help of powerful production tools.

Fox Renderfarm: Thank you for joining us. Please briefly introduce yourself to our readers.

Fletcher Rainey: I'm Fletcher (Ellie) Rainey, and I am a computer animator who just graduated from Ringling College of Art and Design’s Computer Animation Program.

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Computer Animation Program at Ringling College © Ringling College of Art and Design Website

Fox Renderfarm: How has your experience been at the Annecy Festival so far?

Fletcher Rainey: It's been wonderful, honestly. Just connecting with everyone and getting a bit drunker than usual at this altitude. But really, connecting with everyone has been a joy. This is my first time actually entering the animation community, and it's been very welcoming.

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Mifa Presentations © Annecy Festival Website

Fox Renderfarm: Could you introduce some of your recent projects to us, if you don't mind?

Fletcher Rainey: My school does have a dedicated render farm, but it would get really overloaded a lot of the time, especially with tight turnarounds and me needing to do a lot of animation and fixes. During the early process of just showcasing my rigs and stuff, Fox Renderfarm was really a big help in allowing me to skip the queue and get my work turned around really fast and really tightly. 

I also just think the price structure was really good. The actual cost per second was very reasonable, and yes, the interface did take a bit of getting used to, but in terms of being helpful and clear about what you're paying for, it's a really good deal. 

Fox Renderfarm: What was your greatest experience while using Fox Renderfarm? Would you recommend it to your friends or your classmates?

Fletcher Rainey: Actually, the way I learned about you guys was from my friend, who primarily works in Blender and was working on a dinosaur documentary. She was using Fox Renderfarm services to essentially get her documentary across the finish line, and she would not stop talking about Fox Renderfarm. I was like “Ah, fine, I'll try it.” When I did, I was humbly impressed by how good the service was and how simple and easy it was to use and install into Maya specifically. 

Fox Renderfarm:  Do you have any suggestions for us? Maybe ways we could improve our service?

Fletcher Rainey: Not that I can really think of, honestly, because the way the service works, it was more a misunderstanding on my end of how render farms actually operate. Your service was really clear and actually helped me understand how render farms work. After that, I got a job as a render wrangler at my school, helping manage their HBC farm. You guys were a really good education tool as well as a dedicated farm, so thank you for that!

 

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